Scratch Camp

  • 395.00 USD
Demystifying Computer Programming

Explore the magic of computer programming with Scratch, a free-to-use software developed by MIT’s best brains to encourage young learners to combine creativity with logic! With a cutting-edge application and a series of exciting projects, students uncover the sensational world of coding. Every day, participants expand their skills as they build their very own interactive storyboards and games with audio, video, animated characters and more.

Scratch Camp demystifies computer programming and gets students fired up about creating and coding - they love it!

Grades: 1-3
Students: 30
Contact Hours: 12+

Subject Targets:

Technology, Robotics & Coding, Math Connections 

Recommended Settings:

  • Summer camps
  • Classrooms looking for hands‐on technology lessons
  • After‐school programs

Tech Requirements:

One device per student recommended

Scratch is compatible with any Internet‐connected device, including desktops, laptops, iPads, Android tablets, and Chromebooks. Best when used with video projector available.

Each Activity Includes:

  • Schedule
  • Topic Background Information & Vocabulary
  • Assessment 
  • Optional Extension Activities
  • Materials List 

Curriculum Topics:

  1. Introduction to Scratch
  2. The Pen and Precise Motion
  3. Spirographs
  4. Multiple Events and a Multiplayer Game
  5. Music and Dancing Sprites
  6. Bitmap Graphics
  7. Speaking Sprites
  8. Costumes and Changing Seasons
  9. Vector Graphics
  10. Introducing If Statements
  11. Asking and Answering
  12. Animations

Product Orientation:

  • Half hour free webinar orientation for purchases of $500+
  • One hour free webinar orientation for purchases of $1000+
  • Additional training available for purchase

Complete Program Includes:

  • Instructors Guide: 1
  • Printed Student Pages: 30 sets
  • Curriculum Digital Download: 1
  • Expanding file folder: 5

Curriculum Digital Download includes: Instructor Guide only, which includes master copies of all student pages.

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Applying Past Knowledge to New Situations
  • Creating, Imagining, Innovating
  • Listening with Understanding and Empathy
  • Managing Impulsivity
  • Persisting
  • Questioning and Posing Problems
  • Responding with Wonderment and Awe
  • Striving for Accuracy
  • Thinking about Thinking
  • Thinking and Communicating With Clarity and Precision
  • Thinking Flexibly
  • Thinking Interdependently

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Finding Humor
  • Flexibility and Adaptability
  • Gathering Data Through All The Senses
  • Information, Media, and Technology Literacy
  • Initiative and Self-Direction
  • Productivity and Accountability
  • Social and Cross-Cultural Skills

© 2018 Partnership for 21st Century Learning (P21), All Rights Reserved. P21 was not involved in the production of this product and does not endorse it.

Common Core State Standards for Math:

  • CCSS.MATH.CONTENT.2.NBT.A.1 Understand that the three digits of a three digit number represent amounts of hundreds,tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones.
  • CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
  • CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a “one- degree angle,”and can be used to measure angles.
  • CCSS.MATH.CONTENT.4.MD.C.5.B An angle that turns through n one-degree angles is said to have an angle measure of n degrees.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

Next Generation Science Standards

  • NGSS K2-ETS1-1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
  • NGSS 3-ESS2-1 Represent data in tables and graphical displays to describe typical weather conditions expected during a particular season.

NGSS is a registered trademark of Achieve. Neither Achieve nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

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