Discover STEM LAB 3-4

  • 1,995.00 USD

Individual Kits Available

Perfect for home school and distance learning environments with single or small groups of students, each of the four curriculum packages included in Discover STEM LAB 3-4 can now be purchased separately:

Contact us via chat or email sales@edventures.com to discuss more customized programs with a STEM expert!


A Complete Learning Experience

STEM is all about cross-curricular exploration, and in Discover STEM LAB 3-4, students explore the ways STEM concepts can create one-of-a-kind learning experiences through scaffolded, reusable activities. Whether it’s the engineering design process or extended math concepts, each D-STEM module was selected for its easily-integrated, multi-subject capacity and contains everything you need to introduce engaging topics in any learning environment.

Like a mini-makerspace, use each module individually, or blend them for unique learning experiences. Try constructing creatures with BrickLAB Zoology, then sprinkle in the moviemaking magic of Digital Video to create exciting student films. Creativity reigns supreme in this program.

Grades: 3-4
Students: Up to 24 (Individual Kits vary)
Contact Hours: 100+

Subject Targets:

Life Science, Technology, Engineering Design, Robotics & Coding, Art/STEAM, Math Connections, English Language Arts Connections

Recommended Settings:

  • Libraries and Makerspaces
  • Before & After-School Programs
  • Classrooms

Included Curriculum:

Select the Complete Program for all four kits in one comprehensive package, or pick and choose the individual kits that suit your needs.

Science: BrickLAB Zoology

In BrickLAB Zoology, 12 student-driven lessons combine manipulative-based learning for a life-science deep dive. Utilizing PCS Edventures building bricks, BrickLAB Zoology is full of hands-on lessons in animal adaptations and everything you need to send learners down the science rabbit hole. Challenging learners to examine innovations in the animal kingdom, BrickLAB Zoology creates a collaborative connection between the human and animal world, allowing learners to uncover precisely how our very different species are intertwined.

Technology: Discover Digital Video

Start a film-intensive with application-based, collaborative curriculum and survey digital documentaries, historical recreations and original films as intrinsic motivation guides creative thinking. With a simple startup, step-by-step scaffolded activities and built-in reflections, Discover Digital Video easily introduces challenging and reusable video production skills into any learning environment.

Engineering: Discover Bots & Blocks

Unleash student creativity with Discover Bots & Blocks! Six engineering design activities and six coding activities engage learners in iterative thinking and develop their problem-solving skills. The easy-to-read lesson guides encourage design thinking and hands-on learning as students build structures from KEVA planks and program Sphero's robotic car, indi.

Math: Discover Digits & Design

The Discover Digits & Design curriculum includes 12 student activities, divided into four groups based on fun and engaging math manipulatives. With student curriculum pages designed for independent exploration in a learner-driven environment, each problem-solving activity emphasizes specific math principles and grade-level appropriate math standards and is scaffolded so learners move upward through Bloom’s Taxonomy as they gain experience and understanding of the math concepts and extensions involved.

Product Orientation:

  • Half-hour free webinar orientation for purchases of $500+
  • One-hour free webinar orientation for purchases of $1000+
  • Additional training available for purchase

Curriculum Topics:

Each Discover STEM LAB comes with its own respective curriculum, each designed to cover specific topics within that kit.

Science: BrickLAB Zoology

  • Frogs
  • Lizards
  • Lobsters
  • Sharks
  • Crocodiles
  • Beetles
  • Yaks
  • Pumas
  • Mustangs
  • Pigs
  • Monkeys
  • Elephants

Technology: Discover Digital Video

  • Interview Your Friends
  • Interview a Historical Figure
  • Time to Mime
  • News Broadcast
  • Documentary
  • Cause and Effect Short
  • The Hidden Life of Things
  • Quiz Show
  • Talent Search
  • Commercial
  • Infomercial
  • Musical Production

Engineering: Discover Bots & Blocks

  • Building Basics
  • Plank Geometry
  • Building Upward: Towers
  • Building Outward: Cantilevering
  • Building At An Angle: Slopes
  • Structural Patterns: Not Just for Buildings
  • Introducing indi
  • Teacher’s Helper
  • Obstacle Course
  • Introduction to Sphero Edu Jr App
  • Robots in the Real World
  • Robots Rock!

Math: Discover Design & Digits

  • Subtraction Fluency
  • Multiplication Fluency
  • Division Fluency
  • Place Value & Multi-Digit Arithmetic
  • Equivalent Fractions
  • Factors and Multiples
  • Pattern Generation & Analysis
  • Problem Solving

Complete Program Includes:

Each Discover STEM LAB comes with the following kits in a convenient rolling storage unit.

Science: BrickLAB Zoology

Students: Up to 3
Contact Hours: 12+

Materials:

  • BrickLAB Zoology Instructor Guide: 1
  • BrickLAB Zoology Student Build Books: 12
  • BrickLAB Bricks: 650+
  • Brick Separator: 1

Technology: Discover Digital Video

Students: Up to 3
Contact Hours: 48+

Materials:

  • Discover Digital Video Instructor Guide: 1
  • Tablet: 1
  • Tablet Cover: 1

Engineering: Discover Bots & Blocks

Students: Up to 6
Contact Hours: 24+

Materials:

  • Discover Bots & Blocks Instructor Guide: 1
  • Discover Bots & Blocks Student Project Cards: 12
  • Dry Erase Marker: 1
  • Dry Erase Pocket: 1
  • Grip Liner: 1
  • KEVA Balls: 2
  • KEVA Planks: 200
  • Sphero indi Educational Robot Student Kit: 1
  • Extra Sphero indi Rubber Tiles: 20
  • Tablet: 1
  • Tablet Cover: 1
  • Tape Measure: 1

Math: Discover Digits & Design

Students: Up to 12
Contact Hours: 16+

Materials:

  • Discover Digits & Design Instructor Guide: 1
  • Discover Digits & Design Student Project Booklets: 12
  • Tangram Answer Keys
  • Set of Tangrams: 1
  • Abacus (base ten): 1
  • Abacus (classic soroban): 1
  • Calculator: 1
  • Dry Erase Markers: 4
  • Dry Erasers: 4
  • Dry Erase Axis Lap Boards: 4
  • Number Line Rulers (with set of 60 cubes): 2
  • PCS Card Deck: 1
  • Polyhedral Dice (7 pack): 2
  • +/- Integer Chip: 1

Common Core State Standards for Mathematics:

  • CCSS.MATH.CONTENT.3.G.A.1 Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
  • CCSS.MATH.CONTENT.3.MD.C.5 Recognize area as an attribute of plane figures and understand concepts of area measurement.
  • CCSS.MATH.CONTENT.3.MD.C.7.B Multiply side lengths to find areas of rectangles with whole-number side lengths in the context of solving real world and mathematical problems, and represent whole-number products as rectangular areas in mathematical reasoning.
  • CCSS.MATH.CONTENT.3.MD.D.8 Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
  • CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
  • CCSS.MATH.CONTENT.4.G.A.2: Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
  • CCSS.MATH.CONTENT.4.MD.A.3 Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
  • CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
  • CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a “one-degree angle,” and can be used to measure angles.
  • CCSS.MATH.CONTENT.3.G.A.1 Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
  • CCSS.MATH.CONTENT.3.MD.C.5 Recognize area as an attribute of plane figures and understand concepts of area measurement.
  • CCSS.MATH.CONTENT.3.MD.C.7.B Multiply side lengths to find areas of rectangles with whole-number side lengths in the context of solving real world and mathematical problems, and represent whole-number products as rectangular areas in mathematical reasoning.
  • CCSS.MATH.CONTENT.3.MD.D.8 Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
  • CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
  • CCSS.MATH.CONTENT.4.G.A.2: Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
  • CCSS.MATH.CONTENT.4.MD.A.3 Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
  • CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
  • CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a "one-degree angle," and can be used to measure angles.
  • CCSS.MATH.CONTENT.4.MD.C.6 Measure angles in whole-number degrees using a protractor. Sketch angles of specified measure.e points where the two rays intersect the circle.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

Next Generation Science Standards:*

  • NGSS K-2-ETS1-1. Engineering Design
  • NGSS K-2-ETS1-2. Engineering Design
  • NGSS 2-LS4-1. Biodiversity
  • NGSS 3-5-ETS1-1. Engineering Design
  • NGSS 3-5-ETS1-2 Engineering Design
  • NGSS 3-5-ETS1-3 Engineering Design

* Next Generation Science Standards and NGSS is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

International Society for Technology in Education:

  • Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
  • Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
  • Communication and Collaboration with a Digital Portfolio: Students can use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
  • Research and Information Fluency: Students apply digital tools and gather, evaluate, and use information.

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

ITEEA Standards:

  • ITEEA #1: Develop an understanding of the characteristics and scope of technology.
  • ITEEA #2: Develop an understanding of the core concepts of technology.
  • ITEEA #3: Develop an understanding of the relationships among technologies and the connections between technology and other fields of study.
  • ITEEA #4: Develop an understanding of the cultural, social, economic, and political effects of technology.
  • ITEEA #5: Develop an understanding of the effects of technology on the environment.
  • ITEEA #6: Develop an understanding of the role of society in the development and use of technology.
  • ITEEA #7: Develop an understanding of the influence of technology on history.
  • ITEEA #8: Develop an understanding of the attributes of design.
  • ITEEA #9: Develop an understanding of engineering design.
  • ITEEA #10: Develop an understanding of the role of troubleshooting, research, and development, invention and innovation, and experimentation in problem solving.
  • ITEEA #12: Develop the abilities to use and maintain technological products and systems.
  • ITEEA #13: Develop the abilities to assess the impacts of products and systems.
  • ITEEA #15: Develop an understanding of and be able to select and use agricultural and related biotechnologies.
  • ITEEA #16: Develop an understanding of and be able to select and use energy and power technologies.
  • ITEEA #20: Develop an understanding of and be able to select and use construction technologies.

© 2018 International Technology and Engineering Educators Association (ITEEA). All Rights Reserved. ITEEA was not involved in the production of this product and does not endorse it.

Idaho K-12 Content Standards for Computer Science:

While computer science standards vary from state-to-state, we hope this list of the Idaho State Standards provides a useful starting point for your alignment.

  • 3-5.CS.01 Create code to model intelligent behavior in computing devices (e.g. CS unplugged activities, robot programming). (Grades 3-5)
  • 3-5.AP.02 Construct and test problem solutions using a block-based visual programming language, both independently and collaboratively (e.g. pair programming). (Grades K-5)
  • 3-5.AP.07 Construct an algorithm to accomplish a task, both independently and collaboratively. (Grades K-5)

Discover STEM LAB 3-4

PRICING OPTIONS

  • Complete Program: 1,995.00 USD

Individual Kits Available

Perfect for home school and distance learning environments with single or small groups of students, each of the four curriculum packages included in Discover STEM LAB 3-4 can now be purchased separately:

Contact us via chat or email sales@edventures.com to discuss more customized programs with a STEM expert!


A Complete Learning Experience

STEM is all about cross-curricular exploration, and in Discover STEM LAB 3-4, students explore the ways STEM concepts can create one-of-a-kind learning experiences through scaffolded, reusable activities. Whether it’s the engineering design process or extended math concepts, each D-STEM module was selected for its easily-integrated, multi-subject capacity and contains everything you need to introduce engaging topics in any learning environment.

Like a mini-makerspace, use each module individually, or blend them for unique learning experiences. Try constructing creatures with BrickLAB Zoology, then sprinkle in the moviemaking magic of Digital Video to create exciting student films. Creativity reigns supreme in this program.

Grades: 3-4
Students: Up to 24 (Individual Kits vary)
Contact Hours: 100+

Subject Targets:

Life Science, Technology, Engineering Design, Robotics & Coding, Art/STEAM, Math Connections, English Language Arts Connections

Recommended Settings:

  • Libraries and Makerspaces
  • Before & After-School Programs
  • Classrooms

Included Curriculum:

Select the Complete Program for all four kits in one comprehensive package, or pick and choose the individual kits that suit your needs.

Science: BrickLAB Zoology

In BrickLAB Zoology, 12 student-driven lessons combine manipulative-based learning for a life-science deep dive. Utilizing PCS Edventures building bricks, BrickLAB Zoology is full of hands-on lessons in animal adaptations and everything you need to send learners down the science rabbit hole. Challenging learners to examine innovations in the animal kingdom, BrickLAB Zoology creates a collaborative connection between the human and animal world, allowing learners to uncover precisely how our very different species are intertwined.

Technology: Discover Digital Video

Start a film-intensive with application-based, collaborative curriculum and survey digital documentaries, historical recreations and original films as intrinsic motivation guides creative thinking. With a simple startup, step-by-step scaffolded activities and built-in reflections, Discover Digital Video easily introduces challenging and reusable video production skills into any learning environment.

Engineering: Discover Bots & Blocks

Unleash student creativity with Discover Bots & Blocks! Six engineering design activities and six coding activities engage learners in iterative thinking and develop their problem-solving skills. The easy-to-read lesson guides encourage design thinking and hands-on learning as students build structures from KEVA planks and program Sphero's robotic car, indi.

Math: Discover Digits & Design

The Discover Digits & Design curriculum includes 12 student activities, divided into four groups based on fun and engaging math manipulatives. With student curriculum pages designed for independent exploration in a learner-driven environment, each problem-solving activity emphasizes specific math principles and grade-level appropriate math standards and is scaffolded so learners move upward through Bloom’s Taxonomy as they gain experience and understanding of the math concepts and extensions involved.

Product Orientation:

  • Half-hour free webinar orientation for purchases of $500+
  • One-hour free webinar orientation for purchases of $1000+
  • Additional training available for purchase

Curriculum Topics:

Each Discover STEM LAB comes with its own respective curriculum, each designed to cover specific topics within that kit.

Science: BrickLAB Zoology

  • Frogs
  • Lizards
  • Lobsters
  • Sharks
  • Crocodiles
  • Beetles
  • Yaks
  • Pumas
  • Mustangs
  • Pigs
  • Monkeys
  • Elephants

Technology: Discover Digital Video

  • Interview Your Friends
  • Interview a Historical Figure
  • Time to Mime
  • News Broadcast
  • Documentary
  • Cause and Effect Short
  • The Hidden Life of Things
  • Quiz Show
  • Talent Search
  • Commercial
  • Infomercial
  • Musical Production

Engineering: Discover Bots & Blocks

  • Building Basics
  • Plank Geometry
  • Building Upward: Towers
  • Building Outward: Cantilevering
  • Building At An Angle: Slopes
  • Structural Patterns: Not Just for Buildings
  • Introducing indi
  • Teacher’s Helper
  • Obstacle Course
  • Introduction to Sphero Edu Jr App
  • Robots in the Real World
  • Robots Rock!

Math: Discover Design & Digits

  • Subtraction Fluency
  • Multiplication Fluency
  • Division Fluency
  • Place Value & Multi-Digit Arithmetic
  • Equivalent Fractions
  • Factors and Multiples
  • Pattern Generation & Analysis
  • Problem Solving

Complete Program Includes:

Each Discover STEM LAB comes with the following kits in a convenient rolling storage unit.

Science: BrickLAB Zoology

Students: Up to 3
Contact Hours: 12+

Materials:

  • BrickLAB Zoology Instructor Guide: 1
  • BrickLAB Zoology Student Build Books: 12
  • BrickLAB Bricks: 650+
  • Brick Separator: 1

Technology: Discover Digital Video

Students: Up to 3
Contact Hours: 48+

Materials:

  • Discover Digital Video Instructor Guide: 1
  • Tablet: 1
  • Tablet Cover: 1

Engineering: Discover Bots & Blocks

Students: Up to 6
Contact Hours: 24+

Materials:

  • Discover Bots & Blocks Instructor Guide: 1
  • Discover Bots & Blocks Student Project Cards: 12
  • Dry Erase Marker: 1
  • Dry Erase Pocket: 1
  • Grip Liner: 1
  • KEVA Balls: 2
  • KEVA Planks: 200
  • Sphero indi Educational Robot Student Kit: 1
  • Extra Sphero indi Rubber Tiles: 20
  • Tablet: 1
  • Tablet Cover: 1
  • Tape Measure: 1

Math: Discover Digits & Design

Students: Up to 12
Contact Hours: 16+

Materials:

  • Discover Digits & Design Instructor Guide: 1
  • Discover Digits & Design Student Project Booklets: 12
  • Tangram Answer Keys
  • Set of Tangrams: 1
  • Abacus (base ten): 1
  • Abacus (classic soroban): 1
  • Calculator: 1
  • Dry Erase Markers: 4
  • Dry Erasers: 4
  • Dry Erase Axis Lap Boards: 4
  • Number Line Rulers (with set of 60 cubes): 2
  • PCS Card Deck: 1
  • Polyhedral Dice (7 pack): 2
  • +/- Integer Chip: 1

Common Core State Standards for Mathematics:

  • CCSS.MATH.CONTENT.3.G.A.1 Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
  • CCSS.MATH.CONTENT.3.MD.C.5 Recognize area as an attribute of plane figures and understand concepts of area measurement.
  • CCSS.MATH.CONTENT.3.MD.C.7.B Multiply side lengths to find areas of rectangles with whole-number side lengths in the context of solving real world and mathematical problems, and represent whole-number products as rectangular areas in mathematical reasoning.
  • CCSS.MATH.CONTENT.3.MD.D.8 Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
  • CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
  • CCSS.MATH.CONTENT.4.G.A.2: Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
  • CCSS.MATH.CONTENT.4.MD.A.3 Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
  • CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
  • CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a “one-degree angle,” and can be used to measure angles.
  • CCSS.MATH.CONTENT.3.G.A.1 Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
  • CCSS.MATH.CONTENT.3.MD.C.5 Recognize area as an attribute of plane figures and understand concepts of area measurement.
  • CCSS.MATH.CONTENT.3.MD.C.7.B Multiply side lengths to find areas of rectangles with whole-number side lengths in the context of solving real world and mathematical problems, and represent whole-number products as rectangular areas in mathematical reasoning.
  • CCSS.MATH.CONTENT.3.MD.D.8 Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
  • CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
  • CCSS.MATH.CONTENT.4.G.A.2: Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
  • CCSS.MATH.CONTENT.4.MD.A.3 Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
  • CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
  • CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a "one-degree angle," and can be used to measure angles.
  • CCSS.MATH.CONTENT.4.MD.C.6 Measure angles in whole-number degrees using a protractor. Sketch angles of specified measure.e points where the two rays intersect the circle.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

Next Generation Science Standards:*

  • NGSS K-2-ETS1-1. Engineering Design
  • NGSS K-2-ETS1-2. Engineering Design
  • NGSS 2-LS4-1. Biodiversity
  • NGSS 3-5-ETS1-1. Engineering Design
  • NGSS 3-5-ETS1-2 Engineering Design
  • NGSS 3-5-ETS1-3 Engineering Design

* Next Generation Science Standards and NGSS is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

International Society for Technology in Education:

  • Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
  • Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
  • Communication and Collaboration with a Digital Portfolio: Students can use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
  • Research and Information Fluency: Students apply digital tools and gather, evaluate, and use information.

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

ITEEA Standards:

  • ITEEA #1: Develop an understanding of the characteristics and scope of technology.
  • ITEEA #2: Develop an understanding of the core concepts of technology.
  • ITEEA #3: Develop an understanding of the relationships among technologies and the connections between technology and other fields of study.
  • ITEEA #4: Develop an understanding of the cultural, social, economic, and political effects of technology.
  • ITEEA #5: Develop an understanding of the effects of technology on the environment.
  • ITEEA #6: Develop an understanding of the role of society in the development and use of technology.
  • ITEEA #7: Develop an understanding of the influence of technology on history.
  • ITEEA #8: Develop an understanding of the attributes of design.
  • ITEEA #9: Develop an understanding of engineering design.
  • ITEEA #10: Develop an understanding of the role of troubleshooting, research, and development, invention and innovation, and experimentation in problem solving.
  • ITEEA #12: Develop the abilities to use and maintain technological products and systems.
  • ITEEA #13: Develop the abilities to assess the impacts of products and systems.
  • ITEEA #15: Develop an understanding of and be able to select and use agricultural and related biotechnologies.
  • ITEEA #16: Develop an understanding of and be able to select and use energy and power technologies.
  • ITEEA #20: Develop an understanding of and be able to select and use construction technologies.

© 2018 International Technology and Engineering Educators Association (ITEEA). All Rights Reserved. ITEEA was not involved in the production of this product and does not endorse it.

Idaho K-12 Content Standards for Computer Science:

While computer science standards vary from state-to-state, we hope this list of the Idaho State Standards provides a useful starting point for your alignment.

  • 3-5.CS.01 Create code to model intelligent behavior in computing devices (e.g. CS unplugged activities, robot programming). (Grades 3-5)
  • 3-5.AP.02 Construct and test problem solutions using a block-based visual programming language, both independently and collaboratively (e.g. pair programming). (Grades K-5)
  • 3-5.AP.07 Construct an algorithm to accomplish a task, both independently and collaboratively. (Grades K-5)

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