The Science of Superpowers Camp
The world of comic books is full of heroes, villains, challenges and triumphs — and the heroes need help! Ready to see just what it takes to be super? In this freshly redesigned favorite, students answer the call for aid by dissecting superhero skill-sets to uncover the science behind super powers.
Through 12 days of hands-on exercises in biology, engineering and technology, students fly alongside Superman, sling webs with Spider-Man and recognize the real-life heroes of our world. Dive head first into the pages of comic books where collaboration, communication and community awareness reign supreme.
Digital Download for Super Powers Camp only $129.00!
- Summer camps
- Elementary school classrooms looking for hands-on STEM experiences
- After-school programs
- Homeschool environments
- Purchases of $500 or more come with 30 minutes of free webinar training.
- Purchases of $1000 or more come with 1 hour of free webinar training.
- Additional training available for purchase
- Sterilite tub (18 gal) - 1
- Ball Pump - 1
- Balloons - 50
- BrickLAB classic BrickPacks - 4
- Cloth tape measure - 2
- Colored pencils (12 pk) - 5
- Dry erase markers - 15
- Dry erase pockets - 15
- Headbands - 3
- Magnets - 16
- Masking tape (60 yards) - 1
- Mesh bag for cleaning bricks - 1
- Paper clips - 200
- Pencil sharpeners - 5
- Post-it-Notes (100 ct) - 1
- Scissors - 1
- SloMo bump balls (4”) - 6
- String (475 ft) - 1
- Toothbrush - 8
- Wheel, Tire and Axle Set (450+ parts)- 1
- Yarn (256 yrd skein) - 1
Digital curriculum download comes with Instructor Guide only, which includes master copies of all student curriculum pages.
- Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks.
- Materials for documenting, recording, and reflecting
- Creative supplies for creating models
- Informational posters on some of the inspirational animals behind superpowers
- Superhero masks to help students channel their own inner-hero
- Instructor guide
- Camp background information
- Collaboration and discussion tips
- Activity and assessment materials
Day 1 - The Origin Story
Day 2 - The Man of Steel
Day 3 - The Amazonian Princess
Day 4 - The Caped Crusader
Day 5 - The Web-Slinger
Day 6 - Super Senses
Day 7 - The Star-Spangled Avenger
Day 8 - Forces of Nature
Day 9 - Superhero Training Camp
Day 10 - The Prince of Puzzles
Day 11 - The Ace of Knaves
Day 12 - Superhero Hall of Fame
Standards & Alignment
Common Core State Standards for Mathematics
• CCSS.MATH.CONTENT.K.CC.B.5. Count to tell the number of objects.
• CCSS.MATH.CONTENT.1.NBT.C.4. Use place value understanding and properties of operations to add and subtract.
• CCSS.MATH.CONTENT.1.MD.A.1. & CCSS.MATH. CONTENT.1.MD.A.2 Measure lengths indirectly and by iterating length units.
• CCSS.MATH.CONTENT.2.0A.A.1. Represent and solve problems involving addition and subtraction.
• CCSS.MATH.CONTENT.2.MD.A.1. Measure and estimate lengths in standard units.
International Society for Technology in Education (ISTE) Standards for Students
• ISTE-S.3.d Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
• ISTE-S.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
• ISTE-S.4.c Students develop, test and refine prototypes as part of a cyclical design process.
• ISTE-S.5.a.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
• ISTE-S.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.
• ISTE-S.7.c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
Habits of Mind
• Applying Past Knowledge to New Situations
• Creating, Innovating, and Imagining
• Listening with Understanding and Empathy
• Finding Humor
• Gathering Data through All Senses
• Listening with Understanding and Empathy
• Managing Impulsivity
• Questioning and Posing Problems
• Remaining Open to Continuous Learning
• Responding with Wonderment and Awe
• Striving for Accuracy
• Taking Responsible Risks
• Thinking about Thinking
• Thinking and Communicating with Clarity and Precision
• Thinking Flexibly
• Thinking Interdependently
Next Generation Science Standards
• NGSS 1-LS1-1. Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.
• NGSS 2-PS1-3 .Make observations to construct an evidence-based account of how an object made of a small set of pieces can be disassembled and made into a new object.
• NGSS 3-PS2-1. Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.
• NGSS 3-PS2-2. Make observations and/or measurements of an object’s motion to provide evidence that a pattern can be used to predict future motion.
• NGSS 3-PS2-3. Ask questions to determine the cause and effect relationships of electric or magnetic interactions between two objects not in contact with each other.
• NGSS 3-PS2-4. Define a simple design problem that can be solved by applying scientific ideas about magnets
• NGSS K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
• NGSS K-2-ETS1-2. Develop a simple sketch, drawing or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
• NGSS K-2-ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
21st Century Skills
• Communication and Collaboration
• Creativity and Innovation
• Critical Thinking and Problem Solving
• Flexibility and Adaptability
• Information, Media, and Technology Literacy
• Initiative and Self-Direction
• Leadership and Responsibility
• Productivity and Accountability
• Social and Cross-Cultural Skills