Flight STEAMventures

Price
1,095 USD
Options:Complete Program (Materials + Curriculum)
In stock! Our hand-packaged kits usually ship in 1-3 weeks.
STEAMventures: Fueling Curiosity, Igniting Innovation.

Take flight on an exciting educational journey with our STEAM curriculum tailored for transitional and kindergarten students. Through engaging lessons and extensions, young learners explore the science of flight using hot air balloons and airplanes, employing technology and engineering to model, build and enhance flying machines. Igniting creativity with captivating videos, games and art projects, the curriculum fosters critical thinking and problem-solving skills.

This immersive experience seamlessly integrates foundational math, reading and writing skills, preparing learners for elementary school. Anchored in positive, project-based learning, it provides scaffolding for hands-on activities, sparking a passion for discovery in a dynamic educational environment.

Grades: TK-K
Students: Up to 30
Contact Hours: 12+

Subject Targets:

Physical Science, Technology, Engineering Design, Art/STEAM, Math, English Language Arts

Reusability:

  • Refill Kit Available: This product offers affordable consumable refill kits. See the materials tab for details.
Settings & Tech Requirements

Recommended Settings:

  • Summer Camps
  • Before & After-School Programs
  • Classrooms

Tech Requirements:

  • None
Curriculum Topics

Each Lesson Includes:

  • Schedule
  • Opening & Closing Discussion 
  • Step-By-Step Activity Instructions
  • Topic Background Information & Vocabulary
  • Materials List

Curriculum Topics:

  1. Brick Sorting
  2. Alphabet Adventures
  3. Parts of Hot Air Balloons and Airplanes
  4. Brick Builds
  5. Using our Senses
  6. Engineering Exploration
  7. Artistic Creations
  8. Mathematician's Challenge
  9. Becoming a Pilot
  10. Science of Flight
  11. Let’s Go on an Outing!
  12. Olympics, Challenges and Records
  13. Flight Festivals
Professional Development

Product Orientation:

  • Half-hour free webinar orientation for purchases of $500+
  • One-hour free webinar orientation for purchases of $1000+
  • Additional training available for purchase
Materials

Complete Program Includes:

  • Instructor Guide: 1
  • Sets of Build Plans: 6
  • Sets of Consumable Student Pages: 30
  • Sets of Reusable Student Pages: 10
  • BrickLAB Charade Card Set: 1
  • Large Storage Bins with Lids: 2
  • Mesh Bag (for cleaning bricks): 1
  • Ping Pong Balls: 24
  • Balloons: 25
  • Sets of BrickLAB Bricks: 3
  • Brick Separator (for deconstructing builds): 1
  • Coffee Filters: 100
  • Clear, Round Containers (50 pack): 2
  • Small Storage Containers with Lids: 6
  • Crayons (24 pack): 20
  • Set of Food Coloring (4 pack): 1
  • Geometric Die Cut Shapes (25+ pack): 1
  • Glue Sticks: 30
  • Golf Pencils (50+ pack):1
  • Hair Dryer: 1
  • Washable Markers, Broad Line (8 pack): 15
  • White Copy Paper (500 pack): 1
  • Construction Paper (50 sheets): 2
  • Tissue Paper (24 sheets): 1
  • Paper Plates: 100
  • Parachute: 1
  • Scissors: 30
  • Spray Bottle: 1
  • Straws: 250
  • Roll of Masking Tape: 1
  • Electric Tea Kettle: 1
  • Yarn Mini-skein: 1
  • Access to the Digital Resource Portal

Curriculum Print & Digital Includes:

  • Instructor Guide: 1 
  • BrickLAB Charade Card Set: 1
  • Sets of Build Plans: 6
  • Sets of Consumable Student Pages: 30
  • Sets of Reusable Student Pages: 10
  • Access to the Digital Resource Portal

Refill Kit Available:

  • Sets of Consumable Student Pages: 30
  • Balloons: 25
  • Coffee Filters: 100
  • Crayons (24 pk): 20
  • Set of Food Coloring (4 pack): 1
  • Glue Sticks: 30
  • Pre-Sharpened Golf Pencils with Erasers (50+): 1
  • Washable Markers, Broad Line (8 pack): 15
  • White Copy Paper (500 pack): 1
  • Construction Paper (50 sheets): 2
  • Tissue Paper (24 sheets): 1
  • Paper Plates: 100
  • Straws: 250
  • Roll of Masking Tape: 1
  • Yarn Mini-skein: 1
Standards & Alignment

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Persisting: 
  • Managing Impulsivity 
  • Listening with Understanding and Empathy 
  • Thinking Flexibly 
  • Thinking about Thinking (Metacognition) 
  • Striving for Accuracy
  • Questioning and Posing Problems
  • Applying Past Knowledge to New Situations
  • Thinking and Communicating with Clarity and Precision
  • Gathering Data through All Senses
  • Creating, Imagining, Innovating
  • Responding with Wonderment and Awe
  • Taking Responsible Risks
  • Finding Humor 
  • Thinking Interdependently
  • Remaining Open to Continuous Learning

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Critical Thinking and Problem Solving
  • Information, Media, and Technology Literacy
  • Initiative and Self-Direction
  • Creativity and Innovation
  • Social and Cross-Cultural Skills
  • Leadership and Responsibility
  • Flexibility and Adaptability
  • Productivity and Accountability 

© 2019 Battelle for Kids. battelleforkids.org. All Rights Reserved. Battelle for Kids was not involved in the production of this product and does not endorse it.

Next Generation Science Standards:*

  • NGSS K-2-ETS1-1: Engineering Design
  • NGSS K-2-ETS1-2: Engineering Design
  • NGSS K-2-ETS1-3: Engineering Design
  • NGSS K-PS2-1: Forces and Motion
  • NGSS K-PS2-2. Forces and Motion
  • NGSS Core Idea ETS1.A: Defining Engineering Problems

* Next Generation Science Standards and NGSS is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

Common Core State Standards for Mathematics:

  • CCSS.MATH.CONTENT.K.CC.B.4.B: Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted.
  • CCSS.MATH.CONTENT.K.CC.B.4: Understand the relationship between numbers and quantities; connect counting to cardinality.
  • CCSS.MATH.CONTENT.K.CC.B.5: Count to answer "how many?" questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration.
  • CCSS.MATH.CONTENT.K.CC.C.6: Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.
  • CCSS.MATH.CONTENT.K.G.A.1: Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
  • CCSS.MATH.CONTENT.K.G.A.2: Correctly name shapes regardless of their orientations or overall size.
  • CCSS.MATH.CONTENT.K.G.B.4: Analyze and compare two- and three-dimensional shapes, in different sizes and orientations, using informal language to describe their similarities, differences, parts (e.g., number of sides and vertices/"corners") and other attributes (e.g., having sides of equal length).
  • CCSS.MATH.CONTENT.K.G.B.5: Model shapes in the world by building shapes from components (e.g., sticks and clay balls) and drawing shapes.
  • CCSS.MATH.CONTENT.K.MD.A.1: Describe measurable attributes of objects, such as length or weight.
  • CCSS.MATH.CONTENT.K.MD.A.2: Directly compare two objects with a measurable attribute in common, to see which object has "more of"/"less of" the attribute, and describe the difference.
  • CCSS.MATH.CONTENT.K.MD.B.3: Classify objects into given categories; count the numbers of objects in each category and sort the categories by count.
  • CCSS.MATH.CONTENT.K.OA.A.1: Represent addition and subtraction with objects, fingers, mental images, drawings, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
  • CCSS.MATH.CONTENT.K.OA.A.3: Decompose numbers less than or equal to 10 into pairs in more than one way, e.g., by using objects or drawings, and record each decomposition by a drawing or equation (e.g., 5 = 2 + 3 and 5 = 4 + 1).
  • CCSS.MATH.CONTENT.K.OA.A.5: Fluently add and subtract within 5.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

Common Core State Standards for English Language Arts:

  • CCSS.ELA-LITERACY.L.K.1.A: Print many upper- and lowercase letters.
  • CCSS.ELA-LITERACY.L.K.5.A: Sort common objects into categories (e.g., shapes, foods) to gain a sense of the concepts the categories represent.
  • CCSS.ELA-LITERACY.L.K.5.C: Identify real-life connections between words and their use (e.g., note places at school that are colorful).
  • CCSS.ELA-LITERACY.L.K.6: Use words and phrases acquired through conversations, reading and being read to, and responding to texts.
  • CCSS.ELA-LITERACY.RF.K.1.A: Follow words from left to right, top to bottom, and page by page.
  • CCSS.ELA-LITERACY.RF.K.1.B: Recognize that spoken words are represented in written language by specific sequences of letters.
  • CCSS.ELA-LITERACY.RF.K.1.D: Recognize and name all upper-and lowercase letters of the alphabet.
  • CCSS.ELA-LITERACY.RF.K.3.A: Demonstrate basic knowledge of one-to-one letter-sound correspondences by producing the primary sound or many of the most frequent sounds for each consonant.
  • CCSS.ELA-LITERACY.RF.K.4: Read emergent-reader texts with purpose and understanding.
  • CCSS.ELA-LITERACY.SL.K.1.B: Continue a conversation through multiple exchanges.
  • CCSS.ELA-LITERACY.SL.K.2: Confirm understanding of a text read aloud or information presented orally or through other media by asking and answering questions about key details and requesting clarification if something is not understood.
  • CCSS.ELA-LITERACY.SL.K.4: Describe familiar people, places, things, and events and, with prompting and support, provide additional detail.
  • CCSS.ELA-LITERACY.SL.K.5: Add drawings or other visual displays to descriptions as desired to provide additional detail.
  • CCSS.ELA-LITERACY.SL.K.6: Speak audibly and express thoughts, feelings, and ideas clearly.
  • CCSS.ELA-LITERACY.W.K.3: Use a combination of drawing, dictating, and writing to narrate a single event or several loosely linked events, tell about the events in the order in which they occurred, and provide a reaction to what happened.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

International Society for Technology in Education:

  • 1.3.c Curate Information: Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
  • 1.3.d Explore Real-World Issues: Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories, and pursuing answers and solutions.
  • 1.4.a Design Process: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • 1.4.c Prototypes: Students develop, test and refine prototypes as part of a cyclical design process.
  • 1.6.b Original and Remixed Works: Students create original works or responsibly repurpose or remix digital resources into new creations.
  • 1.6.c Models and Visualizations Students: communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
  • 1.6.c Models and Visualizations: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

National Core Arts Standards (NCAS):

  • DA:Cr2.1.PK: Engage in dance experiences moving alone or with a partner.
  • DA:Cr3.1.PK: Respond to suggestions for changing movement through guided improvisational experiences.
  • DA:Pr4.1.PK: Identify and demonstrate directions for moving the body in general space (for example, forward, backwards, sideways, up, down and turning) and finding and returning to a place in space. 
  • VA:Cn10.1.Ka: Create art that tells a story about a life experience.
  • VA:Cn10.1.Pka: Explore the world using descriptive and expressive words and art-making.
  • VA:Cn11.1.Ka: Identify a purpose of an artwork.
  • VA:Cr1.1.Ka: Engage in exploration and imaginative play with materials.
  • VA:Cr1.1.Ka: Use various materials and tools to create artworks.
  • VA:Cr1.2.PKa: Engage in self directed, creative making.
  • VA:Cr1.K: Generate and conceptualize artistic ideas and work.
  • VA:Cr2.1.Ka: Through experimentation, build skills in various media and approaches to artmaking.
  • VA:Cr2.1.PKa: Use a variety of artmaking tools.
  • VA:Cr2.2.PKa: Share materials with others.
  • VA:Cr2.3.Ka: Create art that represents natural and constructed environments. 
  • VA:Cr3.1.PKa: Share and talk about personal artwork. 
  • VA:Re.7.2.Ka: Describe what an image represents.

National Core Arts Standards © 2015 National Coalition for Core Arts Standards. Rights administered by Young Audiences, Inc. New York, NY. https://www.nationalartsstandards.org

About the Author

Beth Schadd

Hailing from Wisconsin, Beth Schadd moved to Idaho in 2008 in search of adventure and a Master’s degree in Environmental Science and Education from the University of Idaho. As an educator, she has worked with children of all ages in the outdoors and the classroom, as well as coaching various sports. Beth has developed experiential curriculum for science centers, museums, day camps, and outdoor programs. In 2013, she traveled to China to lead outdoor and adventure camps. Prior to moving to Idaho, Beth worked in labs studying mosquitoes and environmental health, and managed clinical trials. Though she will always be a Cheese Head at heart, she has embraced the great outdoors of the West, enjoying snowshoeing, mountain biking and backpacking, and has become an avid stand up paddleboarder.

Shipping Information

Payment and Return Policy

Thank you for choosing PCS Edventures! We want to make your shopping experience with us a pleasant one. The following is our general policy concerning payment, returns, product shipping, and warranties.

Payment Information

We accept Purchase Orders (POs)*, checks, VISA, MasterCard, American Express, and Discover as forms of payment. During payment processing, we will verify your billing and shipping address. Please be sure that you enter your information accurately.

*Purchase Orders are subject to review by PCS Edventures. We reserve the right to accept or reject any Purchase Order at our discretion.

Shipping

PCS Edventures does not include the cost of shipping in its product pricing. Your shipping rate will depend on your delivery location.

We ship through Federal Express or United States Postal Service. Please provide a physical address for shipping. We are unable to ship to PO Boxes.

If your order requires expedited shipping, please contact our office at sales@edventures.com or (800) 429-3110.

Tax

Sales tax is automatically applied to any transaction that will ship to the states listed below. If you are tax exempt, please contact us at sales@edventures.com or (800) 429-3110.

Idaho: Sales tax is added, unless proper documentation for your exempt status is provided. This is required by the State of Idaho.

California: Sales tax is added to all transactions. This is required by the State of California.

Washington: Sales tax is added to all transactions. This is required by the State of Washington.

Georgia: Sales tax is added, unless proper documentation for your exempt status is provided. This is required by the State of Georgia.

New Jersey: Sales tax is added, unless proper documentation for your exempt status is provided. This is required by the State of New Jersey.

United States Customers: Please provide your organization’s Tax Identification Number or tax-exempt certification form as described in IRC Section 501 (c)(3) of the Code.

Order Fulfillment

Many products are assembled and packaged after an order is received. Typical order fulfillment time is approximately 2 weeks from your order date.

The products listed on our website contain materials that may be discontinued by our vendors without notice. Lead times to receive materials from our vendors may extend significantly due to a variety of factors. A sales representative will contact you within 48 hours if your order has been impacted by these issues or any other reason.

If your order requires expedited shipping, please contact our office at sales@edventures.com or (800) 429-3110 so we can try to accommodate your request. If you need delivery outside the continental United States, please contact us for shipping costs. We do not ship to PO Boxes.

Partial Fulfillment

PCS Edventures products are designed to be ready-to-use and accessible for any educator. This often requires some components to be sourced from third-party vendors. Occasionally, this may cause delays in order fulfillment.

In such cases, orders may be partially fulfilled to meet deadlines. A PCS Edventures representative will contact you if your order is subject to partial fulfillment. After the initial shipment, any delayed components will be shipped to you as soon as possible.

Return Policy

To return a product, you must first obtain a Return Merchandise Authorization ("RMA") number from PCS Edventures. To receive an RMA number, contact PCS Edventures at (800) 429-3110 within fifteen (15) business days of receipt of your product(s). Returned items must be received by PCS Edventures within thirty (30) calendar days after issuance of the RMA number or the return right will be forfeited and the RMA number becomes null and void.

All returned items must be returned postage prepaid and insured by you, in original packaging, in "as-shipped" condition, unopened and with all parts, accessories, and written materials included.

PCS Edventures may charge a restocking fee for returned items of up to thirty percent (30%), depending on circumstances. There may also be a product damage or missing-item fee in an amount determined by PCS Edventures for any product that is damaged, or is missing the original box, contents, accessories, and/or manuals (i.e., any product not in "as-shipped" condition).

These fees will apply unless the item was defective or damaged when shipped, you received the wrong item, or the fee is prohibited by law.

If you paid by credit card, you authorize PCS Edventures to debit your credit card for the amount of any fees required by PCS Edventures pursuant to this Return Policy.

PCS Edventures Warranty Information

1. LIMITED WARRANTY. PCS guarantees our products with a 30-day limited warranty against material or workmanship defects and will accept any defective item for refund or exchange. Unused or defective merchandise may be returned within 30 days after purchase for an exchange. THIS IS THE ONLY GUARANTEE OR WARRANTY BEING OFFERED BY PCS RELATING TO THE PRODUCTS AND SERVICES YOU PURCHASE OR RECEIVE FROM PCS. PCS MAKES NO OTHER, AND EXPRESSLY DISCLAIMS ALL, REPRESENTATIONS, WARRANTIES AND CONDITIONS, WHETHER IN WRITING, IMPLIED, OR STATUTORY, INCLUDING ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE, OR ANY WARRANTY ARISING FROM COURSE OF DEALING OR USAGE OF TRADE. EXCEPT AS OTHERWISE COVERED BY THE LIMITED WARRANTY, PRODUCTS AND SERVICES PROVIDED BY PCS ARE PROVIDED "AS IS" AND WITHOUT WARRANTY OF ANY KIND BY PCS. Manufacturers of non-PCS branded products may provide other warranties. Warranty claims for non-PCS branded products will be handled by their respective manufacturers.

2. Exclusivity of Remedy; Limitation of Liability. YOUR SOLE AND EXCLUSIVE REMEDY, AND PCS' SOLE AND EXCLUSIVE LIABILITY, FOR ANY BREACH OF WARRANTY SHALL BE YOUR RIGHT TO RECEIVE A REPLACEMENT PRODUCT. IN NO EVENT SHALL PCS BE LIABLE FOR SPECIAL, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, INCLUDING LOST PROFITS OR LOSS OF BUSINESS, EVEN IF IT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, NOR SHALL THE AGGREGATE LIABILITY OF PCS, WHETHER IN CONTRACT, WARRANTY, TORT, PRODUCT LIABILITY, STRICT LIABILITY OR OTHER THEORY, ARISING OUT OF OR RELATING TO THESE TERMS OR THE PURCHASE OR USE OF ANY PRODUCTS EXCEED THE PURCHASE PRICE OF THE PRODUCT. ANY LEGAL ACTION AGAINST PCS FOR BREACH OF THESE TERMS OF SALE, INCLUDING ANY WARRANTIES, MUST BE INSTITUTED WITHIN ONE YEAR AFTER DELIVERY OF GOODS.

3. Governing Law. The warranty terms are governed by the laws of the State of Idaho and the state courts of Idaho.

Flight STEAMventures

Pricing Options:

  • Complete Program (Materials + Curriculum): 1,095.00 USD
  • Curriculum Print & Digital: 395.00 USD
  • Refill Kit: 590.00 USD

Recommended Settings:

  • Summer Camps
  • Before & After-School Programs
  • Classrooms

Tech Requirements:

  • None

Each Lesson Includes:

  • Schedule
  • Opening & Closing Discussion 
  • Step-By-Step Activity Instructions
  • Topic Background Information & Vocabulary
  • Materials List

Curriculum Topics:

  1. Brick Sorting
  2. Alphabet Adventures
  3. Parts of Hot Air Balloons and Airplanes
  4. Brick Builds
  5. Using our Senses
  6. Engineering Exploration
  7. Artistic Creations
  8. Mathematician's Challenge
  9. Becoming a Pilot
  10. Science of Flight
  11. Let’s Go on an Outing!
  12. Olympics, Challenges and Records
  13. Flight Festivals

Product Orientation:

  • Half-hour free webinar orientation for purchases of $500+
  • One-hour free webinar orientation for purchases of $1000+
  • Additional training available for purchase

Complete Program Includes:

  • Instructor Guide: 1
  • Sets of Build Plans: 6
  • Sets of Consumable Student Pages: 30
  • Sets of Reusable Student Pages: 10
  • BrickLAB Charade Card Set: 1
  • Large Storage Bins with Lids: 2
  • Mesh Bag (for cleaning bricks): 1
  • Ping Pong Balls: 24
  • Balloons: 25
  • Sets of BrickLAB Bricks: 3
  • Brick Separator (for deconstructing builds): 1
  • Coffee Filters: 100
  • Clear, Round Containers (50 pack): 2
  • Small Storage Containers with Lids: 6
  • Crayons (24 pack): 20
  • Set of Food Coloring (4 pack): 1
  • Geometric Die Cut Shapes (25+ pack): 1
  • Glue Sticks: 30
  • Golf Pencils (50+ pack):1
  • Hair Dryer: 1
  • Washable Markers, Broad Line (8 pack): 15
  • White Copy Paper (500 pack): 1
  • Construction Paper (50 sheets): 2
  • Tissue Paper (24 sheets): 1
  • Paper Plates: 100
  • Parachute: 1
  • Scissors: 30
  • Spray Bottle: 1
  • Straws: 250
  • Roll of Masking Tape: 1
  • Electric Tea Kettle: 1
  • Yarn Mini-skein: 1
  • Access to the Digital Resource Portal

Curriculum Print & Digital Includes:

  • Instructor Guide: 1 
  • BrickLAB Charade Card Set: 1
  • Sets of Build Plans: 6
  • Sets of Consumable Student Pages: 30
  • Sets of Reusable Student Pages: 10
  • Access to the Digital Resource Portal

Refill Kit Available:

  • Sets of Consumable Student Pages: 30
  • Balloons: 25
  • Coffee Filters: 100
  • Crayons (24 pk): 20
  • Set of Food Coloring (4 pack): 1
  • Glue Sticks: 30
  • Pre-Sharpened Golf Pencils with Erasers (50+): 1
  • Washable Markers, Broad Line (8 pack): 15
  • White Copy Paper (500 pack): 1
  • Construction Paper (50 sheets): 2
  • Tissue Paper (24 sheets): 1
  • Paper Plates: 100
  • Straws: 250
  • Roll of Masking Tape: 1
  • Yarn Mini-skein: 1

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Persisting: 
  • Managing Impulsivity 
  • Listening with Understanding and Empathy 
  • Thinking Flexibly 
  • Thinking about Thinking (Metacognition) 
  • Striving for Accuracy
  • Questioning and Posing Problems
  • Applying Past Knowledge to New Situations
  • Thinking and Communicating with Clarity and Precision
  • Gathering Data through All Senses
  • Creating, Imagining, Innovating
  • Responding with Wonderment and Awe
  • Taking Responsible Risks
  • Finding Humor 
  • Thinking Interdependently
  • Remaining Open to Continuous Learning

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Critical Thinking and Problem Solving
  • Information, Media, and Technology Literacy
  • Initiative and Self-Direction
  • Creativity and Innovation
  • Social and Cross-Cultural Skills
  • Leadership and Responsibility
  • Flexibility and Adaptability
  • Productivity and Accountability 

© 2019 Battelle for Kids. battelleforkids.org. All Rights Reserved. Battelle for Kids was not involved in the production of this product and does not endorse it.

Next Generation Science Standards:*

  • NGSS K-2-ETS1-1: Engineering Design
  • NGSS K-2-ETS1-2: Engineering Design
  • NGSS K-2-ETS1-3: Engineering Design
  • NGSS K-PS2-1: Forces and Motion
  • NGSS K-PS2-2. Forces and Motion
  • NGSS Core Idea ETS1.A: Defining Engineering Problems

* Next Generation Science Standards and NGSS is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

Common Core State Standards for Mathematics:

  • CCSS.MATH.CONTENT.K.CC.B.4.B: Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted.
  • CCSS.MATH.CONTENT.K.CC.B.4: Understand the relationship between numbers and quantities; connect counting to cardinality.
  • CCSS.MATH.CONTENT.K.CC.B.5: Count to answer "how many?" questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration.
  • CCSS.MATH.CONTENT.K.CC.C.6: Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.
  • CCSS.MATH.CONTENT.K.G.A.1: Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
  • CCSS.MATH.CONTENT.K.G.A.2: Correctly name shapes regardless of their orientations or overall size.
  • CCSS.MATH.CONTENT.K.G.B.4: Analyze and compare two- and three-dimensional shapes, in different sizes and orientations, using informal language to describe their similarities, differences, parts (e.g., number of sides and vertices/"corners") and other attributes (e.g., having sides of equal length).
  • CCSS.MATH.CONTENT.K.G.B.5: Model shapes in the world by building shapes from components (e.g., sticks and clay balls) and drawing shapes.
  • CCSS.MATH.CONTENT.K.MD.A.1: Describe measurable attributes of objects, such as length or weight.
  • CCSS.MATH.CONTENT.K.MD.A.2: Directly compare two objects with a measurable attribute in common, to see which object has "more of"/"less of" the attribute, and describe the difference.
  • CCSS.MATH.CONTENT.K.MD.B.3: Classify objects into given categories; count the numbers of objects in each category and sort the categories by count.
  • CCSS.MATH.CONTENT.K.OA.A.1: Represent addition and subtraction with objects, fingers, mental images, drawings, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
  • CCSS.MATH.CONTENT.K.OA.A.3: Decompose numbers less than or equal to 10 into pairs in more than one way, e.g., by using objects or drawings, and record each decomposition by a drawing or equation (e.g., 5 = 2 + 3 and 5 = 4 + 1).
  • CCSS.MATH.CONTENT.K.OA.A.5: Fluently add and subtract within 5.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

Common Core State Standards for English Language Arts:

  • CCSS.ELA-LITERACY.L.K.1.A: Print many upper- and lowercase letters.
  • CCSS.ELA-LITERACY.L.K.5.A: Sort common objects into categories (e.g., shapes, foods) to gain a sense of the concepts the categories represent.
  • CCSS.ELA-LITERACY.L.K.5.C: Identify real-life connections between words and their use (e.g., note places at school that are colorful).
  • CCSS.ELA-LITERACY.L.K.6: Use words and phrases acquired through conversations, reading and being read to, and responding to texts.
  • CCSS.ELA-LITERACY.RF.K.1.A: Follow words from left to right, top to bottom, and page by page.
  • CCSS.ELA-LITERACY.RF.K.1.B: Recognize that spoken words are represented in written language by specific sequences of letters.
  • CCSS.ELA-LITERACY.RF.K.1.D: Recognize and name all upper-and lowercase letters of the alphabet.
  • CCSS.ELA-LITERACY.RF.K.3.A: Demonstrate basic knowledge of one-to-one letter-sound correspondences by producing the primary sound or many of the most frequent sounds for each consonant.
  • CCSS.ELA-LITERACY.RF.K.4: Read emergent-reader texts with purpose and understanding.
  • CCSS.ELA-LITERACY.SL.K.1.B: Continue a conversation through multiple exchanges.
  • CCSS.ELA-LITERACY.SL.K.2: Confirm understanding of a text read aloud or information presented orally or through other media by asking and answering questions about key details and requesting clarification if something is not understood.
  • CCSS.ELA-LITERACY.SL.K.4: Describe familiar people, places, things, and events and, with prompting and support, provide additional detail.
  • CCSS.ELA-LITERACY.SL.K.5: Add drawings or other visual displays to descriptions as desired to provide additional detail.
  • CCSS.ELA-LITERACY.SL.K.6: Speak audibly and express thoughts, feelings, and ideas clearly.
  • CCSS.ELA-LITERACY.W.K.3: Use a combination of drawing, dictating, and writing to narrate a single event or several loosely linked events, tell about the events in the order in which they occurred, and provide a reaction to what happened.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

International Society for Technology in Education:

  • 1.3.c Curate Information: Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
  • 1.3.d Explore Real-World Issues: Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories, and pursuing answers and solutions.
  • 1.4.a Design Process: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • 1.4.c Prototypes: Students develop, test and refine prototypes as part of a cyclical design process.
  • 1.6.b Original and Remixed Works: Students create original works or responsibly repurpose or remix digital resources into new creations.
  • 1.6.c Models and Visualizations Students: communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
  • 1.6.c Models and Visualizations: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

National Core Arts Standards (NCAS):

  • DA:Cr2.1.PK: Engage in dance experiences moving alone or with a partner.
  • DA:Cr3.1.PK: Respond to suggestions for changing movement through guided improvisational experiences.
  • DA:Pr4.1.PK: Identify and demonstrate directions for moving the body in general space (for example, forward, backwards, sideways, up, down and turning) and finding and returning to a place in space. 
  • VA:Cn10.1.Ka: Create art that tells a story about a life experience.
  • VA:Cn10.1.Pka: Explore the world using descriptive and expressive words and art-making.
  • VA:Cn11.1.Ka: Identify a purpose of an artwork.
  • VA:Cr1.1.Ka: Engage in exploration and imaginative play with materials.
  • VA:Cr1.1.Ka: Use various materials and tools to create artworks.
  • VA:Cr1.2.PKa: Engage in self directed, creative making.
  • VA:Cr1.K: Generate and conceptualize artistic ideas and work.
  • VA:Cr2.1.Ka: Through experimentation, build skills in various media and approaches to artmaking.
  • VA:Cr2.1.PKa: Use a variety of artmaking tools.
  • VA:Cr2.2.PKa: Share materials with others.
  • VA:Cr2.3.Ka: Create art that represents natural and constructed environments. 
  • VA:Cr3.1.PKa: Share and talk about personal artwork. 
  • VA:Re.7.2.Ka: Describe what an image represents.

National Core Arts Standards © 2015 National Coalition for Core Arts Standards. Rights administered by Young Audiences, Inc. New York, NY. https://www.nationalartsstandards.org

Beth Schadd

Hailing from Wisconsin, Beth Schadd moved to Idaho in 2008 in search of adventure and a Master’s degree in Environmental Science and Education from the University of Idaho. As an educator, she has worked with children of all ages in the outdoors and the classroom, as well as coaching various sports. Beth has developed experiential curriculum for science centers, museums, day camps, and outdoor programs. In 2013, she traveled to China to lead outdoor and adventure camps. Prior to moving to Idaho, Beth worked in labs studying mosquitoes and environmental health, and managed clinical trials. Though she will always be a Cheese Head at heart, she has embraced the great outdoors of the West, enjoying snowshoeing, mountain biking and backpacking, and has become an avid stand up paddleboarder.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)

Related Products

You might also be interested in these great STEAM products: