Girls Can Build-PCS edventures.com Quick shop
Girls Can Build-PCS edventures.com
Girls Can Build-PCS edventures.com
Girls Can Build-PCS edventures.com
Girls Can Build-PCS edventures.com
Girls Can Build-PCS edventures.com
Edventures!

Girls Can Build

$ 129.00

Description

Historically, girls have strayed from many of the STEM fields of study and career options. Now, is the time for change! With STEM fields growing faster than any other industry, the gap can be filled with creative and passionate girls. Getting girls excited about these topics at a young age is the answer, and Girls Can Build is the key to change. By using easy-to-use building materials in addition to collaborative activities, Girls Can Build encourages girls to explore, experiment, communicate and problem-solve together.

The Girls Can Build product line comes with 6 one hour segments designed for the primary level grades K-2, as well as 6 one hour segments designed for the secondary level grades 3-5. Each activity of the series uses interest-based learning to develop an understanding of the wide variety of STEM topics. Girls explore urban planning, structural design, physics, math, and storytelling which enables them to gain critical thinking and logical reasoning skills. Envision the possibilities for change with Girls Can Build.

What's Included
  • K-2 Instructor and Student Materials - 6 activities designed to fill one hour segments
  • 3-5 Instructor and Student Materials- 6 activities designed to fill one hour segments
  • Nearly 10,000 durable and brightly colored building pieces for engineering activities
  • Brightly colored and long-lasting Gratnell storage containers for easy clean up and storage
  • Set of Charade Cards that girls will love - See a Sample!
  • Stimulating art supplies
  • Useful Instructor background information
  • Tips for collaboration and discussion
  • Lesson extensions provide diversification of activities as necessary
Grades: K-5
Students: Up to 30
Contact Hours: 13+
Spec Sheet

Girls Can Build Spec Sheet

60 Seconds or Less Camp-PCS edventures.com Quick shop
60 Seconds or Less Camp-PCS edventures.com
60 Seconds or Less Camp-PCS edventures.com
60 Seconds or Less Camp-PCS edventures.com
Edventures!

60 Seconds or Less Camp

$ 129.00

Description

In this action-packed camp, Students channel their inner competitive spirit to complete 60 second challenges that reinforce specific STEM principles.  From exploring energy conservation by rolling marbles over tape to understanding the power of air pressure by making cups fly, each day, learners utilize household items and micro-challenges to demonstrate the expansive world of STEM.

As the challenges in 60 Seconds or Less Camp become progressively more difficult, students need to think fast, move quickly and apply the real-world principles they’ve learned in order to earn the honor of being called a true STEM champion!

Digital Download for 60 Seconds or Less Camp only $129!
Curriculum Sample

Grades: 6-8
Students: Up to 30
Contact Hours: 12+

Recommended Settings: 

  • Summer camps 
  • Elementary classrooms 
  • After-school programs 

Training: 

  • Half hour free webinar training for purchases of $500+
  • One hour free webinar training for purchases of $1000+
  • Additional training available for purchase

      Materials Included
      • Sterilite tub (25 gal) - 1 
      • #2 pencils (pack of 12) - 4
      • Ziploc bags (1 gal) - 8 
      • Balloons - 75 
      • Bath mats - 8
      • Standard playing cards - 26 
      • Wooden clothes pins - 25
      • Craft sticks - 300
      • Plastic cups 16 pack (16 oz) - 11
      • Wooden dowels (24" x 5/16") - 5
      • Dry erase markers - 11 
      • Dry erase pockets - 10
      • Feathers - 16 
      • Headbands - 5
      • Plastic horseshoes - 30 
      • Marbles (20 pack) - 8 
      • Metal washers - 80 
      • Nerf Vortex Discs - 15 
      • Raw penne noodles (1 lb) - 1 
      • Raw spaghetti noodles (1 lb) - 1
      • Pencil sharpeners - 5
      • Ping pong balls - 125
      • Plastic eggs - 20 
      • Popcorn tubs - 5
      • Rubber bands - 250 
      • Plastic ruler (12")
      • Scissors - 1
      • Plastic spoons - 50 
      • Stopwatches - 10
      • String (450 ft) - 1
      • Double-sided tape - 1
      • Masking tape (60 yds) - 5 
      • Plastic trash cans - 5
      • 60 Seconds or Less Camp Instructor guide
      • 60 Seconds or Less Camp Challenge Guide and KWL - 30
      • Full set of student pages- 130 
      Digital Download is for Instructor Curriculum only, which includes master copies for build cards and all student curriculum sheets.
      Includes:
      • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks
      • 60 Seconds or Less Instructor Manual
      • Camp background information
      • Collaboration and discussion tips
      • Lesson extensions for differentiation
      • Activity and assessment materials
      • Materials list to complete camp

      Each Activity Guide Includes:

      • Materials List
      • Schedule of Activities
      • Topic Background Information & Vocabulary
      • Step-By-Step Activity Instructions
      • Opening & Closing Discussion Questions
      • Extension Activities
      Curriculum Topics

      Lesson Titles:

      1. Start Your Timers
      2. The Wind Blows
      3. Rolling Along
      4. Forks and Spoons
      5. In and Over
      6. Ready, Aim, Fire!
      7. How Fast Can You Move?
      8. Can You Fly?
      9. Blowing In The Wind
      10. Which Way Will It Go?
      11. It Makes Sense
      12. You Up For A Challenge?

          Spec Sheet

          Click image below to view PDF

           

          BrickLAB Core/Classroom Curriculum-PCS edventures.com Quick shop
          BrickLAB Core/Classroom Curriculum-PCS edventures.com
          BrickLAB Core/Classroom Curriculum-PCS edventures.com
          BrickLAB Core/Classroom Curriculum-PCS edventures.com
          BrickLAB Core/Classroom Curriculum-PCS edventures.com
          BrickLAB Core/Classroom Curriculum-PCS edventures.com
          BrickLAB Core/Classroom Curriculum-PCS edventures.com
          BrickLAB Core/Classroom Curriculum-PCS edventures.com
          BrickLAB Core/Classroom Curriculum-PCS edventures.com
          Edventures!

          BrickLAB Core/Classroom Curriculum

          $ 129.00

          Description

          Bring bricks to your classroom to engage students with exciting Project-Based Learning activities that make learning fun! BrickLAB Core was developed specifically for grades 1-6 and is aligned with a variety of national standards to help strengthen Common Core skills like science, math, social studies and literacy (see Alignments tab for more information). Based on the Madeline Hunter Lesson Model, BrickLAB Classroom reinforces knowledge by teaching concepts repetitively in new ways to develop increased neural pathways in each learner's brain, therefore solidifying new concepts.

          These printed curriculum books for the instructor The BrickLAB Core/Classroom kit are a rich resource that brings the Common Core to life in your classroom and enables you to teach up to 30 students simultaneously. Improve student’s retention, engagement and test scores by incorporating bricks into the learning process. Pair them with BrickLAB Brick Set or perhaps an already existing BrickLAB in your facility!

          By using bricks to encourage hands-on thinking and creativity, students pursue a variety of exciting and diverse topics from habitats, spatial relationships, map building, storytelling and more. Why teach topics like science, math, social studies and literacy in a 2-Dimensional fashion when you can turn all of them into engaging 3-Dimensional projects? Make the change to experiential Project-Based Learning today with PCS Edventures BrickLAB Core/Classroom Curriculum!

          Grades: 1-6
          Students: Up to 30
          Contact Hours: 12+
          Alignments

          The BrickLAB Classroom set was developed by PCS Edventures to bring Common Core subjects to life for students, and to help teachers improve test scores. It is aligned with standards set by the following education associations: International Technology and Engineering Educators Association (ITEEA), National Council of Teachers of Mathematics (NCTM), National Council for the Social Studies (NCSS) and the National Council of Teachers of English (NCTE).

          The standards laid out by the ITEEA are concerned with technological literacy including how students develop an understanding of what technology is, how it affects the environment, its impact on the human race and the wide array of technologies used in industries today. In a technologically reliant society, the ITEEA stresses 21st Century understanding of the evolution of technology and how it has the ability to shape the future.

          The NCTM is a devoted association which developed one of the first rigorous set of standards which emphasizes college and career readiness in the 21st Century. The group realizes the effectiveness of a program is heavily reliant upon careful organization when assessing and teaching students mathematics, and has therefore set forth good practices for teachers, administrators and parents to create a powerful mathematics education.

          Focusing on the ten themes of social studies, the NCSS standards have laid out standards to support and teach these themes, which include: 1) culture; 2) time, continuity and change; 3) people, places and environments; 4) individual development and identity; 5) individuals, groups and institutions; 6) power, authority and governance; 7) production, distribution and consumption; 8) science, technology and society; 9) global connections; and 10) civic ideals and practices. The NCSS highlights the importance of what they call “civic competence” and how to instill it in future generations.

          Finally, the NCTE has developed a series of Guiding Visions in addition to their list of standards which help all students have the opportunity and resources to develop adequate language skills to be successful in life. The association believes that literacy growth begins before children start school and should be diversified with a mixture of activities beyond reading and writing. Their standards are meant to facilitate innovation and creativity which are essential to teaching and learning Language Arts.

          As evident, the standards used to develop BrickLAB Classroom are extensive and subject diverse. It is one of the most sophisticated and versatile educational tools which can be utilized at the elementary and middle school levels. For more information on the following standards lists, visit their websites to read their entire list of alignments.

          Sources

          National Curriculum Standards for the Social Studies. (2010, September 17). Retrieved from http://www.socialstudies.org/standards

          NCTE / IRA Standards for the English Language Arts. (2012, November 1). Retrieved from http://www.ncte.org/standards/ncte-ira

          Principals and Standards for School Mathematics. (2000). Retrieved from http://www.nctm.org/Standards-and-Positions/Principles-and-Standards/

          Standards for Technological Literacy: Content for the Study of Technology, Third Edition. (2007). Retrieved from http://www.iteea.org/TAA/PDFs/xstnd.pdf

           

          Curriculum Topics

           

          Spec Sheet

          BrickLAB Tech/After-School Curriculum-PCS edventures.com Quick shop
          BrickLAB Tech/After-School Curriculum-PCS edventures.com
          BrickLAB Tech/After-School Curriculum-PCS edventures.com
          BrickLAB Tech/After-School Curriculum-PCS edventures.com
          BrickLAB Tech/After-School Curriculum-PCS edventures.com
          BrickLAB Tech/After-School Curriculum-PCS edventures.com
          BrickLAB Tech/After-School Curriculum-PCS edventures.com
          BrickLAB Tech/After-School Curriculum-PCS edventures.com
          Edventures!

          BrickLAB Tech/After-School Curriculum

          $ 159.00

          Description

          Built from the ground up to correlate with National and International technology educational standards from the ITEEA and ISTE, the BrickLAB Tech helps instructors introduce and meet mandated technological literacy standards while simultaneously reinforcing core curriculum topics they are already teaching.

          If you already have thousands of  bricks, you can purchase our standards-based curriculum that enables students to explore Science, Technology, Engineering, and Math (STEM) through exciting, hands-on projects. Our curriculum is broken out by grade for Grades K-4 and can be used once or twice a week for a 45–60 minute session. Meet technological literacy standards and boost test scores, knowledge, and understanding in science, math and other areas.

          Grades: K-4
          Students: Up to 30
          Contact Hours: 24+
          Spec Sheet

          BrickLAB Zoo Camp-PCS edventures.com Quick shop
          BrickLAB Zoo Camp-PCS edventures.com
          BrickLAB Zoo Camp-PCS edventures.com
          BrickLAB Zoo Camp-PCS edventures.com
          Edventures!

          BrickLAB Zoo Camp

          $ 129.00

          Description

          Traverse tricky terrain, shake claws with lobsters and design ecosystems in this life science camp! Discover the diversity of wildlife adaptations, the differences in habitats and what’s necessary for each biome’s survival. Focusing on specific environments, students travel from the sands of the Sahara to the peaks of the Himalayas in search of unique and complex creatures.

          Redesigned and improved for 2017, BrickLAB Zoo delivers an engaging, hands-on experience around the Earth’s biospheres and the vital roles animals play in them.

          BrickLAB Zoo Digital Curriculum Download only $129.00
          Curriculum Sample

          *If you already own an Edventures BrickLAB, the digital curriculum download is a great way to utilize what you already have. By using your BrickLAB and supplementing with a few additional materials, (seen in the Includes tab) you are ready to get started with your BrickLAB Zoo adventure! Digital download is for Instructor Curriculum only, which includes master copies for all student curriculum sheets.

          Grades: 1-3
          Students: Up to 30
          Contact Hours: 12+

            Recommended Settings:

            • Summer camps
            • Elementary classrooms
            • After-school programs
            • Homeschool environments

              Training:

              • Half hour free webinar training for purchases of $500+
              • One hour free webinar training for purchases of $1000+
              • Additional training available for purchase
                Materials Included

                The camp comes with an Instructor’s Manual, 30 printed sets
                of student curriculum pages, and all the supplies needed for
                12 days of activities:

                • Sterilite BrickLAB tub (10 gal, for storing bricks) - 2
                • BrickLAB Brick set - over 6500 building bricks
                • Brick separator - 1
                • Dry erase pockets - 30
                • Dry erase markers - 30
                • Mesh bag (for brick cleaning) - 1

                  Digital curriculum download comes with Instructor’s Manual only, which includes master copies of all student curriculum pages.

                  Each Activity Guide Includes:

                  • Schedule
                  • Opening & Closing Discussion Topics
                  • Step-By-Step Activity Instructions
                  • Topic Background & Vocabulary
                  • Materials List
                  Curriculum Topics

                  Lesson Titles:

                  1. The Camel
                  2. The Lizard
                  3. The Lobster
                  4. The Shark
                  5. The Crocodile
                  6. The Monkey
                  7. The Yak
                  8. The Puma (Mountain Lion)
                  9. The Giraffe
                  10. The African (Savanna) Elephant
                  11. Brick Zoo
                  12. Original Adaptations
                    Standards & Alignment
                    Next Generation Science Standards

                    NGSS 2-LS4-1 Make observations of plants and animals to compare the diversity of life in different habitats.
                    NGSS K-2-ETS1-1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
                    NGSS K-2-ETS1-2 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

                    Common Core State Standards for Math

                    CCSS.MATH.CONTENT.1.NBT.A.1 Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral.
                    CCSS.MATH.CONTENT.2.NBT.A.2 Count within 1000; skip-count by 5s, 10s, and 100s.
                    CCSS.MATH.CONTENT.2.MD.A.1 Measure the length of an object by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes.
                    CCSS.MATH.CONTENT.2.MD.A.3 Estimate lengths using units of inches, feet, centimeters, and meters.
                    CCSS.MATH.CONTENT.2.MD.A.4 Measure to determine how much longer one object is than another, expressing the length difference in terms of a standard length unit.
                    CCSS.MATH.CONTENT.2.MD.D.10 Draw a picture graph and a bar graph (with single-unit scale) to represent a data set with up to four categories. Solve simple put-together, take-apart, and compare problems using information presented in a bar graph.
                    CCSS.MATH.CONTENT.2.OA.A.1 Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.
                    CCSS.MATH.CONTENT.3.NBT.A.2 Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.
                    CCSS.MATH.CONTENT.3.NBT.A.3 Multiply one-digit whole numbers by multiples of 10 in the range 10-90 (e.g., 9 × 80, 5 × 60) using strategies based on place value and properties of operations.
                    CCSS.MATH.CONTENT.3.MD.A.2 Measure and estimate liquid volumes and masses of objects using standard units of grams (g), kilograms (kg), and liters (l).

                    Common Core State Standards for English Language Arts

                    CCSS.ELA-LITERACY.W.3.1 Write opinion pieces on topics or texts, supporting a point of view with reasons.
                    CCSS.ELA-LITERACY.W.3.2 Write informative/explanatory texts to examine a topic and convey ideas and information clearly.
                    CCSS.ELA-LITERACY.W.3.3 Write narratives to develop real or imagined experiences or events using effective technique, descriptive details, and clear event sequences.
                    CCSS.ELA-LITERACY.W.3.4 With guidance and support from adults, produce writing in which the development and organization are appropriate to task and purpose.

                    Habits of Mind
                    • Persisting
                    • Managing Impulsivity
                    • Listening with Understanding and Empathy
                    • Striving for Accuracy
                    • Questioning and Posing Problems
                    • Applying Past Knowledge to New Situations
                    • Thinking and Communicating with Clarity and Precision
                    • Creating, Imagining, Innovating
                    • Taking Responsible Risks
                    • Thinking Interdependently
                    • Remaining Open to Continuous Learning
                    21st Century Skills
                    • Creativity and Innovation
                    • Critical Thinking and Problem Solving
                    • Communication and Collaboration
                    • Flexibility and Adaptability
                    • Initiative and Self-Direction
                    • Social and Cross-Cultural Skills
                    • Productivity and Accountability
                    Spec Sheet

                    Click images below to view PDF

                    Oceanic Exploration Camp-PCS edventures.com Quick shop
                    Oceanic Exploration Camp-PCS edventures.com
                    Oceanic Exploration Camp-PCS edventures.com
                    Oceanic Exploration Camp-PCS edventures.com
                    Edventures!

                    Oceanic Exploration Camp

                    $ 129.00

                    Description

                    In this incredible camp, students journey from the tropics to the poles, inspect arctic food webs, simulate coral reef adaptations and survey everything from the great river deltas to the Mariana Trench. They collaborate to bring the California sea otter back from the brink of extinction and track great white sharks across the open ocean, learning and answering important sea-dwelling questions about the variety of the oceans and the differences in ecosystems.

                    Through action-packed activities, learners discover the physical and geological sciences that underpin all ocean life like density, buoyancy, heat transfer, plate tectonics and the water cycle. In Oceanic Exploration Camp, STEM education is your oyster!

                    Digital Download for Oceanic Exploration Camp only $129.00!
                    Curriculum Sample

                    Grades: 4-6
                    Students: Up to 30
                    Contact Hours: 12+

                      Recommended Settings:

                      • Summer camps
                      • Elementary classrooms
                      • After-school programs
                      • Homeschool environments

                        Training:

                        • Half hour free webinar training for purchases of $500+
                        • One hour free webinar training for purchases of $1000+
                        • Additional training available for purchase
                          Materials Included
                          • Rubbermaid tub, 10 gal - 1
                          • 100 mL plastic graduated cylinder - 6 
                          • 3x5 Index Card - 100 
                          • Baking soda (8 oz) - 1 
                          • Clay (1 lb) - 7 
                          • Colored pencils (pack of 12) - 6 
                          • Dice - 30 
                          • Dry erase markers - 36
                          • Dry erase page pockets - 31 
                          • Electric tea kettle - 1 
                          • Food coloring (pack of 4) - 1 
                          • Inflatable beach ball globe - 1 
                          • Pencil sharpeners - 6 
                          • Plastic bins (6 qt) - 6 
                          • Plastic pipettes - 32 
                          • Salt (1 lb) - 1 
                          • Scissors pointed end (5in) - 15
                          •  Feather - 1 
                          • Sponge - 1 
                          • Masking tape (60 yds) - 1 
                          • Vinegar (1 qt) - 1 
                          • Oceanic Exploration Instructor Manual 
                          • Complete printed set of all student handouts

                          Digital curriculum download comes with Instructor’s Manual only, which includes master copies of all student curriculum pages.

                          Includes

                          • Curriculum and materials for 12 sessions. Sessions each include 1 hour of activities and can be combined as needed to accommodate a variety of time blocks.
                          • Spiral Bound Instructor manual
                          • All printed materials to be used by students (no copying necessary!)
                          • Tools for documenting observations and data
                          • Materials for modeling the water cycle, the sea floor, food chains, volcanoes, tectonic plates and more
                          • Collaboration and discussion tips
                          • Lesson extensions for differentiation

                          Each Activity Guide Includes:

                          • Aligned STEM Topics, National Standards, 21st Century Skills and Habits of Mind
                          • Materials List
                          • Schedule of Activities
                          • Topic Background Information & Vocabulary
                          • Step-By-Step Activity Instructions
                          • Opening & Closing Discussion Questions
                          • Extension Activities
                          Curriculum Topics

                          Lesson Titles:

                          1. Ocean Geography
                          2. The Water Cycle
                          3. Deltas and Density
                          4. Buoyancy and Adaptation
                          5. Surface Temperature and Plankton
                          6. The Arctic and the Food Chain
                          7. Coral Reefs and Adaptation
                          8. Underwater Volcanoes
                          9. Deep Sea Trenches
                          10. The Kelp Forest, Overfishing and Extinction
                          11. The Kelp Forest, Science Research and Saving the Sea Otter
                          12. Tracking the Great White Shark
                            Standards & Alignment

                            Next Generation Science Standards

                            NGSS 3-5-ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
                            NGSS 3-5-ETS1-3 Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
                            NGSS 4-ESS1-1 Identify evidence from patterns in rock formations and fossils to support an explanation for changes in the landscape over time.
                            NGSS 4-ESS2-1 Make observations and/or measurements to provide evidence of the effects of weathering or the rate of erosion by water, ice, wind, or vegetation.
                            NGSS 4-ESS2-2 Analyze and interpret data from maps to describe patterns of Earth’s features.
                            NGSS 4-LS1-1 Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction.
                            NGSS 5-ESS2-1 Develop a model using an example to describe ways the geosphere, biosphere, hydrosphere, and/or atmosphere interact.
                            NGSS 5-ESS2-2 Describe and graph the amounts and percentages of water and fresh water in various resources to provide evidence about the distribution of water on Earth.
                            NGSS 5-ESS3-1 Obtain and combine information about ways individual communities use science ideas to protect the Earth’s resources and environment.
                            NGSS 5-LS2-1 Develop a model to describe the movement of matter among plants, animals, decomposers, and the environment.
                            NGSS 5-PS1-1 Develop a model to describe that matter is made of particles too small to be seen.
                            NGSS 5-PS1-4 Conduct an investigation to determine whether the mixing of two or more substances results in new substances.
                            NGSS MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
                            NGSS MS-ESS2-2 Construct an explanation based on evidence for how geoscience processes have changed Earth's surface at varying time and spatial scales.
                            NGSS MS-ESS2-3 Analyze and interpret data on the distribution of fossils and rocks, continental shapes, and seafloor structures to provide evidence of the past plate motions.
                            NGSS MS-ESS2-4 Develop a model to describe the cycling of water through Earth's systems driven by energy from the sun and the force of gravity.
                            NGSS MS-ESS2-6 Develop and use a model to describe how unequal heating and rotation of the Earth cause patterns of atmospheric and oceanic circulation that determine regional climates.
                            NGSS MS-LS1-5 Construct a scientific explanation based on evidence for how environmental and genetic factors influence the growth of organisms.
                            NGSS MS-LS1-6 Construct a scientific explanation based on evidence for the role of photosynthesis in the cycling of matter and flow of energy in and out of organisms.
                            NGSS MS-LS2-1 Analyze and interpret data to provide evidence for the effects of resource availability on organisms and populations of organisms in an ecosystem.
                            NGSS MS-LS2-2 Construct an explanation that predicts patterns of interactions among organisms across multiple ecosystems.
                            NGSS MS-LS2-3 Develop a model to describe the cycling of matter and flow of energy among living and nonliving parts of an ecosystem.
                            NGSS MS-LS2-4 Construct an argument supported by empirical evidence that changes to physical or biological components of an ecosystem affect populations.
                            NGSS MS-LS4-4 Construct an explanation based on evidence that describes how genetic variations of traits in a population increase some individuals’ probability of surviving and reproducing in a specific environment.
                            NGSS MS-LS4-6 Use mathematical representations to support explanations of how natural selection may lead to increases and decreases of specific traits in populations over time.
                            NGSS MS-PS1-4 Develop a model that predicts and describes changes in particle motion, temperature, and state of a pure substance when thermal energy is added or removed.

                            Common Core State Standards

                            CCSS.MATH.CONTENT.5.G.A.2 Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.
                            CCSS.MATH.CONTENT.5.MD.C.3 Recognize volume as an attribute of solid figures and understand concepts of volume measurement.
                            CCSS.MATH.CONTENT.6.EE.B.6 Use variables to represent numbers and write expressions when solving a real-world or mathematical problem; understand that a variable can represent an unknown number, or, depending on the purpose at hand, any number in a specified set.
                            CCSS.MATH.CONTENT.6.RP.A.1 Understand ratio concepts and use ratio reasoning to solve problems.

                            21st Century Skills

                            • Communication and Collaboration
                            • Critical Thinking and Problem Solving
                            • Flexibility and Adaptability
                            • Information, Media, and Technology Literacy
                            • Leadership and Responsibility
                            • Productivity and Accountability
                            • Social and Cross-Cultural Skills

                            Habits of Mind

                            • Applying Past Knowledge to New Situations
                            • Creating, Imagining, Innovating
                            • Gathering Data through All Senses
                            • Managing Impulsivity
                            • Persisting
                            • Questioning and Posing Problems
                            • Responding with Wonderment and Awe
                            • Striving for Accuracy
                            • Thinking about Thinking (Metacognition)
                            • Thinking and Communicating with Clarity and Precision
                            • Thinking Flexibly
                            • Thinking Interdependently
                            Spec Sheet

                            Click images below to view PDF

                            Academy of Engineering Books-PCS edventures.com Quick shop
                            Academy of Engineering Books-PCS edventures.com
                            Academy of Engineering Books-PCS edventures.com
                            Academy of Engineering Books-PCS edventures.com
                            Academy of Engineering Books-PCS edventures.com
                            Edventures!

                            Academy of Engineering Books

                            $ 129.00

                            Book 1: Simple Machines Series

                            This original, awesome curriculum includes 8 full units of Simple Machines. Each unit is comprised of 5 projects that naturally take a student from beginning exploration to mastery as they first do step by step builds, graduate to open ended challenges and conclude with a culminating personal project that demonstrates mastery.

                            Grades 5-12

                            Lessons:

                            Unit Subject Project 1 Project 2 Challenge 1 Challenge 2
                            1 Levers Block Flipper Find The Fulcrum Super Block Flipper Wheelbarrow
                            2 Inclined Planes Rise Over Run Ramp & Work Handicapped Access Marble Jump
                            3 Wheel & Axle Doorknob Cart & Launcher Tire Design Bigger, Better, Faster
                            4 Pulleys Pulley Frame Crane Weightlifting Extending Ladder
                            5 Worm Gear & Wedge Snow Plow Worm Gear Spaghetti Chopper Build A Wench
                            6 Compound Machines Double Lever Stamper Workshop Vice Buid An Ink Stamper Vice Printing Press
                            7 Work Formula Work Experiment Build & Calibrate Fish Scale Work & Inclined Planes Use Work Formula
                            8 Trebuchet Fixed Counterwight Swinging Counterweight Great Cup Fling Compound Machine Trebuchet

                            Book 2: Power Transfer Series

                            This comprehensive treatment for fischertechnik users addresses multiple methods of mechanical power transfer. Each unit is comprised of 5 projects that naturally take a student from beginning exploration to mastery as they first do step by step builds, graduate to open ended challenges and conclude with a culminating personal project that demonstrates mastery.

                            Lessons:

                            Unit Subject Project 1 Project 2 Challenge 1 Challenge 2
                            1 Belt Drive Build A Belt Drive Stress-O-Matic Dual Belt Drive Conveyor Belt
                            2 Chain Drive Build A Chain Drive Chain-Driven Trolley Conveyor II Chain Drive Buggy
                            3 Idler Gears Not So Idle Idler Gears Vertical Idler Egg Beater World's Longest Idler Gear
                            4 Universal Joints Amazing Universal Joint Up & Over Universal Drive Shaft Oscillating Fan
                            5 90 Degree Turns Crowning The Corner Bevel To Bevel Tight Turns In A Helicopter Racing 90 Degreen Turns
                            6 Flexible Systems Flexible Power Transmission Long Distance Power Transfer Pinball Flipper Flexible Excavator
                            7 Offsets & Rotating Levers Offset Lever Intermittent Power Crankset Hole Puncher
                            8 Combined Power Train Combined Drive Flashy Chassis Power Transfer Vehicle Ultimate Power Train

                            Book 3: Gear Train Series

                            This volume is another comprehensive treatment for fischertechnik users addressing all important aspects of gear train construction including the math applications. Each unit is comprised of 5 projects that naturally take a student from beginning exploration to mastery as they first do step by step builds, graduate to open ended challenges and conclude with a culminating personal project that demonstrates mastery.

                            Lessons:

                            Unit Subject Project 1 Project 2 Challenge 1 Challenge 2
                            1 Gear Reduction Gearing Down Itty Bitty Winch Paper Crinkler More Power
                            2 Power Ratios Souped-Up Cruiser Amazing Rolling Windmill Drag Racers Who's The Strongest
                            3 Speed Ratios A Few Quick Turns Blown Away By Speed Ratios Buzz Saw Goal Kicker
                            4 Worm Gear Reduction A Clever Hoist A Helping Hand Wheelin' With The Worm Worm Driven Gate
                            5 Reduction with Belts & Chains The Claw: Belt Version The Claw: Chain Version Crossing Guard: Belt Version Crossing Guard: Chain Version
                            6 Gear Transmission Forward & Reverse Three-Speed Transmission Worm Gear Transmission Four-Speed Transmission Or Six?
                            7 Torque & Horsepower Torque Horsepower More Motors, More Torque More Power To You
                            8 Drive Trains Tractor Sled The Tractor Test Your Tractor Pull That Bottle
                            Eggs-traordinary Physics Camp-PCS edventures.com Quick shop
                            Eggs-traordinary Physics Camp-PCS edventures.com
                            Edventures!

                            Eggs-traordinary Physics Camp

                            $ 129.00

                            Description

                            Which came first, the chicken or egg-citing physics challenges? In this fast moving camp, students turn the study of motion and mass into hands-on projects and team building challenges! They’ll spin, toss, race and design while studying the ideas of motion, such as velocity, speed and the major role gravity plays. These egg-cellent activities are not only engaging, but they provide valuable reinforcement of the physics concepts students often struggle with.

                            Each day, learners meet the challenges of Eggs-traordinary Physics Camp head-on with teamwork, application-based learning, active demonstrations and a whole lot of egg-streme fun!

                            Digital Download for Eggs-straordinary Physics Camp only $129.00!
                            Curriculum Sample

                            Grades: 6-8
                            Students: Up to 30
                            Contact Hours: 12+

                              Recommended Settings: 

                              • Summer camps
                              • Elementary classrooms
                              • After-school programs
                              • Homeschool environments

                                Training: 

                                • Half hour free webinar training for purchases of $500+
                                • One hour free webinar training for purchases of $1000+
                                • Additional training available for purchase
                                  Materials Included
                                  • Plastic storage container (10 gal) - 1
                                  • Scissors - 30 
                                  • Chenille stems - 100
                                  • Craft sticks - 100
                                  • Paper cup - 50
                                  • Plastic spoon - 25
                                  • Plastic eggs - 50
                                  • Standard playing cards - 60
                                  • Eggdude's stuff - 1 (6 large boards / 12 stone eggs)
                                  • Milk caps - 48 
                                  • Straight pin - 50-100
                                  • Masking tape (60 yds) - 1 
                                  • Dry erase markers - 6
                                  • Clear tape with dispenser - 6 
                                  • Paper clips - 100 
                                  • Rubber bands - 250 
                                  • Plastic envelope - 1
                                  • Eggstraordinary Physics Instructor manual - 1
                                  • Eggstraordinary Physics page pocket handout - 48
                                  • Eggstraordinary egg hunt cards - 1
                                  • Eggstraordinary Physics bird template - 30

                                  Digital curriculum download comes with Instructor’s Manual only, which includes master copies of all student curriculum pages.

                                  Includes

                                  • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks
                                  • Scientific tools for measurement, data collection, demonstration, and experimentation
                                  • Eggs of all shapes and sizes for physics experiments
                                  • Geeky gadgets for testing theories
                                  • Instructor guide
                                  • Camp background information
                                  • Lesson extensions for differentiation
                                  • Collaboration and discussion tips
                                  • Activity / assessment materials

                                  Each Activity Guide Includes:

                                  • Schedule
                                  • Opening & Closing Discussion Topics
                                  • Step-By-Step Activity Instructions
                                  • Topic Background & Vocabulary
                                  • Materials List
                                  Curriculum Topics

                                  Lesson Titles:

                                  1. Introduction to Physics
                                  2. Balancing Birds
                                  3. Hen and Chicks
                                  4. Fill the Coop
                                  5. Egg Race
                                  6. Spinning Bodies, Moving Eggs
                                  7. Amazing Body Physics
                                  8. Egg Design Hunt
                                  9. Egg Toss Trajectories
                                  10. Group Egg Games
                                  11. Egg River Crossing
                                  12. Game Design
                                    Spec Sheet

                                    Click image below to view PDF

                                    Flying Disc Camp-PCS edventures.com Quick shop
                                    Flying Disc Camp-PCS edventures.com
                                    Flying Disc Camp-PCS edventures.com
                                    Flying Disc Camp-PCS edventures.com
                                    Edventures!

                                    Flying Disc Camp

                                    $ 129.00

                                    Description

                                    Go long! Since 700 B.C., flying discs have been making a name for themselves. In this high flying camp, students zoom through the disc’s historic past while learning valuable physics concepts. While enjoying the fresh air, they investigate how discs are only able to fly because of spin (lift), angular momentum (thrust), shape (drag) and weight (gravity). With different shapes and sizes of flying objects, participants learn the most effective throwing, flying and catching techniques, gaining a crucial understanding of the four forces that affect all objects in flight.

                                    During this 12-lesson camp, learners capture a thorough knowledge of founding physics concepts, capping off the last day with an exciting game of STEM ultimate frisbee to test their newly acquired skills!

                                    Digital Download for Flying Disc only $129.00!
                                    Curriculum Sample

                                    Grades: 6-8
                                    Students: Up to 30
                                    Contact Hours: 12+

                                      Recommended Settings:

                                      • Summer camps
                                      • Elementary classrooms
                                      • After-school programs
                                      • Homeschool environments

                                        Training:

                                        • Half hour free webinar training for purchases of $500+
                                        • One hour free webinar training for purchases of $1000+
                                        • Additional training available for purchase
                                          Materials Included
                                          • Plastic storage container (18 gal) - 1
                                          • #2 pencils (12 pack) - 3
                                          • Paper plates - 350 
                                          • Masking tape (60 yds) - 2
                                          • White paper (8.5"x11") - 500 
                                          • Scissors (kids) - 15
                                          • Boomerangs - 5
                                          • Flying rings - 5
                                          • Flying cylinders - 5
                                          • Plastic cones - 12 
                                          • Numbered cones - 2
                                          • Paper plates - 75
                                          • Flying discs (frisbees) - 15
                                          • Flying disc instructor manual - 1

                                          Digital curriculum download comes with Instructor's Manual only, which includes master copies of all student curriculum pages.

                                          Includes:

                                          • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks
                                          • Tools for documenting recordings, observations, and data
                                          • Materials of all shapes and sizes for physics experimentation
                                          • Instructor guide
                                          • Camp background information
                                          • Collaboration and discussion tips
                                          • Lesson extensions for differentiation
                                          • Activity/ assessment materials

                                          Each Activity Guide Includes:

                                          • Schedule
                                          • Opening & Closing Discussion Questions
                                          • Step-By-Step Activity Instructions
                                          • Topic Background & Vocabulary
                                          • Materials List
                                          Curriculum Topics

                                          Lesson Titles:

                                          1. The History of the Flying Disc
                                          2. Flying Rings
                                          3. Origami Flying Discs
                                          4. Intro to Throwing and Catching Techniques
                                          5. Pivoting
                                          6. Statue Flying Disc
                                          7. Flying Tic Tac Toe
                                          8. Disc Golf
                                          9. Play Ultimate Disc
                                          10. Play "Guts"
                                          11. Ultimate Tournament
                                          12. Ultimate Tournament
                                            Standards & Alignment
                                            Next Generation Science Standards

                                            NGSS MS-PS2-2 Plan an investigation to provide evidence that the change in an object's motion depends on the sum of the forces on the object and mass of the object.
                                            NGSS MS-PS3-5 Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from the object.
                                            NGSS MS‐ETS1‐1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
                                            NGSS MS‐ETS1‐2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
                                            NGSS MS‐ETS1‐3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
                                            NGSS MS‐ETS1‐4 Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

                                            Habits of Mind
                                            • Applying Past Knowledge to New Situations
                                            • Creating, Imagining, Innovating
                                            • Gathering Data Through All The Senses
                                            • Managing Impulsivity
                                            • Persisting
                                            • Questioning and Posing Problems
                                            • Remaining Open to Continuous Learning
                                            • Responding with Wonderment and Awe
                                            • Striving for Accuracy
                                            • Taking Responsible Risks
                                            • Thinking and Communicating with Clarity and Precision
                                            • Thinking Flexibly
                                            • Thinking Interdependently
                                            21st Century Skills
                                            • Communication and Collaboration
                                            • Creativity and Innovation
                                            • Critical Thinking and Problem Solving
                                            • Flexibility and Adaptability
                                            • Initiative and Self-Direction
                                            • Productivity and Accountability
                                            • Social and Cross-Cultural Skills
                                            Spec Sheet

                                            Click images below to view PDF