BrickLAB Core/Classroom Sets-PCS edventures.com Quick shop
BrickLAB Core/Classroom Sets-PCS edventures.com
BrickLAB Core/Classroom Sets-PCS edventures.com
BrickLAB Core/Classroom Sets-PCS edventures.com
BrickLAB Core/Classroom Sets-PCS edventures.com
BrickLAB Core/Classroom Sets-PCS edventures.com
BrickLAB Core/Classroom Sets-PCS edventures.com
BrickLAB Core/Classroom Sets-PCS edventures.com
BrickLAB Core/Classroom Sets-PCS edventures.com
Edventures!

BrickLAB Core/Classroom Sets

$ 699.00

Description

Bring bricks to your classroom to engage students with exciting Project-Based Learning activities that make learning fun! BrickLAB Core was developed specifically for grades 1-6 and is aligned with variety of national standards to help strengthen Common Core skills like science, math, social studies and literacy (see Alignments tab for more information). Based on the Madeline Hunter Lesson Model, BrickLAB Classroom reinforces knowledge by teaching concepts repetitively in new ways to develop increased neural pathways in each learner's brain, therefore solidifying new concepts.

With over 6,500 bricks, and a printed curriculum book for the instructor The BrickLAB Core set is a rich resource that brings the Common Core to life in your classroom and enables you to teach up to 30 students simultaneously. Improve student’s retention, engagement and test scores by incorporating bricks into the learning process.

By using bricks to encourage hands-on thinking and creativity, students pursue a variety of exciting and diverse topics from habitats, spatial relationships, map building, storytelling and more. Why teach topics like science, math, social studies and literacy in a 2-Dimensional fashion when you can turn all of them into engaging 3-Dimensional projects? Make the change to experiential Project-Based Learning today with PCS Edventures BrickLAB Core set!

Grades: 1-6 (One grade level per purchase, additional grades sold separately)
Students: Up to 30
Contact Hours: 12+
  • Supports 30 Students
  • 6,540 Building Bricks: 6 different sizes and 8 different colors
  • 45 Base Plates
  • 2-10 Gallon Sterilite Tubs
  • Curriculum Notebook complete with 12 Madeline Hunter style lesson plans: 3 in Math, Science, Social Studies, and Literacy.
  • Aligned to National and Common Core Standards
  • Non-consumable and Durable
Curriculum Topics

 

Alignments

The BrickLAB Classroom set was developed by PCS Edventures to bring Common Core subjects to life for students, and to help teachers improve test scores. It is aligned with standards set by the following education associations: International Technology and Engineering Educators Association (ITEEA), National Council of Teachers of Mathematics (NCTM), National Council for the Social Studies (NCSS) and the National Council of Teachers of English (NCTE).

The standards laid out by the ITEEA are concerned with technological literacy including how students develop an understanding of what technology is, how it affects the environment, its impact on the human race and the wide array of technologies used in industries today. In a technologically reliant society, the ITEEA stresses 21st Century understanding of the evolution of technology and how it has the ability to shape the future.

The NCTM is a devoted association which developed one of the first rigorous set of standards which emphasizes college and career readiness in the 21st Century. The group realizes the effectiveness of a program is heavily reliant upon careful organization when assessing and teaching students mathematics, and has therefore set forth good practices for teachers, administrators and parents to create a powerful mathematics education.

Focusing on the ten themes of social studies, the NCSS standards have laid out standards to support and teach these themes, which include: 1) culture; 2) time, continuity and change; 3) people, places and environments; 4) individual development and identity; 5) individuals, groups and institutions; 6) power, authority and governance; 7) production, distribution and consumption; 8) science, technology and society; 9) global connections; and 10) civic ideals and practices. The NCSS highlights the importance of what they call “civic competence” and how to instill it in future generations.

Finally, the NCTE has developed a series of Guiding Visions in addition to their list of standards which help all students have the opportunity and resources to develop adequate language skills to be successful in life. The association believes that literacy growth begins before children start school and should be diversified with a mixture of activities beyond reading and writing. Their standards are meant to facilitate innovation and creativity which are essential to teaching and learning Language Arts.

As evident, the standards used to develop BrickLAB Classroom are extensive and subject diverse. It is one of the most sophisticated and versatile educational tools which can be utilized at the elementary and middle school levels.

Video

Spec Sheet

Click images below to view PDF file.

BrickLAB Tech/ After-School Set-PCS edventures.com Quick shop
BrickLAB Tech/ After-School Set-PCS edventures.com
BrickLAB Tech/ After-School Set-PCS edventures.com
BrickLAB Tech/ After-School Set-PCS edventures.com
BrickLAB Tech/ After-School Set-PCS edventures.com
BrickLAB Tech/ After-School Set-PCS edventures.com
BrickLAB Tech/ After-School Set-PCS edventures.com
BrickLAB Tech/ After-School Set-PCS edventures.com
Edventures!

BrickLAB Tech/ After-School Set

$ 729.00

Description

BrickLAB Tech / After-school  Set

Bricks naturally provide students of all ages a platform for creative and innovative thinking, which is why the BrickLAB Tech set is perfect for extracurricular programs which aim to instill a wide range of STEM skills! Bricks provide opportunities for authentic discovery and collaboration, which PCS Edventures has combined with 12 unique units to develop a variety of topics. Designed to correlate with the national standards from the ITEEA (International Technology and Engineering Educators Association), which promote technological literacy, this series develops a true understanding of what technology is and how it is useful in society. For more information about the ITEEA technological literacy standards and how BrickLAB aligns, check out the alignment tab!

The BrickLAB Tech set is different from the Classroom version because it allows more variation between grade levels. Choose between grades levels however these levels are more for recommendation and can be used at the discretion of individual insturctors to accommodate different learning environments with a variety of student levels. Additionally, each kit comes with enough manipulatives to instruct up to 30 students at once!

The BrickLAB Tech set is the perfect addition to any program seeking to add diversity! The primarily Project-Based Learning curriculum can be used in multiple ways to encourage student growth and creativity, or the bricks can be used in teacher-devised projects--the possibilities are endless with over 6,500 bricks on hand!

Grades: K-4 (One grade level per purchase, additional grades sold separately) 
Students: Up to 30
Contact Hours: 24+

 

Alignments

In the foreword of their document Standards for Technological Literacy, the International Technology and Engineering Educators Association (ITEEA) describes the need for up and coming generations to have an understanding and appreciation of technology. The ITEEA wrote “we are a nation increasingly dependent on technology. Yet, in spite of this dependence, U.S. society is largely ignorant of the history and fundamental nature of the technology that sustains it. The result is a public that is disengaged from decisions that are helping share its technological future,” (2007). In response to this apparent need for technological literacy in today’s society, The PCS Edventures BrickLAB After-School set was developed specifically around the standards laid out by the ITEEA.

The ITEEA began with a broad definition of what technology is: “technology is how people modify the natural world to suit their own purposes.” From there, they developed a set of age-appropriate standards, which outline what concepts should be instilled to develop a sense of technological understanding as students progress. Additionally, it is apparent that there is a vast difference between what technology education entails versus educational technology. Many schools utilize technology in education, but fail to dive into the origins of technology and how it developed with the human race and continues to evolve with us into the future.

In response to this publication and its findings, PCS Edventures decided to develop a curriculum series which directly addressed the concerns laid out by the ITEEA. The BrickLAB Tech series starts with the scope of technology which leads to understanding the effects on the environment and the impact on society. From there, the series dives into various industries which utilize a variety of technologies such as engineering, energy, manufacturing, construction and more. With engaging Project-Based Learning activities, BrickLAB Tech instills a deep understanding of the world of technology!

To read the entire ITEEA document about technological literacy:

Standards for Technological Literacy: Content for the Study of Technology, Third Edition. (2007). Retrieved from http://www.iteea.org/TAA/PDFs/xstnd.pdf

Video

Spec Sheet

Click images below to view PDF.

BrickLAB STEM Foundations Set-PCS edventures.com Quick shop
BrickLAB STEM Foundations Set-PCS edventures.com
Edventures!

BrickLAB STEM Foundations Set

$ 749.00

Description

BrickLAB STEM Foundations is perfect for any educational environment as it was designed to be suitable for classrooms, after-school programs, home school groups and more. By utilizing hands-on projects to explore the foundations of construction engineering, communications, mathematics and physics, which can be purchased separately or as a bundle. Bricks are the perfect manipulative to inspire students in unimaginable ways, making any learning environment an authentic experience for students in grades 3-6.

The projects in the curriculum were built upon Bloom’s Taxonomy to combine educational efficacy with fun, experiential activities. In each series, activities 1 and 2 build comprehensive knowledge, activity 3 provides analysis application and activity 4 wraps up with an evaluation synthesis coupled with an assessment journaling aspect. This series builds multiple neural pathways, to reinforce new concepts and challenge students to use these concepts in new ways. In addition, these engaging activities were developed with the ITEEA standards for technological literacy, which is growing in importance as a 21st Century Skill.

BrickLAB STEM Foundations has been developed using modern research and 21st Century alignments to create a powerful teaching tool that is easy for instructors to start using immediately. Additionally, the STEM Foundations BrickLAB is the perfect starter kit for an instructor that may not know exactly how they want to integrate hands-on manipulatives into their current curriculum. Start experiential learning in your classroom today with BrickLAB STEM Foundations!

 

Grades: 3-6
Students: Up to 30
Contact Hours: 52+

 

Engineering

Students become budding architects in this unit as they explore basic architectural elements like the post and lintel and cantilever. Understanding the basics is extremely important when designing structures, and history is also covered to show how long architecture has been used and why it is integral to the success of a society. Greek temples and Egyptian pyramids are studied for their structural finesse and ability to withstand time. Additionally, proper nomenclature is always used in PCS Edventures curriculum, so architectural terminology is introduced as new concepts are covered. Learn about why architecture continues to grow and develop not only as a science but as an art form with this unique construction engineering unit!

Math

By diving into manipulative-based concepts such as geometry and statistics, students are able to use their hands to get more involved with math! They explore cubes, circles, pi, tesselations, measurement and so much more in this interactive math-filled unit. Correct terminology is also reinforced to aid students with memory recall of math concepts. Whether students enjoy math, or struggle with grasping concepts, the STEM foundations math unit helps students of all abilities see math in a whole new light and mathematics becomes more hands-on than ever before with this engaging unit!

Communications

In an increasingly digital world, communication skills are more important than ever and have become a highly sought after 21st Century Skill. In this unit students must put their current communication skills to the test in order to improve them! Activities require students to follow specific instructions, communicate with precision and use technology to communicate with semaphore and braille systems. One can never have too much experience or practice in the communication arena, so this unit is a beneficial addition to any classroom!

Physics

Force and motion are studied in this unit by giving students the opportunity to experiment with the different types. Newton’s laws of motion, the work formula and the effects of friction are also studied with engaging, experiential activities that would make anyone want to become a physicist! Students are also challenged to examine and relate scientific topics to the world around them using scientific vocabulary, specific to the physical sciences. Get moving and shaking with this exciting unit!

Alignments

In the foreward of their document Standards for Technological Literacy, the International Technology and Engineering Educators Association (ITEEA) describes the need for up and coming generations to have an understanding and appreciation of technology. The ITEEA wrote “we are a nation increasingly dependent on technology. Yet, in spite of this dependence, U.S. society is largely ignorant of the history and fundamental nature of the technology that sustains it. The result is a public that is disengaged from decisions that are helping share its technological future,” (2007). In response to this apparent need for technological literacy in today’s society, The PCS Edventures BrickLAB STEM Foundations set was developed specifically around the standards laid out by the ITEEA.

The ITEEA began with a broad definition of what technology is: “technology is how people modify the natural world to suit their own purposes.” From there, they developed a set of age-appropriate standards, which outline what concepts should be instilled to develop a sense of technological understanding as students progress. Additionally, it is apparent that there is a vast difference between what technology education entails versus educational technology. Many schools utilize technology in education, but fail to dive into the origins of technology and how it developed with the human race and continues to evolve with us into the future.

In response to this publication and its findings, PCS Edventures decided to develop a curriculum series which directly addressed the concerns laid out by the ITEEA. The BrickLAB STEM Foundation series focuses on recent research which shows that many students learn best from experiential learning. Bricks are utilized to “provide opportunities for students to demonstrate their understanding of technology and its value to them and society,” (2007, 19). With engaging Project-Based Learning activities, BrickLAB STEM Foundations instills a deep understanding of the world of technology!

To read the entire ITEEA document about technological literacy:

Standards for Technological Literacy: Content for the Study of Technology, Third Edition. (2007). Retrieved from http://www.iteea.org/TAA/PDFs/xstnd.pdf

What's Included
  • 6,540 Building Bricks: 6 Sizes and 8 Colors
  • 40 Base Plates
  • 2- 10 Gallon Sterilite Storage Tubs
  • 4 Softbound Activity Books: Math, Physics, Communication, Construction Engineering
  • Instructor's Guide
Spec Sheet
Click images below to view PDF

Discover Robotics & Programming I-PCS edventures.com Quick shop
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Edventures!

Discover Robotics & Programming I

$ 379.00

Description

The PCS Edventures Discover Robotics & Programming Kit is a one-of-a-kind collection combining both exceptional curriculum and high-quality mechanical building pieces. The robotics curriculum is a platform that teaches basic programming logic in the context of mechanical output, which allows students to gain integral 21st century skills like creative problem-solving as well as thinking logically and critically. This cross-curricular technique also aligns with various national and international teaching standards including the following: Common Core, International Society for Technology in Education (ISTE) and Next Generation Science Standards (NGSS).

By combining a game-like programming interface and real mechanical robotic components, the Discover Robotics & Programming Kit is one of the most versatile and useful teaching tools of today. Projects focus on the integration of STEAM skills by incorporating math, physics and engineering principles. Each project is followed with an optional journaling component to fuse language arts and reflection, in response to extensive research that illustrates the benefits of including reflective elements in STEM classrooms.

With Discover Robotics & Programming students have the freedom to iterate and design, while gaining tangible benefits from frequent analysis and reflection. Individual Discover Robotics & Programming kits are meant to be used with 1-3 students. Each level within the student-driven series focuses on different concepts and are clearly aligned for specified age ranges, allowing educators to implement the most appropriate activities in their classrooms which are also engaging, fun and educational!

Club Pack: 
The Discover Robotics & Programming Club Pack comes with five (5) individual kits, each of which is suitable for 1-3 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 15 students, after-school programs, home school groups and more!

Grades: 4-8
Students: Up to 3 per kit
Contact Hours: 25+

Classroom Pack: 
The Discover Robotics & Programming Classroom Pack includes 16 individual kits, which are stored in a high-quality hardwood furniture case with rolling casters. Each kit, is meant to be used with 1-3 students, so the Classroom Pack can be utilized with groups of 16-48 students! In addition, the Classroom Pack comes with a special Robotics Challenge Guide for additional ideas and guidance when attempting local or national robotics competitions.

Grades: 6-8
Students: Up to 3 per kit
Contact Hours: 25+

Classroom Curriculum vs LAB Cards

Discover Robotics & Programming is an extremely versatile kit which can be used in a variety of educational environments. When choosing to purchase the kit, there are two options for curriculum which can be paired with the physical building manipulative: the Classroom Curriculum or the LABCards Curriculum.

If you are unsure which option is best for you, please feel free to contact one of our STEM experts for assistance!

Classroom Curriculum:

This option was developed specifically for classroom use, and therefore is called the Classroom Curriculum. In this bound book are projects, challenges and design activities suitable for students in grades 6-8. The Classroom version booklet, meant for 1-3 students, progresses through four different levels, each of which includes journaling components and a variety of assessment options for teachers to choose from.

Grades: 6-8
Students: Up to 3 per kit
Contact Hours: 25+

LABCards Curriculum:

This curriculum is unique in the fact that is can be utilized with younger students in grades 4-8, and is extremely student-driven. This option also comes with four different levels of cards, and each level includes 5 cards. With a total of 20 cards full of activities, challenges and design activities, the LABCards can be used in after-school programs or other educational settings that require curricular flexibility. Each set of LABCards can be used by individual students, or used in small groups to encourage collaborative skills.

Grades: 4-8
Students: Up to 3 per kit
Contact Hours: 25+

Materials Included LABCards
  • Computer science curriculum, printed on no-tear polymer
    • Discover Robotics & Programming I LABCards (20-card set)
    • Step-by-step building instructions for motor testing station and RiQ robot
    • Brain and Cortex User Guide
    • Expanding file folder for easy access and storage of all curriculum pages
  • Specialized PCS Robotic Controller, The Brain™
  • Bluetooth Dongle (Available in BLE for iPads or Classic for all computers and Android-based tablets)
  • USB Cable
  • Advanced Sensor Pack including 1 ultrasonic, 1 light, 2 touch, 2 infrared, 2 LEDs, and 5 sensor cables
  • 2 9V DC motors and 2 motor cables
  • Rechargable 11.1V LiPo battery and DC wall adapter
  • Advanced engineering manipulatives from fischertechnikTM
  • Compartmentalized Gratnell storage bin with lid
Materials Included Classroom
  • 1 bound Discover Robotics and Programming Student Manual
  • 1 bound Discover Robotics and Programming Instructor Manual
  • Specialized PCS Robotic Controller, The Brain™
  • Bluetooth Dongle
  • Available in BLE for iPads or Classic for all computers and Android-based tablets
  • USB Cable
  • Advanced Sensor Pack including 1 ultrasonic, 1 light, 2 touch, 2 infrared, 2 LEDs, and 5 sensor cables
  • 2 9V DC motors and 2 motor cables
  • Rechargable 11.1V LiPo battery and DC wall adapter
  • Advanced engineering manipulatives from fischertechnikTM 
  • Compartmentalized Gratnell storage bin with lid
Cortex/Brain

Cortex Programming Software Downloads

Windows
MAC OSX for iPad v3 and later
Android
iOS

Brain Controller Pack

The Brain robotic controller from PCS Edventures! offers students the opportunity to learn about robotics like never before. With quick processing power, wireless connectivity, and physical sensors, the Brain is used with the Cortex programming environment to create a comprehensive hands-on robotics education experience.

With physical hooks that are easily adaptable to LEGO and fischertechnik parts, students can build to their imagination’s content. Then, using the Cortex, students program desired movement and watch their creations come to life!

The advanced sensor pack allows robots to interact with the physical world and respond to received stimuli. New sensors include touch, infrared, optical, LED, and ultrasonic.  

LABCards Spec Sheet

Click image below to view PDF

Discover Robotics and Programming I LABCards Spec Sheet

Classroom Spec Sheet

Click image below to view PDF

Discover Robotics and Programming I Classroom Curriculum

Standards & Alignment LABCards

Next Generation Science Standards

  • MS-ETS1-1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4 Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

Common Core State Standards for Math

  • CCSS.Math.Practice.MP1 Make sense of problems and persevere in solving them.
  • CCSS.Math.Practice.MP5 Use appropriate tools strategically.
  • CCSS.Math.Practice.MP7 Look for and make use of structures.
  • CCSS.MATH.CONTENT.7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions.

Common Core State Standards for Language Arts

  • CCSS.ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
  • CCSS.ELA-LITERACY.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
  • CCSS.ELA-LITERACY.RST.6-8.7 Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table).

Habits of Mind:

16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment.

  • Applying Past Knowledge to New Situations
  • Managing Impulsivity
  • Persisting
  • Remaining Open to Continuous Learning
  • Striving for Accuracy
  • Thinking about Thinking (Metacognition)
  • Thinking Flexibly

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Information, Media and Technology Literacy
  • Initiative and Self-Direction
  • Productivity and Accountability
Standards & Alignment Classroom

International Society for Technology in Education Standards

  • Communication and Collaboration with a Digital Portfolio
  • Creativity and Innovation 
  • Critical Thinking, Problem Solving, and Decision Making
  • Research and Information Fluency

Next Generation Science Standards

  • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions. 
  • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. 
  • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

Common Core State Standards for Math

  • MATH.CONTENT.6.SP.A.2 Understand that a set of data collected to answer a statistical question has a distribution which can be described by its center, spread, and overall shape. 
  • MATH.CONTENT.6.SP.A.3 Recognize that a measure of center for a numerical data set summarizes all of its values with a single number, while a measure of variation describes how its values vary with a single number. 
  • MATH.CONTENT.6.EE.A.2.C Evaluate expressions at specific values of their variables. Include expressions that arise from formulas used in real-world problems. Perform arithmetic operations, including those involving whole-number exponents, in the conventional order when there are no parentheses to specify a particular order (Order of Operations). 
  • MATH.CONTENT.7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions. 
  • MATH.CONTENT.7.G.B.4 Know the formulas for the area and circumference of a circle and use them to solve problems. 
  • MATH.CONTENT.7.G.B.6 Solve real-world and mathematical problems involving area, volume and surface area of two- and three-dimensional objects composed of triangles, quadrilaterals, polygons, cubes, and right prisms. 
  • MATH.CONTENT.8.G.A.4 Understand that a two-dimensional figure is similar to another if the second can be obtained from the first by a sequence of rotations, reflections, translations, and dilations; given two similar two-dimensional figures, describe a sequence that exhibits the similarity between them. 
  • MATH.CONTENT.8.SP.A.1 Construct and interpret scatter plots for bivariate measurement data to investigate patterns of association between two quantities. Describe patterns such as clustering, outliers, positive or negative association, linear association, and nonlinear association.

Common Core State Standards for Language Arts

  • ELA-LITERACY.WHST.6-8.1.B Support claim(s) with logical reasoning and relevant, accurate data and evidence that demonstrate an understanding of the topic or text, using credible sources. 
  • ELA-LITERACY.WHST.6-8.1.E Provide a concluding statement or section that follows from and supports the argument presented. 
  • ELA-LITERACY.WHST.6-8.2.D Use precise language and domain-specific vocabulary to inform about or explain the topic. • ELA-LITERACY.WHST.6-8.2.F Provide a concluding statement or section that follows from and supports the information or explanation presented. 
  • ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical task 
  • ELA-LITERACY.WHST.6-8.6 Use technology, including the Internet, to produce and publish writing and present the relationships between information and ideas clearly and efficiently. 
  • ELA-LITERACY.WHST.6-8.10 Write routinely over extended time frames (time for reflection and revision) and shorter time frames (a single sitting or a day or two) for a range of discipline-specific tasks, purposes, and audiences.
      Discover Cubelets-PCS edventures.com Quick shop
      Discover Cubelets-PCS edventures.com
      Edventures!

      Discover Cubelets

      $ 499.00

      Description
      The Cubelets TWELVE is the best way to introduce children of all ages to robotics, coding, and design thinking. Cubelets are an expandable system of robot blocks, and the TWELVE the best mix of SENSE, THINK and ACT blocks for novice and experienced builders. Reprogram or control your robots when paired with the included Bluetooth® Cubelet. Use the included Brick Adapters to connect Cubelets with PCS BrickLAB Bricks. Cubelets TWELVE includes 12 robot blocks and two Brick Adapters. Cubelets are perfect for builders young and old and are designed for curious creators ages 4+.

      Grades: 3-4
      Students: Up to 6
      Contact Hours:  12+

      Recommended Settings: 

      • Summer camps
      • Elementary classrooms
      • After-school programs
      • Homeschool environment
      Materials Included
      • Cubelets Mod Robotics - 12 Pack
      • Additional Battery
      • 4 extra Brick Adapters
      • Additional Knob Cube
      • 2 sets of 12 projects with instructions
      • User guides
      • Compartmentalized Gratnell tub for storage
      Curriculum Topics

      12 Modules:

      • Spotlight
      • Fraidy Bot
      • Watch Tower
      • Cave Dweller
      • Helicopter
      • Conveyor Belt
      • Train
      • Aggressive Bot
      • Flashlight
      • Guard Bot
      • Remote Control Car
        Spec Sheet

        Click image below to view PDF 

        Discover Engineering-PCS edventures.com Quick shop
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Edventures!

        Discover Engineering

        $ 379.00

        Description

        Engineering is a dynamic and innovative field constantly seeking the brightest minds of the future, and the Discover Engineering Kit developed by PCS Edventures is designed to cultivate the young engineers of tomorrow. In order to prepare students for rapidly evolving technology, this kit combines the latest methods proven by research to get students excited about learning. While introducing the basic concepts of engineering, activities in the Discover Engineering Kit foster confidence, critical thinking and other important 21st century skills.

        In addition to using hands-on building manipulatives, Discover Engineering utilizes cutting-edge technology to engage students with a variety of learning styles. The 3D Interactive Build Curriculum (3DIC) allows users to move through build plans step-by-step at their own speed, and has the ability to highlight individual pieces for clarity. Compatible with any desktop computer or mobile device including tablets, the 3DIC transforms the way engineering can be taught with technology.

        Projects in the Discover Engineering Kit are diverse in content covering topics such as gear trains, power ratios and complex machines. It is designed to be fun and engaging for students while they construct models such as trebuchets, cart launchers, transmission models and more!  Each Discover Engineering kit, suitable for 1-4 students, is designed to meet the specific intellectual needs of students in grades 4-8 and be versatile for different educational environments and easy to utilize for educators.

        PCS understands that a product is only as valuable as its curriculum. That is why each Discover Engineering kit comes with an exciting, advanced curriculum that is available both in print and digitally in a PDF format.   

        Discover Engineering Curriculum Sample

        Grades: 4-8
        Students: Up to 6 per kit
        Contact Hours: 25+

        The 3DIC

        In addition to print and PDF formats, the newest curriculum is the 3DIC or 3D Interactive Curriculum. This innovative new program supplements the Discover Engineering kit and allows users to view project builds in an interactive 3D format. With various playback speeds, the ability to highlight individual pieces of each build, and step-by-step instruction, students can work at their own pace with clear instruction. Usable on any desktop computer or mobile device including tablets, 3DIC is excellent for a beginning engineering education.

        Materials Included
        • 642 fishertechnik™ Building Elements
        • Compartmentalized Storage Bin with Lid
        • Instructor Guide
        • Student Guide
        • 2 fishertechnik™ Building Skills Cards
        Club Pack

        The Discover Engineering Club Pack comes with five (5) individual kits, each of which is suitable for 1-4 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 20 students, after-school programs, homeschool groups and more. Get your students engineering today!

        Classroom Set

        The Discover Engineering Classroom Pack includes eight (8) individual kits, which are stored in a high-quality hardwood furniture unit with rolling casters. These furniture units are made specially to house these kits and are both beautiful and strong, designed for many years of use. Each kit, is meant to be used with 1-4 students, so the Classroom Pack can be utilized with groups of 16-64 students!

          Learning Objectives

          Engineering Learning Modules

          • Pulleys
          • Levers
          • Wheel & Axle
          • Power Transfer
          • Flexible Power Systems
          • Gear Trains
          • Worm Gears
          • Complex Machines
          • Speed Ratios
          • Power Ratios
          • Drive Train
          • Power Transfer
          Standards & Alignment

          Next Generation Science Standards

          • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.

          • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.

          • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

          Common Core State Standards for Math and Language Arts
          • ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical task

          • CCSS.MATH.CONTENT.4.NF.A.2 Compare two fractions with different numerators and different denominators, e.g. by creating common denominators or numerators, or by comparing to a benchmark fraction such as 1/2.

          Spec Sheet

          Click image below to view PDF

          Discover Engineering Spec Sheet

          BrickLAB Magic Beans Camp-PCS edventures.com Quick shop
          BrickLAB Magic Beans Camp-PCS edventures.com
          BrickLAB Magic Beans Camp-PCS edventures.com
          BrickLAB Magic Beans Camp-PCS edventures.com
          edventures.com

          BrickLAB Magic Beans Camp

          $ 129.00

          Description

          From Jack and the Beanstalk to the golden touch of King Midas, fairy tales have always engaged and captured imaginations. In BrickLAB Magic Beans, exotic, far-away lands, magical powers and the eternal theme of good versus evil come to life in thrilling engineering, language arts and collaborative communication challenges. Inside the world of princesses and wizards, students boost fluency, vocabulary and comprehension as they act out different folktales.

          Engaging in manipulative-based engineering activities, they’ll work together to build the characters and stage props needed throughout camp. Every day, sprinkle in some imagination, a handful of magic and let fiction fly in BrickLAB Magic Beans.

          Digital Download for BrickLAB Magic Beans only $129.00!
          Curriculum Sample

          Grades: 1-3
          Students: Up to 30
          Contact Hours: 12+

          Recommended Settings:

          • Summer camps
          • Elementary classrooms
          • After-school programs
          • Homeschool environments

          Training:

          • Half hour free webinar training for purchases of $500+
          • One hour free webinar training for purchases of $1000+
          • Additional training available for purchase
          Materials Included

          The camp comes with an Instructor Guide, 15 Student Build Books and all the supplies needed for 12 days of activities:

          • Sterilite BrickLAB tubs (10 gal, for storing bricks) - 2
          • Mesh bag (for brick cleaning) - 1
          • 12 Fabulously Funny Folktale Plays by Justin Martin - 5
          • Brick separator - 1
          • BrickLAB BrickPacks (650+ classic bricks) - 5
          • BrickLAB BrickPacks (650+ vibrant bricks) - 5
          Curriculum Topics

          Day 1 - Stone Slop
          Day 2 - Aladdin and the Magic Pickle Jar
          Day 3 - The June Bug and the Flea
          Day 4 - The Prince Frog
          Day 5 - Queen Midas
          Day 6 - Jack and the Giant Sunflower
          Day 7 - Claynocchio
          Day 8 - Clinky Planky Tenbo
          Day 9 - Three Silly Goats Gruff
          Day 10 - The Elves and Young Stu Baker
          Day 11 - Thaddeus Thumb
          Day 12 - The Pig Who Cried Wolf

          Standards & Alignment

          International Society for Technology in Education

          • ISTE-S.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.

          Next Generation Science Standards

          • NGSS K-2-ETS1-1 Ask questions, make observations and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
          • NGSS K-2-ETS1-2 Develop a simple sketch, drawing or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

          Common Core Math and English Language Arts Standards

          • CCSS.MATH.CONTENT.K.CC.B.5 Count to answer “how many?” questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number from 1-20, count out that many objects.

          Habits of Mind:

          16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment.

          • Applying Past Knowledge to New Situations
          • Creating, Imagining, Innovating
          • Finding Humor
          • Listening with Understanding and Empathy
          • Managing Impulsivity
          • Persisting
          • Taking Responsible Risks
          • Thinking and Communicating with Clarity and Precision
          • Thinking Flexibly
          • Thinking Interdependently

          21st Century Skills:

          A set of widely-applicable abilities essential for success in the information age.

          • Communication and Collaboration
          • Creativity and Innovation
          • Initiative and Self-Direction
          • Social and Cross-Cultural Skills
          Spec Sheet

          Click images below to view PDF

          The Science of Superpowers Camp-PCS edventures.com Quick shop
          The Science of Superpowers Camp-PCS edventures.com
          The Science of Superpowers Camp-PCS edventures.com
          The Science of Superpowers Camp-PCS edventures.com
          Edventures!

          The Science of Superpowers Camp

          $ 129.00

          Description

          The world of comic books is full of heroes, villains, challenges and triumphs — and the heroes need help! Ready to see just what it takes to be super? In this freshly redesigned favorite, students answer the call for aid by dissecting superhero skill-sets to uncover the science behind super powers.

          Through 12 days of hands-on exercises in biology, engineering and technology, students fly alongside Superman, sling webs with Spider-Man and recognize the real-life heroes of our world. Dive head first into the pages of comic books where collaboration, communication and community awareness reign supreme.

          Digital Download for Super Powers Camp only $129.00!
          Curriculum Sample

          Grades: 1-3
          Students: Up to 30
          Contact Hours: 12+

            Recommended Settings: 

            • Summer camps
            • Elementary school classrooms looking for hands-on STEM experiences
            • After-school programs 
            • Homeschool environments

              Training: 

              • Purchases of $500 or more come with 30 minutes of free webinar training.
              • Purchases of $1000 or more come with 1 hour of free webinar training.
              • Additional training available for purchase
                Materials Included
                • Sterilite tub (18 gal) - 1
                • Ball Pump - 1
                • Balloons - 50
                • BrickLAB classic BrickPacks - 4
                • Cloth tape measure - 2
                • Colored pencils (12 pk) - 5
                • Dry erase markers - 15
                • Dry erase pockets - 15
                • Headbands - 3
                • Magnets - 16
                • Masking tape (60 yards) - 1
                • Mesh bag for cleaning bricks - 1
                • Paper clips - 200
                • Pencil sharpeners - 5
                • Post-it-Notes (100 ct) - 1
                • Scissors - 1
                • SloMo bump balls (4”) - 6
                • String (475 ft) - 1
                • Toothbrush - 8
                • Wheel, Tire and Axle Set (450+ parts)- 1
                • Yarn (256 yrd skein) - 1

                Digital curriculum download comes with Instructor Guide only, which includes master copies of all student curriculum pages.

                Includes:

                • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks.
                • Materials for documenting, recording, and reflecting
                • Creative supplies for creating models
                • Informational posters on some of the inspirational animals behind superpowers
                • Superhero masks to help students channel their own inner-hero
                • Instructor guide
                • Camp background information
                • Collaboration and discussion tips
                • Activity and assessment materials
                Curriculum Topics

                Lesson Titles:

                Day 1 - The Origin Story
                Day 2 - The Man of Steel
                Day 3 - The Amazonian Princess
                Day 4 - The Caped Crusader
                Day 5 - The Web-Slinger
                Day 6 - Super Senses
                Day 7 - The Star-Spangled Avenger
                Day 8 - Forces of Nature
                Day 9 - Superhero Training Camp
                Day 10 - The Prince of Puzzles
                Day 11 - The Ace of Knaves
                Day 12 - Superhero Hall of Fame

                Standards & Alignment

                 Common Core State Standards for Mathematics

                • CCSS.MATH.CONTENT.K.CC.B.5. Count to tell the number of objects.

                • CCSS.MATH.CONTENT.1.NBT.C.4. Use place value understanding and properties of operations to add and subtract.

                • CCSS.MATH.CONTENT.1.MD.A.1. & CCSS.MATH. CONTENT.1.MD.A.2 Measure lengths indirectly and by iterating length units.

                • CCSS.MATH.CONTENT.2.0A.A.1. Represent and solve problems involving addition and subtraction.

                • CCSS.MATH.CONTENT.2.MD.A.1. Measure and estimate lengths in standard units.

                 

                International Society for Technology in Education (ISTE) Standards for Students

                • ISTE-S.3.d Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

                • ISTE-S.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

                • ISTE-S.4.c Students develop, test and refine prototypes as part of a cyclical design process.

                • ISTE-S.5.a.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

                • ISTE-S.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.

                • ISTE-S.7.c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

                 

                Habits of Mind

                • Applying Past Knowledge to New Situations

                • Creating, Innovating, and Imagining  

                • Listening with Understanding and Empathy

                • Finding Humor

                • Gathering Data through All Senses

                • Listening with Understanding and Empathy

                • Managing Impulsivity

                • Questioning and Posing Problems

                • Persisting

                • Remaining Open to Continuous Learning

                • Responding with Wonderment and Awe

                • Striving for Accuracy

                • Taking Responsible Risks

                • Thinking about Thinking

                • Thinking and Communicating with Clarity and Precision

                • Thinking Flexibly

                • Thinking Interdependently

                 

                Next Generation Science Standards

                • NGSS 1-LS1-1. Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

                • NGSS 2-PS1-3 .Make observations to construct an evidence-based account of how an object made of a small set of pieces can be disassembled and made into a new object.

                • NGSS 3-PS2-1. Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.

                • NGSS 3-PS2-2. Make observations and/or measurements of an object’s motion to provide evidence that a pattern can be used to predict future motion.

                • NGSS 3-PS2-3. Ask questions to determine the cause and effect relationships of electric or magnetic interactions between two objects not in contact with each other.

                • NGSS 3-PS2-4. Define a simple design problem that can be solved by applying scientific ideas about magnets

                • NGSS K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

                • NGSS K-2-ETS1-2. Develop a simple sketch, drawing or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

                • NGSS K-2-ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

                 

                21st Century Skills

                • Communication and Collaboration

                • Creativity and Innovation

                • Critical Thinking and Problem Solving

                • Flexibility and Adaptability

                • Information, Media, and Technology Literacy

                • Initiative and Self-Direction

                • Leadership and Responsibility

                • Productivity and Accountability

                • Social and Cross-Cultural Skills 

                 

                Spec Sheet
                Click images below to view PDF 

                 

                Claymation Camp-PCS edventures.com Quick shop
                Claymation Camp-PCS edventures.com
                Claymation Camp-PCS edventures.com
                Claymation Camp-PCS edventures.com
                Edventures!

                Claymation Camp

                $ 129.00

                Description

                What do Wallace and Gromit, Rudolph the Red-Nosed Reindeer and James and the Giant Peach all have in common? They’re claymation characters who have captivated the world with the magical realities they bring to life! Tap into the incredible practice of stop-motion film production and learn the technique from the ground up. Claymation Camp contains everything students need to create their own, individual movies, including top-quality clay, fun-to-use software, adorable cameras and amazing curriculum that turns anyone into a filmmaker.

                Through cumulative daily projects, teamwork, technological literacy and a little bit of movie-making magic, you’re sure to win awards at the film festival held the last day of camp!


                Tech requirements: One device per group (HUE Animation Studio is compatible with Mac and PC desktops and laptops.) 

                Digital Download for Claymation Camp only $129.00!
                Curriculum Sample

                Grades: 4-8
                Students: Up to 30
                Contact Hours: 12+

                Recommended Settings: 

                • Summer camps
                • Classrooms looking for hands-on STEM
                • After-school programs
                • Homeschool environments

                  Training: 

                  • Half hour free webinar training for purchases of $500+
                  • One hour free webinar training for purchases of $1000+
                  • Additional training available for purchase
                    Materials Included

                    The camp comes with an Instructor Guide, 30 printed sets of student pages and all the supplies needed for 12 lessons:

                    • 4-oz bars of assorted color Claytoon clay (24)
                    • Bendy bones (96)
                    • Modeling tools (5)
                    • Clay knife
                    • Wiggly eyes (500)
                    • Sculpture wire (32 ft)
                    • Wire cutter (1)
                    • #2 pencils (12)
                    • HUE HD cameras with mics (5)
                    • HUE Animation Studio software licenses (5)
                    • The HUE Book of Animation (5)

                    Digital and print curriculum comes with Instructor Guide only, which includes master copies of all student pages.

                    Curriculum Topics

                    DAY 1 - Introduction to Stop-Motion Animation
                    DAY 2 - Interact with Clay
                    DAY 3 - Cartoon Physics
                    DAY 4 - Audio Effects
                    DAY 5 - Clay Characters
                    DAY 6 - Storyboard
                    DAY 7 - Film
                    DAY 8 - Review and Edit
                    DAY 9 - Smooth Motion
                    DAY 10 - Lighting and Camera Angle
                    DAY 11 - Post-Production
                    DAY 12 - Film Viewing Party

                    Standards & Alignment

                    International Society for Technology in Education (ISTE) Standards for Students

                    • ISTE-S.1.d: Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies
                    • ISTE-S.2.c: Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
                    • ISTE-S.6.b: Students create original works or responsibly repurpose or remix digital resources into new creations.
                    • ISTE-S.7.c: Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

                    Habits of Mind:

                    16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment.

                    • Applying Past Knowledge to New Situations
                    • Creating, Imagining and Innovating
                    • Finding Humor
                    • Listening with Understanding and Empathy:
                    • Managing Impulsivity
                    • Persisting
                    • Striving for Accuracy
                    • Taking Responsible Risks
                    • Thinking Interdependently

                    21st Century Skills:

                    A set of widely-applicable abilities essential for success in the information age.

                    • Communication and Collaboration
                    • Creativity and Innovation
                    • Information, Media and Technology Literacy
                    • Initiative and Self-Direction

                    Spec Sheet

                    Click images below to view PDF