AI Innovators

Price
445 USD
Options:Complete Program (Materials + Curriculum)

Inspire Future-Ready Problem Solvers

Empower the next generation with this dynamic STEAM curriculum! Learners master critical thinking and problem solving as they navigate through hands-on lessons, developing their understanding of how artificial intelligence works and building practical skills for using it safely and effectively. Learners use generative AI to tackle real-world problems, transforming imagination into impactful, tech-driven solutions.

Grades: 4-6
Students: Up to 30
Contact Hours: 12+

Subject Targets:

Technology, Art/STEAM, English Language Arts Connections

Reusability:

  • Very Few Consumables: This product includes some items that may need to be replaced from time to time. See materials tab for details.
Materials

Complete Program Includes:

  • Instructor Guide: 1
  • Printed Student Notebooks: 32
  • Printed Activity Cards: 30-student set
  • Printed Posters: Set of 5
  • Pencils: 36
  • Pencil Sharpeners: 6
  • Storage Bin with Lid: 1
  • Access to the Digital Resource Portal

Curriculum Print & Digital Includes:

  • Instructor Guide: 1
  • Printed Student Notebooks: 32
  • Printed Activity Cards: 30-student set
  • Printed Posters: Set of 5
  • Access to the Digital Resource Portal

Refill Kit Available:

Looking to use your AI Innovators Program with the next group of problem solvers? This refill kit will get them up and running in no time!

  • Printed Student Notebooks: 32
  • Pencils: 36
Curriculum Topics

Each Activity Includes:

  • Schedule
  • Opening & Closing Discussion 
  • Step-By-Step Activity Instructions
  • Topic Background & Vocabulary
  • Optional Extension Activities

Curriculum Topics:

  1. Exploring Innovation
  2. What Is AI?
  3. How AI Works: Algorithms
  4. How AI Works: Datasets
  5. Real World Problem Solver
  6. Real World Artist-Inventor
  7. Real World Storyteller
  8. Real World Change Maker
  9. AI Ethics and Limitations
  10. Spot Problems and See Possibilities
  11. Imagine, Create, Improve
  12. Innovation Showcase
Settings & Tech Requirements

Recommended Settings: 

  • Summer Camps
  • Classrooms
  • Out-of-School Time Programs

Tech Requirements:

  • 1 device per pair of students (Internet-connected laptops, Chromebooks or tablets)
  • A computer and projector to share the slides and activity tutorial videos
Standards & Alignment

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Creating, Imagining, Innovating
  • Listening with Understanding and Empathy
  • Persisting
  • Questioning and Posing Problems
  • Remaining Open to Continuous Learning
  • Thinking and Communicating with Clarity and Precision
  • Thinking Interdependently
  • Thinking Flexibly
  • Thinking about Thinking

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Initiative and Self-Direction
  • Social and Cross-Cultural Skills

© 2019 Battelle for Kids. battelleforkids.org. All Rights Reserved. Battelle for Kids was not involved in the production of this product and does not endorse it.

Common Core State Standards for English Language Arts:

  • CCSS.ELA-Literacy.RI.5.7: Draw on information from multiple print or digital sources, demonstrating the ability to locate an answer to a question quickly or to solve a problem efficiently.
  • CCSS.ELA-Literacy.SL.4.1.c: Pose and respond to specific questions to clarify or follow up on information, and make comments that contribute to the discussion and link to the remarks of others.
  • CCSS.ELA-Literacy.SL.4-6.1: Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 4-6 topics and texts, building on others' ideas and expressing their own clearly.
  • CCSS.ELA-Literacy.SL.5.1.c: Pose and respond to specific questions by making comments that contribute to the discussion and elaborate on the remarks of others.
  • CCSS.ELA-Literacy.SL.5.2: Summarize a written text read aloud or information presented in diverse media and formats, including visually, quantitatively, and orally.
  • CCSS.ELA-Literacy.SL.5.4: Report on a topic or text or present an opinion, sequencing ideas logically and using appropriate facts and relevant, descriptive details to support main ideas or themes; speak clearly at an understandable pace.
  • CCSS.ELA-Literacy.SL.5.5: Include multimedia components (e.g., graphics, sound) and visual displays in presentations when appropriate to enhance the development of main ideas or themes.

Common Core State Standards Initiative © Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

International Society for Technology in Education:

  • ISTE 1.1.a Learning Goals: Students connect their learning needs, strengths and interests to their goals and use technology to help achieve them and reflect on their progress.
  • ISTE 1.1.c Feedback to Improve Practice: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
  • ISTE 1.1.d Technology Fundamentals: Students understand fundamental concepts of how technology works, demonstrate the ability to choose and use current technologies effectively, and are adept at thoughtfully exploring emerging technologies.
  • ISTE 1.3.a Effective Research Strategies: Students use effective research strategies to find resources that support their learning needs, personal interests and creative pursuits.
  • ISTE 1.3.b Evaluate Information: Students evaluate the accuracy, validity, bias, origin, and relevance of digital content.
  • ISTE 1.3.d Explore Real-World Issues: Students build knowledge by exploring real-world issues and gain experience in applying their learning in authentic settings.
  • ISTE 1.4.a Design Process: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • ISTE 1.5.a Problem Definitions: Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
  • ISTE 1.5.b Data Sets: Students collect data or identify relevant data sets, use digital tools to analyze them and represent data in various ways to facilitate problem-solving and decision-making.
  • ISTE 1.5.d Algorithmic Thinking: Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
  • ISTE 1.6.a Choose Platforms or Tools: Students choose the appropriate platforms and digital tools for meeting the desired objectives of their creation or communication.
  • ISTE 1.6.b Original and Remixed Works: Students create original works or responsibly repurpose or remix digital resources into new creations.
  • ISTE 1.6.c Communicate Complex Ideas: Students use digital tools to visually communicate complex ideas to others.
  • ISTE 1.7.c Project Teams: Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
  • ISTE 1.7.d Local and Global Issues: Students explore local and global issues, and use collaborative technologies to work with others to investigate solutions.

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

National Core Arts Standards:

  • NCAS MA:Pr5.1.4c. Demonstrate use of tools and techniques in standard and novel ways while constructing media artworks.
  • NCAS MA:Cn10.1.4b. Examine and interact appropriately with media arts tools and environments, considering ethics, rules, and fairness.
  • NCAS VA:Cn11.1.5a: Identify how art is used to inform or change beliefs, values, or behaviors of an individual or society.

National Core Arts Standards © 2015 National Coalition for Core Arts Standards. Rights administered by Young Audiences, Inc. New York, NY. https://www.nationalartsstandards.org

About the Author

Lindsey Prociw:

Lindsey joined the PCS team in 2024, bringing over a decade of experience in STEM education. She has managed summer camp programs, led teacher professional development, coordinated school field trips and developed curriculum.

Lindsey earned her Bachelors in Environmental Studies from the University of California, Santa Cruz. Prior to joining PCS, she worked for 12 years at Los Angeles’ public institutions, including the LA County Natural History Museum, Los Angeles Zoo and the La Brea Tar Pits. Lindsey lives in Boise with her husband, their beloved golden retriever and two orange cats.

Product Orientation

Product Orientation:

  • Half-hour free webinar orientation for purchases of $500+
  • One-hour free webinar orientation for purchases of $1000+
  • Additional training available for purchase
Shipping Information

Payment and Return Policy

Thank you for choosing PCS Edventures! We want to make your shopping experience with us a pleasant one. The following is our general policy concerning payment, returns, product shipping, and warranties.

Payment Information

We accept Purchase Orders (POs)*, checks, VISA, MasterCard, American Express, and Discover as forms of payment. During payment processing, we will verify your billing and shipping address. Please be sure that you enter your information accurately.

*Purchase Orders are subject to review by PCS Edventures. We reserve the right to accept or reject any Purchase Order at our discretion.

Shipping

PCS Edventures does not include the cost of shipping in its product pricing. Your shipping rate will depend on your delivery location.

We ship through Federal Express or United States Postal Service. Please provide a physical address for shipping. We are unable to ship to PO Boxes.

If your order requires expedited shipping, please contact our office at sales@edventures.com or (208) 343-3110.

Sales Tax

Sales tax is automatically applied to orders shipped to states where we are required to collect and remit sales tax under applicable state and local laws.

If your organization is tax-exempt, please contact us and provide your tax-exempt certificate prior to placing your order or include it with your purchase order.

For U.S. customers claiming tax-exempt status, please provide your organization’s Tax Identification Number and applicable tax-exempt documentation (e.g., IRS 501(c)(3) determination letter or state exemption certificate).

Order Fulfillment

Many products are assembled and packaged after an order is received. Typical order fulfillment time is 2-5 business days from your order date.

The products listed on our website contain materials that may be discontinued by our vendors without notice. Lead times to receive materials from our vendors may extend significantly due to a variety of factors. A sales representative will contact you within 48 hours if your order has been impacted by these issues or any other reason.

If your order requires expedited shipping, please contact us so we can try to accommodate your request. If you need delivery outside the continental United States, please contact us for shipping costs. We do not ship to PO Boxes.

Partial Fulfillment

PCS Edventures products are designed to be ready-to-use and accessible for any educator. This often requires some components to be sourced from third-party vendors. Occasionally, this may cause delays in order fulfillment.

In such cases, orders may be partially fulfilled to meet deadlines. A PCS Edventures representative will contact you if your order is subject to partial fulfillment. After the initial shipment, any delayed components will be shipped to you as soon as possible.

Return Policy

To return a product, you must first obtain a Return Merchandise Authorization ("RMA") number from PCS Edventures. To receive an RMA number, contact PCS Edventures at (208) 343-3110 within fifteen (15) business days of receipt of your product(s). Returned items must be received by PCS Edventures within thirty (30) calendar days after issuance of the RMA number or the return right will be forfeited and the RMA number becomes null and void.

All returned items must be returned postage prepaid and insured by you, in original packaging, in "as-shipped" condition, unopened and with all parts, accessories, and written materials included.

PCS Edventures may charge a restocking fee for returned items of up to thirty percent (30%), depending on circumstances. There may also be a product damage or missing-item fee in an amount determined by PCS Edventures for any product that is damaged, or is missing the original box, contents, accessories, and/or manuals (i.e., any product not in "as-shipped" condition).

These fees will apply unless the item was defective or damaged when shipped, you received the wrong item, or the fee is prohibited by law.

If you paid by credit card, you authorize PCS Edventures to debit your credit card for the amount of any fees required by PCS Edventures pursuant to this Return Policy.

PCS Edventures Warranty Information

1. LIMITED WARRANTY. PCS guarantees our products with a 30-day limited warranty against material or workmanship defects and will accept any defective item for refund or exchange. Unused or defective merchandise may be returned within 30 days after purchase for an exchange. THIS IS THE ONLY GUARANTEE OR WARRANTY BEING OFFERED BY PCS RELATING TO THE PRODUCTS AND SERVICES YOU PURCHASE OR RECEIVE FROM PCS. PCS MAKES NO OTHER, AND EXPRESSLY DISCLAIMS ALL, REPRESENTATIONS, WARRANTIES AND CONDITIONS, WHETHER IN WRITING, IMPLIED, OR STATUTORY, INCLUDING ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE, OR ANY WARRANTY ARISING FROM COURSE OF DEALING OR USAGE OF TRADE. EXCEPT AS OTHERWISE COVERED BY THE LIMITED WARRANTY, PRODUCTS AND SERVICES PROVIDED BY PCS ARE PROVIDED "AS IS" AND WITHOUT WARRANTY OF ANY KIND BY PCS. Manufacturers of non-PCS branded products may provide other warranties. Warranty claims for non-PCS branded products will be handled by their respective manufacturers.

2. Exclusivity of Remedy; Limitation of Liability. YOUR SOLE AND EXCLUSIVE REMEDY, AND PCS' SOLE AND EXCLUSIVE LIABILITY, FOR ANY BREACH OF WARRANTY SHALL BE YOUR RIGHT TO RECEIVE A REPLACEMENT PRODUCT. IN NO EVENT SHALL PCS BE LIABLE FOR SPECIAL, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, INCLUDING LOST PROFITS OR LOSS OF BUSINESS, EVEN IF IT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, NOR SHALL THE AGGREGATE LIABILITY OF PCS, WHETHER IN CONTRACT, WARRANTY, TORT, PRODUCT LIABILITY, STRICT LIABILITY OR OTHER THEORY, ARISING OUT OF OR RELATING TO THESE TERMS OR THE PURCHASE OR USE OF ANY PRODUCTS EXCEED THE PURCHASE PRICE OF THE PRODUCT. ANY LEGAL ACTION AGAINST PCS FOR BREACH OF THESE TERMS OF SALE, INCLUDING ANY WARRANTIES, MUST BE INSTITUTED WITHIN ONE YEAR AFTER DELIVERY OF GOODS.

3. Governing Law. The warranty terms are governed by the laws of the State of Idaho and the state courts of Idaho.

AI Innovators

Pricing Options:

  • Complete Program (Materials + Curriculum): 445.00 USD
  • Curriculum Print & Digital: 425.00 USD
  • Refill Kit: 125.00 USD

Recommended Settings: 

  • Summer Camps
  • Classrooms
  • Out-of-School Time Programs

Tech Requirements:

  • 1 device per pair of students (Internet-connected laptops, Chromebooks or tablets)
  • A computer and projector to share the slides and activity tutorial videos

Each Activity Includes:

  • Schedule
  • Opening & Closing Discussion 
  • Step-By-Step Activity Instructions
  • Topic Background & Vocabulary
  • Optional Extension Activities

Curriculum Topics:

  1. Exploring Innovation
  2. What Is AI?
  3. How AI Works: Algorithms
  4. How AI Works: Datasets
  5. Real World Problem Solver
  6. Real World Artist-Inventor
  7. Real World Storyteller
  8. Real World Change Maker
  9. AI Ethics and Limitations
  10. Spot Problems and See Possibilities
  11. Imagine, Create, Improve
  12. Innovation Showcase

Product Orientation:

  • Half-hour free webinar orientation for purchases of $500+
  • One-hour free webinar orientation for purchases of $1000+
  • Additional training available for purchase

Complete Program Includes:

  • Instructor Guide: 1
  • Printed Student Notebooks: 32
  • Printed Activity Cards: 30-student set
  • Printed Posters: Set of 5
  • Pencils: 36
  • Pencil Sharpeners: 6
  • Storage Bin with Lid: 1
  • Access to the Digital Resource Portal

Curriculum Print & Digital Includes:

  • Instructor Guide: 1
  • Printed Student Notebooks: 32
  • Printed Activity Cards: 30-student set
  • Printed Posters: Set of 5
  • Access to the Digital Resource Portal

Refill Kit Available:

Looking to use your AI Innovators Program with the next group of problem solvers? This refill kit will get them up and running in no time!

  • Printed Student Notebooks: 32
  • Pencils: 36

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Creating, Imagining, Innovating
  • Listening with Understanding and Empathy
  • Persisting
  • Questioning and Posing Problems
  • Remaining Open to Continuous Learning
  • Thinking and Communicating with Clarity and Precision
  • Thinking Interdependently
  • Thinking Flexibly
  • Thinking about Thinking

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Initiative and Self-Direction
  • Social and Cross-Cultural Skills

© 2019 Battelle for Kids. battelleforkids.org. All Rights Reserved. Battelle for Kids was not involved in the production of this product and does not endorse it.

Common Core State Standards for English Language Arts:

  • CCSS.ELA-Literacy.RI.5.7: Draw on information from multiple print or digital sources, demonstrating the ability to locate an answer to a question quickly or to solve a problem efficiently.
  • CCSS.ELA-Literacy.SL.4.1.c: Pose and respond to specific questions to clarify or follow up on information, and make comments that contribute to the discussion and link to the remarks of others.
  • CCSS.ELA-Literacy.SL.4-6.1: Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 4-6 topics and texts, building on others' ideas and expressing their own clearly.
  • CCSS.ELA-Literacy.SL.5.1.c: Pose and respond to specific questions by making comments that contribute to the discussion and elaborate on the remarks of others.
  • CCSS.ELA-Literacy.SL.5.2: Summarize a written text read aloud or information presented in diverse media and formats, including visually, quantitatively, and orally.
  • CCSS.ELA-Literacy.SL.5.4: Report on a topic or text or present an opinion, sequencing ideas logically and using appropriate facts and relevant, descriptive details to support main ideas or themes; speak clearly at an understandable pace.
  • CCSS.ELA-Literacy.SL.5.5: Include multimedia components (e.g., graphics, sound) and visual displays in presentations when appropriate to enhance the development of main ideas or themes.

Common Core State Standards Initiative © Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

International Society for Technology in Education:

  • ISTE 1.1.a Learning Goals: Students connect their learning needs, strengths and interests to their goals and use technology to help achieve them and reflect on their progress.
  • ISTE 1.1.c Feedback to Improve Practice: Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
  • ISTE 1.1.d Technology Fundamentals: Students understand fundamental concepts of how technology works, demonstrate the ability to choose and use current technologies effectively, and are adept at thoughtfully exploring emerging technologies.
  • ISTE 1.3.a Effective Research Strategies: Students use effective research strategies to find resources that support their learning needs, personal interests and creative pursuits.
  • ISTE 1.3.b Evaluate Information: Students evaluate the accuracy, validity, bias, origin, and relevance of digital content.
  • ISTE 1.3.d Explore Real-World Issues: Students build knowledge by exploring real-world issues and gain experience in applying their learning in authentic settings.
  • ISTE 1.4.a Design Process: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • ISTE 1.5.a Problem Definitions: Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
  • ISTE 1.5.b Data Sets: Students collect data or identify relevant data sets, use digital tools to analyze them and represent data in various ways to facilitate problem-solving and decision-making.
  • ISTE 1.5.d Algorithmic Thinking: Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
  • ISTE 1.6.a Choose Platforms or Tools: Students choose the appropriate platforms and digital tools for meeting the desired objectives of their creation or communication.
  • ISTE 1.6.b Original and Remixed Works: Students create original works or responsibly repurpose or remix digital resources into new creations.
  • ISTE 1.6.c Communicate Complex Ideas: Students use digital tools to visually communicate complex ideas to others.
  • ISTE 1.7.c Project Teams: Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
  • ISTE 1.7.d Local and Global Issues: Students explore local and global issues, and use collaborative technologies to work with others to investigate solutions.

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

National Core Arts Standards:

  • NCAS MA:Pr5.1.4c. Demonstrate use of tools and techniques in standard and novel ways while constructing media artworks.
  • NCAS MA:Cn10.1.4b. Examine and interact appropriately with media arts tools and environments, considering ethics, rules, and fairness.
  • NCAS VA:Cn11.1.5a: Identify how art is used to inform or change beliefs, values, or behaviors of an individual or society.

National Core Arts Standards © 2015 National Coalition for Core Arts Standards. Rights administered by Young Audiences, Inc. New York, NY. https://www.nationalartsstandards.org

Lindsey Prociw:

Lindsey joined the PCS team in 2024, bringing over a decade of experience in STEM education. She has managed summer camp programs, led teacher professional development, coordinated school field trips and developed curriculum.

Lindsey earned her Bachelors in Environmental Studies from the University of California, Santa Cruz. Prior to joining PCS, she worked for 12 years at Los Angeles’ public institutions, including the LA County Natural History Museum, Los Angeles Zoo and the La Brea Tar Pits. Lindsey lives in Boise with her husband, their beloved golden retriever and two orange cats.

Related Products

You might also be interested in these great STEAM products: