Video Game Design Course

  • 6,995.00 USD
Turn Excitement for Video Games into a Passion for STEM!

Complete with live virtual instructors and standards-aligned curriculum, Video Game Design helps learners build technical skills that will benefit any career path they choose. Through project-based learning, students gain hands-on experience with 3D modeling, animation and programming to create their own complete games.

We provide the educators, curriculum and software needed for a 1 year program. For 2- and 3-year options and more customizations, consult a STEMbassador

Grades: 5-12
Students: Up to 25
Contact Hours: 68+

Customized to Your Needs:

68 Hours 170 Hours Consult a STEMbassador
Remote Instructor Included Included Included
Contact Hours per Week Up to 2 Up to 5 10+
ISTE-Aligned Curriculum Included Included Included
Game Design Software License Included License Included License Included
IT Support Included Included Included
Customized Marketing Materials Included Included Included
Grading - Included Included
Custom Learning Objectives - Included Included
Tutoring - - Available

Subject Targets:

Technology, Engineering Design, Robotics & Coding, Art/STEAM, Math Connections

Recommended Settings:

  • Classrooms
  • Before & After-School Programs
  • Homeschools
  • Tech Ed Classrooms

Tech Requirements:

  • Computers required, 1 per student recommended.
  • Compatible with Windows, macOS and Chrome OS devices.

Each Activity Includes:

  • Remote, dedicated instructor to teach curriculum
  • Vocabulary
  • ISTE Standard concepts
  • Real-world application concepts
  • Expansions

Curriculum Topics:

  • 3D Modeling Techniques
  • Building with a Theme
  • Animation
  • Event Systems
  • Trigger Systems
  • Variables
  • Hit Points
  • Spawners and Navigation
  • Multiplayer Lobby Creation
  • Mechanics
  • Playtesting
  • Constructive Feedback

Reusability:

  • Annual Subscription: Renew to keep expanding on game design knowledge and topics.

Product Orientation:

  • Guided setup and 1-hour orientation included

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Persisting
  • Thinking Flexibly
  • Striving for Accuracy
  • Questioning and Posing Problems
  • Applying Past Knowledge to New Situations
  • Creating, Imagining, Innovating
  • Taking Responsible Risks
  • Thinking Interdependently
  • Remaining Open to Continuous Learning

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Communication
  • Collaboration
  • Information Literacy
  • Media Literacy
  • ICT (Information, Communications, and Technology) Literacy
  • Flexibility and Adaptability
  • Initiative and Self-Direction
  • Productivity and Accountability

© 2018 Partnership for 21st Century Learning (P21), p21.org. All Rights Reserved. P21 was not involved in the production of this product and does not endorse it.

International Society for Technology in Education:

  • 1.1 Empowered Learner
  • 1.2 Digital Citizen
  • 1.3 Knowledge Constructor
  • 1.4 Innovative Designer
  • 1.5 Computational Thinker
  • 1.6 Creative Communicator
  • 1.7 Global Collaborator

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

National Core Arts Standards:

  • Anchor Standard #1: Generate and conceptualize artistic ideas and work.
  • Anchor Standard #2: Organize and develop artistic ideas and work.
  • Anchor Standard #3: Refine and complete artistic work.
  • Anchor Standard #7: Perceive and analyze artistic work.
  • Anchor Standard #8: Interpret intent and meaning from artistic work.

Idaho Computer Science Standards:

While computer science standards vary from state-to-state, we hope this list of the Idaho State Standards provides a useful starting point for your alignment.

  • 6-8.CS.02: Compare and contrast the ways that humans and machines process instructions and sense the world.
  • 6-8.CS.04: Apply troubleshooting strategies for solving hardware and software problems (e.g. recognizing, describing, reproducing, isolating, fixing and retesting).
  • 6-8.IC.02: Explore how computer science fosters innovation and enhances other careers and disciplines.
  • 6-8.IC.03: Describe ethical issues that relate to computers and networks (e.g. equity of access, security, privacy, ownership and information sharing, copyright, licensing).
  • 6-8.IC.05: Design, develop, and present computational artifacts that have a positive social impact (e.g. web pages, mobile applications, animations).
  • 9-10.IC.04: Describe how computer science shares features with creating and designing an artifact such as in music and art.

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Video Game Design Course

PRICING OPTIONS

  • 68 Hours: 6,995.00 USD
  • 170 Hours: 18,495.00 USD
Turn Excitement for Video Games into a Passion for STEM!

Complete with live virtual instructors and standards-aligned curriculum, Video Game Design helps learners build technical skills that will benefit any career path they choose. Through project-based learning, students gain hands-on experience with 3D modeling, animation and programming to create their own complete games.

We provide the educators, curriculum and software needed for a 1 year program. For 2- and 3-year options and more customizations, consult a STEMbassador

Grades: 5-12
Students: Up to 25
Contact Hours: 68+

Customized to Your Needs:

68 Hours 170 Hours Consult a STEMbassador
Remote Instructor Included Included Included
Contact Hours per Week Up to 2 Up to 5 10+
ISTE-Aligned Curriculum Included Included Included
Game Design Software License Included License Included License Included
IT Support Included Included Included
Customized Marketing Materials Included Included Included
Grading - Included Included
Custom Learning Objectives - Included Included
Tutoring - - Available

Subject Targets:

Technology, Engineering Design, Robotics & Coding, Art/STEAM, Math Connections

Recommended Settings:

  • Classrooms
  • Before & After-School Programs
  • Homeschools
  • Tech Ed Classrooms

Tech Requirements:

  • Computers required, 1 per student recommended.
  • Compatible with Windows, macOS and Chrome OS devices.

Each Activity Includes:

  • Remote, dedicated instructor to teach curriculum
  • Vocabulary
  • ISTE Standard concepts
  • Real-world application concepts
  • Expansions

Curriculum Topics:

  • 3D Modeling Techniques
  • Building with a Theme
  • Animation
  • Event Systems
  • Trigger Systems
  • Variables
  • Hit Points
  • Spawners and Navigation
  • Multiplayer Lobby Creation
  • Mechanics
  • Playtesting
  • Constructive Feedback

Reusability:

  • Annual Subscription: Renew to keep expanding on game design knowledge and topics.

Product Orientation:

  • Guided setup and 1-hour orientation included

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Persisting
  • Thinking Flexibly
  • Striving for Accuracy
  • Questioning and Posing Problems
  • Applying Past Knowledge to New Situations
  • Creating, Imagining, Innovating
  • Taking Responsible Risks
  • Thinking Interdependently
  • Remaining Open to Continuous Learning

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Communication
  • Collaboration
  • Information Literacy
  • Media Literacy
  • ICT (Information, Communications, and Technology) Literacy
  • Flexibility and Adaptability
  • Initiative and Self-Direction
  • Productivity and Accountability

© 2018 Partnership for 21st Century Learning (P21), p21.org. All Rights Reserved. P21 was not involved in the production of this product and does not endorse it.

International Society for Technology in Education:

  • 1.1 Empowered Learner
  • 1.2 Digital Citizen
  • 1.3 Knowledge Constructor
  • 1.4 Innovative Designer
  • 1.5 Computational Thinker
  • 1.6 Creative Communicator
  • 1.7 Global Collaborator

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

National Core Arts Standards:

  • Anchor Standard #1: Generate and conceptualize artistic ideas and work.
  • Anchor Standard #2: Organize and develop artistic ideas and work.
  • Anchor Standard #3: Refine and complete artistic work.
  • Anchor Standard #7: Perceive and analyze artistic work.
  • Anchor Standard #8: Interpret intent and meaning from artistic work.

Idaho Computer Science Standards:

While computer science standards vary from state-to-state, we hope this list of the Idaho State Standards provides a useful starting point for your alignment.

  • 6-8.CS.02: Compare and contrast the ways that humans and machines process instructions and sense the world.
  • 6-8.CS.04: Apply troubleshooting strategies for solving hardware and software problems (e.g. recognizing, describing, reproducing, isolating, fixing and retesting).
  • 6-8.IC.02: Explore how computer science fosters innovation and enhances other careers and disciplines.
  • 6-8.IC.03: Describe ethical issues that relate to computers and networks (e.g. equity of access, security, privacy, ownership and information sharing, copyright, licensing).
  • 6-8.IC.05: Design, develop, and present computational artifacts that have a positive social impact (e.g. web pages, mobile applications, animations).
  • 9-10.IC.04: Describe how computer science shares features with creating and designing an artifact such as in music and art.

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