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Continue ShoppingSince the widespread adoption of the internet nearly 25 years ago, the world of technology has exploded, filling nearly every sector of our lives with new devices and expansive possibilities. Personal computers, cell phones and tablets used to be rarities, mostly reserved for businesspeople and the richest of rich folks, but today that is no longer a reality. Globally, the number of connected devices per person has grown from 0.08 in 2003 to 3.47 in 2015 — current estimates expect that number to jump to over 6 connected devices per person by 2020.
With so many pieces of technology surrounding students at all times, educational spaces must choose how to handle the digital age — whether to bring it in or keep it out. While many schools have tried desperately to keep cell phones and other devices out of the classroom, some educators are beginning to embrace tech by learning to speak their learners’ language, entering into their students’ digital world. Educators who incorporate tech in the classroom find many benefits as new devices create new opportunities for engagement, help learners become better digital citizens and encourage safe online interactions — all without requiring too much time or money to implement.
Incorporating connected devices such as cell phones, tablets or computers exposes learners to a broader range of information and skills than a teacher could provide from their own expertise. With a single search, educators can utilize the ever-growing number of informational articles and academic studies for everything from ancient history to current events, research papers, real-world math applications and more.
Many teachers fear that distraction will reign supreme if students are allowed to peruse online content, but the land of new, internet-based technology isn’t the wild west it used to be — there are many different ways of augmenting tech to fit the distraction-free needs of your learners. Through Newsela, a platform that gathers instructional content online, educators can curate collections of news articles and other reading materials to assign. Each article’s reading level can be adjusted to fit the needs of your students. Plus, there is an option to add quizzes and writing prompts to check for comprehension.
If students are reading articles from other places on the net, there are still ways to monitor what they see. To eliminate advertising or other distracting elements on any webpage, try installing Mercury Reader for your Google Chrome browser. This extension clears away the clutter and simplifies the reading experience for individual articles. As students search the web, they are sure to find articles of interest and learn far more than a single textbook could teach.
If you are lucky enough to have a student-to-device ratio near 1:1, technology can be an amazing tool for self-pacing. Websites like Khan Academy and BrainPOP offer free videos and resources in all sorts of topics, from Art History to AP Calculus, each taught by expert instructors. Every subject is broken down into multiple units with instructional videos and practice problems that students can work through at their own speed. Students can each choose a subject that interests them and dive in, then pick up wherever they left off if they don’t finish in one sitting.
Alternatively, you can use these instructional videos to supplement or reinforce an existing curriculum. If a student doesn’t understand a concept the first time around, they can watch a tutorial from another instructor and do practice problems to help them reach a deeper level of understanding. As they work quickly through subjects that come easily to them and take more time on challenging concepts, learners gain a deeper understanding of the material and build skills that stick with them in more advanced future lessons.
Once they’ve discovered where their strengths lie, technology opens the door for students to creatively combine their interests and talents. Encourage cross-curricular exploration and creative “proof of learning.” Think about how you structure projects and assignments — book reports and slideshow presentations are not the only ways for students to share their work. With free software and minimal experience, learners can make masterpieces of all kinds.
Consider a project where students must argue why their favorite scientist had the biggest impact on history. One student skilled in filming and video editing might choose to make a video, conducting an “interview” with Albert Einstein about his inspiration for the theory of relativity. A different pair of students might record a podcast, creating a hard-hitting investigative report about the discovery of DNA and whether Watson and Crick should have given more credit to Rosalind Franklin. A team of learners could decide to team up to write and act out a skit, showing the moments before and after the lightbulb went on for Thomas Edison. The young coder in your class might build a website on Tim Berners-Lee that includes photos and a biography. Two students might choose to write and illustrate a comic book sharing Lise Meitner’s escape from Nazi Germany and her radioactive discoveries. Each of these formats can communicate facts and show knowledge of the material while empowering students to use their talents, wherever they may lie. Highlighting individual strengths keeps learners engaged and makes presentation day a whole lot more fun.
Another benefit to creating interesting projects is that students will be more willing to invest time beyond the classroom. After school, most students have access to a computer either at home or in a computer lab or public library. This means that the things they learn in school can stretch far beyond the classroom. If you are able to teach a unit on coding, video editing or computer-aided design — or even just introduce students to online resources that they can access for free — individuals who enjoy these lessons can continue learning on their own. If they invest the time to master a skill of their choice, learners can gain highly marketable abilities, giving them the option to develop side projects, portfolios or even launch a small business. When they graduate, they will have experiences and passions that serve them well in the workforce.
Utilizing technology in the classroom impacts students in the real world, even if they don’t continue academic pursuits at home. How? Not only does tech help your students engage with content, but it also helps them better engage with the internet and social media. Studies from 2018 indicate that the average kid in the United States gets their first smartphone at 10.3 years old and their first social media account at 11.4 years. Most students at this age have little to no training in digital citizenship and internet safety. Bringing technology into the classroom exposes learners to online interactions in a safe, controlled space.
Infographic: Teens' Social Media Usage Is Drastically Increasing, from Statista
Some teachers have taken this a step further, creating class social media accounts or blogs for communicating with learners and families or for sharing student work. By interacting in online forums and sharing their thoughts through classroom blogs, students learn to become digital citizens. They begin to connect the online world with real-life consequences, an important element for their personal internet usage. In an age where cyberbullying and online predators are very real, it is important to give students a digital education. By learning to interact with the internet in a classroom, students develop technological literacy, internet ethics and computing common sense.
If you’re hoping to integrate technology into your existing curriculum, there are a multitude of easy additions you can make to get started. Bringing tech to your learners doesn’t need to be expensive or time-consuming. You can use what you already have and make the most of it with your students.
Think about what devices you have at your disposal:
Explore all of your new tech options by downloading a curriculum sample or contacting a PCS STEAM Program Specialist.
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BrainPOP. (2019). BrainPOP. Retrieved from https://www.brainpop.com/
Brigham, K. (2018, December 22). Facebook, Snapchat and TikTok have a massive underage user problem - here's why it matters. Retrieved from https://www.cnbc.com/2018/12/21/what-age-is-appropriate-to-sign-up-for-social-media.html
Complexly. (2019). The Crash Course. Retrieved from https://thecrashcourse.com/
Edheads. Retrieved from https://edheads.org/
ExploreLearning. (2019). Gizmos: Math & Science Simulations. Retrieved from https://www.explorelearning.com/
Khan Academy. (2019). Khan Academy. Retrieved from https://www.khanacademy.org/
Newsela. (2019). Instructional Content Platform. Retrieved from https://newsela.com/
Postlight. (2017). Mercury Reader. Retrieved from https://chrome.google.com/webstore/detail/mercury-reader/oknpjjbmpnndlpmnhmekjpocelpnlfdi?hl=en
Sandlin, D. (2019). SmarterEveryDay. Retrieved from https://www.youtube.com/channel/UC6107grRI4m0o2-emgoDnAA
Statista Research Department. (2016, November 30). Number of connected devices per person. Retrieved from https://www.statista.com/statistics/678739/forecast-on-connected-devices-per-person/
UC Berkeley. (2019). Web-based Inquiry Science Environment. Retrieved from https://wise.berkeley.edu/
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