Discover Robotics & Programming I-PCS edventures.com Quick shop
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Edventures!

Discover Robotics & Programming I

$ 379.00

Description

The PCS Edventures Discover Robotics & Programming Kit is a one-of-a-kind collection combining both exceptional curriculum and high-quality mechanical building pieces. The robotics curriculum is a platform that teaches basic programming logic in the context of mechanical output, which allows students to gain integral 21st century skills like creative problem-solving as well as thinking logically and critically. This cross-curricular technique also aligns with various national and international teaching standards including the following: Common Core, International Society for Technology in Education (ISTE) and Next Generation Science Standards (NGSS).

By combining a game-like programming interface and real mechanical robotic components, the Discover Robotics & Programming Kit is one of the most versatile and useful teaching tools of today. Projects focus on the integration of STEAM skills by incorporating math, physics and engineering principles. Each project is followed with an optional journaling component to fuse language arts and reflection, in response to extensive research that illustrates the benefits of including reflective elements in STEM classrooms.

With Discover Robotics & Programming students have the freedom to iterate and design, while gaining tangible benefits from frequent analysis and reflection. Individual Discover Robotics & Programming kits are meant to be used with 1-3 students. Each level within the student-driven series focuses on different concepts and are clearly aligned for specified age ranges, allowing educators to implement the most appropriate activities in their classrooms which are also engaging, fun and educational!

Club Pack: 
The Discover Robotics & Programming Club Pack comes with five (5) individual kits, each of which is suitable for 1-3 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 15 students, after-school programs, home school groups and more!

Grades: 4-8
Students: Up to 3 per kit
Contact Hours: 25+

Classroom Pack: 
The Discover Robotics & Programming Classroom Pack includes 16 individual kits, which are stored in a high-quality hardwood furniture case with rolling casters. Each kit, is meant to be used with 1-3 students, so the Classroom Pack can be utilized with groups of 16-48 students! In addition, the Classroom Pack comes with a special Robotics Challenge Guide for additional ideas and guidance when attempting local or national robotics competitions.

Grades: 6-8
Students: Up to 3 per kit
Contact Hours: 25+

Classroom Curriculum vs LAB Cards

Discover Robotics & Programming is an extremely versatile kit which can be used in a variety of educational environments. When choosing to purchase the kit, there are two options for curriculum which can be paired with the physical building manipulative: the Classroom Curriculum or the LABCards Curriculum.

If you are unsure which option is best for you, please feel free to contact one of our STEM experts for assistance!

Classroom Curriculum:

This option was developed specifically for classroom use, and therefore is called the Classroom Curriculum. In this bound book are projects, challenges and design activities suitable for students in grades 6-8. The Classroom version booklet, meant for 1-3 students, progresses through four different levels, each of which includes journaling components and a variety of assessment options for teachers to choose from.

Grades: 6-8
Students: Up to 3 per kit
Contact Hours: 25+

LABCards Curriculum:

This curriculum is unique in the fact that is can be utilized with younger students in grades 4-8, and is extremely student-driven. This option also comes with four different levels of cards, and each level includes 5 cards. With a total of 20 cards full of activities, challenges and design activities, the LABCards can be used in after-school programs or other educational settings that require curricular flexibility. Each set of LABCards can be used by individual students, or used in small groups to encourage collaborative skills.

Grades: 4-8
Students: Up to 3 per kit
Contact Hours: 25+

Materials Included LABCards
  • Computer science curriculum, printed on no-tear polymer
    • Discover Robotics & Programming I LABCards (20-card set)
    • Step-by-step building instructions for motor testing station and RiQ robot
    • Brain and Cortex User Guide
    • Expanding file folder for easy access and storage of all curriculum pages
  • Specialized PCS Robotic Controller, The Brain™
  • Bluetooth Dongle (Available in BLE for iPads or Classic for all computers and Android-based tablets)
  • USB Cable
  • Advanced Sensor Pack including 1 ultrasonic, 1 light, 2 touch, 2 infrared, 2 LEDs, and 5 sensor cables
  • 2 9V DC motors and 2 motor cables
  • Rechargable 11.1V LiPo battery and DC wall adapter
  • Advanced engineering manipulatives from fischertechnikTM
  • Compartmentalized Gratnell storage bin with lid
Materials Included Classroom
  • 1 bound Discover Robotics and Programming Student Manual
  • 1 bound Discover Robotics and Programming Instructor Manual
  • Specialized PCS Robotic Controller, The Brain™
  • Bluetooth Dongle
  • Available in BLE for iPads or Classic for all computers and Android-based tablets
  • USB Cable
  • Advanced Sensor Pack including 1 ultrasonic, 1 light, 2 touch, 2 infrared, 2 LEDs, and 5 sensor cables
  • 2 9V DC motors and 2 motor cables
  • Rechargable 11.1V LiPo battery and DC wall adapter
  • Advanced engineering manipulatives from fischertechnikTM 
  • Compartmentalized Gratnell storage bin with lid
Cortex/Brain

Cortex Programming Software Downloads

Windows
MAC OSX for iPad v3 and later
Android
iOS

Brain Controller Pack

The Brain robotic controller from PCS Edventures! offers students the opportunity to learn about robotics like never before. With quick processing power, wireless connectivity, and physical sensors, the Brain is used with the Cortex programming environment to create a comprehensive hands-on robotics education experience.

With physical hooks that are easily adaptable to LEGO and fischertechnik parts, students can build to their imagination’s content. Then, using the Cortex, students program desired movement and watch their creations come to life!

The advanced sensor pack allows robots to interact with the physical world and respond to received stimuli. New sensors include touch, infrared, optical, LED, and ultrasonic.  

LABCards Spec Sheet

Click image below to view PDF

Discover Robotics and Programming I LABCards Spec Sheet

Classroom Spec Sheet

Click image below to view PDF

Discover Robotics and Programming I Classroom Curriculum

Standards & Alignment LABCards

Next Generation Science Standards

  • MS-ETS1-1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4 Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

Common Core State Standards for Math

  • CCSS.Math.Practice.MP1 Make sense of problems and persevere in solving them.
  • CCSS.Math.Practice.MP5 Use appropriate tools strategically.
  • CCSS.Math.Practice.MP7 Look for and make use of structures.
  • CCSS.MATH.CONTENT.7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions.

Common Core State Standards for Language Arts

  • CCSS.ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
  • CCSS.ELA-LITERACY.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
  • CCSS.ELA-LITERACY.RST.6-8.7 Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table).

Habits of Mind:

16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment.

  • Applying Past Knowledge to New Situations
  • Managing Impulsivity
  • Persisting
  • Remaining Open to Continuous Learning
  • Striving for Accuracy
  • Thinking about Thinking (Metacognition)
  • Thinking Flexibly

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Information, Media and Technology Literacy
  • Initiative and Self-Direction
  • Productivity and Accountability
Standards & Alignment Classroom

International Society for Technology in Education Standards

  • Communication and Collaboration with a Digital Portfolio
  • Creativity and Innovation 
  • Critical Thinking, Problem Solving, and Decision Making
  • Research and Information Fluency

Next Generation Science Standards

  • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions. 
  • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. 
  • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

Common Core State Standards for Math

  • MATH.CONTENT.6.SP.A.2 Understand that a set of data collected to answer a statistical question has a distribution which can be described by its center, spread, and overall shape. 
  • MATH.CONTENT.6.SP.A.3 Recognize that a measure of center for a numerical data set summarizes all of its values with a single number, while a measure of variation describes how its values vary with a single number. 
  • MATH.CONTENT.6.EE.A.2.C Evaluate expressions at specific values of their variables. Include expressions that arise from formulas used in real-world problems. Perform arithmetic operations, including those involving whole-number exponents, in the conventional order when there are no parentheses to specify a particular order (Order of Operations). 
  • MATH.CONTENT.7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions. 
  • MATH.CONTENT.7.G.B.4 Know the formulas for the area and circumference of a circle and use them to solve problems. 
  • MATH.CONTENT.7.G.B.6 Solve real-world and mathematical problems involving area, volume and surface area of two- and three-dimensional objects composed of triangles, quadrilaterals, polygons, cubes, and right prisms. 
  • MATH.CONTENT.8.G.A.4 Understand that a two-dimensional figure is similar to another if the second can be obtained from the first by a sequence of rotations, reflections, translations, and dilations; given two similar two-dimensional figures, describe a sequence that exhibits the similarity between them. 
  • MATH.CONTENT.8.SP.A.1 Construct and interpret scatter plots for bivariate measurement data to investigate patterns of association between two quantities. Describe patterns such as clustering, outliers, positive or negative association, linear association, and nonlinear association.

Common Core State Standards for Language Arts

  • ELA-LITERACY.WHST.6-8.1.B Support claim(s) with logical reasoning and relevant, accurate data and evidence that demonstrate an understanding of the topic or text, using credible sources. 
  • ELA-LITERACY.WHST.6-8.1.E Provide a concluding statement or section that follows from and supports the argument presented. 
  • ELA-LITERACY.WHST.6-8.2.D Use precise language and domain-specific vocabulary to inform about or explain the topic. • ELA-LITERACY.WHST.6-8.2.F Provide a concluding statement or section that follows from and supports the information or explanation presented. 
  • ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical task 
  • ELA-LITERACY.WHST.6-8.6 Use technology, including the Internet, to produce and publish writing and present the relationships between information and ideas clearly and efficiently. 
  • ELA-LITERACY.WHST.6-8.10 Write routinely over extended time frames (time for reflection and revision) and shorter time frames (a single sitting or a day or two) for a range of discipline-specific tasks, purposes, and audiences.
      Cortex Programming Software-PCS edventures.com Quick shop
      Cortex Programming Software-PCS edventures.com
      Cortex Programming Software-PCS edventures.com
      Cortex Programming Software-PCS edventures.com
      Cortex Programming Software-PCS edventures.com
      Cortex Programming Software-PCS edventures.com
      Edventures!

      Cortex Programming Software

      $ 0.00

      Description

      The Cortex™ software application powers The Brain robotic controller. With user-friendly, drag and drop programming, The Cortex is intuitive and fun for the beginner, and sufficiently robust and versatile for the advanced robotics student.

      Based on the Arduino programming language, Cortex software is compatible with Windows, OS X, iOS and Android operating systems. Use the Cortex on your PC, Mac, iPad or Android tablet.

      Color coded functionality, annotated user tips, and logical user interface make The Cortex easy to learn and master. Use Cortex with tablets to take advantage of the virtual controls and virtual sensors.

      When used with Bluetooth enabled devices, programming code created on the Cortex can be communicated wirelessly with The Brain™ controller, through the use of a cloud-based code compiler (internet connectivity required).

      Grades 4+

      Software Download Links

      Download the Cortex™ programming software for free! This software is for controlling the PCS Brain version 5.0 and up.

      Cortex for Android

      Requirements: Android 2.3 or later

      *Connect your dongle through the bluetooth settings on your tablet

      Cortex for iOS

      Requirements: iOS 7.0 or later

      *Connect your dongle through the Cortex software. 
      Instructions can be found on the reverse of yellow card 1 of the Discover Robotics and Programming I LABCards

      Download Instructions for Windows, OSX, and Android

      Upon placing an order for the free download, you will receive a download link for which ever software products you have selected.

      Download Instructions for iOS

      The latest version of the free Cortex for iOS app is only available directly from the iTunes App Store. Please visit the provided link using your iOS device to install Cortex 5.0 for iOS.


      Please note:  Cortex for mobile applications is for tablet devices only, not smart phones.

       

      Discover STEM LAB-Dynamic Duo-PCS edventures.com Quick shop
      Discover STEM LAB-Dynamic Duo-PCS edventures.com
      Edventures!

      Discover STEM LAB-Dynamic Duo

      $ 3,149.00

      Description

      Double the STEM, double the fun! The Discover STEM Lab is the equivalent of two STEM Labs from PCS. This Lab is designed to ignite student’s curiosity and foster education. The Discover STEM Lab includes enlightening hands-on projects in a perfect blend of education and fun. Using this lab students work with manipulatives from Cubelets, K’NEX, fischertechnik and more to perform science projects, build machines, experiment with geometry, and imagine their own creations. This Lab is the perfect STEM solution for classroom,  after-school programs or summer camps.

      Grades: 3-4, 5-6
      Students: Up to 24 per STEM LAB
      Contact Hours: 100+ per STEM LAB

      Each D-STEM Dynamic Duo comes with:

      1 Discover STEM Lab Grade 3-4 edition

      1 Discover STEM Lab Grade 5-6 edition    

      Spec Sheet: Discover STEM 3-4 

      Click on image to view PDF.

       

      Discover STEM Grade 5-6 

      For the ultimate enrichment tool for grades 5-6, the Discover STEM Lab can be easily integrated into after-school programs, classrooms and any other learning environment. This curriculum was designed to be specifically useful for late elementary students as they begin to transition to more difficult subjects in middle school. Each module encourages independent student exploration while being educational and entertaining to get students excited about learning!

      Science Module: The Discover Robotics & Physics 

      The study of energy and motion instantly becomes a favorite of students with this project-based learning series! By incorporating robotics with the expansive subject area of physics, The Discover Robotics & Physics kit uses experiential projects to instill real-life knowledge. The kit has been expertly structured to support essential problem-solving and collaborative skills while students seek solutions to challenges. Students move through the curriculum series by employing the iterative design process to formulate and develop a deep understanding of the subject area.      Science Curriculum Sample

       

      Science Modules:

      Level 1

      • Air pressure
      • Force
      • Energy Transfer
      • The Brain and Cortex-simple motor commands

      Level II

      • Gravity
      • Potential Energy
      • Electricity
      • Advanced Motor Commands

      Level III

      • Impulse
      • Velocity
      • Acceleration
      • Collisions and elasticity and programming sensors

      Level IV

      • Torque
      • Degrees of freedom
      • Angular acceleration
      • Design optimization 

       

      Technology Module: The Discover Robotics & Programming 

      The PCS Edventures Discover Robotics & Programming Kit is a one-of-a-kind collection combining both exceptional curriculum and high-quality mechanical building pieces. The robotics curriculum is a platform that teaches basic programming logic in the context of mechanical output, which allows students to gain integral 21st century skills like creative problem-solving as well as thinking logically and critically. This cross-curricular technique also aligns with various national and international teaching standards including the following: Common Core, International Society for Technology in Education (ISTE) and Next Generation Science Standards (NGSS).                Technology Curriculum Sample

       

      Technology Modules:

      Level I

      • RiQ, fischertechnik
      • The Brain, Cortex
      • Motor Commands

      Level II

      • Reverse, Setpwr
      • On/Onfor, Num
      • ThisWay/ThatWay

      Level III

      • REPEAT/WAIT
      • BEEP/SPACE,
      • LOOP/BREAK
      • TUNE

      Level IV

      • PROCEDURES/CALL
      • IF/IF ELSE
      • LED's, LIGHT ON/LIGHT OFF             

      Engineering Module: The Discover Engineering 

      Engineering is a dynamic and innovative field constantly seeking the brightest minds of the future, and the Discover Engineering Kit developed by PCS Edventures is designed to cultivate the young engineers of tomorrow. In order to prepare students for rapidly evolving technology, this kit combines the latest methods proven by research to get students excited about learning. While introducing the basic concepts of engineering, activities in the Discover Engineering Kit foster confidence, critical thinking and other important 21st century skills.                Engineering Module Curriculum Sample

       

      Engineering Modules:

      • Pulleys-Crane
      • Levers-Trebuchet
      • Worm Gears
      • Complex Machines-Workshop Vice
      • Wheels-Cart Launcher
      • Gear Trains Souped-Up Cruise
      • Flexible Power Systems- Plane
      • Speed Ratios High Speed Fan
      • Power Ratios Power-Winch
      • Power Transfer-Universal Joint
      • Drivetrain-Mixer
      • Power Transfer-Three Gear Transmission

      Math Module: The K'NEX® Middle School Math & Geometry 

      The K'NEX® Middle School Math & Geometry set is designed to address critical mathematics concepts in the middle school classroom and to provide instructional models that will enhance students' understanding of important concepts and algorithms. With direction provided by the teacher's guide and the materials provided in this set you will be able to offer students a program of study that uses hands-on exploration in conjunction with an inquiry-based approach to learning. The guide also includes additional information that teachers will find to be invaluable as they seek to motivate students to explore, experience and learn mathematics.

       

      Math Modules:

      • Similar Shapes
      • Nesting Squares
      • Polyhedra and Euler's Formula
      • Dilations of 3D Shapes
      • Pascal's Triangle 
      • Rectangles and Factors 
      • Fibonacci Numbers 
      • Addition and Subtraction of Fractions
      • Multiplication and Division of Fractions
      • Properties of Numbers
      • Addition of Polynomials
      • Geometric Patterns
      • Linear Patterns 
      • Fractal Trees 
      • Fractal Trees: Exponential
      • Sierpinski's Triangle

       

      Spec Sheet: Discover STEM 5-6

      Click images to view PDF.

      Discover STEM LAB   Grades 3-4-PCS edventures.com Quick shop
      Discover STEM LAB   Grades 3-4-PCS edventures.com
      Discover STEM LAB   Grades 3-4-PCS edventures.com
      Discover STEM LAB   Grades 3-4-PCS edventures.com
      Discover STEM LAB   Grades 3-4-PCS edventures.com
      Discover STEM LAB   Grades 3-4-PCS edventures.com
      Discover STEM LAB   Grades 3-4-PCS edventures.com
      Edventures!

      Discover STEM LAB Grades 3-4

      $ 1,649.00

      Description

       Discover STEM LAB Grades 3-4

      STEM is all about cross curricular exploration and integration and in the DSTEM series we wanted to show students how all of these fabulous STEM concepts AND manipulatives connect together in strange and wonderful ways. Each of the DSTEM modules has been carefully selected for their rich ability to introduce topics PLUS their capacity to integrate with the other modules. You can use each module on its own, then show students how they can blend together. Connect  Bricks to the Cubelets and then use the video module to film a BrickBot robot hero saving the day! Just imagine the possibilities!

      Each edition comes with one (STEM) Science, Technology, Engineering and Math component.


      Grades: 3-4
      Students: Up to 24
      • BrickLAB STEM Foundations:1-3 students
      • Digital Video Lab: 1-3 students
      • Cubelets: 1-6 students
      • K’NEX Math: 1-12 students

      Contact Hours: 100+
      • BrickLAB STEM Foundations: 12+ hours
      • Digital Video Lab: 52 + hours
      • Cubelets: 12 + hours
      • K’NEX Math: 24 + hours

       

      Materials Included

      Science Module:

      • 650+ building bricks from PCS BrickLAB
      • Mesh bag for cleaning bricks
      • 2 sets of 12 projects with individually printed building instructions
      • 2 user guides
      • Gratnell tub for storage

      Technology Module:

      • Acer Iconia Tablet B1-810-12FY
      • Tablet Stand
      • 2 sets of 12 projects with individually printed instructions
      • 2 user guides
      • Compartmentalized Gratnell tub for storage

      Engineering Module:

      • Cubelets Mod Robotics - 12 Pack
      • Additional Battery
      • 4 extra Brick Adapters
      • Additional Knob Cube
      • 2 sets of 12 projects with instructions
      • User guides
      • Compartmentalized Gratnell tub for storage

      Math Module:

      • K’NEX Intermediate Math and Geometry Kit (900+ K’NEX parts and K’NEX Education Teacher Guide with additional curriculum resources)
      • 2 sets of 12 projects with individually printed building instructions
      • 2 user guides
      • Compartmentalized Gratnell tub for storage
      Curriculum Topics

      Each Discover STEM Lab comes with 1 of each of the following kits in a convenient Gratstack rolling storage unit.

      Science Module: BrickLAB STEM Foundations Physics

      Force and motion are studied giving students the opportunity to experiment with the different types. Newton’s laws of motion, the work formula and the effects of friction are also covered with engaging, experiential activities that would make anyone want to become a physicist! Students are also challenged to examine and relate scientific topics to the world around them using scientific vocabulary, specific to the physical sciences. Get moving and shaking with this exciting unit!        Science Curriculum Sample

       

      Science Modules:  

      • Center of Gravity                                      
      • Scatter Patterns
      • Visible Light Spectrum
      • Cloud Classification
      • Light & Shadow
      • Paper Airplane Variables
      • Pendulum & Periods
      • Inertia Balance
      • Friction Sled
      • Newton's Second Law
      • Newton's Third

                                           

       

       Technology Module: PCS Digital Video Lab

      Students star in their own multimedia production using the PCS Digital Video Lab. Enhance your existing curriculum with digital documentaries, historical recreation, original films, and more. Students are challenged to create 12 video projects that reinforce and enhance their regular classroom learning as well inspire them to express their creativity and imagination. Includes a high quality camcorder, tripod, and accessories.Simple startup and step-by-step activities make it easy to set up in your classroom, student club, or after-school program.     Technology Curriculum Sample

        

      Technology Modules:                             

      • Interview
      • Interview the Past
      • Time to Mine
      • You're the Reporter
      • Day in the Life
      • Cause & Effect
      • Hidden Life
      • Quiz Show
      • Talent Show
      • Invented
      • Which One Do I Buy
      • Night On Broadway

      Engineering Module: Cubelets- Modular Robotics

      The Cubelets TWELVE is the best way to introduce children of all ages to robotics, coding, and design thinking. Cubelets are an expandable system of robot blocks, and the TWELVE the best mix of SENSE, THINK and ACT blocks for novice and experienced builders. Reprogram or control your robots when paired with the included Bluetooth® Cubelet. Use the included Brick Adapters to connect Cubelets with PCS BrickLAB Bricks. Cubelets TWELVE includes 12 robot blocks and two Brick Adapters. Cubelets are perfect for builders young and old and are designed for curious creators ages 4+.

       

      Engineering Modules:

      • 12 Modules:


        • Spotlight
        • Fraidy Bot
        • Watch Tower
        • Cave Dweller
        • Helicopter
        • Conveyor Belt
        • Train
        • Aggressive Bot
        • Flashlight
        • Guard Bot
        • Remote Control Car
        • Lighthouse

        Math Module:  K'nex Intermediate Math & Geometry

        The K'NEX® Education Intermediate Math & Geometry set is designed to address critical mathematics concepts in the upper elementary school classroom and provide instructional models that will enhance students' understanding of important concepts and algorithms. Students work cooperatively and are encouraged to interact with each other as they build, investigate, discuss and evaluate mathematical concepts, ideas and models. Research has shown that the use of manipulatives to develop mathematics concepts has many benefits. It allows students to improve their conceptual understanding, achievement and problem solving skills; it encourages student reflections on retaining the information; it promotes a positive attitude toward mathematics; and it develops more self-confidence in students. K'NEX® is a powerful manipulative for students to use in developing and maintaining mathematics concepts.

        Math Sample Curriculum

         

        Math Modules:

        • Triangles & Trusses
        • Circles
        • Area-Triangles
        • Parallegograms/Trapeziods
        • Perimeter
        • Coordinates-Build a Grid
        • Angles, Rays, Points, Lines, Planes                 
        • Triangles & Sequences
        • Polygons
        • Prisms
        • Volume  of a Prism
        • Triangles/Congruent
         Standards & Alignment

        Next Gen Science Standards:

        3-PS2-1: Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.
        4-PS3-1: Use evidence to construct an explanation relating the speed of an object to the energy of that object.
        4-PS3-4: Apply scientific principles to design, test, and refine a device that converts energy from one form to another.
        3-5-ETS1-2: Generate and compare multiple solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
        3-5-ETS1-3: Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

        Standard: Each module includes 3 multiple choice and 3 open-ended questions.

         

        International Society for Technology in Education Standards:

        - Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
        - Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
        - Communication and Collaboration with a Digital Portfolio: Students can use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
        - Research and Information Fluency: Students apply digital tools and gather, evaluate, and use information.

        Standard: Each module includes 3 multiple choice and 4 open-ended questions.

         

        International Technology and Engineering Educators Association (ITEEA) Standards for Technological Literacy (STL):

        1. Develop an understanding of the characteristics and scope of technology.
        2. Develop an understanding of the core concepts of technology
        3. Develop an understanding of the relationships among technologies and the connections between technology and other fields of study.
        4. Develop an understanding of the cultural, social, economic, and political effects of technology.Develop an understanding of the effects of technology on the environment.
        5. Develop an understanding of the role of society in the development and use of technology.
        6. Develop an understanding of the influence of technology on history.
        7. Develop an understanding of the attributes of design.
        8. Develop an understanding of engineering design.
        9. Develop an understanding of the role of troubleshooting, research, and development, invention and innovation, and experimentation in problem solving.
        10. Develop the abilities to use and maintain technological products and systems.
        11. Develop the abilities to assess the impacts of products and systems.
        12. Develop an understanding of and be able to select and use agricultural and related biotechnologies.
        13. Develop an understanding of and be able to select and use energy and power technologies.
        14. Develop an understanding of and be able to select and use construction technologies.

        Standard: Each module includes 3 multiple choice and 3 open-ended questions.

        Common Core Math:

        CCSS.MATH.CONTENT.3.G.A.1
        Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
        CCSS.MATH.CONTENT.3.MD.C.5
        Recognize area as an attribute of plane figures and understand concepts of area measurement.
        CCSS.MATH.CONTENT.3.MD.C.7.B
        Multiply side lengths to find areas of rectangles with whole-number side lengths in the context of solving real world and mathematical problems, and represent whole-number products as rectangular areas in mathematical reasoning.
        CCSS.MATH.CONTENT.3.MD.D.8
        Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
        CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
        CCSS.MATH.CONTENT.4.G.A.2: Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
        CCSS.MATH.CONTENT.4.MD.A.3
        Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
        CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
        CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between thCommon Core Math:
        CCSS.MATH.CONTENT.3.G.A.1
        Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
        CCSS.MATH.CONTENT.3.MD.C.5
        Recognize area as an attribute of plane figures and understand concepts of area measurement.
        CCSS.MATH.CONTENT.3.MD.C.7.B
        Multiply side lengths to find areas of rectangles with whole-number side lengths in the context of solving real world and mathematical problems, and represent whole-number products as rectangular areas in mathematical reasoning.
        CCSS.MATH.CONTENT.3.MD.D.8
        Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
        CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
        CCSS.MATH.CONTENT.4.G.A.2: Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
        CCSS.MATH.CONTENT.4.MD.A.3
        Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
        CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
        CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a "one-degree angle," and can be used to measure angles.
        CCSS.MATH.CONTENT.4.MD.C.6 Measure angles in whole-number degrees using a protractor. Sketch angles of specified measure.e points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a "one-degree angle," and can be used to

        Standard: Each module includes several multiple choice questions or design challenges.

        Spec Sheet

        Click image below to view PDF file.

        DSTEM 3-4 Spec Sheet

        K'NEX Education Motor Pack-PCS edventures.com Quick shop
        K'NEX Education Motor Pack-PCS edventures.com
        K'Nex

        K'NEX Education Motor Pack

        $ 22.00

        Description

        Motorize your K'NEX models to make them more realistic with these two battery powered motors included. (AA batteries not included). Turn concept models into "Technology at Work".

        Features:

      • Build, investigate, and experiment with motorized models that have constant speeds and continuous operation
      • Build two models of the same device with different gearing systems and operate them side-by-side to observe the effects of the gearing variations
      • RiQ Battery Pack-PCS edventures.com Quick shop
        RiQ Battery Pack-PCS edventures.com
        Edventures!

        RiQ Battery Pack

        $ 49.95

        Description

        Need some extra power in your life for RiQ? Snag an extra battery, wall charger, and charging adapter to maximize your RiQ run time! Having two batteries makes it easy to switch out when one needs a little re-charge.

        What's Included

        1 9V LiPo Rechargeable Battery 

        1 Wall Power Adapter 

        1 Recharging Adapter 

        RiQ Infrared Sensor Pack-PCS edventures.com Quick shop
        RiQ Infrared Sensor Pack-PCS edventures.com
        Edventures!

        RiQ Infrared Sensor Pack

        $ 9.95

        Description

        RiQ gets some tech support with these cool sensors that can detect differences in light reflections. By using infrared sensors you can program RiQ to follow black lines, stay within a boundary, and much more!

        What's Included: 

        2 Infrared Sensors

        RiQ LED Pack-PCS edventures.com Quick shop
        RiQ LED Pack-PCS edventures.com
        RiQ LED Pack-PCS edventures.com
        RiQ LED Pack-PCS edventures.com
        Edventures!

        RiQ LED Pack

        $ 9.95

        Description

        Light up the night with some flashy LEDs! One pink and one blue enhance your programming capabilities with the Brain as well as up your light game. Programming with LEDs is endless fun, just be sure to check out the RiQ Builds page for more ideas!

        What's Included

        1 Pink LED (light-emitting diode)

        1 Blue LED

        RiQ Light Sensor Pack-PCS edventures.com Quick shop
        RiQ Light Sensor Pack-PCS edventures.com
        Edventures!

        RiQ Light Sensor Pack

        $ 7.95

        Description

        Afraid of the dark? Program RiQ to run away from darkness (or light)! RiQ uses light sensors to detect differences in ambient light. Check out the Scaredy Bot Build to see RiQ run away from the light!

        What's Included

        1 Light Sensor