Discover STEM LAB Grades 34
STEM is all about cross curricular exploration and integration and in the DSTEM series we wanted to show students how all of these fabulous STEM concepts AND manipulatives connect together in strange and wonderful ways. Each of the DSTEM modules has been carefully selected for their rich ability to introduce topics PLUS their capacity to integrate with the other modules. You can use each module on its own, then show students how they can blend together. Connect Bricks to the Cubelets and then use the video module to film a BrickBot robot hero saving the day! Just imagine the possibilities!
Each edition comes with one (STEM) Science, Technology, Engineering and Math component.
Grades: 34 Students: Up to 24
 BrickLAB STEM Foundations:13 students
 Digital Video Lab: 13 students
 Cubelets: 16 students
 K’NEX Math: 112 students
Contact Hours: 100+
 BrickLAB STEM Foundations: 12+ hours
 Digital Video Lab: 52 + hours
 Cubelets: 12 + hours
 K’NEX Math: 24 + hours
Science Module:
 650+ building bricks from PCS BrickLAB
 Mesh bag for cleaning bricks
 2 sets of 12 projects with individually printed building instructions
 2 user guides
 Gratnell tub for storage
Technology Module:
 Acer Iconia Tablet B181012FY
 Tablet Stand
 2 sets of 12 projects with individually printed instructions
 2 user guides
 Compartmentalized Gratnell tub for storage
Engineering Module:
 Cubelets Mod Robotics  12 Pack
 Additional Battery
 4 extra Brick Adapters
 Additional Knob Cube
 2 sets of 12 projects with instructions
 User guides
 Compartmentalized Gratnell tub for storage
Math Module:
 K’NEX Intermediate Math and Geometry Kit (900+ K’NEX parts and K’NEX Education Teacher Guide with additional curriculum resources)
 2 sets of 12 projects with individually printed building instructions
 2 user guides
 Compartmentalized Gratnell tub for storage
Each Discover STEM Lab comes with 1 of each of the following kits in a convenient Gratstack rolling storage unit.
Science Module: BrickLAB STEM Foundations Physics
Force and motion are studied giving students the opportunity to experiment with the different types. Newton’s laws of motion, the work formula and the effects of friction are also covered with engaging, experiential activities that would make anyone want to become a physicist! Students are also challenged to examine and relate scientific topics to the world around them using scientific vocabulary, specific to the physical sciences. Get moving and shaking with this exciting unit! Science Curriculum Sample

Science Modules:

Technology Module: PCS Digital Video Lab
Students star in their own multimedia production using the PCS Digital Video Lab. Enhance your existing curriculum with digital documentaries, historical recreation, original films, and more. Students are challenged to create 12 video projects that reinforce and enhance their regular classroom learning as well inspire them to express their creativity and imagination. Includes a high quality camcorder, tripod, and accessories.Simple startup and stepbystep activities make it easy to set up in your classroom, student club, or afterschool program. Technology Curriculum Sample
Technology Modules:

Engineering Module: Cubelets Modular Robotics
The Cubelets TWELVE is the best way to introduce children of all ages to robotics, coding, and design thinking. Cubelets are an expandable system of robot blocks, and the TWELVE the best mix of SENSE, THINK and ACT blocks for novice and experienced builders. Reprogram or control your robots when paired with the included Bluetooth® Cubelet. Use the included Brick Adapters to connect Cubelets with PCS BrickLAB Bricks. Cubelets TWELVE includes 12 robot blocks and two Brick Adapters. Cubelets are perfect for builders young and old and are designed for curious creators ages 4+.
Engineering Modules:

Math Module: K'nex Intermediate Math & Geometry
The K'NEX® Education Intermediate Math & Geometry set is designed to address critical mathematics concepts in the upper elementary school classroom and provide instructional models that will enhance students' understanding of important concepts and algorithms. Students work cooperatively and are encouraged to interact with each other as they build, investigate, discuss and evaluate mathematical concepts, ideas and models. Research has shown that the use of manipulatives to develop mathematics concepts has many benefits. It allows students to improve their conceptual understanding, achievement and problem solving skills; it encourages student reflections on retaining the information; it promotes a positive attitude toward mathematics; and it develops more selfconfidence in students. K'NEX® is a powerful manipulative for students to use in developing and maintaining mathematics concepts.
Math Modules:

Next Gen Science Standards:
3PS21: Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.
4PS31: Use evidence to construct an explanation relating the speed of an object to the energy of that object.
4PS34: Apply scientific principles to design, test, and refine a device that converts energy from one form to another.
35ETS12: Generate and compare multiple solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
35ETS13: Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
Standard: Each module includes 3 multiple choice and 3 openended questions.
International Society for Technology in Education Standards:
 Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
 Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
 Communication and Collaboration with a Digital Portfolio: Students can use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
 Research and Information Fluency: Students apply digital tools and gather, evaluate, and use information.
Standard: Each module includes 3 multiple choice and 4 openended questions.
International Technology and Engineering Educators Association (ITEEA) Standards for Technological Literacy (STL):
 Develop an understanding of the characteristics and scope of technology.
 Develop an understanding of the core concepts of technology
 Develop an understanding of the relationships among technologies and the connections between technology and other fields of study.
 Develop an understanding of the cultural, social, economic, and political effects of technology.Develop an understanding of the effects of technology on the environment.
 Develop an understanding of the role of society in the development and use of technology.
 Develop an understanding of the influence of technology on history.
 Develop an understanding of the attributes of design.
 Develop an understanding of engineering design.
 Develop an understanding of the role of troubleshooting, research, and development, invention and innovation, and experimentation in problem solving.
 Develop the abilities to use and maintain technological products and systems.
 Develop the abilities to assess the impacts of products and systems.
 Develop an understanding of and be able to select and use agricultural and related biotechnologies.
 Develop an understanding of and be able to select and use energy and power technologies.
 Develop an understanding of and be able to select and use construction technologies.
Standard: Each module includes 3 multiple choice and 3 openended questions.
Common Core Math:
CCSS.MATH.CONTENT.3.G.A.1
Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
CCSS.MATH.CONTENT.3.MD.C.5
Recognize area as an attribute of plane figures and understand concepts of area measurement.
CCSS.MATH.CONTENT.3.MD.C.7.B
Multiply side lengths to find areas of rectangles with wholenumber side lengths in the context of solving real world and mathematical problems, and represent wholenumber products as rectangular areas in mathematical reasoning.
CCSS.MATH.CONTENT.3.MD.D.8
Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in twodimensional figures.
CCSS.MATH.CONTENT.4.G.A.2: Classify twodimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
CCSS.MATH.CONTENT.4.MD.A.3
Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between thCommon Core Math:
CCSS.MATH.CONTENT.3.G.A.1
Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
CCSS.MATH.CONTENT.3.MD.C.5
Recognize area as an attribute of plane figures and understand concepts of area measurement.
CCSS.MATH.CONTENT.3.MD.C.7.B
Multiply side lengths to find areas of rectangles with wholenumber side lengths in the context of solving real world and mathematical problems, and represent wholenumber products as rectangular areas in mathematical reasoning.
CCSS.MATH.CONTENT.3.MD.D.8
Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in twodimensional figures.
CCSS.MATH.CONTENT.4.G.A.2: Classify twodimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
CCSS.MATH.CONTENT.4.MD.A.3
Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a "onedegree angle," and can be used to measure angles.
CCSS.MATH.CONTENT.4.MD.C.6 Measure angles in wholenumber degrees using a protractor. Sketch angles of specified measure.e points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a "onedegree angle," and can be used to
Standard: Each module includes several multiple choice questions or design challenges.
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