BrickLAB Famous Architecture

  • 875.00 USD
Grab Your Hard Hats Famous Structures Await

Travel through history investigating how ancient architectural breakthroughs led to the fundamental design elements we know today. From walls and arches to post-and-lintel building techniques, use hands-on manipulatives and multi-subject integration to inspect and duplicate design elements from around the globe. After the foundation’s been poured, utilize the engineering design process to replicate some of history’s most famous designs, then uncover how different societies made the stylistic, artful and structural considerations of construction and architecture through 12 reusable, one-hour lessons. Encourage creativity and guide learners towards STEM enrichment in BrickLAB Famous Architecture Around the World.

Grades: 4-6
Students: Up to 30
Contact Hours: 12+

Subject Targets

Technology, Engineering Design, Math Connections, English Language Arts Connections, Social Studies & History Connections

Recommended Settings:

  • Summer camps
  • After-school programs
  • Classrooms looking for hands-on STEAM lessons

Curriculum Topics

  • Day 1 - Architecture Boot Camp
  • Day 2 - Architecture Boot Camp: Graduation Day
  • Day 3 - El Castillo
  • Day 4 - Parthenon
  • Day 5 - Palsangjeon Pagoda
  • Day 6 - Eiffel Tower
  • Day 7 - Patuxai Victory Arch
  • Day 8 - Empire State Building
  • Day 9 - Taj Mahal
  • Day 10 - Notre-Dame
  • Day 11 - Blueprints
  • Day 12 - Castles

Reusability and Expansion:

  • 100% Reusable. BrickLAB bricks are 100% reusable. Just clean and reuse again and again.
  • Program Expansion. Already have PCS Edventures BrickLAB bricks? For as little as $129 expand your program by simply adding new BrickLAB curriculum only from other BrickLAB products. 

Training:

  • Half hour free webinar training for purchases of $500+
  • One hour free webinar training for purchases of $1000+
  • Additional training available for purchase

Complete Program Includes:

  • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks
  • Over 6,500 PCS BrickLAB building manipulatives
  • Design booklets and step-by-step building instructions
  • Storage containers that will last for years
  • Instructor guide
  • Camp background information
  • Collaboration and discussion tips
  • Lesson extensions for differentiation
  • Activity/assessment materials

Habits of Mind

16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment.

  • Applying Past Knowledge to New Situations
  • Creating, Imagining, Innovating
  • Managing Impulsivity
  • Striving for Accuracy
  • Thinking Interdependently

21st Century Skills

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Initiative and Self-Direction
  • Social and Cross-Cultural Skills

© 2018 Partnership for 21st Century Learning (P21), p21.org. All Rights Reserved. P21 was not involved in the production of this product and does not endorse it.

Common Core State Standards for Math

  • CCSS.MATH.CONTENT.4.OA.B Gain familiarity with factors and multiples.
  • CCSS.MATH.CONTENT.4.OA.A Use the four operations with whole numbers to solve problems.
  • CCSS.MATH.CONTENT.5.OA.A.1 Write and interpret numerical expressions.
  • CCSS.MATH.CONTENT.6.EE.A Write, read, and evaluate expressions in which letters stand for numbers.
  • CCSS.MATH.CONTENT.6.RP.A Understand ratio concepts and use ratio reasoning to solve problems.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

Next Generation Science Standards*

  • NGSS 3-5 ETS1-1 Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
  • NGSS 3-5 ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
  • NGSS 3-5 ETS1-3 Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

*NGSS is a registered trademark of Achieve. Neither Achieve nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it. International Society for Technology in Education

  • ISTE-S.3.d Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
  • ISTE-S.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • ISTE-S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
  • ISTE-S.7.c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

© 2018 International Society for Technology in Education (ISTE). All Rights Reserved. ISTE was not involved in the production of this product and does not endorse it.

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