Scratch Camp

  • 415.00 USD
Demystifying Computer Programming

Explore the magic of computer programming with Scratch, a free-to-use software developed by MIT’s best brains to encourage young learners to combine creative thinking with logic! With a cutting-edge application and a series of 12 scaffolded, one-hour projects, learners uncover the sensational world of coding. Every day, learners expand their skills through iterative thinking and problem-solving challenges as they build their very own interactive storyboards and games with audio, video, animated characters and more.

Scratch Camp’s reusable coding curriculum demystifies computer programming and gets young learners fired up about creating their own unique projects!

Grades: 1-3
Students: 30
Contact Hours: 12+

Subject Targets:

Technology, Robotics & Coding, Math Connections 

Recommended Settings:

  • Summer Camps
  • Classrooms
  • Before & After‐School Programs

Tech Requirements:

One device per student is recommended.

Scratch is compatible with any Internet‐connected device, including desktops, laptops, iPads, Android tablets, and Chromebooks. Best when used with a video projector.

Each Activity Includes:

  • Schedule
  • Topic Background Information & Vocabulary
  • Assessment
  • Optional Extension Activities
  • Materials List

Curriculum Topics:

  1. Introduction to Scratch
  2. The Pen and Precise Motion
  3. Spirographs
  4. Multiple Events and a Multiplayer Game
  5. Music and Dancing Sprites
  6. Bitmap Graphics
  7. Speaking Sprites
  8. Costumes and Changing Seasons
  9. Vector Graphics
  10. Introducing If Statements
  11. Asking and Answering
  12. Animations

Product Orientation:

  • Half-hour free webinar orientation for purchases of $500+
  • One-hour free webinar orientation for purchases of $1000+
  • Additional training available for purchase

Complete Program Includes:

Scratch Camp comes with all of the supplies needed for 30 students to complete 12 one-hour activities:

  • Instructor Guide: 1
  • Printed Student Pages: 30 sets
  • Curriculum Digital Download: 1
  • Expanding File Folders: 5

Curriculum Digital Download Includes:

Instructor Guide only, which includes master copies of all student pages.

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Applying Past Knowledge to New Situations
  • Creating, Imagining, Innovating
  • Listening with Understanding and Empathy
  • Managing Impulsivity
  • Persisting
  • Questioning and Posing Problems
  • Responding with Wonderment and Awe
  • Striving for Accuracy
  • Thinking about Thinking
  • Thinking and Communicating With Clarity and Precision
  • Thinking Flexibly
  • Thinking Interdependently

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Finding Humor
  • Flexibility and Adaptability
  • Gathering Data Through All The Senses
  • Information, Media, and Technology Literacy
  • Initiative and Self-Direction
  • Productivity and Accountability
  • Social and Cross-Cultural Skills

© 2019 Battelle for Kids. battelleforkids.org. All Rights Reserved. Battelle for Kids was not involved in the production of this product and does not endorse it.

Common Core State Standards for Mathematics:

  • CCSS.MATH.CONTENT.2.NBT.A.1 Understand that the three digits of a three digit number represent amounts of hundreds,tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones.
  • CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
  • CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a “one- degree angle,”and can be used to measure angles.
  • CCSS.MATH.CONTENT.4.MD.C.5.B An angle that turns through n one-degree angles is said to have an angle measure of n degrees.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

Next Generation Science Standards:*

* Next Generation Science Standards and NGSS is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

Colin Falconer

Colin has extensive experience writing STEM-centered curriculum for PCS Edventures! and Blocksmith, Inc. He is dedicated to teaching unfamiliar ideas in an intuitive and comprehensive manner, while ensuring an engaging learning experience. Colin is thus a strong-proponent of gamified-learning and uses games to create curriculum that is both memorable and fun. As an employee of Blocksmith, a Boise-based software startup, he leads development on its curriculum and education initiatives.

Click links below to view files:

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Scratch Camp

PRICING OPTIONS

  • Complete Program (Materials + Curriculum): 415.00 USD
  • Curriculum Digital Download: 295.00 USD
Demystifying Computer Programming

Explore the magic of computer programming with Scratch, a free-to-use software developed by MIT’s best brains to encourage young learners to combine creative thinking with logic! With a cutting-edge application and a series of 12 scaffolded, one-hour projects, learners uncover the sensational world of coding. Every day, learners expand their skills through iterative thinking and problem-solving challenges as they build their very own interactive storyboards and games with audio, video, animated characters and more.

Scratch Camp’s reusable coding curriculum demystifies computer programming and gets young learners fired up about creating their own unique projects!

Grades: 1-3
Students: 30
Contact Hours: 12+

Subject Targets:

Technology, Robotics & Coding, Math Connections 

Recommended Settings:

  • Summer Camps
  • Classrooms
  • Before & After‐School Programs

Tech Requirements:

One device per student is recommended.

Scratch is compatible with any Internet‐connected device, including desktops, laptops, iPads, Android tablets, and Chromebooks. Best when used with a video projector.

Each Activity Includes:

  • Schedule
  • Topic Background Information & Vocabulary
  • Assessment
  • Optional Extension Activities
  • Materials List

Curriculum Topics:

  1. Introduction to Scratch
  2. The Pen and Precise Motion
  3. Spirographs
  4. Multiple Events and a Multiplayer Game
  5. Music and Dancing Sprites
  6. Bitmap Graphics
  7. Speaking Sprites
  8. Costumes and Changing Seasons
  9. Vector Graphics
  10. Introducing If Statements
  11. Asking and Answering
  12. Animations

Product Orientation:

  • Half-hour free webinar orientation for purchases of $500+
  • One-hour free webinar orientation for purchases of $1000+
  • Additional training available for purchase

Complete Program Includes:

Scratch Camp comes with all of the supplies needed for 30 students to complete 12 one-hour activities:

  • Instructor Guide: 1
  • Printed Student Pages: 30 sets
  • Curriculum Digital Download: 1
  • Expanding File Folders: 5

Curriculum Digital Download Includes:

Instructor Guide only, which includes master copies of all student pages.

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Applying Past Knowledge to New Situations
  • Creating, Imagining, Innovating
  • Listening with Understanding and Empathy
  • Managing Impulsivity
  • Persisting
  • Questioning and Posing Problems
  • Responding with Wonderment and Awe
  • Striving for Accuracy
  • Thinking about Thinking
  • Thinking and Communicating With Clarity and Precision
  • Thinking Flexibly
  • Thinking Interdependently

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Finding Humor
  • Flexibility and Adaptability
  • Gathering Data Through All The Senses
  • Information, Media, and Technology Literacy
  • Initiative and Self-Direction
  • Productivity and Accountability
  • Social and Cross-Cultural Skills

© 2019 Battelle for Kids. battelleforkids.org. All Rights Reserved. Battelle for Kids was not involved in the production of this product and does not endorse it.

Common Core State Standards for Mathematics:

  • CCSS.MATH.CONTENT.2.NBT.A.1 Understand that the three digits of a three digit number represent amounts of hundreds,tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones.
  • CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
  • CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a “one- degree angle,”and can be used to measure angles.
  • CCSS.MATH.CONTENT.4.MD.C.5.B An angle that turns through n one-degree angles is said to have an angle measure of n degrees.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

Next Generation Science Standards:*

* Next Generation Science Standards and NGSS is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

Colin Falconer

Colin has extensive experience writing STEM-centered curriculum for PCS Edventures! and Blocksmith, Inc. He is dedicated to teaching unfamiliar ideas in an intuitive and comprehensive manner, while ensuring an engaging learning experience. Colin is thus a strong-proponent of gamified-learning and uses games to create curriculum that is both memorable and fun. As an employee of Blocksmith, a Boise-based software startup, he leads development on its curriculum and education initiatives.

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