Discover Robotics & Physics
The study of energy and motion instantly becomes a favorite of students with this project-based learning series! By incorporating robotics with the expansive subject area of physics, The Discover Robotics and Physics kit uses experiential projects to instill real-life knowledge. The kit has been expertly structured to support essential problem-solving and collaborative skills while students seek solutions to challenges. Students move through the curriculum series by employing the iterative design process to formulate and develop a deep understanding of the subject area.
By utilizing high-quality fishertechnik ® building manipulatives, any learning environment will have the ability to cater to students with different learning needs and speeds. As with all PCS Edventures developed curriculum, the overarching objective is to cultivate intrinsic motivation, deep conceptual foundations and a sense of intellectual empowerment--start the journey today with the Discover Robotics and Physics Kit!
- PCS Physics LABCards (4 Levels) w/poly-pocket sleeve for storage
- Physics & Robotics build instructions
- Advanced engineering building manipulatives from fishertechnik ®
- Specialized PCS Robotic Controller - The Brain™
- The Brain™ & Cortex user guide
- Compartmentalized Gratnell storage bin with lid
The Discover Robotics & Physics Club Pack comes with five (5) individual kits, each of which is suitable for 1-3 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 15 students, after-school programs, homeschool groups and more. Get your students programming with physics concepts today!
The Discover Robotics & Physics Classroom Set includes 16 individual kits, which are stored in a high-quality hardwood furniture unit with rolling casters. These furniture units are made specially to house these kits and are both beautiful and strong, designed for many years of use. Each kit, is meant to be used with 1-3 students, so the Classroom Pack can be utilized with groups of 16-48 students!
Available As LABCards Only
With the use of the PCS LABCards, educators can take advantage of a differentiated instruction model where challenging concepts are broken down so that students can quickly master skills and move at their own pace towards a final performance task design project. Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide students with immediate recognition of their accomplishments.
The LABCard approach is intended to provide educators with a tool that enables a more student-directed experience. Educators are more empowered to provide more facilitation, coaching and mentoring as students work independently, in their own fashion. Almost all learning environments including after-school programs, clubs, and a wide variety of classroom models, can be supported using the LABCard model.
- Air pressure
- Energy Transfer
- The Brain and Cortex-simple motor commands
- Potential Energy
- Advanced Motor Commands
- Collisions and elasticity and programming sensors
- Degrees of freedom
- Angular acceleration
- Design optimization
Standards & Alignment
- Creative Thinking
- Critical Thinking
- Technology Literacy
- Thinking flexibly
- Applying past knowledge to new situations
- Remaining open to continuous learning
- Managing impulsivity
- Creating, imagining, innovating
- Taking responsible risks
- Gathering data through all senses
- Creativity and Innovation
- Critical Thinking, Problem Solving, and Decision Making
Common Core Standards
- CCSS.Math.Practice.MP1 Make sense of problems and persevere in solving them.
- CCSS.Math.Practice.MP4 Model with mathematics.
- CCSS.Math.Practice.MP5 Use appropriate tools strategically.
- CCSS.Math.Practice.MP7 Look for and make use of structure.
- CCSS.ELA-Literacy.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
- CCSS.ELA-Literacy.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
- 4-PS3-1: Use evidence to construct an explanation relating the speed of an object to the energy of that object
- 4-PS3-2: Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
- 4-PS3-3: Ask questions and predict outcomes about the changes in energy that occur when objects collide.
- 4-PS3-4: Apply scientific principles to design, test, and refine a device that converts energy from one form to another.
- MS-PS2-2: Plan an investigation to provide evidence that the change in an object’s motion depends on the sum of the forces on the object and the mass of the object.
- MS-PS3-2: Develop a model to describe that when the arrangement of objects interacting at a distance changes, different amounts of potential energy are stored in the system.
- MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
- MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
- MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
- MS-ETS1-4: Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
- MS-PS2-1: Apply Newton’s third law to design a solution to a problem involving the motion of two colliding objects.
- MS-PS3-5: Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from that object.