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Edventures!

Discover Drones

from $ 2,995.00

Discover Drones-PCS edventures.com
Discover Drones-PCS edventures.com
Discover Drones-PCS edventures.com
Edventures!

Discover Drones

$ 2,995.00

Description

** Product is currently unavailable. We are accepting purchase orders at this time to be fulfilled when Discover Drones becomes available in late March. Call us at (800) 429-3110, or send us an email at sales@edventures.com for details**

Discover Drones provides a unique approach to STEM education as students construct, fly and learn the various systems of modular drones. With hands-on mechanical and engineering projects, this series takes to the sky, preparing learners for the future of UAV’s. Utilizing LABCards and a Droneology classroom license, get ready for the breathtaking world of drones!

Check out the Discover Drones spec sheet to see all included materials and further details about this groundbreaking product!

Classroom Pack:
Includes 5 drones, 2 pairs of FPV goggles, 2 radio controllers and all necessary components to get you flying!
Grades: 7+
Students: Up to 25
Contact Hours: 30+

Club Pack:
Includes 2 drones, 2 pairs of FPV goggles, 2 radio controllers and all necessary components to get you flying!
Grades: 7+
Students: Up to 10
Contact Hours: 30+

Materials Included (Club)

2 Premium PCS educational drones, RubiQ
• 250 quadcopter
• FPV camera
• GPS
• Built-in accelerometer, barometer and compass
• Brushless 2200KV Motors With Built-In ESC
• Programmable RGB LED Board
• 3S LiPo

All parts and tools needed for assembly

2 radio controllers with ability to tether

2 FPV goggles

10 pairs safety glasses

50 licenses for PCS drone pilot certification course, Droneology

10 controllers for flight simulator

10 licenses for flight simulator software, FPV FreeRider

LiPo-safe storage bag for batteries

LiPo battery charger with balance, charge, discharge and storage functions

Compartmentalized Gratnell storage bins with lids

Drone Educator Guide

2 sets Discover Drones LABCard curriculum (20-card set)

2 sets step-by-step drone building instructions

2 expanding folders to hold all curriculum pages

Materials Included (Classroom)

5 Premium PCS educational drones, RubiQ
• 250 quadcopter
• FPV camera
• GPS
• Built-in accelerometer, barometer and compass
• Brushless 2200KV Motors With Built-In ESC
• Programmable RGB LED Board
• 3S LiPo

All parts and tools needed for assembly

2 radio controllers with ability to tether

2 FPV goggles

25 pairs safety glasses

100 licenses for PCS drone pilot certification course, Droneology

25 controllers for flight simulator

25 licenses for flight simulator software, FPV FreeRider

LiPo-safe storage bag for batteries

LiPo battery charger with balance, charge, discharge and storage functions

Compartmentalized Gratnell storage bins with lids

Drone Educator Guide

5 sets Discover Drones LABCard curriculum (20-card set)

5 sets step-by-step drone building instructions

5 expanding folders to hold all curriculum pages

Spec Sheet

Click image below to view PDF

Discover Robotics & Programming I-PCS edventures.com Quick shop
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Edventures!

Discover Robotics & Programming I

$ 379.00

Description

The PCS Edventures Discover Robotics & Programming Kit is a one-of-a-kind collection combining both exceptional curriculum and high-quality mechanical building pieces. The robotics curriculum is a platform that teaches basic programming logic in the context of mechanical output, which allows students to gain integral 21st century skills like creative problem-solving as well as thinking logically and critically. This cross-curricular technique also aligns with various national and international teaching standards including the following: Common Core, International Society for Technology in Education (ISTE) and Next Generation Science Standards (NGSS).

By combining a game-like programming interface and real mechanical robotic components, the Discover Robotics & Programming Kit is one of the most versatile and useful teaching tools of today. Projects focus on the integration of STEAM skills by incorporating math, physics and engineering principles. Each project is followed with an optional journaling component to fuse language arts and reflection, in response to extensive research that illustrates the benefits of including reflective elements in STEM classrooms.

With Discover Robotics & Programming students have the freedom to iterate and design, while gaining tangible benefits from frequent analysis and reflection. Individual Discover Robotics & Programming kits are meant to be used with 1-3 students. Each level within the student-driven series focuses on different concepts and are clearly aligned for specified age ranges, allowing educators to implement the most appropriate activities in their classrooms which are also engaging, fun and educational!

Club Pack: 
The Discover Robotics & Programming Club Pack comes with five (5) individual kits, each of which is suitable for 1-3 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 15 students, after-school programs, home school groups and more!

Grades: 4-8
Students: Up to 3 per kit
Contact Hours: 25+

Classroom Pack: 
The Discover Robotics & Programming Classroom Pack includes 16 individual kits, which are stored in a high-quality hardwood furniture case with rolling casters. Each kit, is meant to be used with 1-3 students, so the Classroom Pack can be utilized with groups of 16-48 students! In addition, the Classroom Pack comes with a special Robotics Challenge Guide for additional ideas and guidance when attempting local or national robotics competitions.

Grades: 6-8
Students: Up to 3 per kit
Contact Hours: 25+

Classroom Curriculum vs LAB Cards

Discover Robotics & Programming is an extremely versatile kit which can be used in a variety of educational environments. When choosing to purchase the kit, there are two options for curriculum which can be paired with the physical building manipulative: the Classroom Curriculum or the LABCards Curriculum.

If you are unsure which option is best for you, please feel free to contact one of our STEM experts for assistance!

Classroom Curriculum:

This option was developed specifically for classroom use, and therefore is called the Classroom Curriculum. In this bound book are projects, challenges and design activities suitable for students in grades 6-8. The Classroom version booklet, meant for 1-3 students, progresses through four different levels, each of which includes journaling components and a variety of assessment options for teachers to choose from.

Grades: 6-8
Students: Up to 3 per kit
Contact Hours: 25+

LABCards Curriculum:

This curriculum is unique in the fact that is can be utilized with younger students in grades 4-8, and is extremely student-driven. This option also comes with four different levels of cards, and each level includes 5 cards. With a total of 20 cards full of activities, challenges and design activities, the LABCards can be used in after-school programs or other educational settings that require curricular flexibility. Each set of LABCards can be used by individual students, or used in small groups to encourage collaborative skills.

Grades: 4-8
Students: Up to 3 per kit
Contact Hours: 25+

Materials Included LABCards
  • Computer science curriculum, printed on no-tear polymer
    • Discover Robotics & Programming I LABCards (20-card set)
    • Step-by-step building instructions for motor testing station and RiQ robot
    • Brain and Cortex User Guide
    • Expanding file folder for easy access and storage of all curriculum pages
  • Specialized PCS Robotic Controller, The Brain™
  • Bluetooth Dongle (Available in BLE for iPads or Classic for all computers and Android-based tablets)
  • USB Cable
  • Advanced Sensor Pack including 1 ultrasonic, 1 light, 2 touch, 2 infrared, 2 LEDs, and 5 sensor cables
  • 2 9V DC motors and 2 motor cables
  • Rechargable 11.1V LiPo battery and DC wall adapter
  • Advanced engineering manipulatives from fischertechnikTM
  • Compartmentalized Gratnell storage bin with lid
Materials Included Classroom
  • 1 bound Discover Robotics and Programming Student Manual
  • 1 bound Discover Robotics and Programming Instructor Manual
  • Specialized PCS Robotic Controller, The Brain™
  • Bluetooth Dongle
  • Available in BLE for iPads or Classic for all computers and Android-based tablets
  • USB Cable
  • Advanced Sensor Pack including 1 ultrasonic, 1 light, 2 touch, 2 infrared, 2 LEDs, and 5 sensor cables
  • 2 9V DC motors and 2 motor cables
  • Rechargable 11.1V LiPo battery and DC wall adapter
  • Advanced engineering manipulatives from fischertechnikTM 
  • Compartmentalized Gratnell storage bin with lid
Cortex/Brain

Cortex Programming Software Downloads

Windows
MAC OSX for iPad v3 and later
Android
iOS

Brain Controller Pack

The Brain robotic controller from PCS Edventures! offers students the opportunity to learn about robotics like never before. With quick processing power, wireless connectivity, and physical sensors, the Brain is used with the Cortex programming environment to create a comprehensive hands-on robotics education experience.

With physical hooks that are easily adaptable to LEGO and fischertechnik parts, students can build to their imagination’s content. Then, using the Cortex, students program desired movement and watch their creations come to life!

The advanced sensor pack allows robots to interact with the physical world and respond to received stimuli. New sensors include touch, infrared, optical, LED, and ultrasonic.  

LABCards Spec Sheet

Click image below to view PDF

Discover Robotics and Programming I LABCards Spec Sheet

Classroom Spec Sheet

Click image below to view PDF

Discover Robotics and Programming I Classroom Curriculum

Standards & Alignment LABCards

Next Generation Science Standards

  • MS-ETS1-1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4 Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

Common Core State Standards for Math

  • CCSS.Math.Practice.MP1 Make sense of problems and persevere in solving them.
  • CCSS.Math.Practice.MP5 Use appropriate tools strategically.
  • CCSS.Math.Practice.MP7 Look for and make use of structures.
  • CCSS.MATH.CONTENT.7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions.

Common Core State Standards for Language Arts

  • CCSS.ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
  • CCSS.ELA-LITERACY.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
  • CCSS.ELA-LITERACY.RST.6-8.7 Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table).

Habits of Mind:

16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment.

  • Applying Past Knowledge to New Situations
  • Managing Impulsivity
  • Persisting
  • Remaining Open to Continuous Learning
  • Striving for Accuracy
  • Thinking about Thinking (Metacognition)
  • Thinking Flexibly

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Information, Media and Technology Literacy
  • Initiative and Self-Direction
  • Productivity and Accountability
Standards & Alignment Classroom

International Society for Technology in Education Standards

  • Communication and Collaboration with a Digital Portfolio
  • Creativity and Innovation 
  • Critical Thinking, Problem Solving, and Decision Making
  • Research and Information Fluency

Next Generation Science Standards

  • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions. 
  • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. 
  • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

Common Core State Standards for Math

  • MATH.CONTENT.6.SP.A.2 Understand that a set of data collected to answer a statistical question has a distribution which can be described by its center, spread, and overall shape. 
  • MATH.CONTENT.6.SP.A.3 Recognize that a measure of center for a numerical data set summarizes all of its values with a single number, while a measure of variation describes how its values vary with a single number. 
  • MATH.CONTENT.6.EE.A.2.C Evaluate expressions at specific values of their variables. Include expressions that arise from formulas used in real-world problems. Perform arithmetic operations, including those involving whole-number exponents, in the conventional order when there are no parentheses to specify a particular order (Order of Operations). 
  • MATH.CONTENT.7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions. 
  • MATH.CONTENT.7.G.B.4 Know the formulas for the area and circumference of a circle and use them to solve problems. 
  • MATH.CONTENT.7.G.B.6 Solve real-world and mathematical problems involving area, volume and surface area of two- and three-dimensional objects composed of triangles, quadrilaterals, polygons, cubes, and right prisms. 
  • MATH.CONTENT.8.G.A.4 Understand that a two-dimensional figure is similar to another if the second can be obtained from the first by a sequence of rotations, reflections, translations, and dilations; given two similar two-dimensional figures, describe a sequence that exhibits the similarity between them. 
  • MATH.CONTENT.8.SP.A.1 Construct and interpret scatter plots for bivariate measurement data to investigate patterns of association between two quantities. Describe patterns such as clustering, outliers, positive or negative association, linear association, and nonlinear association.

Common Core State Standards for Language Arts

  • ELA-LITERACY.WHST.6-8.1.B Support claim(s) with logical reasoning and relevant, accurate data and evidence that demonstrate an understanding of the topic or text, using credible sources. 
  • ELA-LITERACY.WHST.6-8.1.E Provide a concluding statement or section that follows from and supports the argument presented. 
  • ELA-LITERACY.WHST.6-8.2.D Use precise language and domain-specific vocabulary to inform about or explain the topic. • ELA-LITERACY.WHST.6-8.2.F Provide a concluding statement or section that follows from and supports the information or explanation presented. 
  • ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical task 
  • ELA-LITERACY.WHST.6-8.6 Use technology, including the Internet, to produce and publish writing and present the relationships between information and ideas clearly and efficiently. 
  • ELA-LITERACY.WHST.6-8.10 Write routinely over extended time frames (time for reflection and revision) and shorter time frames (a single sitting or a day or two) for a range of discipline-specific tasks, purposes, and audiences.
      Discover Cubelets-PCS edventures.com Quick shop
      Discover Cubelets-PCS edventures.com
      Edventures!

      Discover Cubelets

      $ 499.00

      Description
      The Cubelets TWELVE is the best way to introduce children of all ages to robotics, coding, and design thinking. Cubelets are an expandable system of robot blocks, and the TWELVE the best mix of SENSE, THINK and ACT blocks for novice and experienced builders. Reprogram or control your robots when paired with the included Bluetooth® Cubelet. Use the included Brick Adapters to connect Cubelets with PCS BrickLAB Bricks. Cubelets TWELVE includes 12 robot blocks and two Brick Adapters. Cubelets are perfect for builders young and old and are designed for curious creators ages 4+.

      Grades: 3-4
      Students: Up to 6
      Contact Hours:  12+

      Recommended Settings: 

      • Summer camps
      • Elementary classrooms
      • After-school programs
      • Homeschool environment
      Materials Included
      • Cubelets Mod Robotics - 12 Pack
      • Additional Battery
      • 4 extra Brick Adapters
      • Additional Knob Cube
      • 2 sets of 12 projects with instructions
      • User guides
      • Compartmentalized Gratnell tub for storage
      Curriculum Topics

      12 Modules:

      • Spotlight
      • Fraidy Bot
      • Watch Tower
      • Cave Dweller
      • Helicopter
      • Conveyor Belt
      • Train
      • Aggressive Bot
      • Flashlight
      • Guard Bot
      • Remote Control Car
        Spec Sheet

        Click image below to view PDF 

        Discover Cubelets Spec Sheet

        Discover Engineering-PCS edventures.com Quick shop
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Discover Engineering-PCS edventures.com
        Edventures!

        Discover Engineering

        $ 379.00

        Description

        Engineering is a dynamic and innovative field constantly seeking the brightest minds of the future, and the Discover Engineering Kit developed by PCS Edventures is designed to cultivate the young engineers of tomorrow. In order to prepare students for rapidly evolving technology, this kit combines the latest methods proven by research to get students excited about learning. While introducing the basic concepts of engineering, activities in the Discover Engineering Kit foster confidence, critical thinking and other important 21st century skills.

        In addition to using hands-on building manipulatives, Discover Engineering utilizes cutting-edge technology to engage students with a variety of learning styles. The 3D Interactive Build Curriculum (3DIC) allows users to move through build plans step-by-step at their own speed, and has the ability to highlight individual pieces for clarity. Compatible with any desktop computer or mobile device including tablets, the 3DIC transforms the way engineering can be taught with technology.

        Projects in the Discover Engineering Kit are diverse in content covering topics such as gear trains, power ratios and complex machines. It is designed to be fun and engaging for students while they construct models such as trebuchets, cart launchers, transmission models and more!  Each Discover Engineering kit, suitable for 1-4 students, is designed to meet the specific intellectual needs of students in grades 4-8 and be versatile for different educational environments and easy to utilize for educators.

        PCS understands that a product is only as valuable as its curriculum. That is why each Discover Engineering kit comes with an exciting, advanced curriculum that is available both in print and digitally in a PDF format.   

        Discover Engineering Curriculum Sample

        Grades: 4-8
        Students: Up to 6 per kit
        Contact Hours: 25+

        The 3DIC

        In addition to print and PDF formats, the newest curriculum is the 3DIC or 3D Interactive Curriculum. This innovative new program supplements the Discover Engineering kit and allows users to view project builds in an interactive 3D format. With various playback speeds, the ability to highlight individual pieces of each build, and step-by-step instruction, students can work at their own pace with clear instruction. Usable on any desktop computer or mobile device including tablets, 3DIC is excellent for a beginning engineering education.

        Materials Included
        • 642 fishertechnik™ Building Elements
        • Compartmentalized Storage Bin with Lid
        • Instructor Guide
        • Student Guide
        • 2 fishertechnik™ Building Skills Cards
        Club Pack

        The Discover Engineering Club Pack comes with five (5) individual kits, each of which is suitable for 1-4 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 20 students, after-school programs, homeschool groups and more. Get your students engineering today!

        Classroom Set

        The Discover Engineering Classroom Pack includes eight (8) individual kits, which are stored in a high-quality hardwood furniture unit with rolling casters. These furniture units are made specially to house these kits and are both beautiful and strong, designed for many years of use. Each kit, is meant to be used with 1-4 students, so the Classroom Pack can be utilized with groups of 16-64 students!

          Learning Objectives

          Engineering Learning Modules

          • Pulleys
          • Levers
          • Wheel & Axle
          • Power Transfer
          • Flexible Power Systems
          • Gear Trains
          • Worm Gears
          • Complex Machines
          • Speed Ratios
          • Power Ratios
          • Drive Train
          • Power Transfer
          Standards & Alignment

          Next Generation Science Standards

          • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.

          • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.

          • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

          Common Core State Standards for Math and Language Arts
          • ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical task

          • CCSS.MATH.CONTENT.4.NF.A.2 Compare two fractions with different numerators and different denominators, e.g. by creating common denominators or numerators, or by comparing to a benchmark fraction such as 1/2.

          Spec Sheet

          Click image below to view PDF

          Discover Engineering Spec Sheet

          Discover Robotics & Physics-PCS edventures.com Quick shop
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Edventures!

          Discover Robotics & Physics

          $ 549.00

          Description

          The study of energy and motion instantly becomes a favorite of students with this project-based learning series! By incorporating robotics with the expansive subject area of physics, The Discover Robotics and Physics kit uses experiential projects to instill real-life knowledge. The kit has been expertly structured to support essential problem-solving and collaborative skills while students seek solutions to challenges. Students move through the curriculum series by employing the iterative design process to formulate and develop a deep understanding of the subject area.

          By utilizing high-quality fishertechnik ® building manipulatives, any learning environment will have the ability to cater to students with different learning needs and speeds. As with all PCS Edventures developed curriculum, the overarching objective is to cultivate intrinsic motivation, deep conceptual foundations and a sense of intellectual empowerment--start the journey today with the Discover Robotics and Physics Kit!

          Grades: 4-8
          Students: 1-3 per kit
          Contact Hours: 25+
          Materials Included

          Single Kit

          • PCS Physics LABCards (4 Levels) w/poly-pocket sleeve for storage
          • Physics & Robotics build instructions
          • Advanced engineering building manipulatives from fishertechnik ®
          • Specialized PCS Robotic Controller - The Brain
          • The Brain & Cortex user guide
          • Compartmentalized Gratnell storage bin with lid

          Club Pack

          The Discover Robotics & Physics Club Pack comes with five (5) individual kits, each of which is suitable for 1-3 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 15 students, after-school programs, homeschool groups and more. Get your students programming with physics concepts today!

          Classroom Set

          The Discover Robotics & Physics Classroom Pack includes 16 individual kits, which are stored in a high-quality hardwood furniture unit with rolling casters. These furniture units are made specially to house these kits and are both beautiful and strong, designed for many years of use. Each kit, is meant to be used with 1-3 students, so the Classroom Pack can be utilized with groups of 16-48 students!

          Curriculum Options

          Available As LABCards Only

          LABCARDS
          In student-driven classrooms, after-school programs, or home learning environments, enable students to track their progress towards concept mastery with our LABCards point system! Each LABCard was formatted to include 2 project-based lessons, 2 challenges, and 1 final design project. Students earn 5 points for each card they successfully complete. Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level. By completing all four levels, students can earn up to 100 points! 

          With the use of the PCS LABCards, educators can take advantage of a differentiated instruction model where challenging concepts are broken down so that students can quickly master skills and move at their own pace towards a final performance task design project. Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide students with immediate recognition of their accomplishments.

          The LABCard approach is intended to provide educators with a tool that enables a more student-directed experience. Educators are more empowered to provide more facilitation, coaching and mentoring as students work independently, in their own fashion. Almost all learning environments including after-school programs, clubs, and a wide variety of classroom models, can be supported using the LABCard model. 

          Curriculum Topics

          Level 1

          • Air pressure
          • Force
          • Energy Transfer
          • The Brain and Cortex-simple motor commands
          Level II
          • Gravity
          • Potential Energy
          • Electricity
          • Advanced Motor Commands

          Level III

          • Impulse
          • Velocity
          • Acceleration
          • Collisions and elasticity and programming sensors
          Level IV
          • Torque
          • Degrees of freedom
          • Angular acceleration
          • Design optimization

          Standards & Alignment
          21st Century Skills
          • Creative Thinking  
          • Critical Thinking
          • Initiative
          • Productivity
          • Technology Literacy
          Habits of Mind
          • Persisting
          • Thinking flexibly
          • Applying past knowledge to new situations
          • Remaining open to continuous learning
          • Managing impulsivity
          • Creating, imagining, innovating
          • Taking responsible risks
          • Gathering data through all senses
          ISTE
          • Creativity and Innovation
          • Critical Thinking, Problem Solving, and Decision Making

          Common Core Standards

          • CCSS.Math.Practice.MP1 Make sense of problems and persevere in solving them.
          • CCSS.Math.Practice.MP4 Model with mathematics.
          • CCSS.Math.Practice.MP5 Use appropriate tools strategically.
          • CCSS.Math.Practice.MP7 Look for and make use of structure.
          • CCSS.ELA-Literacy.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
          • CCSS.ELA-Literacy.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
           
          NGSS
          • 4-PS3-1: Use evidence to construct an explanation relating the speed of an object to the energy of that object
          • 4-PS3-2: Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
          • 4-PS3-3: Ask questions and predict outcomes about the changes in energy that occur when objects collide.
          • 4-PS3-4: Apply scientific principles to design, test, and refine a device that converts energy from one form to another.
          • MS-PS2-2: Plan an investigation to provide evidence that the change in an object’s motion depends on the sum of the forces on the object and the mass of the object.
          • MS-PS3-2: Develop a model to describe that when the arrangement of objects interacting at a distance changes, different amounts of potential energy are stored in the system.
          • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
          • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
          • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
          • MS-ETS1-4: Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
          • MS-PS2-1: Apply Newton’s third law to design a solution to a problem involving the motion of two colliding objects.
          • MS-PS3-5: Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from that object.
           
          Spec Sheet
          Click image below to view PDF file.

          Discover Robotics and Physics Spec Sheet

          Discover Robotics & Programming I (curriculum only)-PCS edventures.com Quick shop
          Discover Robotics & Programming I (curriculum only)-PCS edventures.com
          Edventures!

          Discover Robotics & Programming I (curriculum only)

          $ 195.00

          Description

          Robots rock! In this robotics series students develop a strong understanding of the world of robots and programming. As with all the LABCards series, the robotics set is designed to be student-driven using project-based learning techniques, which builds upon skills using a combination of step-by-step projects and challenges. Students begin by learning basic robotic construction concepts followed by an introduction to programming. By using the PCS Edventures designed RiQ robot coupled with the interactive programming software Cortex, students of a variety of ages can be quickly building and programming their own robot.

          While students work through the four set series, they learn about construction, programming, electric currents and polarity which creates a cross-curricular program that helps students to think beyond singular subject areas. In addition students are challenged to think use skills learned in projects to complete more difficult challenges, to develop 21st Century Skills like problem-solving as well as thinking critically and logically.

          Not only are the Robotics LABCards a perfect addition to the classroom, but they can easily be used in after-school programs, robotic clubs and more! Their flexible design for students allows instructors of many different learning environments teach the expansive and exciting nature of robotics. Get building, programming and innovating with the LABCard Robotic series!

          *1st Set of LABCards is 195.00.  Each additional set is ONLY $50.00.  

          Grades: 4-8
          Students: Up to 3 per set
          Contact Hours: 25+

          *Used with Discover Robotics & Programming Kit*

          Discover Robotics & Programming II (curriculum only)-PCS edventures.com Quick shop
          Discover Robotics & Programming II (curriculum only)-PCS edventures.com
          Edventures!

          Discover Robotics & Programming II (curriculum only)

          $ 195.00

          Description

          Same rockin’ little robot, 40 more hours of programming awesomeness. Using the software and building manipulatives included in Discover Robotics and Programming I, Discover Robotics and Programming II pushes students to take their skills to the next level. Students attach light, infrared, ultrasonic and touch sensors, integrate virtual sensors and advanced variables into their code and even create interactive control panels from the touch screen of a tablet. The Discover Robotics & Programming II curriculum has been expertly structured to foster creativity, ignite imagination and build technical literacy as students design solutions to robotic challenges. By utilizing a granular, student-driven approach, LABCards enable any learning environment to cater to students with different learning needs and speeds. As with all PCS Edventures developed curriculum, the overarching objective is to cultivate intrinsic motivation, deep conceptual foundations and a sense of intellectual empowerment.

          The LABCards series, Discover Robotics II is designed to be student-driven using project-based learning techniques that rapidly build skills using a combination of step-by-step projects and challenges. Using the PCS Edventures designed RiQ robot coupled with the interactive programming software Cortex, students of a variety of ages can be quickly building and programming their own robot.

          Grades: 6+
          Students: Up to 3 per set
          Contact Hours: 40+

          Pricing Options:

          • First set of LABCards: $195
          • Each additional set: $50

          Training:

          • Purchases of $500+ come with 30 minutes of free webinar training
          • Purchases of $1000+ come with 1 hour of free webinar training
          • Additional training available for purchase
          Recommended Settings

          Classrooms

          • Computer science unit
          • Tech ed curriculum
          • Station in open learning environment

          After-school programs and robotics labs
          Maker spaces
          Home learning

          How to Use Your LABCards

          Each LABCard includes two step-by-step projects, two challenges, and one design project. Each project introduces new programming skills by guiding students through step-by-step activities. Two engaging challenges give students the opportunity to apply this knowledge before testing their understanding in a design project. Key terms are listed at the end of each card for reference. Along the bottom are three questions to check for understanding. Use them in discussion, written reflection, or informal conversation to probe and deepen students’ understanding. At the end of every level, a final end design project challenges students to synthesize their learning with creativity and critical thinking.

          Why We LOVE Them!

          The LABCard approach is intended to provide educators with a tool that enables a student-directed experience.  Educators are empowered to provide facilitation, coaching and mentoring as students work independently, in their own fashion. Almost all learning environments including after-school programs, clubs and a wide variety of classroom models, can be supported using the LABCard curriculum.

          Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide students with immediate recognition of their accomplishments.  Students earn 5 points for each card they successfully complete.  Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level.  By completing all four levels, students can earn up to 100 points!

          Technical Requirements

          Technical Requirements:

          • One device per kit with Windows. OS X, iOS, or Android operating system.  Cortex is currently not compatible with Google Chromebooks.
          • All tablets require Internet connection to enable wireless communication via Bluetooth.
          • Note: Brown (level) Robotics II explores Cortex features for programming with virtual sensors.  Some of these features can be previewed on a laptop or desktop bot not all are compatible.  Because of this it is necessary to have tablet to fully complete that level. Students working on desktops or tablets can preview the virtual features and then move onto the next level.
            Curriculum Topics 

            Curriculum Content

            GREEN
            Level 5: Light Sensors and Touch Sensors

            • Calibrating Sensors
            • RANDOM and COMPARE Commands
            • SENSOR Commands
            • WAIT UNTIL Commands
            RED
            Level 6: Infrared and Ultrasonic Sensors
            • Line-following Robots
            • Logical Operations
            • Self-navigating Robots
            • Creating Variables

            BROWN
            Level 7: Virtual Sensors

            • Intro to Virtual Canvas
            • Sliders and Counters
            • Joystick and Accelerometer
            • Microphone Sensor and Toggle Switches

            BLACK
            Level 8: Advanced Logic and Procedure Commands

            • Flowchart Planning
            • ARITHMATIC Operations
            • Programming with Variables
            • Life-like Robots

             

            Standards & Alignment 

            To meet the needs of a variety of learning environments, LABCards are aligned to 21st Century Skills and Habits of Mind as well as national standards for math, language arts, science, engineering and technology.

             

            21st Century Skills: A set of widely-applicable abilities essential for success in the information age.

            • Creativity and Innovation
            • Critical Thinking and Problem Solving
            • Information, Media and Technology Literacy
            • Initiative and Self-Direction
            • Productivity and Accountability

             

            Habits of Mind: 16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment

            • Creating, Imagining, Innovating
            • Gathering Data with All Senses
            • Remaining Open to Continuous Learning
            • Responding with Wonderment and Awe
            • Striving for Accuracy
            • Taking Responsible Risks
            • Thinking about Thinking (Metacognition)

              • Common Core State Standards for Language Arts

                • CCSS.ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
                • CCSS.ELA-LITERACY.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
                • CCSS.ELA-LITERACY.RST.6-8.7 Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table).

                Common Core State Standards for Math

                • CCSS.MATH.CONTENT.6.EE.A.2 Write, read, and evaluate expressions in which letters stand for numbers.
                • CCSS.MATH.CONTENT.6.EE.B.6  Use variables to represent numbers and write expressions when solving a real-world or mathematical problem; understand that a variable can represent an unknown number, or, depending on the purpose at hand, any number in a specified set.
                • CCSS.MATH.CONTENT.6.EE.B.8 Write an inequality of the form x > c or x < c to represent a constraint or condition in a real-world or mathematical problem. Recognize that inequalities of the form x > c or x < c have infinitely many solutions; represent solutions of such inequalities on number line diagrams.
                • CCSS.MATH.CONTENT.6.RP.A.3.C Find a percent of a quantity as a rate per 100 (e.g., 30% of a quantity means 30/100 times the quantity); solve problems involving finding the whole, given a part and the percent.
                • CCSS.MATH.CONTENT.6.RP.A.3.D Use ratio reasoning to convert measurement units; manipulate and transform units appropriately when multiplying or dividing quantities.

                Next Generation Science Standards

                  • MS-ETS1-1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
                  • MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
                  • MS-ETS1-3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
                  • MS-ETS1-4  Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
               Spec Sheet

              Discover Robotics and Programming II Spec SheetDiscover Robotics and Programming II Spec Sheet

              Discover STEM LAB   Grades 3-4-PCS edventures.com Quick shop
              Discover STEM LAB   Grades 3-4-PCS edventures.com
              Discover STEM LAB   Grades 3-4-PCS edventures.com
              Discover STEM LAB   Grades 3-4-PCS edventures.com
              Discover STEM LAB   Grades 3-4-PCS edventures.com
              Discover STEM LAB   Grades 3-4-PCS edventures.com
              Discover STEM LAB   Grades 3-4-PCS edventures.com
              Edventures!

              Discover STEM LAB Grades 3-4

              $ 1,649.00

              Description

               Discover STEM LAB Grades 3-4

              STEM is all about cross curricular exploration and integration and in the DSTEM series we wanted to show students how all of these fabulous STEM concepts AND manipulatives connect together in strange and wonderful ways. Each of the DSTEM modules has been carefully selected for their rich ability to introduce topics PLUS their capacity to integrate with the other modules. You can use each module on its own, then show students how they can blend together. Connect  Bricks to the Cubelets and then use the video module to film a BrickBot robot hero saving the day! Just imagine the possibilities!

              Each edition comes with one (STEM) Science, Technology, Engineering and Math component.


              Grades: 3-4
              Students: Up to 24
              • BrickLAB STEM Foundations:1-3 students
              • Digital Video Lab: 1-3 students
              • Cubelets: 1-6 students
              • K’NEX Math: 1-12 students

              Contact Hours: 100+
              • BrickLAB STEM Foundations: 12+ hours
              • Digital Video Lab: 52 + hours
              • Cubelets: 12 + hours
              • K’NEX Math: 24 + hours

               

              Materials Included

              Science Module:

              • 650+ building bricks from PCS BrickLAB
              • Mesh bag for cleaning bricks
              • 2 sets of 12 projects with individually printed building instructions
              • 2 user guides
              • Gratnell tub for storage

              Technology Module:

              • Acer Iconia Tablet B1-810-12FY
              • Tablet Stand
              • 2 sets of 12 projects with individually printed instructions
              • 2 user guides
              • Compartmentalized Gratnell tub for storage

              Engineering Module:

              • Cubelets Mod Robotics - 12 Pack
              • Additional Battery
              • 4 extra Brick Adapters
              • Additional Knob Cube
              • 2 sets of 12 projects with instructions
              • User guides
              • Compartmentalized Gratnell tub for storage

              Math Module:

              • K’NEX Intermediate Math and Geometry Kit (900+ K’NEX parts and K’NEX Education Teacher Guide with additional curriculum resources)
              • 2 sets of 12 projects with individually printed building instructions
              • 2 user guides
              • Compartmentalized Gratnell tub for storage
              Curriculum Topics

              Each Discover STEM Lab comes with 1 of each of the following kits in a convenient Gratstack rolling storage unit.

              Science Module: BrickLAB STEM Foundations Physics

              Force and motion are studied giving students the opportunity to experiment with the different types. Newton’s laws of motion, the work formula and the effects of friction are also covered with engaging, experiential activities that would make anyone want to become a physicist! Students are also challenged to examine and relate scientific topics to the world around them using scientific vocabulary, specific to the physical sciences. Get moving and shaking with this exciting unit!        Science Curriculum Sample

               

              Science Modules:  

              • Center of Gravity                                      
              • Scatter Patterns
              • Visible Light Spectrum
              • Cloud Classification
              • Light & Shadow
              • Paper Airplane Variables
              • Pendulum & Periods
              • Inertia Balance
              • Friction Sled
              • Newton's Second Law
              • Newton's Third

                                                   

               

               Technology Module: PCS Digital Video Lab

              Students star in their own multimedia production using the PCS Digital Video Lab. Enhance your existing curriculum with digital documentaries, historical recreation, original films, and more. Students are challenged to create 12 video projects that reinforce and enhance their regular classroom learning as well inspire them to express their creativity and imagination. Includes a high quality camcorder, tripod, and accessories.Simple startup and step-by-step activities make it easy to set up in your classroom, student club, or after-school program.     Technology Curriculum Sample

                

              Technology Modules:                             

              • Interview
              • Interview the Past
              • Time to Mine
              • You're the Reporter
              • Day in the Life
              • Cause & Effect
              • Hidden Life
              • Quiz Show
              • Talent Show
              • Invented
              • Which One Do I Buy
              • Night On Broadway

              Engineering Module: Cubelets- Modular Robotics

              The Cubelets TWELVE is the best way to introduce children of all ages to robotics, coding, and design thinking. Cubelets are an expandable system of robot blocks, and the TWELVE the best mix of SENSE, THINK and ACT blocks for novice and experienced builders. Reprogram or control your robots when paired with the included Bluetooth® Cubelet. Use the included Brick Adapters to connect Cubelets with PCS BrickLAB Bricks. Cubelets TWELVE includes 12 robot blocks and two Brick Adapters. Cubelets are perfect for builders young and old and are designed for curious creators ages 4+.

               

              Engineering Modules:

              • 12 Modules:


                • Spotlight
                • Fraidy Bot
                • Watch Tower
                • Cave Dweller
                • Helicopter
                • Conveyor Belt
                • Train
                • Aggressive Bot
                • Flashlight
                • Guard Bot
                • Remote Control Car
                • Lighthouse

                Math Module:  K'nex Intermediate Math & Geometry

                The K'NEX® Education Intermediate Math & Geometry set is designed to address critical mathematics concepts in the upper elementary school classroom and provide instructional models that will enhance students' understanding of important concepts and algorithms. Students work cooperatively and are encouraged to interact with each other as they build, investigate, discuss and evaluate mathematical concepts, ideas and models. Research has shown that the use of manipulatives to develop mathematics concepts has many benefits. It allows students to improve their conceptual understanding, achievement and problem solving skills; it encourages student reflections on retaining the information; it promotes a positive attitude toward mathematics; and it develops more self-confidence in students. K'NEX® is a powerful manipulative for students to use in developing and maintaining mathematics concepts.

                Math Sample Curriculum

                 

                Math Modules:

                • Triangles & Trusses
                • Circles
                • Area-Triangles
                • Parallegograms/Trapeziods
                • Perimeter
                • Coordinates-Build a Grid
                • Angles, Rays, Points, Lines, Planes                 
                • Triangles & Sequences
                • Polygons
                • Prisms
                • Volume  of a Prism
                • Triangles/Congruent
                 Standards & Alignment

                Next Gen Science Standards:

                3-PS2-1: Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.
                4-PS3-1: Use evidence to construct an explanation relating the speed of an object to the energy of that object.
                4-PS3-4: Apply scientific principles to design, test, and refine a device that converts energy from one form to another.
                3-5-ETS1-2: Generate and compare multiple solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
                3-5-ETS1-3: Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

                Standard: Each module includes 3 multiple choice and 3 open-ended questions.

                 

                International Society for Technology in Education Standards:

                - Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
                - Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
                - Communication and Collaboration with a Digital Portfolio: Students can use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
                - Research and Information Fluency: Students apply digital tools and gather, evaluate, and use information.

                Standard: Each module includes 3 multiple choice and 4 open-ended questions.

                 

                International Technology and Engineering Educators Association (ITEEA) Standards for Technological Literacy (STL):

                1. Develop an understanding of the characteristics and scope of technology.
                2. Develop an understanding of the core concepts of technology
                3. Develop an understanding of the relationships among technologies and the connections between technology and other fields of study.
                4. Develop an understanding of the cultural, social, economic, and political effects of technology.Develop an understanding of the effects of technology on the environment.
                5. Develop an understanding of the role of society in the development and use of technology.
                6. Develop an understanding of the influence of technology on history.
                7. Develop an understanding of the attributes of design.
                8. Develop an understanding of engineering design.
                9. Develop an understanding of the role of troubleshooting, research, and development, invention and innovation, and experimentation in problem solving.
                10. Develop the abilities to use and maintain technological products and systems.
                11. Develop the abilities to assess the impacts of products and systems.
                12. Develop an understanding of and be able to select and use agricultural and related biotechnologies.
                13. Develop an understanding of and be able to select and use energy and power technologies.
                14. Develop an understanding of and be able to select and use construction technologies.

                Standard: Each module includes 3 multiple choice and 3 open-ended questions.

                Common Core Math:

                CCSS.MATH.CONTENT.3.G.A.1
                Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
                CCSS.MATH.CONTENT.3.MD.C.5
                Recognize area as an attribute of plane figures and understand concepts of area measurement.
                CCSS.MATH.CONTENT.3.MD.C.7.B
                Multiply side lengths to find areas of rectangles with whole-number side lengths in the context of solving real world and mathematical problems, and represent whole-number products as rectangular areas in mathematical reasoning.
                CCSS.MATH.CONTENT.3.MD.D.8
                Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
                CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
                CCSS.MATH.CONTENT.4.G.A.2: Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
                CCSS.MATH.CONTENT.4.MD.A.3
                Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
                CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
                CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between thCommon Core Math:
                CCSS.MATH.CONTENT.3.G.A.1
                Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
                CCSS.MATH.CONTENT.3.MD.C.5
                Recognize area as an attribute of plane figures and understand concepts of area measurement.
                CCSS.MATH.CONTENT.3.MD.C.7.B
                Multiply side lengths to find areas of rectangles with whole-number side lengths in the context of solving real world and mathematical problems, and represent whole-number products as rectangular areas in mathematical reasoning.
                CCSS.MATH.CONTENT.3.MD.D.8
                Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
                CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
                CCSS.MATH.CONTENT.4.G.A.2: Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
                CCSS.MATH.CONTENT.4.MD.A.3
                Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
                CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
                CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a "one-degree angle," and can be used to measure angles.
                CCSS.MATH.CONTENT.4.MD.C.6 Measure angles in whole-number degrees using a protractor. Sketch angles of specified measure.e points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a "one-degree angle," and can be used to

                Standard: Each module includes several multiple choice questions or design challenges.

                Spec Sheet

                Click image below to view PDF file.

                DSTEM 3-4 Spec Sheet

                Discover STEM LAB-Dynamic Duo-PCS edventures.com Quick shop
                Discover STEM LAB-Dynamic Duo-PCS edventures.com
                Edventures!

                Discover STEM LAB-Dynamic Duo

                $ 3,149.00

                Description

                Description

                Double the STEM, double the fun! The Discover STEM Lab is the equivalent of two STEM Labs from PCS. This Lab is designed to ignite student’s curiosity and foster education. The Discover STEM Lab includes enlightening hands-on projects in a perfect blend of education and fun. Using this lab students work with manipulatives from LEGO, K’NEX, fischertechnik and more to perform science projects, build machines, experiment with geometry, and imagine their own creations. This Lab is the perfect STEM solution for classroom,  after-school programs or summer camps.

                Grades: 3-4, 5-6
                Students: Up to 24 per STEM LAB
                Contact Hours: 100+ per STEM LAB

                Each D-STEM Dynamic Duo comes with:

                1 Discover STEM Lab Grade 3-4 edition

                1 Discover STEM Lab Grade 5-6 edition   

                Discover STEM Grade 3-4

                Each Discover STEM Lab comes with 1 of each of the following kits in a convenient Gratstack rolling storage unit.

                Science Module: BrickLAB STEM Foundations Physics

                Force and motion are studied giving students the opportunity to experiment with the different types. Newton’s laws of motion, the work formula and the effects of friction are also covered with engaging, experiential activities that would make anyone want to become a physicist! Students are also challenged to examine and relate scientific topics to the world around them using scientific vocabulary, specific to the physical sciences. Get moving and shaking with this exciting unit!        Science Curriculum Sample

                 

                Science Modules:  

                • Center of Gravity                                      
                • Scatter Patterns
                • Visible Light Spectrum
                • Cloud Classification
                • Light & Shadow
                • Paper Airplane Variables
                • Pendulum & Periods
                • Inertia Balance
                • Friction Sled
                • Newton's Second Law
                • Newton's Third

                                                     

                 

                 Technology Module: PCS Digital Video Lab

                Students star in their own multimedia production using the PCS Digital Video Lab. Enhance your existing curriculum with digital documentaries, historical recreation, original films, and more. Students are challenged to create 12 video projects that reinforce and enhance their regular classroom learning as well inspire them to express their creativity and imagination. Includes a high quality camcorder, tripod, and accessories.Simple startup and step-by-step activities make it easy to set up in your classroom, student club, or after-school program.     Technology Curriculum Sample

                 

                Technology Modules:                             

                • Interview
                • Interview the Past
                • Time to Mine
                • You're the Reporter
                • Day in the Life
                • Cause & Effect
                • Hidden Life
                • Quiz Show
                • Talent Show
                • Invented
                • Which One Do I Buy
                • Night On Broadway

                Engineering Module: LEGO Engineering Kit

                This module utilizes a versatile LEGO® engineering kit plus curriculum which walks students through 12 different builds in order to introduce basic engineering concepts. This set features 817 elements that enable you to build with even more pieces than ever before. Includes plenty of special elements such as belts, unique connectors, a worm gear, and structural elements, as well as other LEGO® elements such as beams, axles, and connectors.       Engineering Sample Curriculum

                 

                Engineering Modules:                                        

                • Rotary to Linear
                • Super Poker
                • Super Slow Down
                • Crane
                • Wind Machine
                • Swimmer
                • Snow Plow
                • Differential Warrior
                • Helicopter
                • Grabber
                • Hill Climbing
                • Buggy
                • Pulley Mule

                Math Module:  K'nex Intermediate Math & Geometry

                The K'NEX® Education Intermediate Math & Geometry set is designed to address critical mathematics concepts in the upper elementary school classroom and provide instructional models that will enhance students' understanding of important concepts and algorithms. Students work cooperatively and are encouraged to interact with each other as they build, investigate, discuss and evaluate mathematical concepts, ideas and models. Research has shown that the use of manipulatives to develop mathematics concepts has many benefits. It allows students to improve their conceptual understanding, achievement and problem solving skills; it encourages student reflections on retaining the information; it promotes a positive attitude toward mathematics; and it develops more self-confidence in students. K'NEX® is a powerful manipulative for students to use in developing and maintaining mathematics concepts.

                Math Sample Curriculum

                 

                Math Modules:

                • Triangles & Trusses
                • Circles
                • Area-Triangles
                • Parallegograms/Trapeziods
                • Perimeter
                • Coordinates-Build a Grid
                • Angles, Rays, Points, Lines, Planes                 
                • Triangles & Sequences
                • Polygons
                • Prisms
                • Volume  of a Prism
                • Triangles/Congruent

                 

                Spec Sheet: Discover STEM 3-4 

                Discover STEM Grade 5-6 

                For the ultimate enrichment tool for grades 5-6, the Discover STEM Lab can be easily integrated into after-school programs, classrooms and any other learning environment. This curriculum was designed to be specifically useful for late elementary students as they begin to transition to more difficult subjects in middle school. Each module encourages independent student exploration while being educational and entertaining to get students excited about learning!

                Science Module: The Discover Robotics & Physics 

                The study of energy and motion instantly becomes a favorite of students with this project-based learning series! By incorporating robotics with the expansive subject area of physics, The Discover Robotics & Physics kit uses experiential projects to instill real-life knowledge. The kit has been expertly structured to support essential problem-solving and collaborative skills while students seek solutions to challenges. Students move through the curriculum series by employing the iterative design process to formulate and develop a deep understanding of the subject area.      Science Curriculum Sample

                 

                Science Modules:

                Level 1

                • Air pressure
                • Force
                • Energy Transfer
                • The Brain and Cortex-simple motor commands

                Level II

                • Gravity
                • Potential Energy
                • Electricity
                • Advanced Motor Commands

                Level III

                • Impulse
                • Velocity
                • Acceleration
                • Collisions and elasticity and programming sensors

                Level IV

                • Torque
                • Degrees of freedom
                • Angular acceleration
                • Design optimization 

                 

                Technology Module: The Discover Robotics & Programming 

                The PCS Edventures Discover Robotics & Programming Kit is a one-of-a-kind collection combining both exceptional curriculum and high-quality mechanical building pieces. The robotics curriculum is a platform that teaches basic programming logic in the context of mechanical output, which allows students to gain integral 21st century skills like creative problem-solving as well as thinking logically and critically. This cross-curricular technique also aligns with various national and international teaching standards including the following: Common Core, International Society for Technology in Education (ISTE) and Next Generation Science Standards (NGSS).                Technology Curriculum Sample

                 

                Technology Modules:

                Level I

                • RiQ, fischertechnik
                • The Brain, Cortex
                • Motor Commands

                Level II

                • Reverse, Setpwr
                • On/Onfor, Num
                • ThisWay/ThatWay

                Level III

                • REPEAT/WAIT
                • BEEP/SPACE,
                • LOOP/BREAK
                • TUNE

                Level IV

                • PROCEDURES/CALL
                • IF/IF ELSE
                • LED's, LIGHT ON/LIGHT OFF             

                Engineering Module: The Discover Engineering 

                Engineering is a dynamic and innovative field constantly seeking the brightest minds of the future, and the Discover Engineering Kit developed by PCS Edventures is designed to cultivate the young engineers of tomorrow. In order to prepare students for rapidly evolving technology, this kit combines the latest methods proven by research to get students excited about learning. While introducing the basic concepts of engineering, activities in the Discover Engineering Kit foster confidence, critical thinking and other important 21st century skills.                Engineering Module Curriculum Sample

                 

                Engineering Modules:

                • Pulleys-Crane
                • Levers-Trebuchet
                • Worm Gears
                • Complex Machines-Workshop Vice
                • Wheels-Cart Launcher
                • Gear Trains Souped-Up Cruise
                • Flexible Power Systems- Plane
                • Speed Ratios High Speed Fan
                • Power Ratios Power-Winch
                • Power Transfer-Universal Joint
                • Drivetrain-Mixer
                • Power Transfer-Three Gear Transmission

                Math Module: The K'NEX® Middle School Math & Geometry 

                The K'NEX® Middle School Math & Geometry set is designed to address critical mathematics concepts in the middle school classroom and to provide instructional models that will enhance students' understanding of important concepts and algorithms. With direction provided by the teacher's guide and the materials provided in this set you will be able to offer students a program of study that uses hands-on exploration in conjunction with an inquiry-based approach to learning. The guide also includes additional information that teachers will find to be invaluable as they seek to motivate students to explore, experience and learn mathematics.

                 

                Math Modules:

                • Similar Shapes
                • Nesting Squares
                • Polyhedra and Euler's Formula
                • Dilations of 3D Shapes
                • Pascal's Triangle 
                • Rectangles and Factors 
                • Fibonacci Numbers 
                • Addition and Subtraction of Fractions
                • Multiplication and Division of Fractions
                • Properties of Numbers
                • Addition of Polynomials
                • Geometric Patterns
                • Linear Patterns 
                • Fractal Trees 
                • Fractal Trees: Exponential
                • Sierpinski's Triangle

                 

                Spec Sheet: Discover STEM 5-6