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Pre-requisite: Discover Robotics & Programming I
Same rockin’ little robot, 40 more hours of programming awesomeness. Using the software and building manipulatives included in Discover Robotics and Programming I, Discover Robotics and Programming II pushes students to take their skills to the next level. Students attach light, infrared, ultrasonic and touch sensors, integrate virtual sensors and advanced variables into their code and even create interactive control panels from the touch screen of a tablet.
The Discover Robotics & Programming II curriculum has been expertly structured to foster creativity, ignite imagination and build technical literacy as students design solutions to robotic challenges. By utilizing a granular, student-driven approach, LABCards enable any learning environment to cater to students with different learning needs and speeds. As with all PCS Edventures developed curriculum, the overarching objective is to cultivate intrinsic motivation, deep conceptual foundations and a sense of intellectual empowerment.
The LABCards series, Discover Robotics II is designed to be student-driven using project-based learning techniques that rapidly build skills using a combination of step-by-step projects and challenges. Using the PCS Edventures designed RiQ robot coupled with the interactive programming software Cortex, students of a variety of ages can be quickly building and programming their own robot.
Students: Up to 3 per set
Contact Hours: 40+
Level 5: Light Sensors and Touch Sensors
Level 6: Infrared and Ultrasonic Sensors
Level 7: Virtual Sensors
Level 8: Advanced Logic and Procedure Commands
Each LABCard includes two step-by-step projects, two challenges, and one design project. Each project introduces new programming skills by guiding students through step-by-step activities. Two engaging challenges give students the opportunity to apply this knowledge before testing their understanding in a design project. Key terms are listed at the end of each card for reference. Along the bottom are three questions to check for understanding. Use them in discussion, written reflection, or informal conversation to probe and deepen students’ understanding. At the end of every level, a final end design project challenges students to synthesize their learning with creativity and critical thinking.
The LABCard approach is intended to provide educators with a tool that enables a student-directed experience. Educators are empowered to provide facilitation, coaching and mentoring as students work independently, in their own fashion. Almost all learning environments including after-school programs, clubs and a wide variety of classroom models, can be supported using the LABCard curriculum.
Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide students with immediate recognition of their accomplishments. Students earn 5 points for each card they successfully complete. Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level. By completing all four levels, students can earn up to 100 points!
To meet the needs of a variety of learning environments, LABCards are aligned to 21st Century Skills and Habits of Mind as well as national standards for math, language arts, science, engineering and technology.
16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment
A set of widely-applicable abilities essential for success in the information age.
Questions about the Discover Robotics & Programming II LABCards (curriculum only)? Want to request a proposal for a purchase order?
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