Discover Robotics & Physics-PCS edventures.com Quick shop
Discover Robotics & Physics-PCS edventures.com
Discover Robotics & Physics-PCS edventures.com
Discover Robotics & Physics-PCS edventures.com
Discover Robotics & Physics-PCS edventures.com
Discover Robotics & Physics-PCS edventures.com
Discover Robotics & Physics-PCS edventures.com
Discover Robotics & Physics-PCS edventures.com
Edventures!

Discover Robotics & Physics

$ 549.00

Description

The study of energy and motion instantly becomes a favorite of students with this project-based learning series! By incorporating robotics with the expansive subject area of physics, The Discover Robotics and Physics kit uses experiential projects to instill real-life knowledge. The kit has been expertly structured to support essential problem-solving and collaborative skills while students seek solutions to challenges. Students move through the curriculum series by employing the iterative design process to formulate and develop a deep understanding of the subject area.

By utilizing high-quality fishertechnik ® building manipulatives, any learning environment will have the ability to cater to students with different learning needs and speeds. As with all PCS Edventures developed curriculum, the overarching objective is to cultivate intrinsic motivation, deep conceptual foundations and a sense of intellectual empowerment--start the journey today with the Discover Robotics and Physics Kit!

Grades: 4-8
Students: 1-3 per kit
Contact Hours: 25+
Materials Included

Single Kit

  • PCS Physics LABCards (4 Levels) w/poly-pocket sleeve for storage
  • Physics & Robotics build instructions
  • Advanced engineering building manipulatives from fishertechnik ®
  • Specialized PCS Robotic Controller - The Brain
  • The Brain & Cortex user guide
  • Compartmentalized Gratnell storage bin with lid

Club Pack

The Discover Robotics & Physics Club Pack comes with five (5) individual kits, each of which is suitable for 1-3 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 15 students, after-school programs, homeschool groups and more. Get your students programming with physics concepts today!

Classroom Set

The Discover Robotics & Physics Classroom Set includes 16 individual kits, which are stored in a high-quality hardwood furniture unit with rolling casters. These furniture units are made specially to house these kits and are both beautiful and strong, designed for many years of use. Each kit, is meant to be used with 1-3 students, so the Classroom Pack can be utilized with groups of 16-48 students!

Curriculum Options

Available As LABCards Only

LABCARDS
In student-driven classrooms, after-school programs, or home learning environments, enable students to track their progress towards concept mastery with our LABCards point system! Each LABCard was formatted to include 2 project-based lessons, 2 challenges, and 1 final design project. Students earn 5 points for each card they successfully complete. Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level. By completing all four levels, students can earn up to 100 points! 

With the use of the PCS LABCards, educators can take advantage of a differentiated instruction model where challenging concepts are broken down so that students can quickly master skills and move at their own pace towards a final performance task design project. Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide students with immediate recognition of their accomplishments.

The LABCard approach is intended to provide educators with a tool that enables a more student-directed experience. Educators are more empowered to provide more facilitation, coaching and mentoring as students work independently, in their own fashion. Almost all learning environments including after-school programs, clubs, and a wide variety of classroom models, can be supported using the LABCard model. 

Curriculum Topics

Level 1

  • Air pressure
  • Force
  • Energy Transfer
  • The Brain and Cortex-simple motor commands
Level II
  • Gravity
  • Potential Energy
  • Electricity
  • Advanced Motor Commands

Level III

  • Impulse
  • Velocity
  • Acceleration
  • Collisions and elasticity and programming sensors
Level IV
  • Torque
  • Degrees of freedom
  • Angular acceleration
  • Design optimization

Standards & Alignment
21st Century Skills
  • Creative Thinking  
  • Critical Thinking
  • Initiative
  • Productivity
  • Technology Literacy
Habits of Mind
  • Persisting
  • Thinking flexibly
  • Applying past knowledge to new situations
  • Remaining open to continuous learning
  • Managing impulsivity
  • Creating, imagining, innovating
  • Taking responsible risks
  • Gathering data through all senses
ISTE
  • Creativity and Innovation
  • Critical Thinking, Problem Solving, and Decision Making

Common Core Standards

  • CCSS.Math.Practice.MP1 Make sense of problems and persevere in solving them.
  • CCSS.Math.Practice.MP4 Model with mathematics.
  • CCSS.Math.Practice.MP5 Use appropriate tools strategically.
  • CCSS.Math.Practice.MP7 Look for and make use of structure.
  • CCSS.ELA-Literacy.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
  • CCSS.ELA-Literacy.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
 
NGSS
  • 4-PS3-1: Use evidence to construct an explanation relating the speed of an object to the energy of that object
  • 4-PS3-2: Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
  • 4-PS3-3: Ask questions and predict outcomes about the changes in energy that occur when objects collide.
  • 4-PS3-4: Apply scientific principles to design, test, and refine a device that converts energy from one form to another.
  • MS-PS2-2: Plan an investigation to provide evidence that the change in an object’s motion depends on the sum of the forces on the object and the mass of the object.
  • MS-PS3-2: Develop a model to describe that when the arrangement of objects interacting at a distance changes, different amounts of potential energy are stored in the system.
  • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4: Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
  • MS-PS2-1: Apply Newton’s third law to design a solution to a problem involving the motion of two colliding objects.
  • MS-PS3-5: Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from that object.
 
Spec Sheet
Click image below to view PDF file.

Discover Robotics and Physics Spec Sheet

Cortex Programming Software-PCS edventures.com Quick shop
Cortex Programming Software-PCS edventures.com
Cortex Programming Software-PCS edventures.com
Cortex Programming Software-PCS edventures.com
Cortex Programming Software-PCS edventures.com
Cortex Programming Software-PCS edventures.com
Edventures!

Cortex Programming Software

$ 0.00

Description

The Cortex™ software application powers The Brain robotic controller. With user-friendly, drag and drop programming, The Cortex is intuitive and fun for the beginner, and sufficiently robust and versatile for the advanced robotics student.

Based on the Arduino programming language, Cortex software is compatible with Windows, OS X, iOS and Android operating systems. Use the Cortex on your PC, Mac, iPad or Android tablet.

Color coded functionality, annotated user tips, and logical user interface make The Cortex easy to learn and master. Use Cortex with tablets to take advantage of the virtual controls and virtual sensors.

When used with Bluetooth enabled devices, programming code created on the Cortex can be communicated wirelessly with The Brain™ controller, through the use of a cloud-based code compiler (internet connectivity required).

Grades 4+

Software Download Links

Download the Cortex™ programming software for free! This software is for controlling the PCS Brain version 5.0 and up.

Cortex for Android

Requirements: Android 2.3 or later

*Connect your dongle through the bluetooth settings on your tablet

Cortex for iOS

Requirements: iOS 7.0 or later

*Connect your dongle through the Cortex software. 
Instructions can be found on the reverse of yellow card 1 of the Discover Robotics and Programming I LABCards

Download Instructions for Windows, OSX, and Android

Upon placing an order for the free download, you will receive a download link for which ever software products you have selected.

Download Instructions for iOS

The latest version of the free Cortex for iOS app is only available directly from the iTunes App Store. Please visit the provided link using your iOS device to install Cortex 5.0 for iOS.


Please note:  Cortex for mobile applications is for tablet devices only, not smart phones.

 

Discover STEM LAB-Dynamic Duo-PCS edventures.com Quick shop
Discover STEM LAB-Dynamic Duo-PCS edventures.com
Edventures!

Discover STEM LAB-Dynamic Duo

$ 3,149.00

Description

Double the STEM, double the fun! The Discover STEM Lab is the equivalent of two STEM Labs from PCS. This Lab is designed to ignite student’s curiosity and foster education. The Discover STEM Lab includes enlightening hands-on projects in a perfect blend of education and fun. Using this lab students work with manipulatives from Cubelets, K’NEX, fischertechnik and more to perform science projects, build machines, experiment with geometry, and imagine their own creations. This Lab is the perfect STEM solution for classroom,  after-school programs or summer camps.

Grades: 3-4, 5-6
Students: Up to 24 per STEM LAB
Contact Hours: 100+ per STEM LAB

Each D-STEM Dynamic Duo comes with:

1 Discover STEM Lab Grade 3-4 edition

1 Discover STEM Lab Grade 5-6 edition    

Spec Sheet: Discover STEM 3-4 

Click on image to view PDF.

 

Discover STEM Grade 5-6 

For the ultimate enrichment tool for grades 5-6, the Discover STEM Lab can be easily integrated into after-school programs, classrooms and any other learning environment. This curriculum was designed to be specifically useful for late elementary students as they begin to transition to more difficult subjects in middle school. Each module encourages independent student exploration while being educational and entertaining to get students excited about learning!

Science Module: The Discover Robotics & Physics 

The study of energy and motion instantly becomes a favorite of students with this project-based learning series! By incorporating robotics with the expansive subject area of physics, The Discover Robotics & Physics kit uses experiential projects to instill real-life knowledge. The kit has been expertly structured to support essential problem-solving and collaborative skills while students seek solutions to challenges. Students move through the curriculum series by employing the iterative design process to formulate and develop a deep understanding of the subject area.      Science Curriculum Sample

 

Science Modules:

Level 1

  • Air pressure
  • Force
  • Energy Transfer
  • The Brain and Cortex-simple motor commands

Level II

  • Gravity
  • Potential Energy
  • Electricity
  • Advanced Motor Commands

Level III

  • Impulse
  • Velocity
  • Acceleration
  • Collisions and elasticity and programming sensors

Level IV

  • Torque
  • Degrees of freedom
  • Angular acceleration
  • Design optimization 

 

Technology Module: The Discover Robotics & Programming 

The PCS Edventures Discover Robotics & Programming Kit is a one-of-a-kind collection combining both exceptional curriculum and high-quality mechanical building pieces. The robotics curriculum is a platform that teaches basic programming logic in the context of mechanical output, which allows students to gain integral 21st century skills like creative problem-solving as well as thinking logically and critically. This cross-curricular technique also aligns with various national and international teaching standards including the following: Common Core, International Society for Technology in Education (ISTE) and Next Generation Science Standards (NGSS).                Technology Curriculum Sample

 

Technology Modules:

Level I

  • RiQ, fischertechnik
  • The Brain, Cortex
  • Motor Commands

Level II

  • Reverse, Setpwr
  • On/Onfor, Num
  • ThisWay/ThatWay

Level III

  • REPEAT/WAIT
  • BEEP/SPACE,
  • LOOP/BREAK
  • TUNE

Level IV

  • PROCEDURES/CALL
  • IF/IF ELSE
  • LED's, LIGHT ON/LIGHT OFF             

Engineering Module: The Discover Engineering 

Engineering is a dynamic and innovative field constantly seeking the brightest minds of the future, and the Discover Engineering Kit developed by PCS Edventures is designed to cultivate the young engineers of tomorrow. In order to prepare students for rapidly evolving technology, this kit combines the latest methods proven by research to get students excited about learning. While introducing the basic concepts of engineering, activities in the Discover Engineering Kit foster confidence, critical thinking and other important 21st century skills.                Engineering Module Curriculum Sample

 

Engineering Modules:

  • Pulleys-Crane
  • Levers-Trebuchet
  • Worm Gears
  • Complex Machines-Workshop Vice
  • Wheels-Cart Launcher
  • Gear Trains Souped-Up Cruise
  • Flexible Power Systems- Plane
  • Speed Ratios High Speed Fan
  • Power Ratios Power-Winch
  • Power Transfer-Universal Joint
  • Drivetrain-Mixer
  • Power Transfer-Three Gear Transmission

Math Module: The K'NEX® Middle School Math & Geometry 

The K'NEX® Middle School Math & Geometry set is designed to address critical mathematics concepts in the middle school classroom and to provide instructional models that will enhance students' understanding of important concepts and algorithms. With direction provided by the teacher's guide and the materials provided in this set you will be able to offer students a program of study that uses hands-on exploration in conjunction with an inquiry-based approach to learning. The guide also includes additional information that teachers will find to be invaluable as they seek to motivate students to explore, experience and learn mathematics.

 

Math Modules:

  • Similar Shapes
  • Nesting Squares
  • Polyhedra and Euler's Formula
  • Dilations of 3D Shapes
  • Pascal's Triangle 
  • Rectangles and Factors 
  • Fibonacci Numbers 
  • Addition and Subtraction of Fractions
  • Multiplication and Division of Fractions
  • Properties of Numbers
  • Addition of Polynomials
  • Geometric Patterns
  • Linear Patterns 
  • Fractal Trees 
  • Fractal Trees: Exponential
  • Sierpinski's Triangle

 

Spec Sheet: Discover STEM 5-6

Click images to view PDF.

Discover STEM LAB   Grades 3-4-PCS edventures.com Quick shop
Discover STEM LAB   Grades 3-4-PCS edventures.com
Discover STEM LAB   Grades 3-4-PCS edventures.com
Discover STEM LAB   Grades 3-4-PCS edventures.com
Discover STEM LAB   Grades 3-4-PCS edventures.com
Discover STEM LAB   Grades 3-4-PCS edventures.com
Discover STEM LAB   Grades 3-4-PCS edventures.com
Edventures!

Discover STEM LAB Grades 3-4

$ 1,649.00

Description

 Discover STEM LAB Grades 3-4

STEM is all about cross curricular exploration and integration and in the DSTEM series we wanted to show students how all of these fabulous STEM concepts AND manipulatives connect together in strange and wonderful ways. Each of the DSTEM modules has been carefully selected for their rich ability to introduce topics PLUS their capacity to integrate with the other modules. You can use each module on its own, then show students how they can blend together. Connect  Bricks to the Cubelets and then use the video module to film a BrickBot robot hero saving the day! Just imagine the possibilities!

Each edition comes with one (STEM) Science, Technology, Engineering and Math component.


Grades: 3-4
Students: Up to 24
  • BrickLAB STEM Foundations:1-3 students
  • Digital Video Lab: 1-3 students
  • Cubelets: 1-6 students
  • K’NEX Math: 1-12 students

Contact Hours: 100+
  • BrickLAB STEM Foundations: 12+ hours
  • Digital Video Lab: 52 + hours
  • Cubelets: 12 + hours
  • K’NEX Math: 24 + hours

 

Materials Included

Science Module:

  • 650+ building bricks from PCS BrickLAB
  • Mesh bag for cleaning bricks
  • 2 sets of 12 projects with individually printed building instructions
  • 2 user guides
  • Gratnell tub for storage

Technology Module:

  • Acer Iconia Tablet B1-810-12FY
  • Tablet Stand
  • 2 sets of 12 projects with individually printed instructions
  • 2 user guides
  • Compartmentalized Gratnell tub for storage

Engineering Module:

  • Cubelets Mod Robotics - 12 Pack
  • Additional Battery
  • 4 extra Brick Adapters
  • Additional Knob Cube
  • 2 sets of 12 projects with instructions
  • User guides
  • Compartmentalized Gratnell tub for storage

Math Module:

  • K’NEX Intermediate Math and Geometry Kit (900+ K’NEX parts and K’NEX Education Teacher Guide with additional curriculum resources)
  • 2 sets of 12 projects with individually printed building instructions
  • 2 user guides
  • Compartmentalized Gratnell tub for storage
Curriculum Topics

Each Discover STEM Lab comes with 1 of each of the following kits in a convenient Gratstack rolling storage unit.

Science Module: BrickLAB STEM Foundations Physics

Force and motion are studied giving students the opportunity to experiment with the different types. Newton’s laws of motion, the work formula and the effects of friction are also covered with engaging, experiential activities that would make anyone want to become a physicist! Students are also challenged to examine and relate scientific topics to the world around them using scientific vocabulary, specific to the physical sciences. Get moving and shaking with this exciting unit!        Science Curriculum Sample

 

Science Modules:  

  • Center of Gravity                                      
  • Scatter Patterns
  • Visible Light Spectrum
  • Cloud Classification
  • Light & Shadow
  • Paper Airplane Variables
  • Pendulum & Periods
  • Inertia Balance
  • Friction Sled
  • Newton's Second Law
  • Newton's Third

                                     

 

 Technology Module: PCS Digital Video Lab

Students star in their own multimedia production using the PCS Digital Video Lab. Enhance your existing curriculum with digital documentaries, historical recreation, original films, and more. Students are challenged to create 12 video projects that reinforce and enhance their regular classroom learning as well inspire them to express their creativity and imagination. Includes a high quality camcorder, tripod, and accessories.Simple startup and step-by-step activities make it easy to set up in your classroom, student club, or after-school program.     Technology Curriculum Sample

  

Technology Modules:                             

  • Interview
  • Interview the Past
  • Time to Mine
  • You're the Reporter
  • Day in the Life
  • Cause & Effect
  • Hidden Life
  • Quiz Show
  • Talent Show
  • Invented
  • Which One Do I Buy
  • Night On Broadway

Engineering Module: Cubelets- Modular Robotics

The Cubelets TWELVE is the best way to introduce children of all ages to robotics, coding, and design thinking. Cubelets are an expandable system of robot blocks, and the TWELVE the best mix of SENSE, THINK and ACT blocks for novice and experienced builders. Reprogram or control your robots when paired with the included Bluetooth® Cubelet. Use the included Brick Adapters to connect Cubelets with PCS BrickLAB Bricks. Cubelets TWELVE includes 12 robot blocks and two Brick Adapters. Cubelets are perfect for builders young and old and are designed for curious creators ages 4+.

 

Engineering Modules:

  • 12 Modules:


    • Spotlight
    • Fraidy Bot
    • Watch Tower
    • Cave Dweller
    • Helicopter
    • Conveyor Belt
    • Train
    • Aggressive Bot
    • Flashlight
    • Guard Bot
    • Remote Control Car
    • Lighthouse

    Math Module:  K'nex Intermediate Math & Geometry

    The K'NEX® Education Intermediate Math & Geometry set is designed to address critical mathematics concepts in the upper elementary school classroom and provide instructional models that will enhance students' understanding of important concepts and algorithms. Students work cooperatively and are encouraged to interact with each other as they build, investigate, discuss and evaluate mathematical concepts, ideas and models. Research has shown that the use of manipulatives to develop mathematics concepts has many benefits. It allows students to improve their conceptual understanding, achievement and problem solving skills; it encourages student reflections on retaining the information; it promotes a positive attitude toward mathematics; and it develops more self-confidence in students. K'NEX® is a powerful manipulative for students to use in developing and maintaining mathematics concepts.

    Math Sample Curriculum

     

    Math Modules:

    • Triangles & Trusses
    • Circles
    • Area-Triangles
    • Parallegograms/Trapeziods
    • Perimeter
    • Coordinates-Build a Grid
    • Angles, Rays, Points, Lines, Planes                 
    • Triangles & Sequences
    • Polygons
    • Prisms
    • Volume  of a Prism
    • Triangles/Congruent
     Standards & Alignment

    Next Gen Science Standards:

    3-PS2-1: Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.
    4-PS3-1: Use evidence to construct an explanation relating the speed of an object to the energy of that object.
    4-PS3-4: Apply scientific principles to design, test, and refine a device that converts energy from one form to another.
    3-5-ETS1-2: Generate and compare multiple solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
    3-5-ETS1-3: Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

    Standard: Each module includes 3 multiple choice and 3 open-ended questions.

     

    International Society for Technology in Education Standards:

    - Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
    - Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
    - Communication and Collaboration with a Digital Portfolio: Students can use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
    - Research and Information Fluency: Students apply digital tools and gather, evaluate, and use information.

    Standard: Each module includes 3 multiple choice and 4 open-ended questions.

     

    International Technology and Engineering Educators Association (ITEEA) Standards for Technological Literacy (STL):

    1. Develop an understanding of the characteristics and scope of technology.
    2. Develop an understanding of the core concepts of technology
    3. Develop an understanding of the relationships among technologies and the connections between technology and other fields of study.
    4. Develop an understanding of the cultural, social, economic, and political effects of technology.Develop an understanding of the effects of technology on the environment.
    5. Develop an understanding of the role of society in the development and use of technology.
    6. Develop an understanding of the influence of technology on history.
    7. Develop an understanding of the attributes of design.
    8. Develop an understanding of engineering design.
    9. Develop an understanding of the role of troubleshooting, research, and development, invention and innovation, and experimentation in problem solving.
    10. Develop the abilities to use and maintain technological products and systems.
    11. Develop the abilities to assess the impacts of products and systems.
    12. Develop an understanding of and be able to select and use agricultural and related biotechnologies.
    13. Develop an understanding of and be able to select and use energy and power technologies.
    14. Develop an understanding of and be able to select and use construction technologies.

    Standard: Each module includes 3 multiple choice and 3 open-ended questions.

    Common Core Math:

    CCSS.MATH.CONTENT.3.G.A.1
    Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
    CCSS.MATH.CONTENT.3.MD.C.5
    Recognize area as an attribute of plane figures and understand concepts of area measurement.
    CCSS.MATH.CONTENT.3.MD.C.7.B
    Multiply side lengths to find areas of rectangles with whole-number side lengths in the context of solving real world and mathematical problems, and represent whole-number products as rectangular areas in mathematical reasoning.
    CCSS.MATH.CONTENT.3.MD.D.8
    Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
    CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
    CCSS.MATH.CONTENT.4.G.A.2: Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
    CCSS.MATH.CONTENT.4.MD.A.3
    Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
    CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
    CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between thCommon Core Math:
    CCSS.MATH.CONTENT.3.G.A.1
    Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
    CCSS.MATH.CONTENT.3.MD.C.5
    Recognize area as an attribute of plane figures and understand concepts of area measurement.
    CCSS.MATH.CONTENT.3.MD.C.7.B
    Multiply side lengths to find areas of rectangles with whole-number side lengths in the context of solving real world and mathematical problems, and represent whole-number products as rectangular areas in mathematical reasoning.
    CCSS.MATH.CONTENT.3.MD.D.8
    Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
    CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
    CCSS.MATH.CONTENT.4.G.A.2: Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
    CCSS.MATH.CONTENT.4.MD.A.3
    Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
    CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
    CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a "one-degree angle," and can be used to measure angles.
    CCSS.MATH.CONTENT.4.MD.C.6 Measure angles in whole-number degrees using a protractor. Sketch angles of specified measure.e points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a "one-degree angle," and can be used to

    Standard: Each module includes several multiple choice questions or design challenges.

    Spec Sheet

    Click image below to view PDF file.

    DSTEM 3-4 Spec Sheet

    60 Seconds or Less Camp-PCS edventures.com Quick shop
    60 Seconds or Less Camp-PCS edventures.com
    60 Seconds or Less Camp-PCS edventures.com
    60 Seconds or Less Camp-PCS edventures.com
    Edventures!

    60 Seconds or Less Camp

    $ 129.00

    Description

    In this action-packed camp, Students channel their inner competitive spirit to complete 60 second challenges that reinforce specific STEM principles.  From exploring energy conservation by rolling marbles over tape to understanding the power of air pressure by making cups fly, each day, learners utilize household items and micro-challenges to demonstrate the expansive world of STEM.

    As the challenges in 60 Seconds or Less Camp become progressively more difficult, students need to think fast, move quickly and apply the real-world principles they’ve learned in order to earn the honor of being called a true STEM champion!

    Digital Download for 60 Seconds or Less Camp only $129!
    Curriculum Sample

    Grades: 6-8
    Students: Up to 30
    Contact Hours: 12+

    Recommended Settings: 

    • Summer camps 
    • Elementary classrooms 
    • After-school programs 

    Training: 

    • Half hour free webinar training for purchases of $500+
    • One hour free webinar training for purchases of $1000+
    • Additional training available for purchase

        Materials Included
        • Sterilite tub (25 gal) - 1 
        • #2 pencils (pack of 12) - 4
        • Ziploc bags (1 gal) - 8 
        • Balloons - 75 
        • Bath mats - 8
        • Standard playing cards - 26 
        • Wooden clothes pins - 25
        • Craft sticks - 300
        • Plastic cups 16 pack (16 oz) - 11
        • Wooden dowels (24" x 5/16") - 5
        • Dry erase markers - 11 
        • Dry erase pockets - 10
        • Feathers - 16 
        • Headbands - 5
        • Plastic horseshoes - 30 
        • Marbles (20 pack) - 8 
        • Metal washers - 80 
        • Nerf Vortex Discs - 15 
        • Raw penne noodles (1 lb) - 1 
        • Raw spaghetti noodles (1 lb) - 1
        • Pencil sharpeners - 5
        • Ping pong balls - 125
        • Plastic eggs - 20 
        • Popcorn tubs - 5
        • Rubber bands - 250 
        • Plastic ruler (12")
        • Scissors - 1
        • Plastic spoons - 50 
        • Stopwatches - 10
        • String (450 ft) - 1
        • Double-sided tape - 1
        • Masking tape (60 yds) - 5 
        • Plastic trash cans - 5
        • 60 Seconds or Less Camp Instructor guide
        • 60 Seconds or Less Camp Challenge Guide and KWL - 30
        • Full set of student pages- 130 
        Digital Download is for Instructor Curriculum only, which includes master copies for build cards and all student curriculum sheets.
        Includes:
        • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks
        • 60 Seconds or Less Instructor Manual
        • Camp background information
        • Collaboration and discussion tips
        • Lesson extensions for differentiation
        • Activity and assessment materials
        • Materials list to complete camp

        Each Activity Guide Includes:

        • Materials List
        • Schedule of Activities
        • Topic Background Information & Vocabulary
        • Step-By-Step Activity Instructions
        • Opening & Closing Discussion Questions
        • Extension Activities
        Curriculum Topics

        Lesson Titles:

        1. Start Your Timers
        2. The Wind Blows
        3. Rolling Along
        4. Forks and Spoons
        5. In and Over
        6. Ready, Aim, Fire!
        7. How Fast Can You Move?
        8. Can You Fly?
        9. Blowing In The Wind
        10. Which Way Will It Go?
        11. It Makes Sense
        12. You Up For A Challenge?

            Spec Sheet

            Click image below to view PDF

             

            Eggs-traordinary Physics Camp-PCS edventures.com Quick shop
            Eggs-traordinary Physics Camp-PCS edventures.com
            Edventures!

            Eggs-traordinary Physics Camp

            $ 129.00

            Description

            Which came first, the chicken or egg-citing physics challenges? In this fast moving camp, students turn the study of motion and mass into hands-on projects and team building challenges! They’ll spin, toss, race and design while studying the ideas of motion, such as velocity, speed and the major role gravity plays. These egg-cellent activities are not only engaging, but they provide valuable reinforcement of the physics concepts students often struggle with.

            Each day, learners meet the challenges of Eggs-traordinary Physics Camp head-on with teamwork, application-based learning, active demonstrations and a whole lot of egg-streme fun!

            Digital Download for Eggs-straordinary Physics Camp only $129.00!
            Curriculum Sample

            Grades: 6-8
            Students: Up to 30
            Contact Hours: 12+

              Recommended Settings: 

              • Summer camps
              • Elementary classrooms
              • After-school programs
              • Homeschool environments

                Training: 

                • Half hour free webinar training for purchases of $500+
                • One hour free webinar training for purchases of $1000+
                • Additional training available for purchase
                  Materials Included
                  • Plastic storage container (10 gal) - 1
                  • Scissors - 30 
                  • Chenille stems - 100
                  • Craft sticks - 100
                  • Paper cup - 50
                  • Plastic spoon - 25
                  • Plastic eggs - 50
                  • Standard playing cards - 60
                  • Eggdude's stuff - 1 (6 large boards / 12 stone eggs)
                  • Milk caps - 48 
                  • Straight pin - 50-100
                  • Masking tape (60 yds) - 1 
                  • Dry erase markers - 6
                  • Clear tape with dispenser - 6 
                  • Paper clips - 100 
                  • Rubber bands - 250 
                  • Plastic envelope - 1
                  • Eggstraordinary Physics Instructor manual - 1
                  • Eggstraordinary Physics page pocket handout - 48
                  • Eggstraordinary egg hunt cards - 1
                  • Eggstraordinary Physics bird template - 30

                  Digital curriculum download comes with Instructor’s Manual only, which includes master copies of all student curriculum pages.

                  Includes

                  • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks
                  • Scientific tools for measurement, data collection, demonstration, and experimentation
                  • Eggs of all shapes and sizes for physics experiments
                  • Geeky gadgets for testing theories
                  • Instructor guide
                  • Camp background information
                  • Lesson extensions for differentiation
                  • Collaboration and discussion tips
                  • Activity / assessment materials

                  Each Activity Guide Includes:

                  • Schedule
                  • Opening & Closing Discussion Topics
                  • Step-By-Step Activity Instructions
                  • Topic Background & Vocabulary
                  • Materials List
                  Curriculum Topics

                  Lesson Titles:

                  1. Introduction to Physics
                  2. Balancing Birds
                  3. Hen and Chicks
                  4. Fill the Coop
                  5. Egg Race
                  6. Spinning Bodies, Moving Eggs
                  7. Amazing Body Physics
                  8. Egg Design Hunt
                  9. Egg Toss Trajectories
                  10. Group Egg Games
                  11. Egg River Crossing
                  12. Game Design
                    Spec Sheet

                    Click image below to view PDF

                    Flying Disc Camp-PCS edventures.com Quick shop
                    Flying Disc Camp-PCS edventures.com
                    Flying Disc Camp-PCS edventures.com
                    Flying Disc Camp-PCS edventures.com
                    Edventures!

                    Flying Disc Camp

                    $ 129.00

                    Description

                    Go long! Since 700 B.C., flying discs have been making a name for themselves. In this high flying camp, students zoom through the disc’s historic past while learning valuable physics concepts. While enjoying the fresh air, they investigate how discs are only able to fly because of spin (lift), angular momentum (thrust), shape (drag) and weight (gravity). With different shapes and sizes of flying objects, participants learn the most effective throwing, flying and catching techniques, gaining a crucial understanding of the four forces that affect all objects in flight.

                    During this 12-lesson camp, learners capture a thorough knowledge of founding physics concepts, capping off the last day with an exciting game of STEM ultimate frisbee to test their newly acquired skills!

                    Digital Download for Flying Disc only $129.00!
                    Curriculum Sample

                    Grades: 6-8
                    Students: Up to 30
                    Contact Hours: 12+

                      Recommended Settings:

                      • Summer camps
                      • Elementary classrooms
                      • After-school programs
                      • Homeschool environments

                        Training:

                        • Half hour free webinar training for purchases of $500+
                        • One hour free webinar training for purchases of $1000+
                        • Additional training available for purchase
                          Materials Included
                          • Plastic storage container (18 gal) - 1
                          • #2 pencils (12 pack) - 3
                          • Paper plates - 350 
                          • Masking tape (60 yds) - 2
                          • White paper (8.5"x11") - 500 
                          • Scissors (kids) - 15
                          • Boomerangs - 5
                          • Flying rings - 5
                          • Flying cylinders - 5
                          • Plastic cones - 12 
                          • Numbered cones - 2
                          • Paper plates - 75
                          • Flying discs (frisbees) - 15
                          • Flying disc instructor manual - 1

                          Digital curriculum download comes with Instructor's Manual only, which includes master copies of all student curriculum pages.

                          Includes:

                          • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks
                          • Tools for documenting recordings, observations, and data
                          • Materials of all shapes and sizes for physics experimentation
                          • Instructor guide
                          • Camp background information
                          • Collaboration and discussion tips
                          • Lesson extensions for differentiation
                          • Activity/ assessment materials

                          Each Activity Guide Includes:

                          • Schedule
                          • Opening & Closing Discussion Questions
                          • Step-By-Step Activity Instructions
                          • Topic Background & Vocabulary
                          • Materials List
                          Curriculum Topics

                          Lesson Titles:

                          1. The History of the Flying Disc
                          2. Flying Rings
                          3. Origami Flying Discs
                          4. Intro to Throwing and Catching Techniques
                          5. Pivoting
                          6. Statue Flying Disc
                          7. Flying Tic Tac Toe
                          8. Disc Golf
                          9. Play Ultimate Disc
                          10. Play "Guts"
                          11. Ultimate Tournament
                          12. Ultimate Tournament
                            Standards & Alignment
                            Next Generation Science Standards

                            NGSS MS-PS2-2 Plan an investigation to provide evidence that the change in an object's motion depends on the sum of the forces on the object and mass of the object.
                            NGSS MS-PS3-5 Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from the object.
                            NGSS MS‐ETS1‐1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
                            NGSS MS‐ETS1‐2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
                            NGSS MS‐ETS1‐3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
                            NGSS MS‐ETS1‐4 Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

                            Habits of Mind
                            • Applying Past Knowledge to New Situations
                            • Creating, Imagining, Innovating
                            • Gathering Data Through All The Senses
                            • Managing Impulsivity
                            • Persisting
                            • Questioning and Posing Problems
                            • Remaining Open to Continuous Learning
                            • Responding with Wonderment and Awe
                            • Striving for Accuracy
                            • Taking Responsible Risks
                            • Thinking and Communicating with Clarity and Precision
                            • Thinking Flexibly
                            • Thinking Interdependently
                            21st Century Skills
                            • Communication and Collaboration
                            • Creativity and Innovation
                            • Critical Thinking and Problem Solving
                            • Flexibility and Adaptability
                            • Initiative and Self-Direction
                            • Productivity and Accountability
                            • Social and Cross-Cultural Skills
                            Spec Sheet

                            Click images below to view PDF

                            BrickLAB Brain Builders Camp-PCS edventures.com Quick shop
                            BrickLAB Brain Builders Camp-PCS edventures.com
                            BrickLAB Brain Builders Camp-PCS edventures.com
                            BrickLAB Brain Builders Camp-PCS edventures.com
                            Edventures!

                            BrickLAB Brain Builders Camp

                            $ 129.00

                            Description

                            Let’s build better brains! Using bricks to enhance learning, this camp focuses on communication and teamwork as students tackle exercises in social studies, geography, history and biology, all while constructing, collaborating and learning together. Using brain-building logic puzzles to develop new problem-solving skills, each day of camp introduces fresh and exciting STEM concepts to the class.

                            Students engage in stimulating science and engineering challenges by using logic to determine patterns, construct unique BrickLAB designs to withstand outside forces and translate abstract ideas into concrete models! From structures to puzzles, BrickLAB Brain Builders is a sure-fire way to introduce fun and interactive learning into any setting. 

                            Digital Download for BrickLAB Brain Builders Camp only $129.00!
                            Curriculum Sample

                            *If you already own an Edventures BrickLAB, the digital curriculum download is a great way to utilize what you already have.  Using your BrickLAB and supplementing with a few additional materials, (seen in the Includes tab) you are ready to get started with your BrickLAB Brain Builders Camp adventure! Digital download is for Instructor Curriculum only, which includes master copies for all student curriculum sheets.

                            Grades: 1-3
                            Students: Up to 30
                            Contact Hours: 12+

                            Recommended Settings: 

                            • Summer camps
                            • Elementary classrooms
                            • After-school programs
                            • Homeschool environments

                              Training: 

                              • Half hour free webinar training for purchases of $500+
                              • One hour free webinar training for purchases of $1000+
                              • Additional training available for purchase
                                Materials Included
                                • Sterilite tube with lid (10 gal) - 2
                                • PCS BrickLAB - 1
                                • Brick separator - 1 
                                • Dry erase markers - 15 
                                • Dry erase pockets - 15
                                • Headbands (blindfolds) - 15
                                • Muslin bags - 15
                                • Stopwatch - 1
                                • Cloth tape measure - 15
                                • The True Story of the 3 Little Pigs - 1
                                • Where in the Wild by David M Schwartz - 1 
                                • Full set of student handouts - 15 
                                • Puzzles and Logic Instructor Guide - 1
                                • Charade build cards set - 32

                                Digital curriculum download comes with Instructor’s Manual only, which includes master copies of all student curriculum pages.

                                Includes:

                                • PCS BrickLAB - over 7,000 high quality building bricks.
                                • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time constraints.
                                • Charade Build Cards
                                • Blindfolds
                                • Student Activity Guides
                                • Game Boards
                                • Score Cards
                                • Build Plans
                                • Dry Erase Markers
                                • And More!

                                Each Activity Guide Includes:

                                • Schedule
                                • Opening & Closing Discussion Topics
                                • Step-By-Step Activity Instructions
                                • Topic Background & Vocabulary
                                • Materials List
                                Curriculum Topics

                                Lesson Titles:

                                1. No Peeking
                                2. Huh?
                                3. Guess What!
                                4. I Love My Town
                                5. Citizenship
                                6. Living Things
                                7. Mirror Mirror
                                8. Grow
                                9. Hide and Seek
                                10. Huff 'n' Puff
                                11. Load It Up
                                12. Keep Out
                                Standards & Alignment

                                Next Generation Science Standards

                                NGSS K-LSI-1 Use observations to describe patterns of what plants and animals (including Humans) need to survive.
                                NGSS K-2-ETS1-1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
                                NGSS K-2-ETS1-2 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
                                NGSS 2-LS4-1 Make observations of plants and animals to compare the diversity of life in different habitats.

                                Common Core Math and English Language Arts Standards

                                CCSS.ELA-LITERACY.SL.2.1 Participate in collaborative conversations with diverse partners about grade 2 topics and texts with peers and adults in small and larger groups.
                                CCSS.ELA-LITERACY.SL.2.3 Gather additional information or clarify something that is not understood by asking and answering questions about what a speaker says.
                                CCSS.ELA-LITERACY.SL.2.4 Successful presentation of information requires students to identify, organize, and express concepts and ideas. It may involve digital media and visual display of data to convey information and enhance audience understanding.
                                CCSS.ELA-LITERACY.SL.2.5 Add drawings or other visual displays to descriptions when appropriate to clarify ideas.
                                CCSS.ELA-LITERACY.RL.2.6 Acknowledge differences in the points of view of characters, including by speaking in a different voice for each character when reading dialogue aloud.
                                CCSS.MATH.CONTENT.2.MD.A.1 Measure the length of an object by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes.
                                CCSS.MATH.CONTENT.4.G.A.3 Recognize a line of symmetry on a two-dimensional figure such that the figure can be folded along the line into matching parts. Identify symmetric figures and draw lines of symmetry.

                                Habits of Mind

                                • Applying Past Knowledge to New Situations
                                • Creating, Imagining, Innovating
                                • Finding Humor
                                • Listening With Understanding and Empathy
                                • Managing Impulsivity
                                • Persisting
                                • Striving for Accuracy
                                • Taking Responsible Risks
                                • Thinking and Communicating with Clarity and Precision
                                • Thinking Flexibly
                                • Thinking Interdependently

                                21st Century Skills

                                • Communication and Collaboration
                                • Creativity and Innovation
                                • Critical Thinking and Problem Solving
                                • Flexibility and Adaptability
                                • Initiative and Self-Direction
                                • Productivity and Accountability
                                • Social and Cross-Cultural Skills
                                Spec Sheet

                                Click images below to view PDF

                                The Science of Superpowers Camp-PCS edventures.com Quick shop
                                The Science of Superpowers Camp-PCS edventures.com
                                The Science of Superpowers Camp-PCS edventures.com
                                The Science of Superpowers Camp-PCS edventures.com
                                Edventures!

                                The Science of Superpowers Camp

                                $ 129.00

                                Description

                                The world of comic books is full of heroes, villains, challenges and triumphs — and the heroes need help! Ready to see just what it takes to be super? In this freshly redesigned favorite, students answer the call for aid by dissecting superhero skill-sets to uncover the science behind super powers.

                                Through 12 days of hands-on exercises in biology, engineering and technology, students fly alongside Superman, sling webs with Spider-Man and recognize the real-life heroes of our world. Dive head first into the pages of comic books where collaboration, communication and community awareness reign supreme.

                                Digital Download for Super Powers Camp only $129.00!
                                Curriculum Sample

                                Grades: 1-3
                                Students: Up to 30
                                Contact Hours: 12+

                                  Recommended Settings: 

                                  • Summer camps
                                  • Elementary school classrooms looking for hands-on STEM experiences
                                  • After-school programs 
                                  • Homeschool environments

                                    Training: 

                                    • Purchases of $500 or more come with 30 minutes of free webinar training.
                                    • Purchases of $1000 or more come with 1 hour of free webinar training.
                                    • Additional training available for purchase
                                      Materials Included
                                      • Sterilite tub (18 gal) - 1
                                      • Ball Pump - 1
                                      • Balloons - 50
                                      • BrickLAB classic BrickPacks - 4
                                      • Cloth tape measure - 2
                                      • Colored pencils (12 pk) - 5
                                      • Dry erase markers - 15
                                      • Dry erase pockets - 15
                                      • Headbands - 3
                                      • Magnets - 16
                                      • Masking tape (60 yards) - 1
                                      • Mesh bag for cleaning bricks - 1
                                      • Paper clips - 200
                                      • Pencil sharpeners - 5
                                      • Post-it-Notes (100 ct) - 1
                                      • Scissors - 1
                                      • SloMo bump balls (4”) - 6
                                      • String (475 ft) - 1
                                      • Toothbrush - 8
                                      • Wheel, Tire and Axle Set (450+ parts)- 1
                                      • Yarn (256 yrd skein) - 1

                                      Digital curriculum download comes with Instructor Guide only, which includes master copies of all student curriculum pages.

                                      Includes:

                                      • Curriculum for 12 activities. Each activity can accommodate a 1 hour segment, or can be adjusted for different time blocks.
                                      • Materials for documenting, recording, and reflecting
                                      • Creative supplies for creating models
                                      • Informational posters on some of the inspirational animals behind superpowers
                                      • Superhero masks to help students channel their own inner-hero
                                      • Instructor guide
                                      • Camp background information
                                      • Collaboration and discussion tips
                                      • Activity and assessment materials
                                      Curriculum Topics

                                      Lesson Titles:

                                      Day 1 - The Origin Story
                                      Day 2 - The Man of Steel
                                      Day 3 - The Amazonian Princess
                                      Day 4 - The Caped Crusader
                                      Day 5 - The Web-Slinger
                                      Day 6 - Super Senses
                                      Day 7 - The Star-Spangled Avenger
                                      Day 8 - Forces of Nature
                                      Day 9 - Superhero Training Camp
                                      Day 10 - The Prince of Puzzles
                                      Day 11 - The Ace of Knaves
                                      Day 12 - Superhero Hall of Fame

                                      Standards & Alignment

                                       Common Core State Standards for Mathematics

                                      • CCSS.MATH.CONTENT.K.CC.B.5. Count to tell the number of objects.

                                      • CCSS.MATH.CONTENT.1.NBT.C.4. Use place value understanding and properties of operations to add and subtract.

                                      • CCSS.MATH.CONTENT.1.MD.A.1. & CCSS.MATH. CONTENT.1.MD.A.2 Measure lengths indirectly and by iterating length units.

                                      • CCSS.MATH.CONTENT.2.0A.A.1. Represent and solve problems involving addition and subtraction.

                                      • CCSS.MATH.CONTENT.2.MD.A.1. Measure and estimate lengths in standard units.

                                       

                                      International Society for Technology in Education (ISTE) Standards for Students

                                      • ISTE-S.3.d Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

                                      • ISTE-S.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

                                      • ISTE-S.4.c Students develop, test and refine prototypes as part of a cyclical design process.

                                      • ISTE-S.5.a.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.

                                      • ISTE-S.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.

                                      • ISTE-S.7.c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

                                       

                                      Habits of Mind

                                      • Applying Past Knowledge to New Situations

                                      • Creating, Innovating, and Imagining  

                                      • Listening with Understanding and Empathy

                                      • Finding Humor

                                      • Gathering Data through All Senses

                                      • Listening with Understanding and Empathy

                                      • Managing Impulsivity

                                      • Questioning and Posing Problems

                                      • Persisting

                                      • Remaining Open to Continuous Learning

                                      • Responding with Wonderment and Awe

                                      • Striving for Accuracy

                                      • Taking Responsible Risks

                                      • Thinking about Thinking

                                      • Thinking and Communicating with Clarity and Precision

                                      • Thinking Flexibly

                                      • Thinking Interdependently

                                       

                                      Next Generation Science Standards

                                      • NGSS 1-LS1-1. Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

                                      • NGSS 2-PS1-3 .Make observations to construct an evidence-based account of how an object made of a small set of pieces can be disassembled and made into a new object.

                                      • NGSS 3-PS2-1. Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.

                                      • NGSS 3-PS2-2. Make observations and/or measurements of an object’s motion to provide evidence that a pattern can be used to predict future motion.

                                      • NGSS 3-PS2-3. Ask questions to determine the cause and effect relationships of electric or magnetic interactions between two objects not in contact with each other.

                                      • NGSS 3-PS2-4. Define a simple design problem that can be solved by applying scientific ideas about magnets

                                      • NGSS K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

                                      • NGSS K-2-ETS1-2. Develop a simple sketch, drawing or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

                                      • NGSS K-2-ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

                                       

                                      21st Century Skills

                                      • Communication and Collaboration

                                      • Creativity and Innovation

                                      • Critical Thinking and Problem Solving

                                      • Flexibility and Adaptability

                                      • Information, Media, and Technology Literacy

                                      • Initiative and Self-Direction

                                      • Leadership and Responsibility

                                      • Productivity and Accountability

                                      • Social and Cross-Cultural Skills 

                                       

                                      Spec Sheet
                                      Click images below to view PDF