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A Complete Learning Experience
STEM is all about crosscurricular exploration, and in Discover STEM LAB 34, students explore the ways STEM concepts can create oneofakind learning experiences through scaffolded, reusable activities. Whether it’s the engineering design process or extended math concepts, each DSTEM module was selected for its easilyintegrated, multisubject capacity and contains everything you need to introduce engaging topics in any learning environment.
Like a minimakerspace, use each module individually, or blend them for unique learning experiences. Try constructing creatures with BrickLAB Zoology, then sprinkle in the moviemaking magic of Digital Video to create exciting student films. Creativity reigns supreme in this program.
Grades: 34
Students: Up to 24 (Individual Kits vary)
Contact Hours: 100+
Subject Targets:
Life Science, Technology, Engineering Design, Robotics & Coding, Art/STEAM, Math Connections, English Language Arts Connections
Recommended Settings:
 Libraries and Makerspaces
 Before & AfterSchool Programs
 Classrooms
Included Curriculum:
Select the Complete Program for all four kits in one comprehensive package or pick and choose the individual kits that suit your needs.
Discover STEM LAB Science: BrickLAB Zoology
In BrickLAB Zoology, 12 studentdriven lessons combine manipulativebased learning for a lifescience deep dive. Utilizing PCS Edventures building bricks, BrickLAB Zoology is full of handson lessons in animal adaptations and everything you need to send learners down the science rabbit hole. Challenging learners to examine innovations in the animal kingdom, BrickLAB Zoology creates a collaborative connection between the human and animal world, allowing learners to uncover precisely how our very different species are intertwined.
Discover STEM LAB Technology: Digital Video
Start a filmintensive with applicationbased, collaborative curriculum and survey digital documentaries, historical recreations and original films as intrinsic motivation guides creative thinking. With a simple startup, stepbystep scaffolded activities and builtin reflections, this series easily introduces challenging and reusable video production skills into any learning environment.
Discover STEM LAB Engineering: Discover Cubelets
Discover Cubelets powers creative thinking through engineering and foundational robotic programming. Cubelets are a brickcompatible system of robot blocks that sense, think and act. Bundled with PCS Edventures reusable, scaffolded curriculum, these bricks are endless sources of programming and engineering design fun. With boundless bundles of creativity, get ready to sprout robotic and computational thinking skills with Discover Cubelets.
Discover STEM LAB Math: Discover Digits & Design
The Discover Digits & Design curriculum includes 12 student activities, divided into four groups based on fun and engaging math manipulatives. With student curriculum pages designed for independent exploration in a learnerdriven environment, each problemsolving activity emphasizes specific math principles and gradelevel appropriate math standards and is scaffolded so learners move upward through Bloom’s Taxonomy as they gain experience and understanding of the math concepts and extensions involved.
Product Orientation:
 Halfhour free webinar orientation for purchases of $500+
 Onehour free webinar orientation for purchases of $1000+
 Additional training available for purchase
Curriculum Topics:
Each Discover STEM LAB comes with its own respective curriculum, each designed to cover specific topics within that kit.
Science: BrickLAB Zoology
 Frogs
 Lizards
 Lobsters
 Sharks
 Crocodiles
 Beetles
 Yaks
 Pumas
 Mustangs
 Pigs
 Monkeys
 Elephants
Technology: Digital Video LAB
 Interview Your Friends
 Interview a Historical Figure
 Time to Mime
 News Broadcast
 Documentary
 Cause and Effect Short
 The Hidden Life of Things
 Quiz Show
 Talent Search
 Commercial
 Infomercial
 Musical Production
Engineering: Discover Cubelets
 Bright and Shiny: Inputs and Outputs
 Moving and Grooving: The Drive Cube
 Bat Senses: The Distance Cube
 Around and Around We Go: The Rotate Cube
 Seeing the Light of Day: The Brightness Cube
 Rocking and Rolling: Sliding Sideways and Spinning in Circles
 Double Time: One Input, Two Outputs
 Bigger and Better: The Passive Cube
 A Light in Dark Places: The Inverse Cube
 Blocking It Out: The Blocker Cube
 Mixing It Up: Symmetry and Balance
 Whirling and Twirling: Combining Action Cubes
Math: Discover Design & Digits
 Subtraction Fluency
 Multiplication Fluency
 Division Fluency
 Place Value & MultiDigit Arithmetic
 Equivalent Fractions
 Factors and Multiples
 Pattern Generation & Analysis
 Problem Solving
Complete Program Includes:
Each Discover STEM LAB comes with the following kits in a convenient rolling storage unit.
Science: BrickLAB Zoology
Students: Up to 3
Contact Hours: 12+
Materials:

BrickLAB Zoology Instructor Guide: 1

BrickLAB Zoology Student Build Books: 12
 BrickLAB Bricks: 650+
 Brick Separator: 1
Technology: Digital Video
Students: Up to 3
Contact Hours: 48+
Materials:

Discover Digital Video Instructor Guide: 1
 Tablet: 1
 Tablet Cover: 1
Engineering: Discover Cubelets
Students: Up to 6
Contact Hours: 24+
Materials:

Discover Cubelets Instructor Guide: 1

Discover Cubelets Student Project Cards: 12
 Cubelets (12 pack): 1
 Cubelets Knob: 1
 Extra Cubelet Battery: 1
 Extra Cubelet Brick Adapter (4 pack): 1
Math: Discover Digits & Design
Students: Up to 12
Contact Hours: 16+
Materials:

Discover Digits & Design Instructor Guide: 1

Discover Digits & Design Student Project Booklets: 12
 Tangram Answer Keys
 Set of Tangrams: 1
 Abacus (base ten): 1
 Abacus (classic soroban): 1
 Calculator: 1
 Dry Erase Markers: 4
 Dry Erasers: 4
 Dry Erase Axis Lap Boards: 4
 Number Line Rulers (with set of 60 cubes): 2
 PCS Card Deck: 1
 Polyhedral Dice (7 pack): 2
 +/ Integer Chip: 1
Common Core State Standards for Mathematics:

CCSS.MATH.CONTENT.3.G.A.1 Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.

CCSS.MATH.CONTENT.3.MD.C.5 Recognize area as an attribute of plane figures and understand concepts of area measurement.

CCSS.MATH.CONTENT.3.MD.C.7.B Multiply side lengths to find areas of rectangles with wholenumber side lengths in the context of solving real world and mathematical problems, and represent wholenumber products as rectangular areas in mathematical reasoning.

CCSS.MATH.CONTENT.3.MD.D.8 Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.

CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in twodimensional figures.

CCSS.MATH.CONTENT.4.G.A.2: Classify twodimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.

CCSS.MATH.CONTENT.4.MD.A.3 Apply the area and perimeter formulas for rectangles in real world and mathematical problems.

CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.

CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a “onedegree angle,” and can be used to measure angles.

CCSS.MATH.CONTENT.3.G.A.1 Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.

CCSS.MATH.CONTENT.3.MD.C.5 Recognize area as an attribute of plane figures and understand concepts of area measurement.

CCSS.MATH.CONTENT.3.MD.C.7.B Multiply side lengths to find areas of rectangles with wholenumber side lengths in the context of solving real world and mathematical problems, and represent wholenumber products as rectangular areas in mathematical reasoning.

CCSS.MATH.CONTENT.3.MD.D.8 Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.

CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in twodimensional figures.

CCSS.MATH.CONTENT.4.G.A.2: Classify twodimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.

CCSS.MATH.CONTENT.4.MD.A.3 Apply the area and perimeter formulas for rectangles in real world and mathematical problems.

CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.

CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a "onedegree angle," and can be used to measure angles.

CCSS.MATH.CONTENT.4.MD.C.6 Measure angles in wholenumber degrees using a protractor. Sketch angles of specified measure.e points where the two rays intersect the circle.
© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.
Next Generation Science Standards:*
 NGSS 35ETS12 Engineering Design
 NGSS 35ETS13 Engineering Design
 NGSS 3PS21 Forces and Motion
 NGSS 4PS31 Energy
 NGSS 4PS34 Energy Transfer
* Next Generation Science Standards and NGSS is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.
International Society for Technology in Education:
 Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
 Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
 Communication and Collaboration with a Digital Portfolio: Students can use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
 Research and Information Fluency: Students apply digital tools and gather, evaluate, and use information.
© 2018 International Society for Technology in Education (ISTE). All Rights Reserved. ISTE was not involved in the production of this product and does not endorse it.
ITEEA Standards:
 ITEEA #1: Develop an understanding of the characteristics and scope of technology.
 ITEEA #2: Develop an understanding of the core concepts of technology.
 ITEEA #3: Develop an understanding of the relationships among technologies and the connections between technology and other fields of study.
 ITEEA #4: Develop an understanding of the cultural, social, economic, and political effects of technology.
 ITEEA #5: Develop an understanding of the effects of technology on the environment.
 ITEEA #6: Develop an understanding of the role of society in the development and use of technology.
 ITEEA #7: Develop an understanding of the influence of technology on history.
 ITEEA #8: Develop an understanding of the attributes of design.
 ITEEA #9: Develop an understanding of engineering design.
 ITEEA #10: Develop an understanding of the role of troubleshooting, research, and development, invention and innovation, and experimentation in problem solving.
 ITEEA #12: Develop the abilities to use and maintain technological products and systems.
 ITEEA #13: Develop the abilities to assess the impacts of products and systems.
 ITEEA #15: Develop an understanding of and be able to select and use agricultural and related biotechnologies.
 ITEEA #16: Develop an understanding of and be able to select and use energy and power technologies.
 ITEEA #20: Develop an understanding of and be able to select and use construction technologies.
© 2018 International Technology and Engineering Educators Association (ITEEA). All Rights Reserved. ITEEA was not involved in the production of this product and does not endorse it.