Survivor

  • 775.00 USD
Mastering the Great Outdoors

Lightning strikes, dead car batteries and losing your map — emergencies can happen at any time! While the odds of being stranded are pretty low, knowing what to do in an emergency is important. As survivalists, students learn exactly what to do through this team-based study of real-world survival skills.

In Survivor, learners use ingenuity to gain crucial skills such as knot tying, water purification and compass navigation. Bringing STEM to the great outdoors, instructors love the hands-on, collaborative curriculum. With each activity, learners problem-solve, putting their new skills to the test to conquer everything Mother Nature throws their way.

Grades: 6-8
Students: Up to 30
Contact Hours: 12+

Subject Targets:

Physical Science, Life Science, Engineering Design, Math Connections

Recommended Settings:

  • Summer Camps
  • Classrooms
  • Before & After-School Programs

Each Activity Includes:

  • Schedule
  • Materials List
  • Topic Background Information
  • Group Discussion
  • Optional Extension Activities

Curriculum Topics:

  • Welcome to Survivor Camp
  • Water
  • Purification
  • Edible Plants
  • The Elements
  • Navigation: Pace and Measure Distance
  • Navigation: Compasses
  • Navigation: Scavenger Hunt
  • Knots & Shelters
  • Signal
  • Lost!
  • Surviving Boredom

Reusability:

  • Refill Kit Available. This product offers affordable consumable refill kits. See the materials tab for details.

Product Orientation:

  • Half-hour free webinar orientation for purchases of $500+
  • One-hour free webinar orientation for purchases of $1000+
  • Additional training available for purchase

Complete Program Includes:

Survivor comes with all the supplies needed for 30 students to complete 12 one-hour activities:

  • Instructor Guide: 1
  • Printed Student Pages: 5 sets
  • Curriculum Digital Download: 1
  • Storage Tub: 1
  • Expanding File Folder: 1
  • Ball of String: 1
  • Bandanas: 7
  • Compasses: 10
  • Decks of Playing Cards: 2
  • Dry Erase Markers: 5
  • Dry Erase Page Pockets: 5
  • Magnets: 8
  • Paper Clips: 100
  • Paracord Buckles: 30
  • Paracords (10 pack): 3
  • Permanent Marker: 1
  • Plastic Bottles: 5
  • Pony Beads: 400
  • Roll of Aluminum Foil: 1
  • Roll of Masking Tape: 1
  • Scissors: 1
  • Tape Measure: 1
  • Tarps: 5
  • Ziploc Bags: 100

Curriculum Printed Copy Includes:

  • Instructor Guide: 1
  • Printed Student Pages: 5 sets

Curriculum Digital Download Includes:

Instructor Guide only, which includes master copies of all student pages.

Refill Kit Available:

Looking to use your Survivor Camp with the next pack of learners? This refill kit will get them back to honing their survival skills!

  • Ball of String: 1
  • Paper Clips: 100
  • Paracords (10 pack): 3
  • Paracord Buckles: 30
  • Permanent Marker: 1
  • Roll of Aluminum Foil: 1
  • Roll of Masking Tape: 1
  • Set of Navigation Cards: 1

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Applying Past Knowledge to New Situations
  • Creating, Imagining, Innovating
  • Finding Humor
  • Gathering Data Through All the Senses
  • Listening with Understanding and Empathy
  • Managing Impulsivity
  • Questioning and Posing Problems
  • Persisting
  • Remaining Open to Continuous Learning
  • Responding with Wonderment and Awe
  • Striving for Accuracy
  • Taking Responsible Risks
  • Thinking about Thinking
  • Thinking and Communicating with Clarity and Precision
  • Thinking Flexibly
  • Thinking Interdependently

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Flexibility and Adaptability
  • Information, Media, and Technology Literacy
  • Initiative and Self-Direction
  • Leadership and Responsibility
  • Productivity and Accountability
  • Social and Cross Cultural Skills

© 2019 Battelle for Kids. battelleforkids.org. All Rights Reserved. Battelle for Kids was not involved in the production of this product and does not endorse it.

Common Core State Standards for Mathematics:

  • CCSS.MATH.CONTENT.6.RP.A.3 Use ratio and rate reasoning to solve real-world and mathematical problems, e.g., by reasoning about tables of equivalent ratios, tape diagrams, double number line diagrams, or equations.
  • CCSS.MATH.CONTENT.6.RP.A.3.D Use ratio reasoning to convert measurement units; manipulate and transform units appropriately when multiplying or dividing quantities.
  • CCSS.MATH.CONTENT.6.G.A.4 Represent three-dimensional figures using nets made up of rectangles and triangles, and use the nets to find the surface area of these figures. Apply these techniques in the context of solving real-world and mathematical problems.
  • CCSS.MATH.CONTENT.7.NS.A.2 Apply and extend previous understandings of multiplication and division and of fractions to multiply and divide rational numbers.
  • CCSS.MATH.CONTENT.7.NS.A.3 Solve real-world and mathematical problems involving the four operations with rational numbers.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

Next Generation Science Standards:*

  • NGSS MS-ETS1-1 Engineering Design
  • NGSS MS-ETS1-2 Engineering Design
  • NGSS MS-ETS1-3 Engineering Design
  • NGSS MS-LS1-3 Structure and Function
  • NGSS MS-LS1-6 Photosynthesis
  • NGSS MS-LS1-7 Respiration
  • NGSS MS-PS1-4 Structure and Properties Matter
  • NGSS MS-PS3-3 Energy Transfer
  • NGSS MS-PS4-2 Electromagnetic Radiation

* Next Generation Science Standards and NGSS is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

International Society for Technology in Education:

  • ISTE-S.3.d Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
  • ISTE-S.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • ISTE-S.4.c Students develop, test and refine prototypes as part of a cyclical design process.
  • ISTE-S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
  • ISTE-S.7.c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

Beth Schadd

Hailing from Wisconsin, Beth Schadd moved to Idaho in 2008 in search of adventure and a Master’s degree in Environmental Science and Education from the University of Idaho. As an educator, she has worked with children of all ages in the outdoors and the classroom, as well as coaching various sports. Beth has developed experiential curriculum for science centers, museums, day camps, and outdoor programs. In 2013, she traveled to China to lead outdoor and adventure camps. Prior to moving to Idaho, Beth worked in labs studying mosquitoes and environmental health, and managed clinical trials. Though she will always be a Cheese Head at heart, she has embraced the great outdoors of the West, enjoying snowshoeing, mountain biking and backpacking, and has become an avid stand up paddleboarder.


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