Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Edventures!

Discover Robotics & Programming I


The PCS Edventures Discover Robotics & Programming Kit is a one-of-a-kind collection combining both exceptional curriculum and high-quality mechanical building pieces. The robotics curriculum is a platform that teaches basic programming logic in the context of mechanical output, which allows students to gain integral 21st century skills like creative problem-solving as well as thinking logically and critically. This cross-curricular technique also aligns with various national and international teaching standards including the following: Common Core, International Society for Technology in Education (ISTE) and Next Generation Science Standards (NGSS).

By combining a game-like programming interface and real mechanical robotic components, the Discover Robotics & Programming Kit is one of the most versatile and useful teaching tools of today. Projects focus on the integration of STEAM skills by incorporating math, physics and engineering principles. Each project is followed with an optional journaling component to fuse language arts and reflection, in response to extensive research that illustrates the benefits of including reflective elements in STEM classrooms.

With Discover Robotics & Programming students have the freedom to iterate and design, while gaining tangible benefits from frequent analysis and reflection. Individual Discover Robotics & Programming kits are meant to be used with 1-3 students. Each level within the student-driven series focuses on different concepts and are clearly aligned for specified age ranges, allowing educators to implement the most appropriate activities in their classrooms which are also engaging, fun and educational!

Club Pack: 
The Discover Robotics & Programming Club Pack comes with five (5) individual kits, each of which is suitable for 1-3 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 15 students, after-school programs, home school groups and more!

Grades: 4-8
Students: Up to 3 per kit
Contact Hours: 25+

Classroom Pack: 
The Discover Robotics & Programming Classroom Pack includes 16 individual kits, which are stored in a high-quality hardwood furniture case with rolling casters. Each kit, is meant to be used with 1-3 students, so the Classroom Pack can be utilized with groups of 16-48 students! In addition, the Classroom Pack comes with a special Robotics Challenge Guide for additional ideas and guidance when attempting local or national robotics competitions.

Grades: 6-8
Students: Up to 3 per kit
Contact Hours: 25+

Discover Robotics & Programming is an extremely versatile kit which can be used in a variety of educational environments. When choosing to purchase the kit, there are two options for curriculum which can be paired with the physical building manipulative: the Classroom Curriculum or the LABCards Curriculum.

If you are unsure which option is best for you, please feel free to contact one of our STEM experts for assistance!

Classroom Curriculum:

This option was developed specifically for classroom use, and therefore is called the Classroom Curriculum. In this bound book are projects, challenges and design activities suitable for students in grades 6-8. The Classroom version booklet, meant for 1-3 students, progresses through four different levels, each of which includes journaling components and a variety of assessment options for teachers to choose from.

Grades: 6-8
Students: Up to 3 per kit
Contact Hours: 25+

LABCards Curriculum:

This curriculum is unique in the fact that is can be utilized with younger students in grades 4-8, and is extremely student-driven. This option also comes with four different levels of cards, and each level includes 5 cards. With a total of 20 cards full of activities, challenges and design activities, the LABCards can be used in after-school programs or other educational settings that require curricular flexibility. Each set of LABCards can be used by individual students, or used in small groups to encourage collaborative skills.

Grades: 4-8
Students: Up to 3 per kit
Contact Hours: 25+

  • Computer science curriculum, printed on no-tear polymer
    • Discover Robotics & Programming I LABCards (20-card set)
    • Step-by-step building instructions for motor testing station and RiQ robot
    • Brain and Cortex User Guide
    • Expanding file folder for easy access and storage of all curriculum pages
  • Specialized PCS Robotic Controller, The Brain™
  • Bluetooth Dongle (Available in BLE for iPads or Classic for all computers and Android-based tablets)
  • USB Cable
  • Advanced Sensor Pack including 1 ultrasonic, 1 light, 2 touch, 2 infrared, 2 LEDs, and 5 sensor cables
  • 2 9V DC motors and 2 motor cables
  • Rechargable 11.1V LiPo battery and DC wall adapter
  • Advanced engineering manipulatives from fischertechnikTM
  • Compartmentalized Gratnell storage bin with lid
  • 1 bound Discover Robotics and Programming Student Manual
  • 1 bound Discover Robotics and Programming Instructor Manual
  • Specialized PCS Robotic Controller, The Brain™
  • Bluetooth Dongle
  • Available in BLE for iPads or Classic for all computers and Android-based tablets
  • USB Cable
  • Advanced Sensor Pack including 1 ultrasonic, 1 light, 2 touch, 2 infrared, 2 LEDs, and 5 sensor cables
  • 2 9V DC motors and 2 motor cables
  • Rechargable 11.1V LiPo battery and DC wall adapter
  • Advanced engineering manipulatives from fischertechnikTM 
  • Compartmentalized Gratnell storage bin with lid

Cortex Programming Software Downloads

Windows
MAC OSX for iPad v3 and later
Android
iOS

Brain Controller Pack

The Brain robotic controller from PCS Edventures! offers students the opportunity to learn about robotics like never before. With quick processing power, wireless connectivity, and physical sensors, the Brain is used with the Cortex programming environment to create a comprehensive hands-on robotics education experience.

With physical hooks that are easily adaptable to LEGO and fischertechnik parts, students can build to their imagination’s content. Then, using the Cortex, students program desired movement and watch their creations come to life!

The advanced sensor pack allows robots to interact with the physical world and respond to received stimuli. New sensors include touch, infrared, optical, LED, and ultrasonic.  

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Discover Robotics and Programming I LABCards Spec Sheet

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Discover Robotics and Programming I Classroom Curriculum

Next Generation Science Standards

  • MS-ETS1-1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4 Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

Common Core State Standards for Math

  • CCSS.Math.Practice.MP1 Make sense of problems and persevere in solving them.
  • CCSS.Math.Practice.MP5 Use appropriate tools strategically.
  • CCSS.Math.Practice.MP7 Look for and make use of structures.
  • CCSS.MATH.CONTENT.7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions.

Common Core State Standards for Language Arts

  • CCSS.ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
  • CCSS.ELA-LITERACY.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
  • CCSS.ELA-LITERACY.RST.6-8.7 Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table).

Habits of Mind:

16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment.

  • Applying Past Knowledge to New Situations
  • Managing Impulsivity
  • Persisting
  • Remaining Open to Continuous Learning
  • Striving for Accuracy
  • Thinking about Thinking (Metacognition)
  • Thinking Flexibly

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Information, Media and Technology Literacy
  • Initiative and Self-Direction
  • Productivity and Accountability

International Society for Technology in Education Standards

  • Communication and Collaboration with a Digital Portfolio
  • Creativity and Innovation 
  • Critical Thinking, Problem Solving, and Decision Making
  • Research and Information Fluency

Next Generation Science Standards

  • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions. 
  • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. 
  • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

Common Core State Standards for Math

  • MATH.CONTENT.6.SP.A.2 Understand that a set of data collected to answer a statistical question has a distribution which can be described by its center, spread, and overall shape. 
  • MATH.CONTENT.6.SP.A.3 Recognize that a measure of center for a numerical data set summarizes all of its values with a single number, while a measure of variation describes how its values vary with a single number. 
  • MATH.CONTENT.6.EE.A.2.C Evaluate expressions at specific values of their variables. Include expressions that arise from formulas used in real-world problems. Perform arithmetic operations, including those involving whole-number exponents, in the conventional order when there are no parentheses to specify a particular order (Order of Operations). 
  • MATH.CONTENT.7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions. 
  • MATH.CONTENT.7.G.B.4 Know the formulas for the area and circumference of a circle and use them to solve problems. 
  • MATH.CONTENT.7.G.B.6 Solve real-world and mathematical problems involving area, volume and surface area of two- and three-dimensional objects composed of triangles, quadrilaterals, polygons, cubes, and right prisms. 
  • MATH.CONTENT.8.G.A.4 Understand that a two-dimensional figure is similar to another if the second can be obtained from the first by a sequence of rotations, reflections, translations, and dilations; given two similar two-dimensional figures, describe a sequence that exhibits the similarity between them. 
  • MATH.CONTENT.8.SP.A.1 Construct and interpret scatter plots for bivariate measurement data to investigate patterns of association between two quantities. Describe patterns such as clustering, outliers, positive or negative association, linear association, and nonlinear association.

Common Core State Standards for Language Arts

  • ELA-LITERACY.WHST.6-8.1.B Support claim(s) with logical reasoning and relevant, accurate data and evidence that demonstrate an understanding of the topic or text, using credible sources. 
  • ELA-LITERACY.WHST.6-8.1.E Provide a concluding statement or section that follows from and supports the argument presented. 
  • ELA-LITERACY.WHST.6-8.2.D Use precise language and domain-specific vocabulary to inform about or explain the topic. • ELA-LITERACY.WHST.6-8.2.F Provide a concluding statement or section that follows from and supports the information or explanation presented. 
  • ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical task 
  • ELA-LITERACY.WHST.6-8.6 Use technology, including the Internet, to produce and publish writing and present the relationships between information and ideas clearly and efficiently. 
  • ELA-LITERACY.WHST.6-8.10 Write routinely over extended time frames (time for reflection and revision) and shorter time frames (a single sitting or a day or two) for a range of discipline-specific tasks, purposes, and audiences.

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