ESPORTS

Price
6,995 USD
Program:Club
In stock! Our hand-packaged kits currently ship in 2-3 weeks.

Description

Kids love games and need life skills - bring both with Esports!

Complete with live virtual instructors and standards-aligned curriculum, ESPORTS teaches students teamwork, collaboration, handling frustration and leadership in a format they love. Esports teams can help improve students' social-emotional learning, boost school spirit and generate excitement among students, parents and the community.

We provide the educators and curriculum needed for a 1 year program. For 2- and 3-year options and more customizations, consult a STEM Program Specialist.

Grades: 6-12
Students: Up to 24
Contact Hours: 68+

Customized to Your Needs:

Club Team Consult a STEM Program Specialist
Remote Instructor Included Included Included
Contact Hours per Week Up to 2 Up to 5 10+
Students Up to 16 Up to 16 Up to 24
SEL Program Included Included Included
League Setup, Participation & Management - Included Included
Competitions & Event Management - Included Included
Pro-Player Guest Coach - - Available
School eSports Swag - - Available

Reusability:

  • Annual Subscription: Renew to keep expanding on game design knowledge and topics.
Settings & Tech Requirements

Recommended Settings:

  • Summer Camps
  • Classrooms
  • Before & After-School Programs
  • Homeschools
  • Libraries and Makerspaces
  • Classroom STEM Stations
  • Tech Ed Classrooms
  • Out-of-School

Tech Requirements:

  • One device per student with at least:
  • Operating System: Window 7 or newer
  • Processor: Minimum 2.5 GHz Dual-Core
  • Storage: Minimum 4GB
  • Direct X: DirectX 11
  • Graphics: Minimum NVIDIA GeForce 760, AMD Radeon R7 270X, or better
  • High-speed internet connection
Curriculum Topics

Each Activity Includes:

  • Remote, dedicated instructor to teach curriculum
  • Vocabulary
  • ISTE Standard concepts
  • Real-world application concepts

Curriculum Topics:

  • Mindset Management
  • Mindset in the Professional World
  • Self-awareness
  • Self-Management
  • Responsible Decision-Making
  • Emotional Resilience
  • Using Failure
  • Understanding Recovery
  • Team Expectations
  • Teamwork
  • Digital Citizenship
  • Social Awareness
  • Understanding Roles
  • Relationship Skills
  • Compassionate Leadership
  • Developing a Growth Mindset
  • Goal Setting
  • Goal-Directed Behavior
  • Practicing Efficiently
  • Training Mind and Body
  • Improving Gamesense
  • Applying Knowledge
  • History of Esports
  • Careers in Esports
  • Careers and Skill Marketing
Professional Development

Product Orientation:

  • Guided-setup and 1-hour orientation included
Materials

Each Program Includes:

  • Remote Instructor
  • Curriculum

League and Competition setup, pro player guest coaches, and school ESPORTS swag are also available. Reach out to a STEM Program Specialist for details.

Standards & Alignment

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Persisting
  • Managing Impulsivity
  • Listening with Understanding and Empathy
  • Thinking Flexibly
  • Thinking about Thinking (Metacognition)
  • Striving for Accuracy
  • Questioning and Posing Problems
  • Applying Past Knowledge to New Situations
  • Thinking and Communicating with Clarity and Precision
  • Gathering Data through All Senses
  • Creating, Imagining, Innovating
  • Responding with Wonderment and Awe
  • Taking Responsible Risks
  • Finding Humor
  • Thinking Interdependently
  • Remaining Open to Continuous Learning

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Health Literacy
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Communication
  • Collaboration
  • Information Literacy
  • Media Literacy
  • ICT (Information, Communications, and Technology) Literacy
  • Flexibility and Adaptability
  • Initiative and Self-Direction
  • Social and Cross-Cultural Skills
  • Productivity and Accountability
  • Leadership and Responsibility

© 2018 Partnership for 21st Century Learning (P21), p21.org. All Rights Reserved. P21 was not involved in the production of this product and does not endorse it.

Common Core State Standards for English Language Arts:

  • CCSS.ELA-LITERACY.SL.6.1: Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 6 topics, texts, and issues, building on others' ideas and expressing their own clearly.
  • Up to CCSS.ELA-LITERACY.SL.11-12.1: Initiate and participate effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grades 11-12 topics, texts, and issues, building on others' ideas and expressing their own clearly and persuasively.
  • CCSS.ELA-LITERACY.SL.6.2: Interpret information presented in diverse media and formats (e.g., visually, quantitatively, orally) and explain how it contributes to a topic, text, or issue under study.
  • Up to CCSS.ELA-LITERACY.SL.11-12.2: Integrate multiple sources of information presented in diverse formats and media (e.g., visually, quantitatively, orally) in order to make informed decisions and solve problems, evaluating the credibility and accuracy of each source and noting any discrepancies among the data.
  • CCSS.ELA-LITERACY.SL.6-12.4: Present claims and findings, sequencing ideas logically and using pertinent descriptions, facts, and details to accentuate main ideas or themes; use appropriate eye contact, adequate volume, and clear pronunciation.
  • Up to CCSS.ELA-LITERACY.SL.11-12.4: Present information, findings, and supporting evidence, conveying a clear and distinct perspective, such that listeners can follow the line of reasoning, alternative or opposing perspectives are addressed, and the organization, development, substance, and style are appropriate to purpose, audience, and a range of formal and informal tasks.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

International Society for Technology in Education:

  • 1.1.a: Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
  • 1.1.b: Students build networks and customize their learning environments in ways that support the learning process.
  • 1.2.a: Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
  • 1.2.b: Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
  • 1.3.a: Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
  • 1.3.d: Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
  • 1.4.a: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • 1.4.d: Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
  • 1.5.b: Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
  • 1.5.c: Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
  • 1.6.c: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
  • 1.6.d: Students publish or present content that customizes the message and medium for their intended audiences.

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

About the Author

STEM Forged

STEM Forged is passionate about bridging the gap in education through the exciting world of esports, game design, and gamified learning.

Their mission is to empower schools that may be lacking in resources and expertise by delivering comprehensive programs that engage and inspire students.

Shipping Information

Payment and Return Policy

Thank you for choosing PCS Edventures! We want to make your shopping experience with us a pleasant one. The following is our general policy concerning payment, returns, product shipping, and warranties.

Payment Information

We accept Purchase Orders (POs)*, checks, VISA, MasterCard, American Express, and Discover as forms of payment. During payment processing, we will verify your billing and shipping address. Please be sure that you enter your information accurately.

*Purchase Orders are subject to review by PCS Edventures. We reserve the right to accept or reject any Purchase Order at our discretion.

Shipping

PCS Edventures does not include the cost of shipping in its product pricing. Your shipping rate will depend on your delivery location.

We ship through Federal Express or United States Postal Service. Please provide a physical address for shipping. We are unable to ship to PO Boxes.

If your order requires expedited shipping, please contact our office at sales@edventures.com or (800) 429-3110.

Tax

Sales tax is automatically applied to any transaction that will ship to the states listed below. If you are tax exempt, please contact us at sales@edventures.com or (800) 429-3110.

Idaho: Sales tax is added, unless proper documentation for your exempt status is provided. This is required by the State of Idaho.

California: Sales tax is added to all transactions. This is required by the State of California.

Washington: Sales tax is added to all transactions. This is required by the State of Washington.

Georgia: Sales tax is added, unless proper documentation for your exempt status is provided. This is required by the State of Georgia.

New Jersey: Sales tax is added, unless proper documentation for your exempt status is provided. This is required by the State of New Jersey.

United States Customers: Please provide your organization’s Tax Identification Number or tax-exempt certification form as described in IRC Section 501 (c)(3) of the Code.

Order Fulfillment

Many products are assembled and packaged after an order is received. Typical order fulfillment time is approximately 2 weeks from your order date.

The products listed on our website contain materials that may be discontinued by our vendors without notice. Lead times to receive materials from our vendors may extend significantly due to a variety of factors. A sales representative will contact you within 48 hours if your order has been impacted by these issues or any other reason.

If your order requires expedited shipping, please contact our office at sales@edventures.com or (800) 429-3110 so we can try to accommodate your request. If you need delivery outside the continental United States, please contact us for shipping costs. We do not ship to PO Boxes.

Partial Fulfillment

PCS Edventures products are designed to be ready-to-use and accessible for any educator. This often requires some components to be sourced from third-party vendors. Occasionally, this may cause delays in order fulfillment.

In such cases, orders may be partially fulfilled to meet deadlines. A PCS Edventures representative will contact you if your order is subject to partial fulfillment. After the initial shipment, any delayed components will be shipped to you as soon as possible.

Return Policy

To return a product, you must first obtain a Return Merchandise Authorization ("RMA") number from PCS Edventures. To receive an RMA number, contact PCS Edventures at (800) 429-3110 within fifteen (15) business days of receipt of your product(s). Returned items must be received by PCS Edventures within thirty (30) calendar days after issuance of the RMA number or the return right will be forfeited and the RMA number becomes null and void.

All returned items must be returned postage prepaid and insured by you, in original packaging, in "as-shipped" condition, unopened and with all parts, accessories, and written materials included.

PCS Edventures may charge a restocking fee for returned items of up to thirty percent (30%), depending on circumstances. There may also be a product damage or missing-item fee in an amount determined by PCS Edventures for any product that is damaged, or is missing the original box, contents, accessories, and/or manuals (i.e., any product not in "as-shipped" condition).

These fees will apply unless the item was defective or damaged when shipped, you received the wrong item, or the fee is prohibited by law.

If you paid by credit card, you authorize PCS Edventures to debit your credit card for the amount of any fees required by PCS Edventures pursuant to this Return Policy.

PCS Edventures Warranty Information

1. LIMITED WARRANTY. PCS guarantees our products with a 30-day limited warranty against material or workmanship defects and will accept any defective item for refund or exchange. Unused or defective merchandise may be returned within 30 days after purchase for an exchange. THIS IS THE ONLY GUARANTEE OR WARRANTY BEING OFFERED BY PCS RELATING TO THE PRODUCTS AND SERVICES YOU PURCHASE OR RECEIVE FROM PCS. PCS MAKES NO OTHER, AND EXPRESSLY DISCLAIMS ALL, REPRESENTATIONS, WARRANTIES AND CONDITIONS, WHETHER IN WRITING, IMPLIED, OR STATUTORY, INCLUDING ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE, OR ANY WARRANTY ARISING FROM COURSE OF DEALING OR USAGE OF TRADE. EXCEPT AS OTHERWISE COVERED BY THE LIMITED WARRANTY, PRODUCTS AND SERVICES PROVIDED BY PCS ARE PROVIDED "AS IS" AND WITHOUT WARRANTY OF ANY KIND BY PCS. Manufacturers of non-PCS branded products may provide other warranties. Warranty claims for non-PCS branded products will be handled by their respective manufacturers.

2. Exclusivity of Remedy; Limitation of Liability. YOUR SOLE AND EXCLUSIVE REMEDY, AND PCS' SOLE AND EXCLUSIVE LIABILITY, FOR ANY BREACH OF WARRANTY SHALL BE YOUR RIGHT TO RECEIVE A REPLACEMENT PRODUCT. IN NO EVENT SHALL PCS BE LIABLE FOR SPECIAL, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, INCLUDING LOST PROFITS OR LOSS OF BUSINESS, EVEN IF IT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, NOR SHALL THE AGGREGATE LIABILITY OF PCS, WHETHER IN CONTRACT, WARRANTY, TORT, PRODUCT LIABILITY, STRICT LIABILITY OR OTHER THEORY, ARISING OUT OF OR RELATING TO THESE TERMS OR THE PURCHASE OR USE OF ANY PRODUCTS EXCEED THE PURCHASE PRICE OF THE PRODUCT. ANY LEGAL ACTION AGAINST PCS FOR BREACH OF THESE TERMS OF SALE, INCLUDING ANY WARRANTIES, MUST BE INSTITUTED WITHIN ONE YEAR AFTER DELIVERY OF GOODS.

3. Governing Law. The warranty terms are governed by the laws of the State of Idaho and the state courts of Idaho.

ESPORTS

Pricing Options:

  • Club: 6,995.00 USD
  • Team: 18,495.00 USD

Recommended Settings:

  • Summer Camps
  • Classrooms
  • Before & After-School Programs
  • Homeschools
  • Libraries and Makerspaces
  • Classroom STEM Stations
  • Tech Ed Classrooms
  • Out-of-School

Tech Requirements:

  • One device per student with at least:
  • Operating System: Window 7 or newer
  • Processor: Minimum 2.5 GHz Dual-Core
  • Storage: Minimum 4GB
  • Direct X: DirectX 11
  • Graphics: Minimum NVIDIA GeForce 760, AMD Radeon R7 270X, or better
  • High-speed internet connection

Each Activity Includes:

  • Remote, dedicated instructor to teach curriculum
  • Vocabulary
  • ISTE Standard concepts
  • Real-world application concepts

Curriculum Topics:

  • Mindset Management
  • Mindset in the Professional World
  • Self-awareness
  • Self-Management
  • Responsible Decision-Making
  • Emotional Resilience
  • Using Failure
  • Understanding Recovery
  • Team Expectations
  • Teamwork
  • Digital Citizenship
  • Social Awareness
  • Understanding Roles
  • Relationship Skills
  • Compassionate Leadership
  • Developing a Growth Mindset
  • Goal Setting
  • Goal-Directed Behavior
  • Practicing Efficiently
  • Training Mind and Body
  • Improving Gamesense
  • Applying Knowledge
  • History of Esports
  • Careers in Esports
  • Careers and Skill Marketing

Product Orientation:

  • Guided-setup and 1-hour orientation included

Each Program Includes:

  • Remote Instructor
  • Curriculum

League and Competition setup, pro player guest coaches, and school ESPORTS swag are also available. Reach out to a STEM Program Specialist for details.

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Persisting
  • Managing Impulsivity
  • Listening with Understanding and Empathy
  • Thinking Flexibly
  • Thinking about Thinking (Metacognition)
  • Striving for Accuracy
  • Questioning and Posing Problems
  • Applying Past Knowledge to New Situations
  • Thinking and Communicating with Clarity and Precision
  • Gathering Data through All Senses
  • Creating, Imagining, Innovating
  • Responding with Wonderment and Awe
  • Taking Responsible Risks
  • Finding Humor
  • Thinking Interdependently
  • Remaining Open to Continuous Learning

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Health Literacy
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Communication
  • Collaboration
  • Information Literacy
  • Media Literacy
  • ICT (Information, Communications, and Technology) Literacy
  • Flexibility and Adaptability
  • Initiative and Self-Direction
  • Social and Cross-Cultural Skills
  • Productivity and Accountability
  • Leadership and Responsibility

© 2018 Partnership for 21st Century Learning (P21), p21.org. All Rights Reserved. P21 was not involved in the production of this product and does not endorse it.

Common Core State Standards for English Language Arts:

  • CCSS.ELA-LITERACY.SL.6.1: Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 6 topics, texts, and issues, building on others' ideas and expressing their own clearly.
  • Up to CCSS.ELA-LITERACY.SL.11-12.1: Initiate and participate effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grades 11-12 topics, texts, and issues, building on others' ideas and expressing their own clearly and persuasively.
  • CCSS.ELA-LITERACY.SL.6.2: Interpret information presented in diverse media and formats (e.g., visually, quantitatively, orally) and explain how it contributes to a topic, text, or issue under study.
  • Up to CCSS.ELA-LITERACY.SL.11-12.2: Integrate multiple sources of information presented in diverse formats and media (e.g., visually, quantitatively, orally) in order to make informed decisions and solve problems, evaluating the credibility and accuracy of each source and noting any discrepancies among the data.
  • CCSS.ELA-LITERACY.SL.6-12.4: Present claims and findings, sequencing ideas logically and using pertinent descriptions, facts, and details to accentuate main ideas or themes; use appropriate eye contact, adequate volume, and clear pronunciation.
  • Up to CCSS.ELA-LITERACY.SL.11-12.4: Present information, findings, and supporting evidence, conveying a clear and distinct perspective, such that listeners can follow the line of reasoning, alternative or opposing perspectives are addressed, and the organization, development, substance, and style are appropriate to purpose, audience, and a range of formal and informal tasks.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

International Society for Technology in Education:

  • 1.1.a: Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
  • 1.1.b: Students build networks and customize their learning environments in ways that support the learning process.
  • 1.2.a: Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
  • 1.2.b: Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
  • 1.3.a: Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
  • 1.3.d: Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
  • 1.4.a: Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • 1.4.d: Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
  • 1.5.b: Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
  • 1.5.c: Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
  • 1.6.c: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
  • 1.6.d: Students publish or present content that customizes the message and medium for their intended audiences.

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

STEM Forged

STEM Forged is passionate about bridging the gap in education through the exciting world of esports, game design, and gamified learning.

Their mission is to empower schools that may be lacking in resources and expertise by delivering comprehensive programs that engage and inspire students.

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