Discover STEM LAB 3-4

  • 1,899.00 USD
A Complete Learning Experience

STEM is all about cross-curricular exploration and integration, and in Discover STEM LAB 3-4, students explore the myriad of ways STEM concepts can create one-of-a-kind foundational learning experiences through scaffolded, reusable activities. Whether it’s the engineering design process or extended math concepts, each of the D-STEM modules was carefully selected for their easily-integrated, multi-subject capacity, and contains everything you need to introduce engaging topics in any learning environment. Like a mini-makerspace, use each module as an individual platform, or blend them for unique learning experiences. Try constructing creatures with BrickLAB Zoology, then sprinkle in the moviemaking magic of Digital Video Lab to create exciting student films. Creativity reigns supreme in Discover STEM LAB 3-4.

Grades: 3-4
Students: Up to 24
Contact Hours: 100+

Subject Targets:

Life Science, Technology, Engineering Design, Robotics & Coding, Art/STEAM, Math Connections, English Language Arts Connections

Recommended Settings:

  • Libraries and makerspaces
  • After-school programs and clubs
  • Teachers looking for hands-on STEM stations for elementary classrooms

Included Curriculum:

Discover STEM LAB Science: BrickLAB Zoology

In BrickLAB Zoology, 12 student-driven lessons combine manipulative-based learning for a life-science deep dive. Utilizing PCS Edventures building bricks, BrickLAB Zoology is full of hands-on lessons in animal adaptation, biological innovations and everything you need to send students down the science rabbit hole. Challenging learners to examine innovations in the animal kingdom, BrickLAB Zoology creates a collaborative connection between the human and animal world, allowing learners to uncover precisely how our very different species are intertwined.

Discover STEM LAB Technology: Digital Video Lab

Start a film-intensive with application-based, collaborative curriculum and survey digital documentaries, historical recreations and original films as intrinsic motivation guides creative thinking. With a simple startup, step-by-step scaffolded activities and built-in reflections, this series easily introduces challenging and reusable video production skills into any learning environment.

Discover STEM LAB Engineering: Discover Cubelets

Discover Cubelets powers creative thinking through engineering and foundational robotic programming. Cubelets are a brick- compatible system of robot blocks that sense, think and act. Bundled with PCS Edventures reusable, scaffolded curriculum, these bricks are endless sources of programming and engineering design fun. With boundless bundles of creativity, get ready to sprout robotic and computational thinking skills with Discover Cubelets.

Discover STEM LAB Math: Discover Digits & Design

The Discover Digits & Design curriculum includes 12 student activities, divided into four groups based on fun and engaging math manipulatives. With student curriculum pages designed for independent exploration in a learner-driven environment, each problem-solving activity emphasizes specific math principles and grade-level appropriate math standards and is scaffolded so learners move upward through Bloom’s Taxonomy as they gain experience and understanding of the math concepts and extensions involved.

Training:

  • Half hour free webinar training for purchases of $500+
  • One hour free webinar training for purchases of $1000+
  • Additional training available for purchase

Curriculum Topics:

Each Discover STEM LAB comes with its own respective Curriculum, each designed to cover specific topics within that kit.

Science: BrickLAB Zoology

  • Frogs
  • Lizards
  • Lobsters
  • Sharks
  • Crocodiles
  • Beetles
  • Yaks
  • Pumas
  • Mustangs
  • Pigs
  • Monkeys
  • Elephants

Technology: Digital Video LAB

  • Interview You Friends
  • Interview a Historical Figure
  • Time to Mime
  • News Broadcast
  • Documentary
  • Cause and Effect Short
  • The Hidden Life of Things
  • Quiz Show
  • Talent Search
  • Commercial
  • Infomercial
  • Musical Production

Engineering: Discover Cubelets

  • Bright and Shiny: Inputs and Outputs
  • Moving and Grooving: The Drive Cube
  • Bat Senses: The Distance Cube
  • Around and Around We Go: The Rotate Cube
  • Seeing the Light of Day: The Brightness Cube
  • Rocking and Rolling: Sliding Sideways and Spinning in Circles
  • Double Time: One Input, Two Outputs
  • Bigger and Better: The Passive Cube
  • A Light in Dark Places: The Inverse Cube
  • Blocking It Out: The Blocker Cube
  • Mixing It Up: Symmetry and Balance
  • Whirling and Twirling: Combining Action Cubes

Math: Discover Design & Digits

  • Subtraction Fluency
  • Multiplication Fluency
  • Division Fluency
  • Place Value & Multi-Digit Arithmetic
  • Equivalent Fractions
  • Factors and Multiples
  • Pattern Generation & Analysis
  • Problem Solving

Complete Program Includes:

Each Discover STEM LAB comes with the following kits in a convenient Gratstack rolling storage unit.

Science: BrickLAB Zoology

Students: Up to 3
Contact Hours: 12+

Materials:

  • BrickLAB Zoology
  • Instructor Guide: 1
  • BrickLAB Zoology Student Build Books: 12
  • BrickLAB bricks: 650+
  • Brick separator: 1

Technology: Digital Video LAB

Students: Up to 3
Contact Hours: 48+

Materials:

  • Discover STEM LAB Instructor Guide: 1
  • Discover STEM LAB Student Build Books: 12
  • Tablet: 1
  • Tablet cover: 1

Engineering: Discover Cubelets

Students: Up to 6
Contact Hours: 24+

Materials:

  • Discover Cubelets Instructor Guide: 1
  • Discover Cubelets Student Project Cards: 12
  • Cubelets 12-pack: 1
  • Cubelets Knob: 1
  • Extra Cubelet Battery: 1
  • Extra Cubelet Brick Adapter (4 pk): 1

Math: Discover Digits & Design

Students: Up to 12
Contact Hours: 16+

Materials:

  • Discover Digits & Design Instructor Guide: 1
  • Discover Digits & Design Student Project Booklets: 12
  • Tangram Answer Keys
  • Abacus (base ten): 1
  • Abacus (classic soroban): 1
  • Calculator: 1
  • Dry erase markers: 4
  • Dry erasers: 4
  • Dry erase axis lap boards: 4
  • Number line rulers & set of 60 cubes (30 red & 30 blue): 2
  • PCS Card Deck: 1
  • Polyhedral Dice: 2 cloth bags of 7 dice
  • +/- Integer Chip: 1

Next Generation Science Standards:

  • NGSS 3-PS2-1: Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.
  • NGSS 4-PS3-1: Use evidence to construct an explanation relating the speed of an object to the energy of that object.
  • NGSS 4-PS3-4: Apply scientific principles to design, test, and refine a device that converts energy from one form to another.
  • NGSS 3-5-ETS1-2: Generate and compare multiple solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
  • NGSS 3-5-ETS1-3: Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

NGSS is a registered trademark of Achieve. Neither Achieve nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

International Society for Technology in Education:

  • Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
  • Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
  • Communication and Collaboration with a Digital Portfolio: Students can use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
  • Research and Information Fluency: Students apply digital tools and gather, evaluate, and use information.

© 2018 International Society for Technology in Education (ISTE). All Rights Reserved. ISTE was not involved in the production of this product and does not endorse it.

ITEEA Standards:

  • ITEEA #1: Develop an understanding of the characteristics and scope of technology.
  • ITEEA #2: Develop an understanding of the core concepts of technology.
  • ITEEA #3: Develop an understanding of the relationships among technologies and the connections between technology and other fields of study.
  • ITEEA #4: Develop an understanding of the cultural, social, economic, and political effects of technology.
  • ITEEA #5: Develop an understanding of the effects of technology on the environment.
  • ITEEA #6: Develop an understanding of the role of society in the development and use of technology.
  • ITEEA #7: Develop an understanding of the influence of technology on history.
  • ITEEA #8: Develop an understanding of the attributes of design.
  • ITEEA #9: Develop an understanding of engineering design.
  • ITEEA #10: Develop an understanding of the role of troubleshooting, research, and development, invention and innovation, and experimentation in problem solving.
  • ITEEA #12: Develop the abilities to use and maintain technological products and systems.
  • ITEEA #13: Develop the abilities to assess the impacts of products and systems.
  • ITEEA #15: Develop an understanding of and be able to select and use agricultural and related biotechnologies.
  • ITEEA #16: Develop an understanding of and be able to select and use energy and power technologies.
  • ITEEA #20: Develop an understanding of and be able to select and use construction technologies.

© 2018 International Technology and Engineering Educators Association (ITEEA). All Rights Reserved. ITEEA was not involved in the production of this product and does not endorse it.

Common Core Math:

  • CCSS.MATH.CONTENT.3.G.A.1 Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
  • CCSS.MATH.CONTENT.3.MD.C.5 Recognize area as an attribute of plane figures and understand concepts of area measurement.
  • CCSS.MATH.CONTENT.3.MD.C.7.B Multiply side lengths to find areas of rectangles with whole-number side lengths in the context of solving real world and mathematical problems, and represent whole-number products as rectangular areas in mathematical reasoning.
  • CCSS.MATH.CONTENT.3.MD.D.8 Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
  • CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
  • CCSS.MATH.CONTENT.4.G.A.2: Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
  • CCSS.MATH.CONTENT.4.MD.A.3 Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
  • CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
  • CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a “one-degree angle,” and can be used to measure angles.
  • CCSS.MATH.CONTENT.3.G.A.1 Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
  • CCSS.MATH.CONTENT.3.MD.C.5 Recognize area as an attribute of plane figures and understand concepts of area measurement.
  • CCSS.MATH.CONTENT.3.MD.C.7.B Multiply side lengths to find areas of rectangles with whole-number side lengths in the context of solving real world and mathematical problems, and represent whole-number products as rectangular areas in mathematical reasoning.
  • CCSS.MATH.CONTENT.3.MD.D.8 Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
  • CCSS.MATH.CONTENT.4.G.A.1 Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
  • CCSS.MATH.CONTENT.4.G.A.2: Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size. Recognize right triangles as a category, and identify right triangles.
  • CCSS.MATH.CONTENT.4.MD.A.3 Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
  • CCSS.MATH.CONTENT.4.MD.C.5 Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
  • CCSS.MATH.CONTENT.4.MD.C.5.A An angle is measured with reference to a circle with its center at the common endpoint of the rays, by considering the fraction of the circular arc between the points where the two rays intersect the circle. An angle that turns through 1/360 of a circle is called a "one-degree angle," and can be used to measure angles.
  • CCSS.MATH.CONTENT.4.MD.C.6 Measure angles in whole-number degrees using a protractor. Sketch angles of specified measure.e points where the two rays intersect the circle.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

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