The Science of Superpowers

Price
795 USD
Options:Complete Program (Materials + Curriculum)
In stock!
Our hand-packaged kits usually ship in 1-3 weeks.

The world of comic books is full of heroes, villains, challenges and triumphs — and the heroes need help! Ready to see just what it takes to be super? In this educator favorite, learners answer the call for aid by dissecting superhero skill sets to uncover the science behind superpowers.

With 12, one-hour STEM lessons in biology, engineering and technology, learners fly alongside Superman, sling webs with Spider-Man and recognize the real-life heroes in their lives. Dive headfirst into the comic universe where student character development, multi-subject integration, creative thinking and community awareness reign supreme.

Grades: 1-3
Students: Up to 30
Contact Hours: 12+

Subject Targets:

Physical Science, Life Science, Engineering Design, Math Connections

Reusability and Expansion:

  • Refill Kit Available: This product offers affordable consumable refill kits. See the materials tab for details.
Settings & Tech Requirements

Recommended Settings:

  • Summer Camps
  • Classrooms
  • Before & After-School Programs

Tech Requirements:

  • None
Curriculum Topics

Each Activity Includes:

  • Schedule
  • Opening & Closing Discussion 
  • Step-By-Step Activity Instructions
  • Topic Background & Vocabulary
  • Materials List

Curriculum Topics:

  1. The Origin Story
  2. The Man of Steel
  3. The Amazonian Princess
  4. The Caped Crusader
  5. The Web-Slinger
  6. Super Senses
  7. The Star-Spangled Avenger
  8. Forces of Nature
  9. Superhero Training Camp
  10. The Prince of Puzzles
  11. The Ace of Knaves
  12. Superhero Hall of Fame
Professional Development

Product Orientation:

  • Half-hour free webinar orientation for purchases of $500+
  • One-hour free webinar orientation for purchases of $1000+
  • Additional training available for purchase
Materials

Complete Program Includes:

The Science of Superpowers comes with all the supplies needed for 30 students to complete 12 one-hour activities:

  • Instructor Guide: 1
  • Printed Student Pages: 15 sets
  • BrickLAB BrickPACKs: 4
  • Brick Separators: 8
  • Mesh Bag (for cleaning bricks): 1
  • Storage Tub: 1
  • Small Storage Containers: 8
  • Ball of Yarn: 2
  • Balloons: 100
  • Colored Pencils (12 pack): 8
  • Dry Erase Markers: 15
  • Dry Erase Page Pockets: 15
  • Headbands: 3
  • Magnets: 16
  • Paper Clips: 200
  • Pencil Sharpeners: 12
  • Ping Pong Balls: 8
  • Roll of Painter's Tape: 1
  • Scissors: 1
  • Sticky Notes (100 pack): 1
  • Straws: 30
  • Tape Measures: 2
  • Toothbrush: 8
  • Wheel, Tire and Axle Set: 1
  • Access to the Digital Resource Portal

Curriculum Print & Digital Includes:

  • Instructor Guide: 1
  • Printed Student Pages: 15 sets
  • Access to the Digital Resource Portal

Refill Kit Available:

Looking to use your Science of Superpowers program for the next group of super-students? This refill kit will surely have their spidey senses tingling!

  • Ball of Yarn: 2
  • Balloons: 100
  • Colored Pencils (12 pack): 8
  • Paper Clips: 200
  • Roll of Painter's Tape: 1
  • Sticky Notes: 100
  • Straws: 30
  • Superhero Self Portrait Templates: 30

Add-On to Full BrickLAB:

The Add-On includes everything from the Complete Program except for the Bricks, Brick Separators and Mesh Bag. Perfect for expanding your existing BrickLAB program with new curriculum.

Standards & Alignment

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Applying Past Knowledge to New Situations
  • Creating, Innovating, and Imagining  
  • Listening with Understanding and Empathy
  • Finding Humor
  • Gathering Data through All Senses
  • Listening with Understanding and Empathy
  • Managing Impulsivity
  • Questioning and Posing Problems
  • Persisting
  • Remaining Open to Continuous Learning
  • Responding with Wonderment and Awe
  • Striving for Accuracy
  • Taking Responsible Risks
  • Thinking about Thinking
  • Thinking and Communicating with Clarity and Precision
  • Thinking Flexibly
  • Thinking Interdependently

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Flexibility and Adaptability
  • Information, Media, and Technology Literacy
  • Initiative and Self-Direction
  • Leadership and Responsibility
  • Productivity and Accountability
  • Social and Cross-Cultural Skills

© 2019 Battelle for Kids. battelleforkids.org. All Rights Reserved. Battelle for Kids was not involved in the production of this product and does not endorse it.

Common Core State Standards for Mathematics:

  • CCSS.MATH.CONTENT.K.CC.B.5. Count to tell the number of objects.
  • CCSS.MATH.CONTENT.1.NBT.C.4. Use place value understanding and properties of operations to add and subtract.
  • CCSS.MATH.CONTENT.1.MD.A.1. & CCSS.MATH. CONTENT.1.MD.A.2 Measure lengths indirectly and by iterating length units.
  • CCSS.MATH.CONTENT.2.0A.A.1. Represent and solve problems involving addition and subtraction.
  • CCSS.MATH.CONTENT.2.MD.A.1. Measure and estimate lengths in standard units.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

Next Generation Science Standards:*

  • NGSS K-2-ETS1-1 Engineering Design
  • NGSS K-2-ETS1-2 Engineering Design
  • NGSS K-2-ETS1-3 Engineering Design
  • NGSS 1-LS1-1 Structure and Function
  • NGSS 2-PS1-3 Observing Properties of Matter
  • NGSS 3-PS2-1 Forces and Motion
  • NGSS 3-PS2-2 Forces and Motion
  • NGSS 3-PS2-3 Types of Interactions
  • NGSS 3-PS2-4 Types of Interactions

* Next Generation Science Standards and NGSS is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

International Society for Technology in Education:

  • ISTE-S.3.d Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
  • ISTE-S.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • ISTE-S.4.c Students develop, test and refine prototypes as part of a cyclical design process.
  • ISTE-S.5.a.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
  • ISTE-S.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.
  • ISTE-S.7.c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

About the Author

Beth Schadd

Hailing from Wisconsin, Beth Schadd moved to Idaho in 2008 in search of adventure and a Master’s degree in Environmental Science and Education from the University of Idaho. As an educator, she has worked with children of all ages in the outdoors and the classroom, as well as coaching various sports. Beth has developed experiential curriculum for science centers, museums, day camps and outdoor programs. In 2013, she traveled to China to lead outdoor and adventure camps. Prior to moving to Idaho, Beth worked in labs studying mosquitoes and environmental health, and managed clinical trials. Though she will always be a Cheese Head at heart, she has embraced the great outdoors of the West, enjoying snowshoeing, mountain biking and backpacking, and has become an avid stand up paddleboarder.

Shipping Information

Payment and Return Policy

Thank you for choosing PCS Edventures! We want to make your shopping experience with us a pleasant one. The following is our general policy concerning payment, returns, product shipping, and warranties.

Payment Information

We accept Purchase Orders (POs)*, checks, VISA, MasterCard, American Express, and Discover as forms of payment. During payment processing, we will verify your billing and shipping address. Please be sure that you enter your information accurately.

*Purchase Orders are subject to review by PCS Edventures. We reserve the right to accept or reject any Purchase Order at our discretion.

Shipping

PCS Edventures does not include the cost of shipping in its product pricing. Your shipping rate will depend on your delivery location.

We ship through Federal Express or United States Postal Service. Please provide a physical address for shipping. We are unable to ship to PO Boxes.

If your order requires expedited shipping, please contact our office at sales@edventures.com or (800) 429-3110.

Tax

Sales tax is automatically applied to any transaction that will ship to the states listed below. If you are tax exempt, please contact us at sales@edventures.com or (800) 429-3110.

Idaho: Sales tax is added, unless proper documentation for your exempt status is provided. This is required by the State of Idaho.

California: Sales tax is added to all transactions. This is required by the State of California.

Washington: Sales tax is added to all transactions. This is required by the State of Washington.

Georgia: Sales tax is added, unless proper documentation for your exempt status is provided. This is required by the State of Georgia.

New Jersey: Sales tax is added, unless proper documentation for your exempt status is provided. This is required by the State of New Jersey.

United States Customers: Please provide your organization’s Tax Identification Number or tax-exempt certification form as described in IRC Section 501 (c)(3) of the Code.

Order Fulfillment

Many products are assembled and packaged after an order is received. Typical order fulfillment time is approximately 2 weeks from your order date.

The products listed on our website contain materials that may be discontinued by our vendors without notice. Lead times to receive materials from our vendors may extend significantly due to a variety of factors. A sales representative will contact you within 48 hours if your order has been impacted by these issues or any other reason.

If your order requires expedited shipping, please contact our office at sales@edventures.com or (800) 429-3110 so we can try to accommodate your request. If you need delivery outside the continental United States, please contact us for shipping costs. We do not ship to PO Boxes.

Partial Fulfillment

PCS Edventures products are designed to be ready-to-use and accessible for any educator. This often requires some components to be sourced from third-party vendors. Occasionally, this may cause delays in order fulfillment.

In such cases, orders may be partially fulfilled to meet deadlines. A PCS Edventures representative will contact you if your order is subject to partial fulfillment. After the initial shipment, any delayed components will be shipped to you as soon as possible.

Return Policy

To return a product, you must first obtain a Return Merchandise Authorization ("RMA") number from PCS Edventures. To receive an RMA number, contact PCS Edventures at (800) 429-3110 within fifteen (15) business days of receipt of your product(s). Returned items must be received by PCS Edventures within thirty (30) calendar days after issuance of the RMA number or the return right will be forfeited and the RMA number becomes null and void.

All returned items must be returned postage prepaid and insured by you, in original packaging, in "as-shipped" condition, unopened and with all parts, accessories, and written materials included.

PCS Edventures may charge a restocking fee for returned items of up to thirty percent (30%), depending on circumstances. There may also be a product damage or missing-item fee in an amount determined by PCS Edventures for any product that is damaged, or is missing the original box, contents, accessories, and/or manuals (i.e., any product not in "as-shipped" condition).

These fees will apply unless the item was defective or damaged when shipped, you received the wrong item, or the fee is prohibited by law.

If you paid by credit card, you authorize PCS Edventures to debit your credit card for the amount of any fees required by PCS Edventures pursuant to this Return Policy.

PCS Edventures Warranty Information

1. LIMITED WARRANTY. PCS guarantees our products with a 30-day limited warranty against material or workmanship defects and will accept any defective item for refund or exchange. Unused or defective merchandise may be returned within 30 days after purchase for an exchange. THIS IS THE ONLY GUARANTEE OR WARRANTY BEING OFFERED BY PCS RELATING TO THE PRODUCTS AND SERVICES YOU PURCHASE OR RECEIVE FROM PCS. PCS MAKES NO OTHER, AND EXPRESSLY DISCLAIMS ALL, REPRESENTATIONS, WARRANTIES AND CONDITIONS, WHETHER IN WRITING, IMPLIED, OR STATUTORY, INCLUDING ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE, OR ANY WARRANTY ARISING FROM COURSE OF DEALING OR USAGE OF TRADE. EXCEPT AS OTHERWISE COVERED BY THE LIMITED WARRANTY, PRODUCTS AND SERVICES PROVIDED BY PCS ARE PROVIDED "AS IS" AND WITHOUT WARRANTY OF ANY KIND BY PCS. Manufacturers of non-PCS branded products may provide other warranties. Warranty claims for non-PCS branded products will be handled by their respective manufacturers.

2. Exclusivity of Remedy; Limitation of Liability. YOUR SOLE AND EXCLUSIVE REMEDY, AND PCS' SOLE AND EXCLUSIVE LIABILITY, FOR ANY BREACH OF WARRANTY SHALL BE YOUR RIGHT TO RECEIVE A REPLACEMENT PRODUCT. IN NO EVENT SHALL PCS BE LIABLE FOR SPECIAL, INDIRECT, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, INCLUDING LOST PROFITS OR LOSS OF BUSINESS, EVEN IF IT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, NOR SHALL THE AGGREGATE LIABILITY OF PCS, WHETHER IN CONTRACT, WARRANTY, TORT, PRODUCT LIABILITY, STRICT LIABILITY OR OTHER THEORY, ARISING OUT OF OR RELATING TO THESE TERMS OR THE PURCHASE OR USE OF ANY PRODUCTS EXCEED THE PURCHASE PRICE OF THE PRODUCT. ANY LEGAL ACTION AGAINST PCS FOR BREACH OF THESE TERMS OF SALE, INCLUDING ANY WARRANTIES, MUST BE INSTITUTED WITHIN ONE YEAR AFTER DELIVERY OF GOODS.

3. Governing Law. The warranty terms are governed by the laws of the State of Idaho and the state courts of Idaho.

The Science of Superpowers

Pricing Options:

  • Complete Program (Materials + Curriculum): 795.00 USD
  • Curriculum Print & Digital: 395.00 USD
  • Refill Kit: 95.00 USD
  • Add-On to Full BrickLAB: 499.00 USD

Recommended Settings:

  • Summer Camps
  • Classrooms
  • Before & After-School Programs

Tech Requirements:

  • None

Each Activity Includes:

  • Schedule
  • Opening & Closing Discussion 
  • Step-By-Step Activity Instructions
  • Topic Background & Vocabulary
  • Materials List

Curriculum Topics:

  1. The Origin Story
  2. The Man of Steel
  3. The Amazonian Princess
  4. The Caped Crusader
  5. The Web-Slinger
  6. Super Senses
  7. The Star-Spangled Avenger
  8. Forces of Nature
  9. Superhero Training Camp
  10. The Prince of Puzzles
  11. The Ace of Knaves
  12. Superhero Hall of Fame

Product Orientation:

  • Half-hour free webinar orientation for purchases of $500+
  • One-hour free webinar orientation for purchases of $1000+
  • Additional training available for purchase

Complete Program Includes:

The Science of Superpowers comes with all the supplies needed for 30 students to complete 12 one-hour activities:

  • Instructor Guide: 1
  • Printed Student Pages: 15 sets
  • BrickLAB BrickPACKs: 4
  • Brick Separators: 8
  • Mesh Bag (for cleaning bricks): 1
  • Storage Tub: 1
  • Small Storage Containers: 8
  • Ball of Yarn: 2
  • Balloons: 100
  • Colored Pencils (12 pack): 8
  • Dry Erase Markers: 15
  • Dry Erase Page Pockets: 15
  • Headbands: 3
  • Magnets: 16
  • Paper Clips: 200
  • Pencil Sharpeners: 12
  • Ping Pong Balls: 8
  • Roll of Painter's Tape: 1
  • Scissors: 1
  • Sticky Notes (100 pack): 1
  • Straws: 30
  • Tape Measures: 2
  • Toothbrush: 8
  • Wheel, Tire and Axle Set: 1
  • Access to the Digital Resource Portal

Curriculum Print & Digital Includes:

  • Instructor Guide: 1
  • Printed Student Pages: 15 sets
  • Access to the Digital Resource Portal

Refill Kit Available:

Looking to use your Science of Superpowers program for the next group of super-students? This refill kit will surely have their spidey senses tingling!

  • Ball of Yarn: 2
  • Balloons: 100
  • Colored Pencils (12 pack): 8
  • Paper Clips: 200
  • Roll of Painter's Tape: 1
  • Sticky Notes: 100
  • Straws: 30
  • Superhero Self Portrait Templates: 30

Add-On to Full BrickLAB:

The Add-On includes everything from the Complete Program except for the Bricks, Brick Separators and Mesh Bag. Perfect for expanding your existing BrickLAB program with new curriculum.

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Applying Past Knowledge to New Situations
  • Creating, Innovating, and Imagining  
  • Listening with Understanding and Empathy
  • Finding Humor
  • Gathering Data through All Senses
  • Listening with Understanding and Empathy
  • Managing Impulsivity
  • Questioning and Posing Problems
  • Persisting
  • Remaining Open to Continuous Learning
  • Responding with Wonderment and Awe
  • Striving for Accuracy
  • Taking Responsible Risks
  • Thinking about Thinking
  • Thinking and Communicating with Clarity and Precision
  • Thinking Flexibly
  • Thinking Interdependently

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Flexibility and Adaptability
  • Information, Media, and Technology Literacy
  • Initiative and Self-Direction
  • Leadership and Responsibility
  • Productivity and Accountability
  • Social and Cross-Cultural Skills

© 2019 Battelle for Kids. battelleforkids.org. All Rights Reserved. Battelle for Kids was not involved in the production of this product and does not endorse it.

Common Core State Standards for Mathematics:

  • CCSS.MATH.CONTENT.K.CC.B.5. Count to tell the number of objects.
  • CCSS.MATH.CONTENT.1.NBT.C.4. Use place value understanding and properties of operations to add and subtract.
  • CCSS.MATH.CONTENT.1.MD.A.1. & CCSS.MATH. CONTENT.1.MD.A.2 Measure lengths indirectly and by iterating length units.
  • CCSS.MATH.CONTENT.2.0A.A.1. Represent and solve problems involving addition and subtraction.
  • CCSS.MATH.CONTENT.2.MD.A.1. Measure and estimate lengths in standard units.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

Next Generation Science Standards:*

  • NGSS K-2-ETS1-1 Engineering Design
  • NGSS K-2-ETS1-2 Engineering Design
  • NGSS K-2-ETS1-3 Engineering Design
  • NGSS 1-LS1-1 Structure and Function
  • NGSS 2-PS1-3 Observing Properties of Matter
  • NGSS 3-PS2-1 Forces and Motion
  • NGSS 3-PS2-2 Forces and Motion
  • NGSS 3-PS2-3 Types of Interactions
  • NGSS 3-PS2-4 Types of Interactions

* Next Generation Science Standards and NGSS is a registered trademark of WestEd. Neither WestEd nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

International Society for Technology in Education:

  • ISTE-S.3.d Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
  • ISTE-S.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • ISTE-S.4.c Students develop, test and refine prototypes as part of a cyclical design process.
  • ISTE-S.5.a.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
  • ISTE-S.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.
  • ISTE-S.7.c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.

ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved. ISTE was not involved in the production of this product and does not endorse it.

Beth Schadd

Hailing from Wisconsin, Beth Schadd moved to Idaho in 2008 in search of adventure and a Master’s degree in Environmental Science and Education from the University of Idaho. As an educator, she has worked with children of all ages in the outdoors and the classroom, as well as coaching various sports. Beth has developed experiential curriculum for science centers, museums, day camps and outdoor programs. In 2013, she traveled to China to lead outdoor and adventure camps. Prior to moving to Idaho, Beth worked in labs studying mosquitoes and environmental health, and managed clinical trials. Though she will always be a Cheese Head at heart, she has embraced the great outdoors of the West, enjoying snowshoeing, mountain biking and backpacking, and has become an avid stand up paddleboarder.

Customer Reviews

Based on 5 reviews
80%
(4)
20%
(1)
0%
(0)
0%
(0)
0%
(0)
E
Elia T.
superheroes

great!!!

J
Jill L.
Students highly engaged.

Lesson plans easy for our college aged staff to follow

A
Amber R.
So much fun!

The students loved the curriculum.

N
Nadia K.
The students love it

The students love it - the activities are engaging, educational and easy to facilitate which makes it easy for me to love as well!

B
Ben M.
Superhero Science

I enjoyed how broadly the science was applied to the different superhero powers.

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