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Discover Engineering-PCS edventures.com
Discover Engineering-PCS edventures.com
Discover Engineering-PCS edventures.com
Discover Engineering-PCS edventures.com
Discover Engineering-PCS edventures.com
Discover Engineering-PCS edventures.com
Discover Engineering-PCS edventures.com
Discover Engineering-PCS edventures.com
Discover Engineering-PCS edventures.com
Edventures!

Discover Engineering

$ 379.00

Description

Engineering is a dynamic and innovative field constantly seeking the brightest minds of the future, and the Discover Engineering Kit developed by PCS Edventures is designed to cultivate the young engineers of tomorrow. In order to prepare students for rapidly evolving technology, this kit combines the latest methods proven by research to get students excited about learning. While introducing the basic concepts of engineering, activities in the Discover Engineering Kit foster confidence, critical thinking and other important 21st century skills.

In addition to using hands-on building manipulatives, Discover Engineering utilizes cutting-edge technology to engage students with a variety of learning styles. The 3D Interactive Build Curriculum (3DIC) allows users to move through build plans step-by-step at their own speed, and has the ability to highlight individual pieces for clarity. Compatible with any desktop computer or mobile device including tablets, the 3DIC transforms the way engineering can be taught with technology.

Projects in the Discover Engineering Kit are diverse in content covering topics such as gear trains, power ratios and complex machines. It is designed to be fun and engaging for students while they construct models such as trebuchets, cart launchers, transmission models and more!  Each Discover Engineering kit, suitable for 1-4 students, is designed to meet the specific intellectual needs of students in grades 4-8 and be versatile for different educational environments and easy to utilize for educators.

PCS understands that a product is only as valuable as its curriculum. That is why each Discover Engineering kit comes with an exciting, advanced curriculum that is available both in print and digitally in a PDF format.   

Discover Engineering Curriculum Sample

Grades: 4-8
Students: Up to 6 per kit
Contact Hours: 25+

The 3DIC

In addition to print and PDF formats, the newest curriculum is the 3DIC or 3D Interactive Curriculum. This innovative new program supplements the Discover Engineering kit and allows users to view project builds in an interactive 3D format. With various playback speeds, the ability to highlight individual pieces of each build, and step-by-step instruction, students can work at their own pace with clear instruction. Usable on any desktop computer or mobile device including tablets, 3DIC is excellent for a beginning engineering education.

Materials Included
  • 642 fishertechnik™ Building Elements
  • Compartmentalized Storage Bin with Lid
  • Instructor Guide
  • Student Guide
  • 2 fishertechnik™ Building Skills Cards
Club Pack

The Discover Engineering Club Pack comes with five (5) individual kits, each of which is suitable for 1-4 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 20 students, after-school programs, homeschool groups and more. Get your students engineering today!

Classroom Set

The Discover Engineering Classroom Pack includes eight (8) individual kits, which are stored in a high-quality hardwood furniture unit with rolling casters. These furniture units are made specially to house these kits and are both beautiful and strong, designed for many years of use. Each kit, is meant to be used with 1-4 students, so the Classroom Pack can be utilized with groups of 16-64 students!

    Learning Objectives

    Engineering Learning Modules

    • Pulleys
    • Levers
    • Wheel & Axle
    • Power Transfer
    • Flexible Power Systems
    • Gear Trains
    • Worm Gears
    • Complex Machines
    • Speed Ratios
    • Power Ratios
    • Drive Train
    • Power Transfer
    Standards & Alignment

    Next Generation Science Standards

    • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.

    • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.

    • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

    Common Core State Standards for Math and Language Arts
    • ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical task

    • CCSS.MATH.CONTENT.4.NF.A.2 Compare two fractions with different numerators and different denominators, e.g. by creating common denominators or numerators, or by comparing to a benchmark fraction such as 1/2.

    Spec Sheet

    Click image below to view PDF

    Discover Engineering Spec Sheet

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    Edventures!

    Discover Robotics & Physics

    $ 549.00

    Description

    The study of energy and motion instantly becomes a favorite of students with this project-based learning series! By incorporating robotics with the expansive subject area of physics, The Discover Robotics and Physics kit uses experiential projects to instill real-life knowledge. The kit has been expertly structured to support essential problem-solving and collaborative skills while students seek solutions to challenges. Students move through the curriculum series by employing the iterative design process to formulate and develop a deep understanding of the subject area.

    By utilizing high-quality fishertechnik ® building manipulatives, any learning environment will have the ability to cater to students with different learning needs and speeds. As with all PCS Edventures developed curriculum, the overarching objective is to cultivate intrinsic motivation, deep conceptual foundations and a sense of intellectual empowerment--start the journey today with the Discover Robotics and Physics Kit!

    Grades: 4-8
    Students: 1-3 per kit
    Contact Hours: 25+
    Materials Included

    Single Kit

    • PCS Physics LABCards (4 Levels) w/poly-pocket sleeve for storage
    • Physics & Robotics build instructions
    • Advanced engineering building manipulatives from fishertechnik ®
    • Specialized PCS Robotic Controller - The Brain
    • The Brain & Cortex user guide
    • Compartmentalized Gratnell storage bin with lid

    Club Pack

    The Discover Robotics & Physics Club Pack comes with five (5) individual kits, each of which is suitable for 1-3 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 15 students, after-school programs, homeschool groups and more. Get your students programming with physics concepts today!

    Classroom Set

    The Discover Robotics & Physics Classroom Pack includes 16 individual kits, which are stored in a high-quality hardwood furniture unit with rolling casters. These furniture units are made specially to house these kits and are both beautiful and strong, designed for many years of use. Each kit, is meant to be used with 1-3 students, so the Classroom Pack can be utilized with groups of 16-48 students!

    Curriculum Options

    Available As LABCards Only

    LABCARDS
    In student-driven classrooms, after-school programs, or home learning environments, enable students to track their progress towards concept mastery with our LABCards point system! Each LABCard was formatted to include 2 project-based lessons, 2 challenges, and 1 final design project. Students earn 5 points for each card they successfully complete. Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level. By completing all four levels, students can earn up to 100 points! 

    With the use of the PCS LABCards, educators can take advantage of a differentiated instruction model where challenging concepts are broken down so that students can quickly master skills and move at their own pace towards a final performance task design project. Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide students with immediate recognition of their accomplishments.

    The LABCard approach is intended to provide educators with a tool that enables a more student-directed experience. Educators are more empowered to provide more facilitation, coaching and mentoring as students work independently, in their own fashion. Almost all learning environments including after-school programs, clubs, and a wide variety of classroom models, can be supported using the LABCard model. 

    Curriculum Topics

    Level 1

    • Air pressure
    • Force
    • Energy Transfer
    • The Brain and Cortex-simple motor commands
    Level II
    • Gravity
    • Potential Energy
    • Electricity
    • Advanced Motor Commands

    Level III

    • Impulse
    • Velocity
    • Acceleration
    • Collisions and elasticity and programming sensors
    Level IV
    • Torque
    • Degrees of freedom
    • Angular acceleration
    • Design optimization

    Standards & Alignment
    21st Century Skills
    • Creative Thinking  
    • Critical Thinking
    • Initiative
    • Productivity
    • Technology Literacy
    Habits of Mind
    • Persisting
    • Thinking flexibly
    • Applying past knowledge to new situations
    • Remaining open to continuous learning
    • Managing impulsivity
    • Creating, imagining, innovating
    • Taking responsible risks
    • Gathering data through all senses
    ISTE
    • Creativity and Innovation
    • Critical Thinking, Problem Solving, and Decision Making

    Common Core Standards

    • CCSS.Math.Practice.MP1 Make sense of problems and persevere in solving them.
    • CCSS.Math.Practice.MP4 Model with mathematics.
    • CCSS.Math.Practice.MP5 Use appropriate tools strategically.
    • CCSS.Math.Practice.MP7 Look for and make use of structure.
    • CCSS.ELA-Literacy.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
    • CCSS.ELA-Literacy.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
     
    NGSS
    • 4-PS3-1: Use evidence to construct an explanation relating the speed of an object to the energy of that object
    • 4-PS3-2: Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
    • 4-PS3-3: Ask questions and predict outcomes about the changes in energy that occur when objects collide.
    • 4-PS3-4: Apply scientific principles to design, test, and refine a device that converts energy from one form to another.
    • MS-PS2-2: Plan an investigation to provide evidence that the change in an object’s motion depends on the sum of the forces on the object and the mass of the object.
    • MS-PS3-2: Develop a model to describe that when the arrangement of objects interacting at a distance changes, different amounts of potential energy are stored in the system.
    • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
    • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
    • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
    • MS-ETS1-4: Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
    • MS-PS2-1: Apply Newton’s third law to design a solution to a problem involving the motion of two colliding objects.
    • MS-PS3-5: Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from that object.
     
    Spec Sheet
    Click image below to view PDF file.

    Discover Robotics and Physics Spec Sheet

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    Discover Robotics & Programming I-PCS edventures.com
    Discover Robotics & Programming I-PCS edventures.com
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    Edventures!

    Discover Robotics & Programming I

    $ 379.00

    Description

    The PCS Edventures Discover Robotics & Programming Kit is a one-of-a-kind collection combining both exceptional curriculum and high-quality mechanical building pieces. The robotics curriculum is a platform that teaches basic programming logic in the context of mechanical output, which allows students to gain integral 21st century skills like creative problem-solving as well as thinking logically and critically. This cross-curricular technique also aligns with various national and international teaching standards including the following: Common Core, International Society for Technology in Education (ISTE) and Next Generation Science Standards (NGSS).

    By combining a game-like programming interface and real mechanical robotic components, the Discover Robotics & Programming Kit is one of the most versatile and useful teaching tools of today. Projects focus on the integration of STEAM skills by incorporating math, physics and engineering principles. Each project is followed with an optional journaling component to fuse language arts and reflection, in response to extensive research that illustrates the benefits of including reflective elements in STEM classrooms.

    With Discover Robotics & Programming students have the freedom to iterate and design, while gaining tangible benefits from frequent analysis and reflection. Individual Discover Robotics & Programming kits are meant to be used with 1-3 students. Each level within the student-driven series focuses on different concepts and are clearly aligned for specified age ranges, allowing educators to implement the most appropriate activities in their classrooms which are also engaging, fun and educational!

    Club Pack: 
    The Discover Robotics & Programming Club Pack comes with five (5) individual kits, each of which is suitable for 1-3 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 15 students, after-school programs, home school groups and more!

    Grades: 4-8
    Students: Up to 3 per kit
    Contact Hours: 25+

    Classroom Pack: 
    The Discover Robotics & Programming Classroom Pack includes 16 individual kits, which are stored in a high-quality hardwood furniture case with rolling casters. Each kit, is meant to be used with 1-3 students, so the Classroom Pack can be utilized with groups of 16-48 students! In addition, the Classroom Pack comes with a special Robotics Challenge Guide for additional ideas and guidance when attempting local or national robotics competitions.

    Grades: 6-8
    Students: Up to 3 per kit
    Contact Hours: 25+

    Classroom Curriculum vs LAB Cards

    Discover Robotics & Programming is an extremely versatile kit which can be used in a variety of educational environments. When choosing to purchase the kit, there are two options for curriculum which can be paired with the physical building manipulative: the Classroom Curriculum or the LABCards Curriculum.

    If you are unsure which option is best for you, please feel free to contact one of our STEM experts for assistance!

    Classroom Curriculum:

    This option was developed specifically for classroom use, and therefore is called the Classroom Curriculum. In this bound book are projects, challenges and design activities suitable for students in grades 6-8. The Classroom version booklet, meant for 1-3 students, progresses through four different levels, each of which includes journaling components and a variety of assessment options for teachers to choose from.

    Grades: 6-8
    Students: Up to 3 per kit
    Contact Hours: 25+

    LABCards Curriculum:

    This curriculum is unique in the fact that is can be utilized with younger students in grades 4-8, and is extremely student-driven. This option also comes with four different levels of cards, and each level includes 5 cards. With a total of 20 cards full of activities, challenges and design activities, the LABCards can be used in after-school programs or other educational settings that require curricular flexibility. Each set of LABCards can be used by individual students, or used in small groups to encourage collaborative skills.

    Grades: 4-8
    Students: Up to 3 per kit
    Contact Hours: 25+

    Materials Included LABCards
    • Computer science curriculum, printed on no-tear polymer
      • Discover Robotics & Programming I LABCards (20-card set)
      • Step-by-step building instructions for motor testing station and RiQ robot
      • Brain and Cortex User Guide
      • Expanding file folder for easy access and storage of all curriculum pages
    • Specialized PCS Robotic Controller, The Brain™
    • Bluetooth Dongle (Available in BLE for iPads or Classic for all computers and Android-based tablets)
    • USB Cable
    • Advanced Sensor Pack including 1 ultrasonic, 1 light, 2 touch, 2 infrared, 2 LEDs, and 5 sensor cables
    • 2 9V DC motors and 2 motor cables
    • Rechargable 11.1V LiPo battery and DC wall adapter
    • Advanced engineering manipulatives from fischertechnikTM
    • Compartmentalized Gratnell storage bin with lid
    Materials Included Classroom
    • 1 bound Discover Robotics and Programming Student Manual
    • 1 bound Discover Robotics and Programming Instructor Manual
    • Specialized PCS Robotic Controller, The Brain™
    • Bluetooth Dongle
    • Available in BLE for iPads or Classic for all computers and Android-based tablets
    • USB Cable
    • Advanced Sensor Pack including 1 ultrasonic, 1 light, 2 touch, 2 infrared, 2 LEDs, and 5 sensor cables
    • 2 9V DC motors and 2 motor cables
    • Rechargable 11.1V LiPo battery and DC wall adapter
    • Advanced engineering manipulatives from fischertechnikTM 
    • Compartmentalized Gratnell storage bin with lid
    Cortex/Brain

    Cortex Programming Software Downloads

    Windows
    MAC OSX for iPad v3 and later
    Android
    iOS

    Brain Controller Pack

    The Brain robotic controller from PCS Edventures! offers students the opportunity to learn about robotics like never before. With quick processing power, wireless connectivity, and physical sensors, the Brain is used with the Cortex programming environment to create a comprehensive hands-on robotics education experience.

    With physical hooks that are easily adaptable to LEGO and fischertechnik parts, students can build to their imagination’s content. Then, using the Cortex, students program desired movement and watch their creations come to life!

    The advanced sensor pack allows robots to interact with the physical world and respond to received stimuli. New sensors include touch, infrared, optical, LED, and ultrasonic.  

    LABCards Spec Sheet

    Click image below to view PDF

    Discover Robotics and Programming I LABCards Spec Sheet

    Classroom Spec Sheet

    Click image below to view PDF

    Discover Robotics and Programming I Classroom Curriculum

    Standards & Alignment LABCards

    Next Generation Science Standards

    • MS-ETS1-1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
    • MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
    • MS-ETS1-3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
    • MS-ETS1-4 Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

    Common Core State Standards for Math

    • CCSS.Math.Practice.MP1 Make sense of problems and persevere in solving them.
    • CCSS.Math.Practice.MP5 Use appropriate tools strategically.
    • CCSS.Math.Practice.MP7 Look for and make use of structures.
    • CCSS.MATH.CONTENT.7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions.

    Common Core State Standards for Language Arts

    • CCSS.ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
    • CCSS.ELA-LITERACY.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
    • CCSS.ELA-LITERACY.RST.6-8.7 Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table).

    Habits of Mind:

    16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment.

    • Applying Past Knowledge to New Situations
    • Managing Impulsivity
    • Persisting
    • Remaining Open to Continuous Learning
    • Striving for Accuracy
    • Thinking about Thinking (Metacognition)
    • Thinking Flexibly

    21st Century Skills:

    A set of widely-applicable abilities essential for success in the information age.

    • Communication and Collaboration
    • Creativity and Innovation
    • Critical Thinking and Problem Solving
    • Information, Media and Technology Literacy
    • Initiative and Self-Direction
    • Productivity and Accountability
    Standards & Alignment Classroom

    International Society for Technology in Education Standards

    • Communication and Collaboration with a Digital Portfolio
    • Creativity and Innovation 
    • Critical Thinking, Problem Solving, and Decision Making
    • Research and Information Fluency

    Next Generation Science Standards

    • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions. 
    • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. 
    • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

    Common Core State Standards for Math

    • MATH.CONTENT.6.SP.A.2 Understand that a set of data collected to answer a statistical question has a distribution which can be described by its center, spread, and overall shape. 
    • MATH.CONTENT.6.SP.A.3 Recognize that a measure of center for a numerical data set summarizes all of its values with a single number, while a measure of variation describes how its values vary with a single number. 
    • MATH.CONTENT.6.EE.A.2.C Evaluate expressions at specific values of their variables. Include expressions that arise from formulas used in real-world problems. Perform arithmetic operations, including those involving whole-number exponents, in the conventional order when there are no parentheses to specify a particular order (Order of Operations). 
    • MATH.CONTENT.7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions. 
    • MATH.CONTENT.7.G.B.4 Know the formulas for the area and circumference of a circle and use them to solve problems. 
    • MATH.CONTENT.7.G.B.6 Solve real-world and mathematical problems involving area, volume and surface area of two- and three-dimensional objects composed of triangles, quadrilaterals, polygons, cubes, and right prisms. 
    • MATH.CONTENT.8.G.A.4 Understand that a two-dimensional figure is similar to another if the second can be obtained from the first by a sequence of rotations, reflections, translations, and dilations; given two similar two-dimensional figures, describe a sequence that exhibits the similarity between them. 
    • MATH.CONTENT.8.SP.A.1 Construct and interpret scatter plots for bivariate measurement data to investigate patterns of association between two quantities. Describe patterns such as clustering, outliers, positive or negative association, linear association, and nonlinear association.

    Common Core State Standards for Language Arts

    • ELA-LITERACY.WHST.6-8.1.B Support claim(s) with logical reasoning and relevant, accurate data and evidence that demonstrate an understanding of the topic or text, using credible sources. 
    • ELA-LITERACY.WHST.6-8.1.E Provide a concluding statement or section that follows from and supports the argument presented. 
    • ELA-LITERACY.WHST.6-8.2.D Use precise language and domain-specific vocabulary to inform about or explain the topic. • ELA-LITERACY.WHST.6-8.2.F Provide a concluding statement or section that follows from and supports the information or explanation presented. 
    • ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical task 
    • ELA-LITERACY.WHST.6-8.6 Use technology, including the Internet, to produce and publish writing and present the relationships between information and ideas clearly and efficiently. 
    • ELA-LITERACY.WHST.6-8.10 Write routinely over extended time frames (time for reflection and revision) and shorter time frames (a single sitting or a day or two) for a range of discipline-specific tasks, purposes, and audiences.
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        Edventures!

        Cortex Programming Software

        $ 0.00

        Description

        The Cortex™ software application powers The Brain robotic controller. With user-friendly, drag and drop programming, The Cortex is intuitive and fun for the beginner, and sufficiently robust and versatile for the advanced robotics student.

        Based on the Arduino programming language, Cortex software is compatible with Windows, Os X, iOS and Android operating systems. Use the Cortex on your PC, Mac, iPad or Android tablet.

        Color coded functionality, annotated user tips, and logical user interface make The Cortex easy to learn and master. Use Cortex with tablets to take advantage of the virtual controls and virtual sensors.

        When used with Bluetooth enabled devices, programming code created on the Cortex can be communicated wirelessly with The Brain™ controller, through the use of a cloud-based code compiler (internet connectivity required).

        Grades 4+

        Software Download Links

        Download the Cortex™ programming software for free! This software is for controlling the PCS Brain version 5.0 and up.

        Cortex for Android

        Requirements: Android 2.3 or later

        *Connect your dongle through the bluetooth settings on your tablet

        Cortex for iOS

        Requirements: iOS 7.0 or later

        *Connect your dongle through the Cortex software. 
        Instructions can be found on the reverse of yellow card 1 of the Discover Robotics and Programming I LABCards

        Download Instructions for Windows, OSX, and Android

        Upon placing an order for the free download, you will receive a download link for which ever software products you have selected.

        Download Instructions for iOS

        The latest version of the free Cortex for iOS app is only available directly from the iTunes App Store. Please visit the provided link using your iOS device to install Cortex 5.0 for iOS.


        Please note:  Cortex for mobile applications is for tablet devices only, not smart phones.

         

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        Edventures!

        3DIC - Discover Engineering Software

        $ 9.95

         Full Description

        Compatible with Mac and PC operating systems, 3DIC™ can be uploaded onto any mobile device or desktop. Each Discover Engineering Kit comes with 2 licenses (or downloads) of the 3DIC™, meaning you have the ability to download 3DIC™ onto two separate devices. You can also purchase additional individual licenses to download 3DIC™ onto more devices.

        To purchase additional downloads, enter the quantity desired below. Once you have been directed through the payment process, a download page will be available where you may select which operating system and version you would like to download to your device.

        All downloads will be managed through the account you have setup with a username and password. This gives you the flexibility to purchase licenses and then return to the site later to download them via your account.

        Grades: 4-8
        Students: Unlimited
        Contact Hours: 12+

         

         

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        Edventures!

        Academy of Engineering Books

        $ 129.00

        Book 1: Simple Machines Series

        This original, awesome curriculum includes 8 full units of Simple Machines. Each unit is comprised of 5 projects that naturally take a student from beginning exploration to mastery as they first do step by step builds, graduate to open ended challenges and conclude with a culminating personal project that demonstrates mastery.

        Grades 5-12

        Lessons:

        Unit Subject Project 1 Project 2 Challenge 1 Challenge 2
        1 Levers Block Flipper Find The Fulcrum Super Block Flipper Wheelbarrow
        2 Inclined Planes Rise Over Run Ramp & Work Handicapped Access Marble Jump
        3 Wheel & Axle Doorknob Cart & Launcher Tire Design Bigger, Better, Faster
        4 Pulleys Pulley Frame Crane Weightlifting Extending Ladder
        5 Worm Gear & Wedge Snow Plow Worm Gear Spaghetti Chopper Build A Wench
        6 Compound Machines Double Lever Stamper Workshop Vice Buid An Ink Stamper Vice Printing Press
        7 Work Formula Work Experiment Build & Calibrate Fish Scale Work & Inclined Planes Use Work Formula
        8 Trebuchet Fixed Counterwight Swinging Counterweight Great Cup Fling Compound Machine Trebuchet

        Book 2: Power Transfer Series

        This comprehensive treatment for fischertechnik users addresses multiple methods of mechanical power transfer. Each unit is comprised of 5 projects that naturally take a student from beginning exploration to mastery as they first do step by step builds, graduate to open ended challenges and conclude with a culminating personal project that demonstrates mastery.

        Lessons:

        Unit Subject Project 1 Project 2 Challenge 1 Challenge 2
        1 Belt Drive Build A Belt Drive Stress-O-Matic Dual Belt Drive Conveyor Belt
        2 Chain Drive Build A Chain Drive Chain-Driven Trolley Conveyor II Chain Drive Buggy
        3 Idler Gears Not So Idle Idler Gears Vertical Idler Egg Beater World's Longest Idler Gear
        4 Universal Joints Amazing Universal Joint Up & Over Universal Drive Shaft Oscillating Fan
        5 90 Degree Turns Crowning The Corner Bevel To Bevel Tight Turns In A Helicopter Racing 90 Degreen Turns
        6 Flexible Systems Flexible Power Transmission Long Distance Power Transfer Pinball Flipper Flexible Excavator
        7 Offsets & Rotating Levers Offset Lever Intermittent Power Crankset Hole Puncher
        8 Combined Power Train Combined Drive Flashy Chassis Power Transfer Vehicle Ultimate Power Train

        Book 3: Gear Train Series

        This volume is another comprehensive treatment for fischertechnik users addressing all important aspects of gear train construction including the math applications. Each unit is comprised of 5 projects that naturally take a student from beginning exploration to mastery as they first do step by step builds, graduate to open ended challenges and conclude with a culminating personal project that demonstrates mastery.

        Lessons:

        Unit Subject Project 1 Project 2 Challenge 1 Challenge 2
        1 Gear Reduction Gearing Down Itty Bitty Winch Paper Crinkler More Power
        2 Power Ratios Souped-Up Cruiser Amazing Rolling Windmill Drag Racers Who's The Strongest
        3 Speed Ratios A Few Quick Turns Blown Away By Speed Ratios Buzz Saw Goal Kicker
        4 Worm Gear Reduction A Clever Hoist A Helping Hand Wheelin' With The Worm Worm Driven Gate
        5 Reduction with Belts & Chains The Claw: Belt Version The Claw: Chain Version Crossing Guard: Belt Version Crossing Guard: Chain Version
        6 Gear Transmission Forward & Reverse Three-Speed Transmission Worm Gear Transmission Four-Speed Transmission Or Six?
        7 Torque & Horsepower Torque Horsepower More Motors, More Torque More Power To You
        8 Drive Trains Tractor Sled The Tractor Test Your Tractor Pull That Bottle
        60 Seconds or Less Camp-PCS edventures.com Quick shop
        60 Seconds or Less Camp-PCS edventures.com
        60 Seconds or Less Camp-PCS edventures.com
        60 Seconds or Less Camp-PCS edventures.com
        Edventures!

        60 Seconds or Less Camp

        $ 129.00

        Description

        In this action-packed camp, Students channel their inner competitive spirit to complete 60 second challenges that reinforce specific STEM principles.  From exploring energy conservation by rolling marbles over tape to understanding the power of air pressure by making cups fly, each day, learners utilize household items and micro-challenges to demonstrate the expansive world of STEM.

        As the challenges in 60 Seconds or Less Camp become progressively more difficult, students need to think fast, move quickly and apply the real-world principles they’ve learned in order to earn the honor of being called a true STEM champion!

        Digital Download for 60 Seconds or Less Camp only $129!
        Curriculum Sample

        Grades: 6-8
        Students: Up to 30
        Contact Hours: 12+

        Recommended Settings: 

        • Summer camps 
        • Elementary classrooms 
        • After-school programs 

        Training: 

        • Half hour free webinar training for purchases of $500+
        • One hour free webinar training for purchases of $1000+
        • Additional training available for purchase

            Materials Included
            • Sterilite tub (25 gal) - 1 
            • #2 pencils (pack of 12) - 4
            • Ziploc bags (1 gal) - 8 
            • Balloons - 75 
            • Bath mats - 8
            • Standard playing cards - 26 
            • Wooden clothes pins - 25
            • Craft sticks - 300
            • Plastic cups 16 pack (16 oz) - 11
            • Wooden dowels (24" x 5/16") - 5
            • Dry erase markers - 11 
            • Dry erase pockets - 10
            • Feathers - 16 
            • Headbands - 5
            • Plastic horseshoes - 30 
            • Marbles (20 pack) - 8 
            • Metal washers - 80 
            • Nerf Vortex Discs - 15 
            • Raw penne noodles (1 lb) - 1 
            • Raw spaghetti noodles (1 lb) - 1
            • Pencil sharpeners - 5
            • Ping pong balls - 125
            • Plastic eggs - 20 
            • Popcorn tubs - 5
            • Rubber bands - 250 
            • Plastic ruler (12")
            • Scissors - 1
            • Plastic spoons - 50 
            • Stopwatches - 10
            • String (450 ft) - 1
            • Double-sided tape - 1
            • Masking tape (60 yds) - 5 
            • Plastic trash cans - 5
            • 60 Seconds or Less Camp Instructor guide
            • 60 Seconds or Less Camp Challenge Guide and KWL - 30
            • Full set of student pages- 130 
            Digital Download is for Instructor Curriculum only, which includes master copies for build cards and all student curriculum sheets.
            Includes:
            • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks
            • 60 Seconds or Less Instructor Manual
            • Camp background information
            • Collaboration and discussion tips
            • Lesson extensions for differentiation
            • Activity and assessment materials
            • Materials list to complete camp

            Each Activity Guide Includes:

            • Materials List
            • Schedule of Activities
            • Topic Background Information & Vocabulary
            • Step-By-Step Activity Instructions
            • Opening & Closing Discussion Questions
            • Extension Activities
            Curriculum Topics

            Lesson Titles:

            1. Start Your Timers
            2. The Wind Blows
            3. Rolling Along
            4. Forks and Spoons
            5. In and Over
            6. Ready, Aim, Fire!
            7. How Fast Can You Move?
            8. Can You Fly?
            9. Blowing In The Wind
            10. Which Way Will It Go?
            11. It Makes Sense
            12. You Up For A Challenge?

                Spec Sheet

                Click image below to view PDF

                 

                Eggs-traordinary Physics Camp-PCS edventures.com Quick shop
                Eggs-traordinary Physics Camp-PCS edventures.com
                Edventures!

                Eggs-traordinary Physics Camp

                $ 129.00

                Description

                Which came first, the chicken or egg-citing physics challenges? In this fast moving camp, students turn the study of motion and mass into hands-on projects and team building challenges! They’ll spin, toss, race and design while studying the ideas of motion, such as velocity, speed and the major role gravity plays. These egg-cellent activities are not only engaging, but they provide valuable reinforcement of the physics concepts students often struggle with.

                Each day, learners meet the challenges of Eggs-traordinary Physics Camp head-on with teamwork, application-based learning, active demonstrations and a whole lot of egg-streme fun!

                Digital Download for Eggs-straordinary Physics Camp only $129.00!
                Curriculum Sample

                Grades: 6-8
                Students: Up to 30
                Contact Hours: 12+

                  Recommended Settings: 

                  • Summer camps
                  • Elementary classrooms
                  • After-school programs
                  • Homeschool environments

                    Training: 

                    • Half hour free webinar training for purchases of $500+
                    • One hour free webinar training for purchases of $1000+
                    • Additional training available for purchase
                      Materials Included
                      • Plastic storage container (10 gal) - 1
                      • Scissors - 30 
                      • Chenille stems - 100
                      • Craft sticks - 100
                      • Paper cup - 50
                      • Plastic spoon - 25
                      • Plastic eggs - 50
                      • Standard playing cards - 60
                      • Eggdude's stuff - 1 (6 large boards / 12 stone eggs)
                      • Milk caps - 48 
                      • Straight pin - 50-100
                      • Masking tape (60 yds) - 1 
                      • Dry erase markers - 6
                      • Clear tape with dispenser - 6 
                      • Paper clips - 100 
                      • Rubber bands - 250 
                      • Plastic envelope - 1
                      • Eggstraordinary Physics Instructor manual - 1
                      • Eggstraordinary Physics page pocket handout - 48
                      • Eggstraordinary egg hunt cards - 1
                      • Eggstraordinary Physics bird template - 30

                      Digital curriculum download comes with Instructor’s Manual only, which includes master copies of all student curriculum pages.

                      Includes

                      • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks
                      • Scientific tools for measurement, data collection, demonstration, and experimentation
                      • Eggs of all shapes and sizes for physics experiments
                      • Geeky gadgets for testing theories
                      • Instructor guide
                      • Camp background information
                      • Lesson extensions for differentiation
                      • Collaboration and discussion tips
                      • Activity / assessment materials

                      Each Activity Guide Includes:

                      • Schedule
                      • Opening & Closing Discussion Topics
                      • Step-By-Step Activity Instructions
                      • Topic Background & Vocabulary
                      • Materials List
                      Curriculum Topics

                      Lesson Titles:

                      1. Introduction to Physics
                      2. Balancing Birds
                      3. Hen and Chicks
                      4. Fill the Coop
                      5. Egg Race
                      6. Spinning Bodies, Moving Eggs
                      7. Amazing Body Physics
                      8. Egg Design Hunt
                      9. Egg Toss Trajectories
                      10. Group Egg Games
                      11. Egg River Crossing
                      12. Game Design
                        Spec Sheet

                        Click image below to view PDF

                        Flying Disc Camp-PCS edventures.com Quick shop
                        Flying Disc Camp-PCS edventures.com
                        Flying Disc Camp-PCS edventures.com
                        Flying Disc Camp-PCS edventures.com
                        Edventures!

                        Flying Disc Camp

                        $ 129.00

                        Description

                        Go long! Since 700 B.C., flying discs have been making a name for themselves. In this high flying camp, students zoom through the disc’s historic past while learning valuable physics concepts. While enjoying the fresh air, they investigate how discs are only able to fly because of spin (lift), angular momentum (thrust), shape (drag) and weight (gravity). With different shapes and sizes of flying objects, participants learn the most effective throwing, flying and catching techniques, gaining a crucial understanding of the four forces that affect all objects in flight.

                        During this 12-lesson camp, learners capture a thorough knowledge of founding physics concepts, capping off the last day with an exciting game of STEM ultimate frisbee to test their newly acquired skills!

                        Digital Download for Flying Disc only $129.00!
                        Curriculum Sample

                        Grades: 6-8
                        Students: Up to 30
                        Contact Hours: 12+

                          Recommended Settings:

                          • Summer camps
                          • Elementary classrooms
                          • After-school programs
                          • Homeschool environments

                            Training:

                            • Half hour free webinar training for purchases of $500+
                            • One hour free webinar training for purchases of $1000+
                            • Additional training available for purchase
                              Materials Included
                              • Plastic storage container (18 gal) - 1
                              • #2 pencils (12 pack) - 3
                              • Paper plates - 350 
                              • Masking tape (60 yds) - 2
                              • White paper (8.5"x11") - 500 
                              • Scissors (kids) - 15
                              • Boomerangs - 5
                              • Flying rings - 5
                              • Flying cylinders - 5
                              • Plastic cones - 12 
                              • Numbered cones - 2
                              • Paper plates - 75
                              • Flying discs (frisbees) - 15
                              • Flying disc instructor manual - 1

                              Digital curriculum download comes with Instructor's Manual only, which includes master copies of all student curriculum pages.

                              Includes:

                              • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks
                              • Tools for documenting recordings, observations, and data
                              • Materials of all shapes and sizes for physics experimentation
                              • Instructor guide
                              • Camp background information
                              • Collaboration and discussion tips
                              • Lesson extensions for differentiation
                              • Activity/ assessment materials

                              Each Activity Guide Includes:

                              • Schedule
                              • Opening & Closing Discussion Questions
                              • Step-By-Step Activity Instructions
                              • Topic Background & Vocabulary
                              • Materials List
                              Curriculum Topics

                              Lesson Titles:

                              1. The History of the Flying Disc
                              2. Flying Rings
                              3. Origami Flying Discs
                              4. Intro to Throwing and Catching Techniques
                              5. Pivoting
                              6. Statue Flying Disc
                              7. Flying Tic Tac Toe
                              8. Disc Golf
                              9. Play Ultimate Disc
                              10. Play "Guts"
                              11. Ultimate Tournament
                              12. Ultimate Tournament
                                Standards & Alignment
                                Next Generation Science Standards

                                NGSS MS-PS2-2 Plan an investigation to provide evidence that the change in an object's motion depends on the sum of the forces on the object and mass of the object.
                                NGSS MS-PS3-5 Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from the object.
                                NGSS MS‐ETS1‐1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
                                NGSS MS‐ETS1‐2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
                                NGSS MS‐ETS1‐3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
                                NGSS MS‐ETS1‐4 Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

                                Habits of Mind
                                • Applying Past Knowledge to New Situations
                                • Creating, Imagining, Innovating
                                • Gathering Data Through All The Senses
                                • Managing Impulsivity
                                • Persisting
                                • Questioning and Posing Problems
                                • Remaining Open to Continuous Learning
                                • Responding with Wonderment and Awe
                                • Striving for Accuracy
                                • Taking Responsible Risks
                                • Thinking and Communicating with Clarity and Precision
                                • Thinking Flexibly
                                • Thinking Interdependently
                                21st Century Skills
                                • Communication and Collaboration
                                • Creativity and Innovation
                                • Critical Thinking and Problem Solving
                                • Flexibility and Adaptability
                                • Initiative and Self-Direction
                                • Productivity and Accountability
                                • Social and Cross-Cultural Skills
                                Spec Sheet

                                Click images below to view PDF