Influencer Camp

Price
2,645 USD
Options:Complete Program (Materials + Curriculum)
In stock! Our hand-packaged kits usually ship in 1-3 weeks.
Chart Your Course in the Digital World

Journey into the digital world with Influencer Camp. This transformative experience places a strong emphasis on online safety, responsibility and positivity, as participants collaboratively develop personal brands rooted in authenticity, honesty and relatability. With hands-on video production and scriptwriting, the program cultivates a growth mindset, encouraging participants to embrace challenges and continuously improve their digital skills.

Influencer Camp fosters cultural awareness and social-emotional learning, equipping individuals with the knowledge and creativity needed to navigate the digital landscape responsibly. Explore copyright laws, content categories, niches and analytics while nurturing a growth mindset to become a mindful digital trailblazer.

Grades: 6-12
Students: Up to 30
Contact Hours: 12+

Subject Targets:

Technology, Art/STEAM, English Language Arts Connections

Reusability:

  • Refill Kit Available: This product offers affordable consumable refill kits. See the materials tab for details.
Settings & Tech Requirements

Recommended Settings: 

  • Summer Camps
  • Classrooms
  • Before & After-School Programs
  • Libraries and Makerspaces

Tech Requirements:

  • 10 Chromebooks or Laptops with Internet access
Curriculum Topics

Each Activity Includes:

  • Topic Background Information
  • Schedule
  • Materials List
  • Optional Extension Activities 

Curriculum Topics:

  1. Influencer Overview
  2. Personal Brands
  3. Speaking to an Audience
  4. Copyright
  5. Video Genres
  6. Script Writing and Storyboarding
  7. Camera Shots and Angles
  8. Reaction Videos
  9. Screencasting
  10. Influencing for a Cause
  11. Culminating Videos
  12. Video Showcase
Professional Development

Product Orientation:

  • Half-hour free webinar orientation for purchases of $500+
  • One-hour free webinar orientation for purchases of $1000+
  • Additional training available for purchase
Materials

Complete Program Includes:

  • Instructor Guide: 1
  • Printed Student Notebooks: 31
  • Printed Student Lanyard Inserts: 1 set
  • Printed Poster: 1
  • Storage Tub: 1
  • Action Cameras with SD card: 10
  • Lanyards: 30
  • Marker: 1
  • Masking Tape: 1
  • Plastic Bags: 10
  • Plastic Containers: 10
  • Pencils (12 pack): 3
  • Pencil Sharpeners: 12
  • Selfie Sticks with tripod: 10
  • USB Cables: 10
  • Access to the Digital Resource Portal

Curriculum Print & Digital Includes:

  • Instructor Guide: 1
  • Printed Student Notebooks: 31
  • Printed Student Lanyard Inserts: 1 set
  • Printed Poster: 1
  • Access to the Digital Resource Portal

Refill Kit Available:

Looking to inspire the next generation of digital content creators? This refill kit has everything needed to hit record! 

  • Printed Student Notebooks: 31
  • Marker: 1
  • Masking Tape: 1
  • Pencils (12 pack): 3
Standards & Alignment

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Creating, Imagining, Innovating
  • Finding Humor
  • Listening and Understanding with Empathy
  • Persisting
  • Questioning and Posing Problems
  • Striving for Accuracy
  • Taking Responsible Risks
  • Thinking About Thinking (Metacognition)
  • Thinking and Communicating with Clarity and Precision
  • Thinking Flexibly
  • Managing Impulsivity

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem-Solving
  • Flexibility and Adaptability
  • Information, Media, and Technology Skills
  • Leadership and Responsibility
  • Productivity and Accountability
  • Social and Cross-Cultural Skills

© 2019 Battelle for Kids. battelleforkids.org. All Rights Reserved. Battelle for Kids was not involved in the production of this product and does not endorse it.

Common Core State Standards for English Language Arts:

  • CCSS.ELA-LITERACY.RL.6.5: Analyze how a particular sentence, chapter, scene, or stanza fits into the overall structure of a text and contributes to the development of the theme, setting, or plot.
  • CCSS.ELA-LITERACY.RL.6.6: Explain how an author develops the point of view of the narrator or speaker in a text.
  • CCSS.ELA-LITERACY.SL.6.1: Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 6 topics, texts, and issues, building on others' ideas and expressing their own clearly.
  • CCSS.ELA-LITERACY.SL.6.2: Interpret information presented in diverse media and formats (e.g., visually, quantitatively, orally) and explain how it contributes to a topic, text, or issue under study.
  • CCSS.ELA-LITERACY.SL.7.1: Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 7 topics, texts, and issues, building on others' ideas and expressing their own clearly.
  • CCSS.ELA-LITERACY.SL.8.1: Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 8 topics, texts, and issues, building on others' ideas and expressing their own clearly.
  • CCSS.ELA-LITERACY.RI.8.4: Determine the meaning of words and phrases as they are used in a text, including figurative, connotative, and technical meanings; analyze the impact of specific word choices on meaning and tone, including analogies or allusions to other texts.
  • CCSS.ELA-LITERACY.SL.9-10.2: Integrate multiple sources of information presented in diverse media or formats (e.g., visually, quantitatively, orally) evaluating the credibility and accuracy of each source.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

International Society for Technology in Education:

  • 1.1 Empowered Learner: Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
  • 1.1d Technology Operations: Students understand the fundamental concepts of technology operations; demonstrate the ability to choose, use and troubleshoot current technologies; and are able to transfer their knowledge to explore emerging technologies.
  • 1.6a Choose Platforms or Tools: Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
  • 1.6b Original and Remixed
  • Works: Students create original works or responsibly repurpose or remix digital resources into new creations.
  • 1.6c Models and Visualizations: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

National Core Arts Standards:

  • VA:Cr2.1.6a: Demonstrate openness in trying new ideas, materials, methods, and approaches in making works of art and design.
  • VA:Cr2.1.7a: Demonstrate persistence in developing skills with various materials, methods, and approaches in creating works of art or design.
  • VA:Cr2.2.7a: Demonstrate awareness of ethical responsibility to oneself and others when posting and sharing images and other materials through the internet, social media, and other communication formats.

National Core Arts Standards © 2015 National Coalition for Core Arts Standards. Rights administered by Young Audiences, Inc. New York, NY. https://www.nationalartsstandards.org

About the Author

Jan Zatloukal

Jan is an accomplished instructional designer at PCS Edventures, blending his expertise in education with a creative approach to curriculum development. He has a BS in Education from the University of Idaho and a Master's Certificate in Instructional Design from the University of Illinois Champaign-Urbana. Whether it’s in a classroom or out in the field, Jan built a reputation for inspiring learners to explore the exciting possibilities of STEAM. Jan’s experience includes teaching and developing engaging lessons in elementary science and mathematics, engineering, robotics, programming, career exploration and computer-aided design.

Beth Schadd

Hailing from Wisconsin, Beth Schadd moved to Idaho in 2008 in search of adventure. There she earned two Master’s degrees in Environmental Science and Education from the University of Idaho, as well as other outdoor education certifications. Beth has developed experiential curriculum for science centers, museums, day camps and outdoor programs both nationally and internationally.

Prior to becoming an educator, Beth spent countless hours in various labs as both a researcher and manager. Whether it is in the classroom, or the great outdoors, Beth is always looking for new and exciting ways to engage learners of all ages and backgrounds and build collaborative partnerships with local organizations. Though always a Cheesehead, she currently splits her time between Idaho and Florida and enjoys exploring the unique beauty of both states.

Chris Burden

Chris graduated from Texas A&M-Commerce with a degree in Kinesiology and got his teacher certification shortly after that. Chris follows a family of educators as every member of his immediate family has worked in education for several years.

He has worked at Crockett Elementary for the Greenville ACE program since 2012. Chris has presented at numerous state and national conferences about subjects such as Podcasting, Creating Escape Rooms in After School, and teaching new programs how to run a successful summer program.

Chris started a podcasting class at his school to help ESL students become more confident and proficient in their abilities to communicate. He tries to find new and innovative ways for his students to express themselves each year.

Shipping Information

Payment and Return Policy

Thank you for choosing PCS Edventures! We want to make your shopping experience with us a pleasant one. The following is our general policy concerning payment, returns, product shipping, and warranties.

Payment Information

We accept Purchase Orders (POs)*, checks, VISA, MasterCard, American Express, and Discover as forms of payment. During payment processing, we will verify your billing and shipping address. Please be sure that you enter your information accurately.

*Purchase Orders are subject to review by PCS Edventures. We reserve the right to accept or reject any Purchase Order at our discretion.

Shipping

PCS Edventures does not include the cost of shipping in its product pricing. Your shipping rate will depend on your delivery location.

We ship through Federal Express or United States Postal Service. Please provide a physical address for shipping. We are unable to ship to PO Boxes.

If your order requires expedited shipping, please contact our office at sales@edventures.com or (800) 429-3110.

Tax

Sales tax is automatically applied to any transaction that will ship to the states listed below. If you are tax exempt, please contact us at sales@edventures.com or (800) 429-3110.

Idaho: Sales tax is added, unless proper documentation for your exempt status is provided. This is required by the State of Idaho.

California: Sales tax is added to all transactions. This is required by the State of California.

Washington: Sales tax is added to all transactions. This is required by the State of Washington.

Georgia: Sales tax is added, unless proper documentation for your exempt status is provided. This is required by the State of Georgia.

New Jersey: Sales tax is added, unless proper documentation for your exempt status is provided. This is required by the State of New Jersey.

United States Customers: Please provide your organization’s Tax Identification Number or tax-exempt certification form as described in IRC Section 501 (c)(3) of the Code.

Order Fulfillment

Many products are assembled and packaged after an order is received. Typical order fulfillment time is approximately 2 weeks from your order date.

The products listed on our website contain materials that may be discontinued by our vendors without notice. Lead times to receive materials from our vendors may extend significantly due to a variety of factors. A sales representative will contact you within 48 hours if your order has been impacted by these issues or any other reason.

If your order requires expedited shipping, please contact our office at sales@edventures.com or (800) 429-3110 so we can try to accommodate your request. If you need delivery outside the continental United States, please contact us for shipping costs. We do not ship to PO Boxes.

Partial Fulfillment

PCS Edventures products are designed to be ready-to-use and accessible for any educator. This often requires some components to be sourced from third-party vendors. Occasionally, this may cause delays in order fulfillment.

In such cases, orders may be partially fulfilled to meet deadlines. A PCS Edventures representative will contact you if your order is subject to partial fulfillment. After the initial shipment, any delayed components will be shipped to you as soon as possible.

Return Policy

To return a product, you must first obtain a Return Merchandise Authorization ("RMA") number from PCS Edventures. To receive an RMA number, contact PCS Edventures at (800) 429-3110 within fifteen (15) business days of receipt of your product(s). Returned items must be received by PCS Edventures within thirty (30) calendar days after issuance of the RMA number or the return right will be forfeited and the RMA number becomes null and void.

All returned items must be returned postage prepaid and insured by you, in original packaging, in "as-shipped" condition, unopened and with all parts, accessories, and written materials included.

PCS Edventures may charge a restocking fee for returned items of up to thirty percent (30%), depending on circumstances. There may also be a product damage or missing-item fee in an amount determined by PCS Edventures for any product that is damaged, or is missing the original box, contents, accessories, and/or manuals (i.e., any product not in "as-shipped" condition).

These fees will apply unless the item was defective or damaged when shipped, you received the wrong item, or the fee is prohibited by law.

If you paid by credit card, you authorize PCS Edventures to debit your credit card for the amount of any fees required by PCS Edventures pursuant to this Return Policy.

PCS Edventures Warranty Information

1. LIMITED WARRANTY. PCS guarantees our products with a 30-day limited warranty against material or workmanship defects and will accept any defective item for refund or exchange. Unused or defective merchandise may be returned within 30 days after purchase for an exchange. THIS IS THE ONLY GUARANTEE OR WARRANTY BEING OFFERED BY PCS RELATING TO THE PRODUCTS AND SERVICES YOU PURCHASE OR RECEIVE FROM PCS. PCS MAKES NO OTHER, AND EXPRESSLY DISCLAIMS ALL, REPRESENTATIONS, WARRANTIES AND CONDITIONS, WHETHER IN WRITING, IMPLIED, OR STATUTORY, INCLUDING ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE, OR ANY WARRANTY ARISING FROM COURSE OF DEALING OR USAGE OF TRADE. EXCEPT AS OTHERWISE COVERED BY THE LIMITED WARRANTY, PRODUCTS AND SERVICES PROVIDED BY PCS ARE PROVIDED "AS IS" AND WITHOUT WARRANTY OF ANY KIND BY PCS. Manufacturers of non-PCS branded products may provide other warranties. Warranty claims for non-PCS branded products will be handled by their respective manufacturers.

2. Exclusivity of Remedy; Limitation of Liability. YOUR SOLE AND EXCLUSIVE REMEDY, AND PCS' SOLE AND EXCLUSIVE LIABILITY, FOR ANY BREACH OF WARRANTY SHALL BE YOUR RIGHT TO RECEIVE A REPLACEMENT PRODUCT. IN NO EVENT SHALL PCS BE LIABLE FOR SPECIAL, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, INCLUDING LOST PROFITS OR LOSS OF BUSINESS, EVEN IF IT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, NOR SHALL THE AGGREGATE LIABILITY OF PCS, WHETHER IN CONTRACT, WARRANTY, TORT, PRODUCT LIABILITY, STRICT LIABILITY OR OTHER THEORY, ARISING OUT OF OR RELATING TO THESE TERMS OR THE PURCHASE OR USE OF ANY PRODUCTS EXCEED THE PURCHASE PRICE OF THE PRODUCT. ANY LEGAL ACTION AGAINST PCS FOR BREACH OF THESE TERMS OF SALE, INCLUDING ANY WARRANTIES, MUST BE INSTITUTED WITHIN ONE YEAR AFTER DELIVERY OF GOODS.

3. Governing Law. The warranty terms are governed by the laws of the State of Idaho and the state courts of Idaho.

Influencer Camp

Pricing Options:

  • Complete Program (Materials + Curriculum): 2,645.00 USD
  • Curriculum Print & Digital: 695.00 USD
  • Refill Kit: 125.00 USD

Recommended Settings: 

  • Summer Camps
  • Classrooms
  • Before & After-School Programs
  • Libraries and Makerspaces

Tech Requirements:

  • 10 Chromebooks or Laptops with Internet access

Each Activity Includes:

  • Topic Background Information
  • Schedule
  • Materials List
  • Optional Extension Activities 

Curriculum Topics:

  1. Influencer Overview
  2. Personal Brands
  3. Speaking to an Audience
  4. Copyright
  5. Video Genres
  6. Script Writing and Storyboarding
  7. Camera Shots and Angles
  8. Reaction Videos
  9. Screencasting
  10. Influencing for a Cause
  11. Culminating Videos
  12. Video Showcase

Product Orientation:

  • Half-hour free webinar orientation for purchases of $500+
  • One-hour free webinar orientation for purchases of $1000+
  • Additional training available for purchase

Complete Program Includes:

  • Instructor Guide: 1
  • Printed Student Notebooks: 31
  • Printed Student Lanyard Inserts: 1 set
  • Printed Poster: 1
  • Storage Tub: 1
  • Action Cameras with SD card: 10
  • Lanyards: 30
  • Marker: 1
  • Masking Tape: 1
  • Plastic Bags: 10
  • Plastic Containers: 10
  • Pencils (12 pack): 3
  • Pencil Sharpeners: 12
  • Selfie Sticks with tripod: 10
  • USB Cables: 10
  • Access to the Digital Resource Portal

Curriculum Print & Digital Includes:

  • Instructor Guide: 1
  • Printed Student Notebooks: 31
  • Printed Student Lanyard Inserts: 1 set
  • Printed Poster: 1
  • Access to the Digital Resource Portal

Refill Kit Available:

Looking to inspire the next generation of digital content creators? This refill kit has everything needed to hit record! 

  • Printed Student Notebooks: 31
  • Marker: 1
  • Masking Tape: 1
  • Pencils (12 pack): 3

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Creating, Imagining, Innovating
  • Finding Humor
  • Listening and Understanding with Empathy
  • Persisting
  • Questioning and Posing Problems
  • Striving for Accuracy
  • Taking Responsible Risks
  • Thinking About Thinking (Metacognition)
  • Thinking and Communicating with Clarity and Precision
  • Thinking Flexibly
  • Managing Impulsivity

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem-Solving
  • Flexibility and Adaptability
  • Information, Media, and Technology Skills
  • Leadership and Responsibility
  • Productivity and Accountability
  • Social and Cross-Cultural Skills

© 2019 Battelle for Kids. battelleforkids.org. All Rights Reserved. Battelle for Kids was not involved in the production of this product and does not endorse it.

Common Core State Standards for English Language Arts:

  • CCSS.ELA-LITERACY.RL.6.5: Analyze how a particular sentence, chapter, scene, or stanza fits into the overall structure of a text and contributes to the development of the theme, setting, or plot.
  • CCSS.ELA-LITERACY.RL.6.6: Explain how an author develops the point of view of the narrator or speaker in a text.
  • CCSS.ELA-LITERACY.SL.6.1: Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 6 topics, texts, and issues, building on others' ideas and expressing their own clearly.
  • CCSS.ELA-LITERACY.SL.6.2: Interpret information presented in diverse media and formats (e.g., visually, quantitatively, orally) and explain how it contributes to a topic, text, or issue under study.
  • CCSS.ELA-LITERACY.SL.7.1: Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 7 topics, texts, and issues, building on others' ideas and expressing their own clearly.
  • CCSS.ELA-LITERACY.SL.8.1: Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 8 topics, texts, and issues, building on others' ideas and expressing their own clearly.
  • CCSS.ELA-LITERACY.RI.8.4: Determine the meaning of words and phrases as they are used in a text, including figurative, connotative, and technical meanings; analyze the impact of specific word choices on meaning and tone, including analogies or allusions to other texts.
  • CCSS.ELA-LITERACY.SL.9-10.2: Integrate multiple sources of information presented in diverse media or formats (e.g., visually, quantitatively, orally) evaluating the credibility and accuracy of each source.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

International Society for Technology in Education:

  • 1.1 Empowered Learner: Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.
  • 1.1d Technology Operations: Students understand the fundamental concepts of technology operations; demonstrate the ability to choose, use and troubleshoot current technologies; and are able to transfer their knowledge to explore emerging technologies.
  • 1.6a Choose Platforms or Tools: Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
  • 1.6b Original and Remixed
  • Works: Students create original works or responsibly repurpose or remix digital resources into new creations.
  • 1.6c Models and Visualizations: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

National Core Arts Standards:

  • VA:Cr2.1.6a: Demonstrate openness in trying new ideas, materials, methods, and approaches in making works of art and design.
  • VA:Cr2.1.7a: Demonstrate persistence in developing skills with various materials, methods, and approaches in creating works of art or design.
  • VA:Cr2.2.7a: Demonstrate awareness of ethical responsibility to oneself and others when posting and sharing images and other materials through the internet, social media, and other communication formats.

National Core Arts Standards © 2015 National Coalition for Core Arts Standards. Rights administered by Young Audiences, Inc. New York, NY. https://www.nationalartsstandards.org

Jan Zatloukal

Jan is an accomplished instructional designer at PCS Edventures, blending his expertise in education with a creative approach to curriculum development. He has a BS in Education from the University of Idaho and a Master's Certificate in Instructional Design from the University of Illinois Champaign-Urbana. Whether it’s in a classroom or out in the field, Jan built a reputation for inspiring learners to explore the exciting possibilities of STEAM. Jan’s experience includes teaching and developing engaging lessons in elementary science and mathematics, engineering, robotics, programming, career exploration and computer-aided design.

Beth Schadd

Hailing from Wisconsin, Beth Schadd moved to Idaho in 2008 in search of adventure. There she earned two Master’s degrees in Environmental Science and Education from the University of Idaho, as well as other outdoor education certifications. Beth has developed experiential curriculum for science centers, museums, day camps and outdoor programs both nationally and internationally.

Prior to becoming an educator, Beth spent countless hours in various labs as both a researcher and manager. Whether it is in the classroom, or the great outdoors, Beth is always looking for new and exciting ways to engage learners of all ages and backgrounds and build collaborative partnerships with local organizations. Though always a Cheesehead, she currently splits her time between Idaho and Florida and enjoys exploring the unique beauty of both states.

Chris Burden

Chris graduated from Texas A&M-Commerce with a degree in Kinesiology and got his teacher certification shortly after that. Chris follows a family of educators as every member of his immediate family has worked in education for several years.

He has worked at Crockett Elementary for the Greenville ACE program since 2012. Chris has presented at numerous state and national conferences about subjects such as Podcasting, Creating Escape Rooms in After School, and teaching new programs how to run a successful summer program.

Chris started a podcasting class at his school to help ESL students become more confident and proficient in their abilities to communicate. He tries to find new and innovative ways for his students to express themselves each year.

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