Content Creators
- Price
- 3,495 USD
Design, Refine and Share Like a Pro
Content Creators helps learners see themselves as real designers, not just students following steps. Working through 12 one-hour lessons, they first define a company and audience, then create mood boards, simple logos and social media-style graphics. Using Adobe Express and professional-grade drawing tablets, they learn to apply design thinking to create, revise and improve their work. Clear scaffolding and built-in extensions make it easy for instructors to lead, whether in a classroom, after-school club or summer camp. The result is a reusable STEAM experience that builds creativity, confidence with professional tools and a small portfolio of finished visual projects.
Grades: 6–12
Students: Up to 30
Contact Hours: 12+
Subject Targets:
Technology, Art/STEAM, English Language Arts Connections
Reusability and Expansion:
- Refill Kit Available: This product offers affordable refill kits. See the materials tab for details.
Materials
Complete Program Includes:
Content Creators comes with all the supplies needed for 30 students to complete 12 one-hour lessons:
- Instructor Guide: 1
- Printed Student Notebooks: 31
- Sets of Die Cut Shapes: 15
- Drawing Tablets: 15
- Mice: 30
- Pencil Sharpeners: 6
- Pencils: 36
- Rolls of Masking Tape: 5
- Vinyl Mats: 15
- Access to the Digital Resource Portal
Curriculum Print & Digital Includes:
- Instructor Guide: 1
- Printed Student Notebooks: 31
- Access to the Digital Resource Portal
Refill Kit Available:
Bringing Content Creators to your next class? This refill kit gets them ready to brainstorm, sketch and create!
- Pencils: 36
- Printed Student Notebooks: 31
Curriculum Topics
Each Activity Includes:
- Schedule
- Materials List
- Step-By-Step Activity Instructions
- Topic Background & Vocabulary
- Optional Extension Activities
Curriculum Topics:
- Seeing Like a Designer: Guiding Attention
- Visual Flow: Using Lines and Negative Space to Guide the Eye
- Hierarchy: What Comes First, Next and Last
- Designing for a Company: Industry & Target Audience
- Creating a Mood Board: Visualizing Brand Personality
- Designing a Brand Logo: From Shapes to Symbols
- Typography & Brand Voice: Choosing Fonts on Purpose
- Color Theory: Mood, Contrast and Brand Color Exploration
- Brand Color Palette
- Layout: Designing the First Feed Post
- Story Graphic: Expressing Brand Personality
- Designer Critique & Final Refinement
Settings & Tech Requirements
Recommended Settings:
- Summer Camps
- Classrooms
- Out-of-School Time Programs
- Libraries & Makerspaces
Tech Requirements:
- 1 device per student (Internet-connected laptops or Chromebooks)
Standards & Alignment
Habits of Mind:
16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.
- Applying Past Knowledge to New Situations
- Creating, Imagining, and Innovating
- Persisting
- Responding with Wonder and Awe
- Thinking Flexibly
21st Century Skills:
A set of widely applicable abilities essential for success in the information age.
- Communication
- Creativity
© 2019 Battelle for Kids. battelleforkids.org. All Rights Reserved. Battelle for Kids was not involved in the production of this product and does not endorse it.
Common Core State Standards for English Language Arts:
- CCSS.ELA-Literacy.CCRA.SL.1: Prepare for and participate effectively in a range of conversations and collaborations with diverse partners, building on others' ideas and expressing their own clearly and persuasively.
- CCSS.ELA-Literacy.CCRA.SL.2: Integrate and evaluate information presented in diverse media and formats, including visually, quantitatively, and orally.
- CCSS.ELA-Literacy.CCRA.SL.3: Evaluate a speaker’s point of view, reasoning, and use of evidence and rhetoric.
- CCSS.ELA-Literacy.CCRA.SL.4: Present information, findings, and supporting evidence such that listeners can follow the line of reasoning and the organization, development, and style are appropriate to task, purpose, and audience.
- CCSS.ELA-Literacy.CCRA.SL.5: Make strategic use of digital media and visual displays of data to express information and enhance understanding of presentations.
- CCSS.ELA-Literacy.CCRA.SL.6: Adapt speech to a variety of contexts and communicative tasks, demonstrating command of formal English when indicated or appropriate.
- CCSS.ELA-Literacy.CCRA.W.4: Produce clear and coherent writing in which the development, organization, and style are appropriate to task, purpose, and audience.
- CCSS.ELA-Literacy.SL.9-10.1: Initiate and participate effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grades 9-10 topics, texts, and issues, building on others’ ideas and expressing their own clearly and persuasively.
Common Core State Standards Initiative © Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.
International Society for Technology in Education:
- 1.1.d. understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
- 1.4.c. develop, test and refine prototypes as part of a cyclical design process.
- 1.4.d: exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
- 1.6.c: use digital tools to visually communicate complex ideas to others.
- 1.6.d: publish or present content that customizes the message and medium for their intended audiences.
- 1.7.c: contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
ISTE Standards © 2024 4.01, ISTE (International Society for Technology in Education), iste.org. All rights reserved.
National Core Arts Standards:
- MA:Cr Anchor Standard 1: Generate and conceptualize artistic ideas and work.
- MA:Cr Anchor Standard 2: Organize and develop artistic ideas and work.
- MA:Cr Anchor Standard 4: Select, analyze, and interpret artistic work for presentation.
- MA:Cr Enduring Understanding 1: Media arts ideas, works, and processes are shaped by the imagination, creative processes, and by experiences, both within and outside of the arts.
- MA:Cr Enduring Understanding 2: Media artists plan, organize, and develop creative ideas, plans, and models into process structures that can effectively realize the artistic idea.
- MA:Cr Enduring Understanding 3: The forming, integration, and refinement of aesthetic components, principles, and processes creates purpose, meaning, and artistic quality in media artworks.
- MA:Cr Enduring Understanding 4: Media artists integrate various forms and contents to develop complex, unified artworks.
- MA:Cr1.1.6: Formulate variations of goals and solutions for media artworks by practicing chosen creative processes, such as sketching, improvising and brainstorming.
- MA:Cr1.1.6: Formulate variations of goals and solutions for media artworks by practicing chosen creative processes, such as sketching, improvising and brainstorming.
- MA:Cr2.1.7: Design, propose, and evaluate artistic ideas, plans, prototypes, and production processes for media arts productions, considering expressive intent and resources.
- MA:Cr2.1.I: Apply aesthetic criteria in developing, proposing, and refining artistic ideas, plans, prototypes, and production processes for media arts productions, considering original inspirations, goals, and presentation context.
- MA:Cr3.1.6: a.) Experiment with multiple approaches to produce content and components for determined purpose and meaning in media arts productions, utilizing a range of associated principles, such as point of view and perspective. b.) Appraise how elements and components can be altered for intentional effects and audience, and refine media artworks to reflect purpose and audience.
- MA:Cr3.1.6b: Appraise how elements and components can be altered for intentional effects and audience, and refine media artworks to reflect purpose and audience.
- MA:Pr Anchor Standard 6: Convey meaning through the presentation of artistic work.
- MA:Pr Enduring Understanding 6: Media artists purposefully present, share, and distribute media artworks for various contexts.
- MA:Pr4.1. HS.I: Integrate various arts, media arts forms, and content into unified media arts productions, considering the reaction and interaction of the audience, such as experiential design.
- MA:Pr4.1.I: Integrate various arts, media arts forms, and content into unified media arts productions, considering the reaction and interaction of the audience, such as experiential design.
- MA:Pr6.1.I.b: Evaluate and implement improvements in presenting media artworks, considering personal and local impacts, such as the benefits for self and others.
- MA:Re Anchor Standard 9: Apply criteria to evaluate artistic work.
- MA:Re Enduring Understanding 9: Skillful evaluation and critique are critical components of experiencing, appreciating, and producing media artworks.
- MA:Re9.1.HS.I.a: Evaluate media art works and production processes at decisive stages, using identified criteria, and considering context and artistic goals.
National Core Arts Standards © 2015 National Coalition for Core Arts Standards. Rights administered by Young Audiences, Inc. New York, NY. https://www.nationalartsstandards.org
About the Author
Tyler Downey:
Tyler Downey joined PCS in the Spring of 2018, bringing a BA in Philosophy and an MA in Education to his position as a STEM Education Specialist. Devoting himself to education for the last 20 years, Tyler has worked with students as an elementary classroom teacher, full-time gifted education instructor, librarian and he has even taught computer and information technology classes, as well as coding and hands-on science courses, in summer, after school and club classroom settings.
Throughout his career, Tyler has passionately devoted himself to promoting critical thinking and a love for learning. He is a lifelong learner who continually seeks to expand his knowledge in both his professional and personal life.
Emi Ryan:
Emi is the Art Director at PCS Edventures. A native of Poland, Emi has over 25 years of graphic design experience. She has a Bachelor’s in Printing and Book Design from a Technical University in Warsaw, Poland. Emilia spent her early professional years as the Head of Production for a Polish/American joint venture that created and distributed the Yellow Pages across Poland. In addition to working as a graphic designer, Emi is an experienced artist and elementary art educator. In her spare time, she enjoys painting, botanical
drawing, learning digital illustration, yoga, swimming, hiking and traveling with her husband and two daughters.
Emi was an invaluable contributor to developing Content Creators. Her expertise in graphic design informed the core content of each day’s lessons, and her artistic creativity and professional skills can be seen everywhere, from the daily slides to the student sketchbooks. Content Creators simply couldn’t have been done without her.
Special Thanks:
Many thanks go out to Sage International School of Middleton educator Georgia Thies and their class of 9th through 11th-grade students who participated in our pilot of this program. Their enthusiasm, willingness to give honest feedback and dedication to helping develop the best possible student experience made a huge difference in refining activities and developing strategies that hit our goal of creating a curriculum that is engaging and exciting while also teaching real-world skills fundamental to the profession of graphic design.
Product Orientation
Product Orientation:
- Half-hour free webinar orientation for purchases of $500+
- One-hour free webinar orientation for purchases of $1000+
- Additional training available for purchase
Shipping Information
Payment and Return Policy
Thank you for choosing PCS Edventures! We want to make your shopping experience with us a pleasant one. The following is our general policy concerning payment, returns, product shipping, and warranties.
Payment Information
We accept Purchase Orders (POs)*, checks, VISA, MasterCard, American Express, and Discover as forms of payment. During payment processing, we will verify your billing and shipping address. Please be sure that you enter your information accurately.
*Purchase Orders are subject to review by PCS Edventures. We reserve the right to accept or reject any Purchase Order at our discretion.
Shipping
PCS Edventures does not include the cost of shipping in its product pricing. Your shipping rate will depend on your delivery location.
We ship through Federal Express or United States Postal Service. Please provide a physical address for shipping. We are unable to ship to PO Boxes.
If your order requires expedited shipping, please contact our office at sales@edventures.com or (208) 343-3110.
Sales Tax
Sales tax is automatically applied to orders shipped to states where we are required to collect and remit sales tax under applicable state and local laws.
If your organization is tax-exempt, please contact us and provide your tax-exempt certificate prior to placing your order or include it with your purchase order.
For U.S. customers claiming tax-exempt status, please provide your organization’s Tax Identification Number and applicable tax-exempt documentation (e.g., IRS 501(c)(3) determination letter or state exemption certificate).
Order Fulfillment
Many products are assembled and packaged after an order is received. Typical order fulfillment time is 2-5 business days from your order date.
The products listed on our website contain materials that may be discontinued by our vendors without notice. Lead times to receive materials from our vendors may extend significantly due to a variety of factors. A sales representative will contact you within 48 hours if your order has been impacted by these issues or any other reason.
If your order requires expedited shipping, please contact us so we can try to accommodate your request. If you need delivery outside the continental United States, please contact us for shipping costs. We do not ship to PO Boxes.
Partial Fulfillment
PCS Edventures products are designed to be ready-to-use and accessible for any educator. This often requires some components to be sourced from third-party vendors. Occasionally, this may cause delays in order fulfillment.
In such cases, orders may be partially fulfilled to meet deadlines. A PCS Edventures representative will contact you if your order is subject to partial fulfillment. After the initial shipment, any delayed components will be shipped to you as soon as possible.
Return Policy
To return a product, you must first obtain a Return Merchandise Authorization ("RMA") number from PCS Edventures. To receive an RMA number, contact PCS Edventures at (208) 343-3110 within fifteen (15) business days of receipt of your product(s). Returned items must be received by PCS Edventures within thirty (30) calendar days after issuance of the RMA number or the return right will be forfeited and the RMA number becomes null and void.
All returned items must be returned postage prepaid and insured by you, in original packaging, in "as-shipped" condition, unopened and with all parts, accessories, and written materials included.
PCS Edventures may charge a restocking fee for returned items of up to thirty percent (30%), depending on circumstances. There may also be a product damage or missing-item fee in an amount determined by PCS Edventures for any product that is damaged, or is missing the original box, contents, accessories, and/or manuals (i.e., any product not in "as-shipped" condition).
These fees will apply unless the item was defective or damaged when shipped, you received the wrong item, or the fee is prohibited by law.
If you paid by credit card, you authorize PCS Edventures to debit your credit card for the amount of any fees required by PCS Edventures pursuant to this Return Policy.
PCS Edventures Warranty Information
1. LIMITED WARRANTY. PCS guarantees our products with a 30-day limited warranty against material or workmanship defects and will accept any defective item for refund or exchange. Unused or defective merchandise may be returned within 30 days after purchase for an exchange. THIS IS THE ONLY GUARANTEE OR WARRANTY BEING OFFERED BY PCS RELATING TO THE PRODUCTS AND SERVICES YOU PURCHASE OR RECEIVE FROM PCS. PCS MAKES NO OTHER, AND EXPRESSLY DISCLAIMS ALL, REPRESENTATIONS, WARRANTIES AND CONDITIONS, WHETHER IN WRITING, IMPLIED, OR STATUTORY, INCLUDING ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE, OR ANY WARRANTY ARISING FROM COURSE OF DEALING OR USAGE OF TRADE. EXCEPT AS OTHERWISE COVERED BY THE LIMITED WARRANTY, PRODUCTS AND SERVICES PROVIDED BY PCS ARE PROVIDED "AS IS" AND WITHOUT WARRANTY OF ANY KIND BY PCS. Manufacturers of non-PCS branded products may provide other warranties. Warranty claims for non-PCS branded products will be handled by their respective manufacturers.
2. Exclusivity of Remedy; Limitation of Liability. YOUR SOLE AND EXCLUSIVE REMEDY, AND PCS' SOLE AND EXCLUSIVE LIABILITY, FOR ANY BREACH OF WARRANTY SHALL BE YOUR RIGHT TO RECEIVE A REPLACEMENT PRODUCT. IN NO EVENT SHALL PCS BE LIABLE FOR SPECIAL, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, INCLUDING LOST PROFITS OR LOSS OF BUSINESS, EVEN IF IT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, NOR SHALL THE AGGREGATE LIABILITY OF PCS, WHETHER IN CONTRACT, WARRANTY, TORT, PRODUCT LIABILITY, STRICT LIABILITY OR OTHER THEORY, ARISING OUT OF OR RELATING TO THESE TERMS OR THE PURCHASE OR USE OF ANY PRODUCTS EXCEED THE PURCHASE PRICE OF THE PRODUCT. ANY LEGAL ACTION AGAINST PCS FOR BREACH OF THESE TERMS OF SALE, INCLUDING ANY WARRANTIES, MUST BE INSTITUTED WITHIN ONE YEAR AFTER DELIVERY OF GOODS.
3. Governing Law. The warranty terms are governed by the laws of the State of Idaho and the state courts of Idaho.
Content Creators
Pricing Options:
- Complete Program (Materials + Curriculum): 3,495.00 USD
- Curriculum Print & Digital: 425.00 USD
- Refill Kit: 125.00 USD
Recommended Settings:
- Summer Camps
- Classrooms
- Out-of-School Time Programs
- Libraries & Makerspaces
Tech Requirements:
- 1 device per student (Internet-connected laptops or Chromebooks)
Each Activity Includes:
- Schedule
- Materials List
- Step-By-Step Activity Instructions
- Topic Background & Vocabulary
- Optional Extension Activities
Curriculum Topics:
- Seeing Like a Designer: Guiding Attention
- Visual Flow: Using Lines and Negative Space to Guide the Eye
- Hierarchy: What Comes First, Next and Last
- Designing for a Company: Industry & Target Audience
- Creating a Mood Board: Visualizing Brand Personality
- Designing a Brand Logo: From Shapes to Symbols
- Typography & Brand Voice: Choosing Fonts on Purpose
- Color Theory: Mood, Contrast and Brand Color Exploration
- Brand Color Palette
- Layout: Designing the First Feed Post
- Story Graphic: Expressing Brand Personality
- Designer Critique & Final Refinement
Product Orientation:
- Half-hour free webinar orientation for purchases of $500+
- One-hour free webinar orientation for purchases of $1000+
- Additional training available for purchase
Complete Program Includes:
Content Creators comes with all the supplies needed for 30 students to complete 12 one-hour lessons:
- Instructor Guide: 1
- Printed Student Notebooks: 31
- Sets of Die Cut Shapes: 15
- Drawing Tablets: 15
- Mice: 30
- Pencil Sharpeners: 6
- Pencils: 36
- Rolls of Masking Tape: 5
- Vinyl Mats: 15
- Access to the Digital Resource Portal
Curriculum Print & Digital Includes:
- Instructor Guide: 1
- Printed Student Notebooks: 31
- Access to the Digital Resource Portal
Refill Kit Available:
Bringing Content Creators to your next class? This refill kit gets them ready to brainstorm, sketch and create!
- Pencils: 36
- Printed Student Notebooks: 31
Habits of Mind:
16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.
- Applying Past Knowledge to New Situations
- Creating, Imagining, and Innovating
- Persisting
- Responding with Wonder and Awe
- Thinking Flexibly
21st Century Skills:
A set of widely applicable abilities essential for success in the information age.
- Communication
- Creativity
© 2019 Battelle for Kids. battelleforkids.org. All Rights Reserved. Battelle for Kids was not involved in the production of this product and does not endorse it.
Common Core State Standards for English Language Arts:
- CCSS.ELA-Literacy.CCRA.SL.1: Prepare for and participate effectively in a range of conversations and collaborations with diverse partners, building on others' ideas and expressing their own clearly and persuasively.
- CCSS.ELA-Literacy.CCRA.SL.2: Integrate and evaluate information presented in diverse media and formats, including visually, quantitatively, and orally.
- CCSS.ELA-Literacy.CCRA.SL.3: Evaluate a speaker’s point of view, reasoning, and use of evidence and rhetoric.
- CCSS.ELA-Literacy.CCRA.SL.4: Present information, findings, and supporting evidence such that listeners can follow the line of reasoning and the organization, development, and style are appropriate to task, purpose, and audience.
- CCSS.ELA-Literacy.CCRA.SL.5: Make strategic use of digital media and visual displays of data to express information and enhance understanding of presentations.
- CCSS.ELA-Literacy.CCRA.SL.6: Adapt speech to a variety of contexts and communicative tasks, demonstrating command of formal English when indicated or appropriate.
- CCSS.ELA-Literacy.CCRA.W.4: Produce clear and coherent writing in which the development, organization, and style are appropriate to task, purpose, and audience.
- CCSS.ELA-Literacy.SL.9-10.1: Initiate and participate effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grades 9-10 topics, texts, and issues, building on others’ ideas and expressing their own clearly and persuasively.
Common Core State Standards Initiative © Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.
International Society for Technology in Education:
- 1.1.d. understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
- 1.4.c. develop, test and refine prototypes as part of a cyclical design process.
- 1.4.d: exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
- 1.6.c: use digital tools to visually communicate complex ideas to others.
- 1.6.d: publish or present content that customizes the message and medium for their intended audiences.
- 1.7.c: contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
ISTE Standards © 2024 4.01, ISTE (International Society for Technology in Education), iste.org. All rights reserved.
National Core Arts Standards:
- MA:Cr Anchor Standard 1: Generate and conceptualize artistic ideas and work.
- MA:Cr Anchor Standard 2: Organize and develop artistic ideas and work.
- MA:Cr Anchor Standard 4: Select, analyze, and interpret artistic work for presentation.
- MA:Cr Enduring Understanding 1: Media arts ideas, works, and processes are shaped by the imagination, creative processes, and by experiences, both within and outside of the arts.
- MA:Cr Enduring Understanding 2: Media artists plan, organize, and develop creative ideas, plans, and models into process structures that can effectively realize the artistic idea.
- MA:Cr Enduring Understanding 3: The forming, integration, and refinement of aesthetic components, principles, and processes creates purpose, meaning, and artistic quality in media artworks.
- MA:Cr Enduring Understanding 4: Media artists integrate various forms and contents to develop complex, unified artworks.
- MA:Cr1.1.6: Formulate variations of goals and solutions for media artworks by practicing chosen creative processes, such as sketching, improvising and brainstorming.
- MA:Cr1.1.6: Formulate variations of goals and solutions for media artworks by practicing chosen creative processes, such as sketching, improvising and brainstorming.
- MA:Cr2.1.7: Design, propose, and evaluate artistic ideas, plans, prototypes, and production processes for media arts productions, considering expressive intent and resources.
- MA:Cr2.1.I: Apply aesthetic criteria in developing, proposing, and refining artistic ideas, plans, prototypes, and production processes for media arts productions, considering original inspirations, goals, and presentation context.
- MA:Cr3.1.6: a.) Experiment with multiple approaches to produce content and components for determined purpose and meaning in media arts productions, utilizing a range of associated principles, such as point of view and perspective. b.) Appraise how elements and components can be altered for intentional effects and audience, and refine media artworks to reflect purpose and audience.
- MA:Cr3.1.6b: Appraise how elements and components can be altered for intentional effects and audience, and refine media artworks to reflect purpose and audience.
- MA:Pr Anchor Standard 6: Convey meaning through the presentation of artistic work.
- MA:Pr Enduring Understanding 6: Media artists purposefully present, share, and distribute media artworks for various contexts.
- MA:Pr4.1. HS.I: Integrate various arts, media arts forms, and content into unified media arts productions, considering the reaction and interaction of the audience, such as experiential design.
- MA:Pr4.1.I: Integrate various arts, media arts forms, and content into unified media arts productions, considering the reaction and interaction of the audience, such as experiential design.
- MA:Pr6.1.I.b: Evaluate and implement improvements in presenting media artworks, considering personal and local impacts, such as the benefits for self and others.
- MA:Re Anchor Standard 9: Apply criteria to evaluate artistic work.
- MA:Re Enduring Understanding 9: Skillful evaluation and critique are critical components of experiencing, appreciating, and producing media artworks.
- MA:Re9.1.HS.I.a: Evaluate media art works and production processes at decisive stages, using identified criteria, and considering context and artistic goals.
National Core Arts Standards © 2015 National Coalition for Core Arts Standards. Rights administered by Young Audiences, Inc. New York, NY. https://www.nationalartsstandards.org
Tyler Downey:
Tyler Downey joined PCS in the Spring of 2018, bringing a BA in Philosophy and an MA in Education to his position as a STEM Education Specialist. Devoting himself to education for the last 20 years, Tyler has worked with students as an elementary classroom teacher, full-time gifted education instructor, librarian and he has even taught computer and information technology classes, as well as coding and hands-on science courses, in summer, after school and club classroom settings.
Throughout his career, Tyler has passionately devoted himself to promoting critical thinking and a love for learning. He is a lifelong learner who continually seeks to expand his knowledge in both his professional and personal life.
Emi Ryan:
Emi is the Art Director at PCS Edventures. A native of Poland, Emi has over 25 years of graphic design experience. She has a Bachelor’s in Printing and Book Design from a Technical University in Warsaw, Poland. Emilia spent her early professional years as the Head of Production for a Polish/American joint venture that created and distributed the Yellow Pages across Poland. In addition to working as a graphic designer, Emi is an experienced artist and elementary art educator. In her spare time, she enjoys painting, botanical
drawing, learning digital illustration, yoga, swimming, hiking and traveling with her husband and two daughters.
Emi was an invaluable contributor to developing Content Creators. Her expertise in graphic design informed the core content of each day’s lessons, and her artistic creativity and professional skills can be seen everywhere, from the daily slides to the student sketchbooks. Content Creators simply couldn’t have been done without her.
Special Thanks:
Many thanks go out to Sage International School of Middleton educator Georgia Thies and their class of 9th through 11th-grade students who participated in our pilot of this program. Their enthusiasm, willingness to give honest feedback and dedication to helping develop the best possible student experience made a huge difference in refining activities and developing strategies that hit our goal of creating a curriculum that is engaging and exciting while also teaching real-world skills fundamental to the profession of graphic design.