The Science of Superpowers

  • 775.00 USD
The Science Behind Superpowers

The world of comic books is full of heroes, villains, challenges and triumphs — and the heroes need help! Ready to see just what it takes to be super? In this freshly redesigned favorite, students answer the call for aid by dissecting superhero skill-sets to uncover the science behind super powers.

Through 12 days of hands-on exercises in biology, engineering and technology, students fly alongside Superman, sling webs with Spider-Man and recognize the real-life heroes of our world. Dive head first into the pages of comic books where collaboration, communication and community awareness reign supreme.

Grades: 1-3
Students: Up to 30
Contact Hours: 12+

Subject Targets:

Physical Science, Life Science, Engineering Design, Math Connections 

Recommended Settings: 

  • Summer camps
  • Elementary school classrooms looking for hands-on STEM experiences
  • After-school programs 

Each Activity Guide Includes:

  • Schedule
  • Opening & Closing Discussion Topics
  • Step-By-Step Activity Instructions
  • Topic Background & Vocabulary
  • Materials List

Curriculum Topics:

  • Day 1 - The Origin Story
  • Day 2 - The Man of Steel
  • Day 3 - The Amazonian Princess
  • Day 4 - The Caped Crusader
  • Day 5 - The Web-Slinger
  • Day 6 - Super Senses
  • Day 7 - The Star-Spangled Avenger
  • Day 8 - Forces of Nature
  • Day 9 - Superhero Training Camp
  • Day 10 - The Prince of Puzzles
  • Day 11 - The Ace of Knaves
  • Day 12 - Superhero Hall of Fame

Reusability and Expansion:

  • Refill Kit Available. BrickLAB bricks are 100% reusable. Just clean and reuse again and again. This product offers affordable refill kits. See the materials tab for details.
  • Program Expansion. Already have PCS Edventures BrickLAB bricks? For as little as $129 expand your program by simply adding new BrickLAB curriculum only from other BrickLAB products. 

Training: 

  • Purchases of $500 or more come with 30 minutes of free webinar training.
  • Purchases of $1000 or more come with 1 hour of free webinar training.
  • Additional training available for purchase

Complete Program Includes:

  • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks.
  • Materials for documenting, recording, and reflecting
  • Creative supplies for creating models
  • Informational posters on some of the inspirational animals behind superpowers
  • Superhero masks to help students channel their own inner-hero
  • Instructor guide
  • Camp background information
  • Collaboration and discussion tips
  • Activity and assessment materials

Materials List:

  • Storage tub (18 gal) - 1
  • Ball Pump - 1
  • Balloons - 50
  • BrickLAB classic BrickPacks - 4
  • Cloth tape measure - 2
  • Colored pencils (12 pk) - 5
  • Dry erase markers - 15
  • Dry erase pockets - 15
  • Headbands - 3
  • Magnets - 16
  • Masking tape (60 yards) - 1
  • Mesh bag for cleaning bricks - 1
  • Paper clips - 200
  • Pencil sharpeners - 5
  • Post-it-Notes (100 ct) - 1
  • Scissors - 1
  • SloMo bump balls (4”) - 6
  • String (475 ft) - 1
  • Toothbrush - 8
  • Wheel, Tire and Axle Set (450+ parts)- 1
  • Yarn (256 yd skein) - 1

Curriculum Digital Download comes with Instructor Guide only, which includes master copies of all student curriculum pages.

Refill Kit:

Looking to use your Science of Superpowers Camp for the next group of super-students? This refill kit will surely have their spidey senses tingling!

  • Balloons - 50
  • Colored Pencils (12 pk) - 5
  • Dry Erase Markers - 15
  • Masking tape - 1 roll
  • Paper clips - 200
  • Post-it Notes - 100
  • String - 1 spool
  • Yarn - 1 skein
  • Printed Super Hero Self Portrait Templates - 30

Habits of Mind

  • Applying Past Knowledge to New Situations
  • Creating, Innovating, and Imagining  
  • Listening with Understanding and Empathy
  • Finding Humor
  • Gathering Data through All Senses
  • Listening with Understanding and Empathy
  • Managing Impulsivity
  • Questioning and Posing Problems
  • Persisting
  • Remaining Open to Continuous Learning
  • Responding with Wonderment and Awe
  • Striving for Accuracy
  • Taking Responsible Risks
  • Thinking about Thinking
  • Thinking and Communicating with Clarity and Precision
  • Thinking Flexibly
  • Thinking Interdependently

    21st Century Skills

    • Communication and Collaboration
    • Creativity and Innovation
    • Critical Thinking and Problem Solving
    • Flexibility and Adaptability
    • Information, Media, and Technology Literacy
    • Initiative and Self-Direction
    • Leadership and Responsibility
    • Productivity and Accountability
    • Social and Cross-Cultural Skills
      © 2018 Partnership for 21st Century Learning (P21), p21.org. All Rights Reserved. P21 was not involved in the production of this product and does not endorse it.

      Common Core State Standards for Mathematics

      • CCSS.MATH.CONTENT.K.CC.B.5. Count to tell the number of objects.
      • CCSS.MATH.CONTENT.1.NBT.C.4. Use place value understanding and properties of operations to add and subtract.
      • CCSS.MATH.CONTENT.1.MD.A.1. & CCSS.MATH. CONTENT.1.MD.A.2 Measure lengths indirectly and by iterating length units.
      • CCSS.MATH.CONTENT.2.0A.A.1. Represent and solve problems involving addition and subtraction.
      • CCSS.MATH.CONTENT.2.MD.A.1. Measure and estimate lengths in standard units.
        © Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

        Next Generation Science Standards*

        • NGSS 1-LS1-1. Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.
        • NGSS 2-PS1-3 .Make observations to construct an evidence-based account of how an object made of a small set of pieces can be disassembled and made into a new object.
        • NGSS 3-PS2-1. Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.
        • NGSS 3-PS2-2. Make observations and/or measurements of an object’s motion to provide evidence that a pattern can be used to predict future motion.
        • NGSS 3-PS2-3. Ask questions to determine the cause and effect relationships of electric or magnetic interactions between two objects not in contact with each other.
        • NGSS 3-PS2-4. Define a simple design problem that can be solved by applying scientific ideas about magnets
        • NGSS K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
        • NGSS K-2-ETS1-2. Develop a simple sketch, drawing or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
        • NGSS K-2-ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

          *NGSS is a registered trademark of Achieve. Neither Achieve nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

          International Society for Technology in Education (ISTE) Standards for Students

          • ISTE-S.3.d Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
          • ISTE-S.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
          • ISTE-S.4.c Students develop, test and refine prototypes as part of a cyclical design process.
          • ISTE-S.5.a.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
          • ISTE-S.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.
          • ISTE-S.7.c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

            © 2018 International Society for Technology in Education (ISTE). All Rights Reserved. ISTE was not involved in the production of this product and does not endorse it.

            Click link/s below to view files

            Request Proposal

            Questions about the The Science of Superpowers? Want to request a proposal for a purchase order? 
            Our STEM experts are here to help! 

             
             
            captcha

            Newsletter Sign-Up

            Sign up to receive product alerts, webinar invitations, STEM resources and exclusive offers.

            Join

            Request Quote

            Speak with a Product Specialist to find the best Enrichment Solutions for your environment.

            Find out

            Catalogs & Brochures

            Take this website on the go with a Catalog or Brochure tuned to your STEM needs.

            Explore

            Curriculum Samples

            See each course in action with a FREE sample of any product you're interested in.

            Sample