Summer Camp Classics
In Summer Camp Classics, students gather around the campfire and relive the joys of summer camp with this 12-part take on the classics. Whether you’re under Douglas firs or inside a gymnasium, Summer Camp Classics brings a refreshed look at the best of what summer camp can offer. From friendship bracelets and leaf prints to team-building challenges and new ways to make s’mores, students get creative and discover their strengths with this STEAM-filled arts and crafts camp.
The camp comes with an Instructor Guide, a full printed set of student pages, a digital curriculum download and all the supplies needed for 12 days of activities:
- #2 pencils (12 ct) - 1
- Aluminum foil squares (500 ct) - 1
- Assorted beans (20 oz) - 2
- Binder clips (36 ct) - 1
- Brown paper bags - 6
- Round containers and lids - 50 ea
- Clear tape - 1 roll
- Construction paper (assorted colors, 50 sheets) - 2
- Dowels (6” x ⅛”) - 125
- Embroidery floss - 144
- Glue (4 oz bottles) - 6
- Glue sticks - 6
- Hole punches - 6
- Marbles - 20
- Masking tape - 6 rolls
- Paint stir sticks - 225
- Paintbrushes (1” foam wedges) - 30
- Pencil sharpeners - 6
- Permanent markers (fine point) - 30
- Plastic spoons - 100
- Pom-poms (100 ct) - 1
- Press n Seal Wrap (140 sq ft) - 1
- Railroad board (22x28”) - 15
- Rubberbands (¼ lb bag) - 1
- Rulers - 30
- Scissors - 30
- Storage tub - 1
- Table covers - 24
- Tempera paint (16 oz, black) - 1
- Tempera paint (16 oz, blue) - 1
- Tempera paint (16 oz, red) - 1
- Tempera paint (16 oz, white) - 1
- Tempera paint (16 oz, yellow) - 1
- Thermometers - 6
- Tissue paper (assorted colors, 25 sheets) - 2
- White copy paper (500 sheets) - 1
- Yarn - 40 mini-skeins
*Print curriculum includes 1 Instructor Guide and a full printed set of student pages.
**Digital curriculum comes with Instructor Guide only, which includes master copies of all student curriculum pages.
- Marble Run STEAM Challenge
- Woven Stars
- Suncatcher Mandalas
- Leaf Prints
- Friendship Bracelets
- Solar Cooker Design
- Solar Cooker Assembly
- Solar Cooker Testing
- Seed Art
- Catapult Design
- Splatter Art!
- Oops Art
Habits of Mind
16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning Environment.
- Creating, Imagining, Innovating
- Thinking Interdependently
- Striving for Accuracy
- Thinking Flexibly
- Applying Past Knowledge to New Situations
- Finding Humor
- Taking Responsible Risks
21st Century Skills
A set of widely-applicable abilities essential for success in the information age.
- Communication and Collaboration
- Creativity and Innovation
- Critical Thinking and Problem Solving
- Social and Cross-Cultural Skills
- Initiative and Self-Direction
- Flexibility and Adaptability
© 2018 Partnership for 21st Century Learning (P21), p21.org. All Rights Reserved. P21 was not involved in the production of this product and does not endorse it.
Next Generation Science Standards
- MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
- MS-ETS1-2. Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
- MS-PS3-2. Develop a model to describe that when the arrangement of objects interacting at a distance changes, different amounts of potential energy are stored in the system.
- MS-PS3-3 Apply scientific principles to design, construct, and test a device that either minimizes or maximizes thermal energy transfer.
NGSS is a registered trademark of Achieve. Neither Achieve nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.
International Society for Technology in Education
Aligned to International Technology and Engineering Educators Association (ITEEA) standards for technological literacy.
- 6.b. Students create original works or responsibly repurpose or remix digital resources into new creations.
- 7c. Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
© 2018 International Society for Technology in Education (ISTE). All Rights Reserved. ISTE was not involved in the production of this product and does not endorse it.
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