Discover Drones-PCS edventures.com Quick shop

Edventures!

Discover Drones

from $ 2,995.00

Discover Drones-PCS edventures.com
Discover Drones-PCS edventures.com
Discover Drones-PCS edventures.com
Discover Drones-PCS edventures.com
Discover Drones-PCS edventures.com
Discover Drones-PCS edventures.com
Edventures!

Discover Drones

$ 2,995.00

Description


Be sure to call our sales department at (800) 429-3110 for more information and visit http://rubiq.edventures.com to see the support site for Discover Drones!

Drones capture stunning aerial photography, save lives in modern day search and rescue missions, collect snot samples from whales for scientific research, inspect vast agricultural landscapes, survey crocodile-infested waters, thrill spectators in FPV racing, bring medical supplies to war-torn areas and deliver pizzas in New Zealand. The world has fallen in love with them, and we’re sure your students will too.

In Discover Drones, your learning environment will experience first-hand the technology that’s been sweeping over the world. Starting with lessons in engineering and technology, students begin by building RubiQ, their modular, open-source training drone! After learning the safety regulations and procedures surrounding unmanned aerial vehicles, they’ll then start with the basics of flight, first becoming comfortable on a training simulator before moving to line-of-sight piloting. After mastering RubiQ’s controls, it’s time for students to don their First-Person View (FPV) goggles, experiencing first-hand what STEM at 75 MPH is like!

Discover Drones utilizes the PCS Edventures cutting-edge curriculum, LABCards. The LABCard approach is intended to provide a tool that enables a more student-directed experience. Educators are empowered to provide more facilitation, coaching and mentoring as students work independently and in their own fashion. To keep interest piqued, each card includes a mix of different activities for you to flow between. From whole group discussions and time for teams to work together on their drone to individual quizzes and flight simulator practice, every LABCard is unique, engaging and downright fun!

Coupled with hands-on, experiential learning, Discover Drones also utilizes the online educational app, Droneology, a fast-paced, interactive online course that prepares pilots of all skill levels for safe and responsible drone entertainment. Droneology covers topics of safety, laws and regulations, flight basics and the many uses of drones! This digital course is optimized for use on mobile devices, allowing easy access from phones, tablets or computers, anytime, anywhere.

From learning to piece RubiQ together to making death-defying aerial maneuvers, Discover Drones is the trailblazing educational tool your learning environment needs. Preparing students for the future of UAV’s and careers that haven’t even been invented, it’s time to take flight. Are you ready for high-octane education?

Check out the Discover Drones spec sheet to see all included materials and further details about this groundbreaking product!

Classroom Set:
Includes 5 drones, 2 pairs of FPV goggles, 2 radio controllers and all necessary components to get you flying!
Grades: 7+
Students: Up to 25
Contact Hours: 30+

Club Pack:
Includes 2 drones, 1 pair of FPV goggles, 2 radio controllers and all necessary components to get you flying!
Grades: 7+
Students: Up to 10
Contact Hours: 30+

Materials Included (Club)

2 RubiQ's, PCS Edventures cutting-edge educational drone
(Each RubiQ model features: FPV camera, GPS, Built-in accelerometer, barometer and compass, Brushless 2200KV Motors With Built-In ESC, Programmable RGB LED Board, 3S LiPo Battery.)

The Discover Drones Club Pack also includes:

  • All parts and tools needed for assembly
  • 2 radio controllers with ability to tether
  • 1 set of FPV goggles
  • 10 pairs safety glasses
  • 50 licenses for PCS drone pilot certification course, Droneology
  • 10 controllers for flight simulator
  • 10 licenses for flight simulator software, FPV FreeRider
  • LiPo-safe storage bag for batteries
  • LiPo battery charger with balance, charge, discharge and storage functions
  • Compartmentalized Gratnell storage bins with lids
  • Drone Educator Guide
  • 2 sets Discover Drones LABCard curriculum (20-card set)
  • 2 sets step-by-step drone building instructions
  • 2 expanding folders to hold all curriculum pages
Materials Included (Classroom)

5 RubiQ's, PCS Edventures cutting-edge educational drone
(Each RubiQ model features: FPV camera, GPS, Built-in accelerometer, barometer and compass, Brushless 2200KV Motors With Built-In ESC, Programmable RGB LED Board and 3S LiPo Battery.)

The Discover Drones Classroom Set also includes:

  • All parts and tools needed for assembly
  • 2 radio controllers with ability to tether
  • 2 sets of FPV goggles
  • 25 pairs safety glasses
  • 100 licenses for PCS drone pilot certification course, Droneology
  • 25 controllers for flight simulator
  • 25 licenses for flight simulator software, FPV FreeRider
  • LiPo-safe storage bag for batteries
  • LiPo battery charger with balance, charge, discharge and storage functions
  • Compartmentalized Gratnell storage bins with lids
  • Drone Educator Guide
  • 5 sets Discover Drones LABCard curriculum (20-card set)
  • 5 sets step-by-step drone building instructions
  • 5 expanding folders to hold all curriculum pages
Spec Sheet

Click image below to view PDF

Product Support

Visit www.rubiq.edventures.com for configuration guides, troubleshooting, and support.

If your questions cannot be answered through these user guides, call 1-800-429-3110 between 8:30 am and 5 pm MST or email support@edventures.com.

Discover Robotics & Programming I-PCS edventures.com Quick shop
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Edventures!

Discover Robotics & Programming I

$ 379.00

Description

The PCS Edventures Discover Robotics & Programming Kit is a one-of-a-kind collection combining both exceptional curriculum and high-quality mechanical building pieces. The robotics curriculum is a platform that teaches basic programming logic in the context of mechanical output, which allows students to gain integral 21st century skills like creative problem-solving as well as thinking logically and critically. This cross-curricular technique also aligns with various national and international teaching standards including the following: Common Core, International Society for Technology in Education (ISTE) and Next Generation Science Standards (NGSS).

By combining a game-like programming interface and real mechanical robotic components, the Discover Robotics & Programming Kit is one of the most versatile and useful teaching tools of today. Projects focus on the integration of STEAM skills by incorporating math, physics and engineering principles. Each project is followed with an optional journaling component to fuse language arts and reflection, in response to extensive research that illustrates the benefits of including reflective elements in STEM classrooms.

With Discover Robotics & Programming students have the freedom to iterate and design, while gaining tangible benefits from frequent analysis and reflection. Individual Discover Robotics & Programming kits are meant to be used with 1-3 students. Each level within the student-driven series focuses on different concepts and are clearly aligned for specified age ranges, allowing educators to implement the most appropriate activities in their classrooms which are also engaging, fun and educational!

Club Pack: 
The Discover Robotics & Programming Club Pack comes with five (5) individual kits, each of which is suitable for 1-3 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 15 students, after-school programs, home school groups and more!

Grades: 4-8
Students: Up to 3 per kit
Contact Hours: 25+

Classroom Pack: 
The Discover Robotics & Programming Classroom Pack includes 16 individual kits, which are stored in a high-quality hardwood furniture case with rolling casters. Each kit, is meant to be used with 1-3 students, so the Classroom Pack can be utilized with groups of 16-48 students! In addition, the Classroom Pack comes with a special Robotics Challenge Guide for additional ideas and guidance when attempting local or national robotics competitions.

Grades: 6-8
Students: Up to 3 per kit
Contact Hours: 25+

Classroom Curriculum vs LAB Cards

Discover Robotics & Programming is an extremely versatile kit which can be used in a variety of educational environments. When choosing to purchase the kit, there are two options for curriculum which can be paired with the physical building manipulative: the Classroom Curriculum or the LABCards Curriculum.

If you are unsure which option is best for you, please feel free to contact one of our STEM experts for assistance!

Classroom Curriculum:

This option was developed specifically for classroom use, and therefore is called the Classroom Curriculum. In this bound book are projects, challenges and design activities suitable for students in grades 6-8. The Classroom version booklet, meant for 1-3 students, progresses through four different levels, each of which includes journaling components and a variety of assessment options for teachers to choose from.

Grades: 6-8
Students: Up to 3 per kit
Contact Hours: 25+

LABCards Curriculum:

This curriculum is unique in the fact that is can be utilized with younger students in grades 4-8, and is extremely student-driven. This option also comes with four different levels of cards, and each level includes 5 cards. With a total of 20 cards full of activities, challenges and design activities, the LABCards can be used in after-school programs or other educational settings that require curricular flexibility. Each set of LABCards can be used by individual students, or used in small groups to encourage collaborative skills.

Grades: 4-8
Students: Up to 3 per kit
Contact Hours: 25+

Materials Included LABCards
  • Computer science curriculum, printed on no-tear polymer
    • Discover Robotics & Programming I LABCards (20-card set)
    • Step-by-step building instructions for motor testing station and RiQ robot
    • Brain and Cortex User Guide
    • Expanding file folder for easy access and storage of all curriculum pages
  • Specialized PCS Robotic Controller, The Brain™
  • Bluetooth Dongle (Available in BLE for iPads or Classic for all computers and Android-based tablets)
  • USB Cable
  • Advanced Sensor Pack including 1 ultrasonic, 1 light, 2 touch, 2 infrared, 2 LEDs, and 5 sensor cables
  • 2 9V DC motors and 2 motor cables
  • Rechargable 11.1V LiPo battery and DC wall adapter
  • Advanced engineering manipulatives from fischertechnikTM
  • Compartmentalized Gratnell storage bin with lid
Materials Included Classroom
  • 1 bound Discover Robotics and Programming Student Manual
  • 1 bound Discover Robotics and Programming Instructor Manual
  • Specialized PCS Robotic Controller, The Brain™
  • Bluetooth Dongle
  • Available in BLE for iPads or Classic for all computers and Android-based tablets
  • USB Cable
  • Advanced Sensor Pack including 1 ultrasonic, 1 light, 2 touch, 2 infrared, 2 LEDs, and 5 sensor cables
  • 2 9V DC motors and 2 motor cables
  • Rechargable 11.1V LiPo battery and DC wall adapter
  • Advanced engineering manipulatives from fischertechnikTM 
  • Compartmentalized Gratnell storage bin with lid
Cortex/Brain

Cortex Programming Software Downloads

Windows
MAC OSX for iPad v3 and later
Android
iOS

Brain Controller Pack

The Brain robotic controller from PCS Edventures! offers students the opportunity to learn about robotics like never before. With quick processing power, wireless connectivity, and physical sensors, the Brain is used with the Cortex programming environment to create a comprehensive hands-on robotics education experience.

With physical hooks that are easily adaptable to LEGO and fischertechnik parts, students can build to their imagination’s content. Then, using the Cortex, students program desired movement and watch their creations come to life!

The advanced sensor pack allows robots to interact with the physical world and respond to received stimuli. New sensors include touch, infrared, optical, LED, and ultrasonic.  

LABCards Spec Sheet

Click image below to view PDF

Discover Robotics and Programming I LABCards Spec Sheet

Classroom Spec Sheet

Click image below to view PDF

Discover Robotics and Programming I Classroom Curriculum

Standards & Alignment LABCards

Next Generation Science Standards

  • MS-ETS1-1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4 Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

Common Core State Standards for Math

  • CCSS.Math.Practice.MP1 Make sense of problems and persevere in solving them.
  • CCSS.Math.Practice.MP5 Use appropriate tools strategically.
  • CCSS.Math.Practice.MP7 Look for and make use of structures.
  • CCSS.MATH.CONTENT.7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions.

Common Core State Standards for Language Arts

  • CCSS.ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
  • CCSS.ELA-LITERACY.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
  • CCSS.ELA-LITERACY.RST.6-8.7 Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table).

Habits of Mind:

16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment.

  • Applying Past Knowledge to New Situations
  • Managing Impulsivity
  • Persisting
  • Remaining Open to Continuous Learning
  • Striving for Accuracy
  • Thinking about Thinking (Metacognition)
  • Thinking Flexibly

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Information, Media and Technology Literacy
  • Initiative and Self-Direction
  • Productivity and Accountability
Standards & Alignment Classroom

International Society for Technology in Education Standards

  • Communication and Collaboration with a Digital Portfolio
  • Creativity and Innovation 
  • Critical Thinking, Problem Solving, and Decision Making
  • Research and Information Fluency

Next Generation Science Standards

  • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions. 
  • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. 
  • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

Common Core State Standards for Math

  • MATH.CONTENT.6.SP.A.2 Understand that a set of data collected to answer a statistical question has a distribution which can be described by its center, spread, and overall shape. 
  • MATH.CONTENT.6.SP.A.3 Recognize that a measure of center for a numerical data set summarizes all of its values with a single number, while a measure of variation describes how its values vary with a single number. 
  • MATH.CONTENT.6.EE.A.2.C Evaluate expressions at specific values of their variables. Include expressions that arise from formulas used in real-world problems. Perform arithmetic operations, including those involving whole-number exponents, in the conventional order when there are no parentheses to specify a particular order (Order of Operations). 
  • MATH.CONTENT.7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions. 
  • MATH.CONTENT.7.G.B.4 Know the formulas for the area and circumference of a circle and use them to solve problems. 
  • MATH.CONTENT.7.G.B.6 Solve real-world and mathematical problems involving area, volume and surface area of two- and three-dimensional objects composed of triangles, quadrilaterals, polygons, cubes, and right prisms. 
  • MATH.CONTENT.8.G.A.4 Understand that a two-dimensional figure is similar to another if the second can be obtained from the first by a sequence of rotations, reflections, translations, and dilations; given two similar two-dimensional figures, describe a sequence that exhibits the similarity between them. 
  • MATH.CONTENT.8.SP.A.1 Construct and interpret scatter plots for bivariate measurement data to investigate patterns of association between two quantities. Describe patterns such as clustering, outliers, positive or negative association, linear association, and nonlinear association.

Common Core State Standards for Language Arts

  • ELA-LITERACY.WHST.6-8.1.B Support claim(s) with logical reasoning and relevant, accurate data and evidence that demonstrate an understanding of the topic or text, using credible sources. 
  • ELA-LITERACY.WHST.6-8.1.E Provide a concluding statement or section that follows from and supports the argument presented. 
  • ELA-LITERACY.WHST.6-8.2.D Use precise language and domain-specific vocabulary to inform about or explain the topic. • ELA-LITERACY.WHST.6-8.2.F Provide a concluding statement or section that follows from and supports the information or explanation presented. 
  • ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical task 
  • ELA-LITERACY.WHST.6-8.6 Use technology, including the Internet, to produce and publish writing and present the relationships between information and ideas clearly and efficiently. 
  • ELA-LITERACY.WHST.6-8.10 Write routinely over extended time frames (time for reflection and revision) and shorter time frames (a single sitting or a day or two) for a range of discipline-specific tasks, purposes, and audiences.
      Discover Robotics & Programming II (curriculum only)-PCS edventures.com Quick shop
      Discover Robotics & Programming II (curriculum only)-PCS edventures.com
      Edventures!

      Discover Robotics & Programming II (curriculum only)

      $ 195.00

      Description

      Same rockin’ little robot, 40 more hours of programming awesomeness. Using the software and building manipulatives included in Discover Robotics and Programming I, Discover Robotics and Programming II pushes students to take their skills to the next level. Students attach light, infrared, ultrasonic and touch sensors, integrate virtual sensors and advanced variables into their code and even create interactive control panels from the touch screen of a tablet. The Discover Robotics & Programming II curriculum has been expertly structured to foster creativity, ignite imagination and build technical literacy as students design solutions to robotic challenges. By utilizing a granular, student-driven approach, LABCards enable any learning environment to cater to students with different learning needs and speeds. As with all PCS Edventures developed curriculum, the overarching objective is to cultivate intrinsic motivation, deep conceptual foundations and a sense of intellectual empowerment.

      The LABCards series, Discover Robotics II is designed to be student-driven using project-based learning techniques that rapidly build skills using a combination of step-by-step projects and challenges. Using the PCS Edventures designed RiQ robot coupled with the interactive programming software Cortex, students of a variety of ages can be quickly building and programming their own robot.

      Grades: 6+
      Students: Up to 3 per set
      Contact Hours: 40+

      Pricing Options:

      • First set of LABCards: $195
      • Each additional set: $50

      Training:

      • Purchases of $500+ come with 30 minutes of free webinar training
      • Purchases of $1000+ come with 1 hour of free webinar training
      • Additional training available for purchase
      Recommended Settings

      Classrooms

      • Computer science unit
      • Tech ed curriculum
      • Station in open learning environment

      After-school programs and robotics labs
      Maker spaces
      Home learning

      How to Use Your LABCards

      Each LABCard includes two step-by-step projects, two challenges, and one design project. Each project introduces new programming skills by guiding students through step-by-step activities. Two engaging challenges give students the opportunity to apply this knowledge before testing their understanding in a design project. Key terms are listed at the end of each card for reference. Along the bottom are three questions to check for understanding. Use them in discussion, written reflection, or informal conversation to probe and deepen students’ understanding. At the end of every level, a final end design project challenges students to synthesize their learning with creativity and critical thinking.

      Why We LOVE Them!

      The LABCard approach is intended to provide educators with a tool that enables a student-directed experience.  Educators are empowered to provide facilitation, coaching and mentoring as students work independently, in their own fashion. Almost all learning environments including after-school programs, clubs and a wide variety of classroom models, can be supported using the LABCard curriculum.

      Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide students with immediate recognition of their accomplishments.  Students earn 5 points for each card they successfully complete.  Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level.  By completing all four levels, students can earn up to 100 points!

      Technical Requirements

      Technical Requirements:

      • One device per kit with Windows. OS X, iOS, or Android operating system.  Cortex is currently not compatible with Google Chromebooks.
      • All tablets require Internet connection to enable wireless communication via Bluetooth.
      • Note: Brown (level) Robotics II explores Cortex features for programming with virtual sensors.  Some of these features can be previewed on a laptop or desktop bot not all are compatible.  Because of this it is necessary to have tablet to fully complete that level. Students working on desktops or tablets can preview the virtual features and then move onto the next level.
        Curriculum Topics 

        Curriculum Content

        GREEN
        Level 5: Light Sensors and Touch Sensors

        • Calibrating Sensors
        • RANDOM and COMPARE Commands
        • SENSOR Commands
        • WAIT UNTIL Commands
        RED
        Level 6: Infrared and Ultrasonic Sensors
        • Line-following Robots
        • Logical Operations
        • Self-navigating Robots
        • Creating Variables

        BROWN
        Level 7: Virtual Sensors

        • Intro to Virtual Canvas
        • Sliders and Counters
        • Joystick and Accelerometer
        • Microphone Sensor and Toggle Switches

        BLACK
        Level 8: Advanced Logic and Procedure Commands

        • Flowchart Planning
        • ARITHMATIC Operations
        • Programming with Variables
        • Life-like Robots

         

        Standards & Alignment 

        To meet the needs of a variety of learning environments, LABCards are aligned to 21st Century Skills and Habits of Mind as well as national standards for math, language arts, science, engineering and technology.

         

        21st Century Skills: A set of widely-applicable abilities essential for success in the information age.

        • Creativity and Innovation
        • Critical Thinking and Problem Solving
        • Information, Media and Technology Literacy
        • Initiative and Self-Direction
        • Productivity and Accountability

         

        Habits of Mind: 16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment

        • Creating, Imagining, Innovating
        • Gathering Data with All Senses
        • Remaining Open to Continuous Learning
        • Responding with Wonderment and Awe
        • Striving for Accuracy
        • Taking Responsible Risks
        • Thinking about Thinking (Metacognition)

          • Common Core State Standards for Language Arts

            • CCSS.ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
            • CCSS.ELA-LITERACY.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
            • CCSS.ELA-LITERACY.RST.6-8.7 Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table).

            Common Core State Standards for Math

            • CCSS.MATH.CONTENT.6.EE.A.2 Write, read, and evaluate expressions in which letters stand for numbers.
            • CCSS.MATH.CONTENT.6.EE.B.6  Use variables to represent numbers and write expressions when solving a real-world or mathematical problem; understand that a variable can represent an unknown number, or, depending on the purpose at hand, any number in a specified set.
            • CCSS.MATH.CONTENT.6.EE.B.8 Write an inequality of the form x > c or x < c to represent a constraint or condition in a real-world or mathematical problem. Recognize that inequalities of the form x > c or x < c have infinitely many solutions; represent solutions of such inequalities on number line diagrams.
            • CCSS.MATH.CONTENT.6.RP.A.3.C Find a percent of a quantity as a rate per 100 (e.g., 30% of a quantity means 30/100 times the quantity); solve problems involving finding the whole, given a part and the percent.
            • CCSS.MATH.CONTENT.6.RP.A.3.D Use ratio reasoning to convert measurement units; manipulate and transform units appropriately when multiplying or dividing quantities.

            Next Generation Science Standards

              • MS-ETS1-1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
              • MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
              • MS-ETS1-3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
              • MS-ETS1-4  Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
           Spec Sheet

          Discover Robotics and Programming II Spec SheetDiscover Robotics and Programming II Spec Sheet

          Discover Robotics & Physics-PCS edventures.com Quick shop
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Edventures!

          Discover Robotics & Physics

          $ 549.00

          Description

          The study of energy and motion instantly becomes a favorite of students with this project-based learning series! By incorporating robotics with the expansive subject area of physics, The Discover Robotics and Physics kit uses experiential projects to instill real-life knowledge. The kit has been expertly structured to support essential problem-solving and collaborative skills while students seek solutions to challenges. Students move through the curriculum series by employing the iterative design process to formulate and develop a deep understanding of the subject area.

          By utilizing high-quality fishertechnik ® building manipulatives, any learning environment will have the ability to cater to students with different learning needs and speeds. As with all PCS Edventures developed curriculum, the overarching objective is to cultivate intrinsic motivation, deep conceptual foundations and a sense of intellectual empowerment--start the journey today with the Discover Robotics and Physics Kit!

          Grades: 4-8
          Students: 1-3 per kit
          Contact Hours: 25+
          Materials Included

          Single Kit

          • PCS Physics LABCards (4 Levels) w/poly-pocket sleeve for storage
          • Physics & Robotics build instructions
          • Advanced engineering building manipulatives from fishertechnik ®
          • Specialized PCS Robotic Controller - The Brain
          • The Brain & Cortex user guide
          • Compartmentalized Gratnell storage bin with lid

          Club Pack

          The Discover Robotics & Physics Club Pack comes with five (5) individual kits, each of which is suitable for 1-3 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 15 students, after-school programs, homeschool groups and more. Get your students programming with physics concepts today!

          Classroom Set

          The Discover Robotics & Physics Classroom Set includes 16 individual kits, which are stored in a high-quality hardwood furniture unit with rolling casters. These furniture units are made specially to house these kits and are both beautiful and strong, designed for many years of use. Each kit, is meant to be used with 1-3 students, so the Classroom Pack can be utilized with groups of 16-48 students!

          Curriculum Options

          Available As LABCards Only

          LABCARDS
          In student-driven classrooms, after-school programs, or home learning environments, enable students to track their progress towards concept mastery with our LABCards point system! Each LABCard was formatted to include 2 project-based lessons, 2 challenges, and 1 final design project. Students earn 5 points for each card they successfully complete. Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level. By completing all four levels, students can earn up to 100 points! 

          With the use of the PCS LABCards, educators can take advantage of a differentiated instruction model where challenging concepts are broken down so that students can quickly master skills and move at their own pace towards a final performance task design project. Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide students with immediate recognition of their accomplishments.

          The LABCard approach is intended to provide educators with a tool that enables a more student-directed experience. Educators are more empowered to provide more facilitation, coaching and mentoring as students work independently, in their own fashion. Almost all learning environments including after-school programs, clubs, and a wide variety of classroom models, can be supported using the LABCard model. 

          Curriculum Topics

          Level 1

          • Air pressure
          • Force
          • Energy Transfer
          • The Brain and Cortex-simple motor commands
          Level II
          • Gravity
          • Potential Energy
          • Electricity
          • Advanced Motor Commands

          Level III

          • Impulse
          • Velocity
          • Acceleration
          • Collisions and elasticity and programming sensors
          Level IV
          • Torque
          • Degrees of freedom
          • Angular acceleration
          • Design optimization

          Standards & Alignment
          21st Century Skills
          • Creative Thinking  
          • Critical Thinking
          • Initiative
          • Productivity
          • Technology Literacy
          Habits of Mind
          • Persisting
          • Thinking flexibly
          • Applying past knowledge to new situations
          • Remaining open to continuous learning
          • Managing impulsivity
          • Creating, imagining, innovating
          • Taking responsible risks
          • Gathering data through all senses
          ISTE
          • Creativity and Innovation
          • Critical Thinking, Problem Solving, and Decision Making

          Common Core Standards

          • CCSS.Math.Practice.MP1 Make sense of problems and persevere in solving them.
          • CCSS.Math.Practice.MP4 Model with mathematics.
          • CCSS.Math.Practice.MP5 Use appropriate tools strategically.
          • CCSS.Math.Practice.MP7 Look for and make use of structure.
          • CCSS.ELA-Literacy.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
          • CCSS.ELA-Literacy.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
           
          NGSS
          • 4-PS3-1: Use evidence to construct an explanation relating the speed of an object to the energy of that object
          • 4-PS3-2: Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
          • 4-PS3-3: Ask questions and predict outcomes about the changes in energy that occur when objects collide.
          • 4-PS3-4: Apply scientific principles to design, test, and refine a device that converts energy from one form to another.
          • MS-PS2-2: Plan an investigation to provide evidence that the change in an object’s motion depends on the sum of the forces on the object and the mass of the object.
          • MS-PS3-2: Develop a model to describe that when the arrangement of objects interacting at a distance changes, different amounts of potential energy are stored in the system.
          • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
          • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
          • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
          • MS-ETS1-4: Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
          • MS-PS2-1: Apply Newton’s third law to design a solution to a problem involving the motion of two colliding objects.
          • MS-PS3-5: Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from that object.
           
          Spec Sheet
          Click image below to view PDF file.

          Discover Robotics and Physics Spec Sheet

          Discover Engineering-PCS edventures.com Quick shop
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Edventures!

          Discover Engineering

          $ 379.00

          Description

          Engineering is a dynamic and innovative field constantly seeking the brightest minds of the future, and the Discover Engineering Kit developed by PCS Edventures is designed to cultivate the young engineers of tomorrow. In order to prepare students for rapidly evolving technology, this kit combines the latest methods proven by research to get students excited about learning. While introducing the basic concepts of engineering, activities in the Discover Engineering Kit foster confidence, critical thinking and other important 21st century skills.

          In addition to using hands-on building manipulatives, Discover Engineering utilizes cutting-edge technology to engage students with a variety of learning styles. The 3D Interactive Build Curriculum (3DIC) allows users to move through build plans step-by-step at their own speed, and has the ability to highlight individual pieces for clarity. Compatible with any desktop computer or mobile device including tablets, the 3DIC transforms the way engineering can be taught with technology.

          Projects in the Discover Engineering Kit are diverse in content covering topics such as gear trains, power ratios and complex machines. It is designed to be fun and engaging for students while they construct models such as trebuchets, cart launchers, transmission models and more!  Each Discover Engineering kit, suitable for 1-4 students, is designed to meet the specific intellectual needs of students in grades 4-8 and be versatile for different educational environments and easy to utilize for educators.

          PCS understands that a product is only as valuable as its curriculum. That is why each Discover Engineering kit comes with an exciting, advanced curriculum that is available both in print and digitally in a PDF format.   

          Discover Engineering Curriculum Sample

          Grades: 4-8
          Students: Up to 6 per kit
          Contact Hours: 25+

          The 3DIC

          In addition to print and PDF formats, the newest curriculum is the 3DIC or 3D Interactive Curriculum. This innovative new program supplements the Discover Engineering kit and allows users to view project builds in an interactive 3D format. With various playback speeds, the ability to highlight individual pieces of each build, and step-by-step instruction, students can work at their own pace with clear instruction. Usable on any desktop computer or mobile device including tablets, 3DIC is excellent for a beginning engineering education.

          Materials Included
          • 642 fishertechnik™ Building Elements
          • Compartmentalized Storage Bin with Lid
          • Instructor Guide
          • Student Guide
          • 2 fishertechnik™ Building Skills Cards
          Club Pack

          The Discover Engineering Club Pack comes with five (5) individual kits, each of which is suitable for 1-4 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 20 students, after-school programs, homeschool groups and more. Get your students engineering today!

          Classroom Set

          The Discover Engineering Classroom Pack includes eight (8) individual kits, which are stored in a high-quality hardwood furniture unit with rolling casters. These furniture units are made specially to house these kits and are both beautiful and strong, designed for many years of use. Each kit, is meant to be used with 1-4 students, so the Classroom Pack can be utilized with groups of 16-64 students!

            Learning Objectives

            Engineering Learning Modules

            • Pulleys
            • Levers
            • Wheel & Axle
            • Power Transfer
            • Flexible Power Systems
            • Gear Trains
            • Worm Gears
            • Complex Machines
            • Speed Ratios
            • Power Ratios
            • Drive Train
            • Power Transfer
            Standards & Alignment

            Next Generation Science Standards

            • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.

            • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.

            • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

            Common Core State Standards for Math and Language Arts
            • ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical task

            • CCSS.MATH.CONTENT.4.NF.A.2 Compare two fractions with different numerators and different denominators, e.g. by creating common denominators or numerators, or by comparing to a benchmark fraction such as 1/2.

            Spec Sheet

            Click image below to view PDF

            Discover Engineering Spec Sheet

            Discover Robotics Duo - Programming & Physics-PCS edventures.com Quick shop
            Discover Robotics Duo - Programming & Physics-PCS edventures.com
            Discover Robotics Duo - Programming & Physics-PCS edventures.com
            Discover Robotics Duo - Programming & Physics-PCS edventures.com
            Discover Robotics Duo - Programming & Physics-PCS edventures.com
            PCS edventures.com

            Discover Robotics Duo - Programming & Physics

            $ 7,595.00

            Description

            More Robotics than ever!  Discover Robotics Duo contains 8 Discover Robotics & Programming & 8 Discover Robotics & Physics Kits

            Discover Robotics & Programming

            The PCS Edventures Discover Robotics & Programming Kit is a one-of-a-kind collection combining both exceptional curriculum and high-quality mechanical building pieces. The robotics curriculum is a platform that teaches basic programming logic in the context of mechanical output, which allows students to gain integral 21st Century skills like creative problem-solving as well as thinking logically and critically. This cross-curricular technique also aligns with various national and international teaching standards including the following: Common Core, International Society for Technology in Education (ISTE) and Next Generation Science Standards (NGSS).

            By combining a game-like programming interface and real mechanical robotic components, the Discover Robotics & Programming Kit is one of the most versatile and useful teaching tools of today. Projects focus on the integration of STEAM skills by incorporating math, physics and engineering principles. Each project is followed with an optional journaling component to fuse language arts and reflection, in response to extensive research that illustrates the benefits of including reflective elements in STEM classrooms.

            With Discover Robotics & Programming students have the freedom to iterate and design, while gaining tangible benefits from frequent analysis and reflection. Individual Discover Robotics & Programming kits are meant to be used with 1-3 students. Each level within the student-driven series focuses on different concepts and are clearly aligned for specified age ranges, allowing educators to implement the most appropriate activities in their classrooms which are also engaging, fun and educational!

            Discover Robotics & Physics 

            The study of energy and motion instantly becomes a favorite of students with this project-based learning series! By incorporating robotics with the expansive subject area of physics, The Discover Robotics and Physics kit uses experiential projects to instill real-life knowledge. The kit has been expertly structured to support essential problem-solving and collaborative skills while students seek solutions to challenges. Students move through the curriculum series by employing the iterative design process to formulate and develop a deep understanding of the subject area.

            By utilizing high-quality fishertechnik ® building manipulatives, any learning environment will have the ability to cater to students with different learning needs and speeds. As with all PCS Edventures developed curriculum, the overarching objective is to cultivate intrinsic motivation, deep conceptual foundations and a sense of intellectual empowerment--start the journey today with the Discover Robotics and Physics Kit!

            Classroom Curriculum: 

            Grades: 6-8
            Students: Up to 3 per kit
            Contact Hours: 25+

            LABCard Curriculum: 

            Grades: 4-8
            Students: Up to 3 per kit
            Contact Hours: 25+
            Discover Programming Spec Sheet

            Click image below to view PDF file.

            Discover Robotics and Programming Spec Sheet

             

            Discover Physics Spec Sheet

            Click image below to view PDF file.

            Discover Robotics and Programming

            Claymation Camp-PCS edventures.com Quick shop
            Claymation Camp-PCS edventures.com
            Claymation Camp-PCS edventures.com
            Claymation Camp-PCS edventures.com
            Edventures!

            Claymation Camp

            $ 129.00

            Description

            What do Wallace and Gromit, Rudolph the Red-Nosed Reindeer and James and the Giant Peach all have in common? They’re claymation characters who have captivated the world with the magical realities they bring to life! Tap into the incredible practice of stop-motion film production and learn the technique from the ground up. Claymation Camp contains everything students need to create their own, individual movies, including top-quality clay, fun-to-use software, adorable cameras and amazing curriculum that turns anyone into a filmmaker.

            Through cumulative daily projects, teamwork, technological literacy and a little bit of movie-making magic, you’re sure to win awards at the film festival held the last day of camp!


            Tech requirements: One device per group (HUE Animation Studio is compatible with Mac and PC desktops and laptops.) 

            Digital Download for Claymation Camp only $129.00!
            Curriculum Sample

            Grades: 4-8
            Students: Up to 30
            Contact Hours: 12+

            Recommended Settings: 

            • Summer camps
            • Classrooms looking for hands-on STEM
            • After-school programs
            • Homeschool environments

              Training: 

              • Half hour free webinar training for purchases of $500+
              • One hour free webinar training for purchases of $1000+
              • Additional training available for purchase
                Materials Included

                The camp comes with an Instructor Guide, 30 printed sets of student pages and all the supplies needed for 12 lessons:

                • 4-oz bars of assorted color Claytoon clay (24)
                • Bendy bones (96)
                • Modeling tools (5)
                • Clay knife
                • Wiggly eyes (500)
                • Sculpture wire (32 ft)
                • Wire cutter (1)
                • #2 pencils (12)
                • HUE HD cameras with mics (5)
                • HUE Animation Studio software licenses (5)
                • The HUE Book of Animation (5)

                Digital and print curriculum comes with Instructor Guide only, which includes master copies of all student pages.

                Curriculum Topics

                DAY 1 - Introduction to Stop-Motion Animation
                DAY 2 - Interact with Clay
                DAY 3 - Cartoon Physics
                DAY 4 - Audio Effects
                DAY 5 - Clay Characters
                DAY 6 - Storyboard
                DAY 7 - Film
                DAY 8 - Review and Edit
                DAY 9 - Smooth Motion
                DAY 10 - Lighting and Camera Angle
                DAY 11 - Post-Production
                DAY 12 - Film Viewing Party

                Standards & Alignment

                International Society for Technology in Education (ISTE) Standards for Students

                • ISTE-S.1.d: Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies
                • ISTE-S.2.c: Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
                • ISTE-S.6.b: Students create original works or responsibly repurpose or remix digital resources into new creations.
                • ISTE-S.7.c: Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

                Habits of Mind:

                16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment.

                • Applying Past Knowledge to New Situations
                • Creating, Imagining and Innovating
                • Finding Humor
                • Listening with Understanding and Empathy:
                • Managing Impulsivity
                • Persisting
                • Striving for Accuracy
                • Taking Responsible Risks
                • Thinking Interdependently

                21st Century Skills:

                A set of widely-applicable abilities essential for success in the information age.

                • Communication and Collaboration
                • Creativity and Innovation
                • Information, Media and Technology Literacy
                • Initiative and Self-Direction

                Spec Sheet

                Click images below to view PDF 

                60 Seconds or Less Camp-PCS edventures.com Quick shop
                60 Seconds or Less Camp-PCS edventures.com
                60 Seconds or Less Camp-PCS edventures.com
                60 Seconds or Less Camp-PCS edventures.com
                Edventures!

                60 Seconds or Less Camp

                $ 129.00

                Description

                In this action-packed camp, Students channel their inner competitive spirit to complete 60 second challenges that reinforce specific STEM principles.  From exploring energy conservation by rolling marbles over tape to understanding the power of air pressure by making cups fly, each day, learners utilize household items and micro-challenges to demonstrate the expansive world of STEM.

                As the challenges in 60 Seconds or Less Camp become progressively more difficult, students need to think fast, move quickly and apply the real-world principles they’ve learned in order to earn the honor of being called a true STEM champion!

                Digital Download for 60 Seconds or Less Camp only $129!
                Curriculum Sample

                Grades: 6-8
                Students: Up to 30
                Contact Hours: 12+

                Recommended Settings: 

                • Summer camps 
                • Elementary classrooms 
                • After-school programs 

                Training: 

                • Half hour free webinar training for purchases of $500+
                • One hour free webinar training for purchases of $1000+
                • Additional training available for purchase

                    Materials Included
                    • Sterilite tub (25 gal) - 1 
                    • #2 pencils (pack of 12) - 4
                    • Ziploc bags (1 gal) - 8 
                    • Balloons - 75 
                    • Bath mats - 8
                    • Standard playing cards - 26 
                    • Wooden clothes pins - 25
                    • Craft sticks - 300
                    • Plastic cups 16 pack (16 oz) - 11
                    • Wooden dowels (24" x 5/16") - 5
                    • Dry erase markers - 11 
                    • Dry erase pockets - 10
                    • Feathers - 16 
                    • Headbands - 5
                    • Plastic horseshoes - 30 
                    • Marbles (20 pack) - 8 
                    • Metal washers - 80 
                    • Nerf Vortex Discs - 15 
                    • Raw penne noodles (1 lb) - 1 
                    • Raw spaghetti noodles (1 lb) - 1
                    • Pencil sharpeners - 5
                    • Ping pong balls - 125
                    • Plastic eggs - 20 
                    • Popcorn tubs - 5
                    • Rubber bands - 250 
                    • Plastic ruler (12")
                    • Scissors - 1
                    • Plastic spoons - 50 
                    • Stopwatches - 10
                    • String (450 ft) - 1
                    • Double-sided tape - 1
                    • Masking tape (60 yds) - 5 
                    • Plastic trash cans - 5
                    • 60 Seconds or Less Camp Instructor guide
                    • 60 Seconds or Less Camp Challenge Guide and KWL - 30
                    • Full set of student pages- 130 
                    Digital Download is for Instructor Curriculum only, which includes master copies for build cards and all student curriculum sheets.
                    Includes:
                    • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks
                    • 60 Seconds or Less Instructor Manual
                    • Camp background information
                    • Collaboration and discussion tips
                    • Lesson extensions for differentiation
                    • Activity and assessment materials
                    • Materials list to complete camp

                    Each Activity Guide Includes:

                    • Materials List
                    • Schedule of Activities
                    • Topic Background Information & Vocabulary
                    • Step-By-Step Activity Instructions
                    • Opening & Closing Discussion Questions
                    • Extension Activities
                    Curriculum Topics

                    Lesson Titles:

                    1. Start Your Timers
                    2. The Wind Blows
                    3. Rolling Along
                    4. Forks and Spoons
                    5. In and Over
                    6. Ready, Aim, Fire!
                    7. How Fast Can You Move?
                    8. Can You Fly?
                    9. Blowing In The Wind
                    10. Which Way Will It Go?
                    11. It Makes Sense
                    12. You Up For A Challenge?

                        Spec Sheet

                        Click image below to view PDF

                         

                        Survivor Camp-PCS edventures.com Quick shop

                        Edventures!

                        Survivor Camp

                        from $ 129.00

                        Survivor Camp-PCS edventures.com
                        Survivor Camp-PCS edventures.com
                        Survivor Camp-PCS edventures.com
                        Edventures!

                        Survivor Camp

                        $ 129.00

                        Description

                        Lightning strikes, dead car batteries and losing your map — emergencies can happen at any time! While the odds of being lost or stranded outdoors are pretty low, knowing what to do in an emergency is important. As survivalists, students learn exactly what to do in an emergency through the team-based study of real-world survival skills.

                        From investigating the utility of tools to working through challenging situations, over this 12-day camp, learners use ingenuity to gain crucial skills such as knot tying, water purification and compass navigation. Bringing STEM to the great outdoors, instructors love the hands-on, interactive and collaborative curriculum. With each thrilling activity, students gather their senses, put their new skills to the test and conquer every challenge Mother Nature throws their way!

                        Digital Download for Survivor Camp only $129.00!
                        Curriculum Sample 

                        Grades: 6-8
                        Students: Up to 30
                        Contact Hours: 12+

                          Recommended Settings: 

                          • Summer camps
                          • Elementary classrooms
                          • After-school programs
                          • Homeschool environments

                            Training: 

                            • Half hour free webinar training for purchases of $500+
                            • One hour free webinar training for purchases of $1000+
                            • Additional training available for purchase
                            Materials Included
                            The camp comes with an Instructor’s Manual, 5 printed sets of student curriculum pages and all the supplies needed for 12 days of activities:

                            • Sterilite tub (10 gal, for storing materials) - 1
                            • Aluminum foil - 50 ft
                            • Bandanas - 7
                             Cloth tape measure - 1
                            • Compasses - 10
                            • Dry erase marker - 5
                            • Dry erase pockets - 5
                            • Magnets - 8
                            • Masking tape, 60 yards - 1
                            • Paper clips - 100
                            • Paracord, 10 ft - 30
                            • Paracord buckles - 30
                            • Permanent marker - 1
                            • Playing cards - 2 decks
                            • Pony beads - 400
                            • PET water bottles with caps - 5
                            • Scissors - 1
                            • String, 450 ft - 1
                            • Tarps - 5
                            • Zip baggies, quart size - 100
                            • Plastic envelope (for holding student handouts) - 1

                            Includes

                            • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks
                            • Materials for documenting, recording, and reflecting
                            • Necessities and tools for wilderness survival
                            • Instructor guide
                            • Camp background information
                            • Collaboration and discussion tips
                            • Lesson extensions for differentiation
                            • Activity/assessment materials
                            Curriculum Topics
                            Day 1 - Welcome to Survivor Camp
                            Day 2 - Water
                            Day 3 - Purification
                            Day 4 - Edible Plants
                            Day 5 - The Elements
                            Day 6 - Navigation: Pace and Measure Distance
                            Day 7 - Navigation: Compasses
                            Day 8 - Navigation: Scavenger Hunt
                            Day 9 - Knots & Shelters
                            Day 10 - Signal
                            Day 11 - Lost!
                            Day 12 - Surviving Boredom
                              Standards & Alignment 

                              Next Generation Science Standards

                              • NGSS MS-LS1-3: Use argument supported by evidence for how the body is a system of interacting subsystems composed of groups of cells.
                              • NGSS MS-LS1-6: Construct a scientific explanation based on evidence for the role of photosynthesis in the cycling of matter and flow of energy into and out of organisms.
                              • NGSS MS-LS1-7: Develop a model to describe how food is rearranged through chemical reactions forming new molecules that support growth and/or release energy as this matter moves through an organism.
                              • NGSS MS-PS1-4: Develop a model that predicts and describes changes in particle motion, temperature, and state of pure substance when thermal energy is added or removed.
                              • NGSS MS-PS3-3: Apply scientific principles to design, construct, and test a device that either minimizes or maximizes thermal energy transfer.
                              • NGSS MS-PS4-2: Develop and use a model to describe that waves are reflected, absorbed, or transmitted through various materials.
                              • NGSS MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account the relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions. • NGSS MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
                              • NGSS MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

                              International Society for Technology in Education (ISTE) Standards for Students

                              • ISTE-S.3.d Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
                              • ISTE-S.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
                              • ISTE-S.4.c Students develop, test and refine prototypes as part of a cyclical design process.
                              • ISTE-S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
                              • ISTE-S.7.c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

                              Common Core State Standards for MathematicsSpec Sheet

                              • CCSS.MATH.CONTENT.6.RP.A.3 Use ratio and rate reasoning to solve real-world and mathematical problems, e.g., by reasoning about tables of equivalent ratios, tape diagrams, double number line diagrams, or equations.
                              • CCSS.MATH.CONTENT.6.RP.A.3.D Use ratio reasoning to convert measurement units; manipulate and transform units appropriately when multiplying or dividing quantities.
                              • CCSS.MATH.CONTENT.6.G.A.4 Represent three-dimensional figures using nets made up of rectangles and triangles, and use the nets to find the surface area of these figures. Apply these techniques in the context of solving real-world and mathematical problems.
                              • CCSS.MATH.CONTENT.7.NS.A.2 Apply and extend previous understandings of multiplication and division and of fractions to multiply and divide rational numbers.
                              • CCSS.MATH.CONTENT.7.NS.A.3 Solve real-world and mathematical problems involving the four operations with rational numbers.

                              Habits of Mind

                              • Applying Past Knowledge to New Situations
                              • Creating, Imagining, Innovating
                              • Finding Humor
                              • Gathering Data Through All the Senses
                              • Listening with Understanding and Empathy
                              • Managing Impulsivity
                              • Questioning and Posing Problems
                              • Persisting
                              • Remaining Open to Continuous Learning
                              • Responding with Wonderment and Awe
                              • Striving for Accuracy
                              • Taking Responsible Risks
                              • Thinking about Thinking
                              • Thinking and Communicating with Clarity and Precision • Thinking Flexibly
                              • Thinking Interdependently

                              21st Century Skills

                              • Communication and Collaboration
                              • Creativity and Innovation
                              • Critical Thinking and Problem Solving
                              • Flexibility and Adaptability
                              • Information, Media, and Technology Literacy
                              • Initiative and Self-Direction
                              • Leadership and Responsibility
                              • Productivity and Accountability
                              • Social and Cross Cultural Skills

                              Spec Sheet

                              Click images below to view PDF