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Edventures!

Discover Drones

from $ 2,995.00

Discover Drones-PCS edventures.com
Discover Drones-PCS edventures.com
Discover Drones-PCS edventures.com
Discover Drones-PCS edventures.com
Discover Drones-PCS edventures.com
Discover Drones-PCS edventures.com
Discover Drones-PCS edventures.com
Edventures!

Discover Drones

$ 2,995.00

Description

** Product is currently unavailable. We are accepting purchase orders at this time to be fulfilled when Discover Drones becomes available in late March. Call us at (800) 429-3110, or send us an email at sales@edventures.com for details**

Discover Drones provides a unique approach to STEM education as students construct, fly and learn the various systems of modular drones. With hands-on mechanical and engineering projects, this series takes to the sky, preparing learners for the future of UAV’s. Utilizing LABCards and a Droneology classroom license, get ready for the breathtaking world of drones!

Check out the Discover Drones spec sheet to see all included materials and further details about this groundbreaking product!

Classroom LAB:
Includes 5 drones, 2 pairs of FPV goggles, 2 radio controllers and all necessary components to get you flying!
Grades: 7+
Students: Up to 25
Contact Hours: 30+

Club LAB:
Includes 2 drones, 2 pairs of FPV goggles, 2 radio controllers and all necessary components to get you flying!
Grades: 7+
Students: Up to 10
Contact Hours: 30+

Materials Included (Club)

2 Premium PCS educational drones, RubiQ
• 250 quadcopter
• FPV camera
• GPS
• Built-in accelerometer, barometer and compass
• Brushless 2200KV Motors With Built-In ESC
• Programmable RGB LED Board
• 3S LiPo

All parts and tools needed for assembly

2 radio controllers with ability to tether

2 FPV goggles

10 pairs safety glasses

50 licenses for PCS drone pilot certification course, Droneology

10 controllers for flight simulator

10 licenses for flight simulator software, FPV FreeRider

LiPo-safe storage bag for batteries

LiPo battery charger with balance, charge, discharge and storage functions

Compartmentalized Gratnell storage bins with lids

Drone Educator Guide

2 sets Discover Drones LABCard curriculum (20-card set)

2 sets step-by-step drone building instructions

2 expanding folders to hold all curriculum pages

Materials Included (Classroom)

5 Premium PCS educational drones, RubiQ
• 250 quadcopter
• FPV camera
• GPS
• Built-in accelerometer, barometer and compass
• Brushless 2200KV Motors With Built-In ESC
• Programmable RGB LED Board
• 3S LiPo

All parts and tools needed for assembly

2 radio controllers with ability to tether

2 FPV goggles

25 pairs safety glasses

100 licenses for PCS drone pilot certification course, Droneology

25 controllers for flight simulator

25 licenses for flight simulator software, FPV FreeRider

LiPo-safe storage bag for batteries

LiPo battery charger with balance, charge, discharge and storage functions

Compartmentalized Gratnell storage bins with lids

Drone Educator Guide

5 sets Discover Drones LABCard curriculum (20-card set)

5 sets step-by-step drone building instructions

5 expanding folders to hold all curriculum pages

Spec Sheet

Click image below to view PDF

Discover Robotics & Programming I-PCS edventures.com Quick shop
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Discover Robotics & Programming I-PCS edventures.com
Edventures!

Discover Robotics & Programming I

$ 379.00

Description

The PCS Edventures Discover Robotics & Programming Kit is a one-of-a-kind collection combining both exceptional curriculum and high-quality mechanical building pieces. The robotics curriculum is a platform that teaches basic programming logic in the context of mechanical output, which allows students to gain integral 21st century skills like creative problem-solving as well as thinking logically and critically. This cross-curricular technique also aligns with various national and international teaching standards including the following: Common Core, International Society for Technology in Education (ISTE) and Next Generation Science Standards (NGSS).

By combining a game-like programming interface and real mechanical robotic components, the Discover Robotics & Programming Kit is one of the most versatile and useful teaching tools of today. Projects focus on the integration of STEAM skills by incorporating math, physics and engineering principles. Each project is followed with an optional journaling component to fuse language arts and reflection, in response to extensive research that illustrates the benefits of including reflective elements in STEM classrooms.

With Discover Robotics & Programming students have the freedom to iterate and design, while gaining tangible benefits from frequent analysis and reflection. Individual Discover Robotics & Programming kits are meant to be used with 1-3 students. Each level within the student-driven series focuses on different concepts and are clearly aligned for specified age ranges, allowing educators to implement the most appropriate activities in their classrooms which are also engaging, fun and educational!

Club Pack: 
The Discover Robotics & Programming Club Pack comes with five (5) individual kits, each of which is suitable for 1-3 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 15 students, after-school programs, home school groups and more!

Grades: 4-8
Students: Up to 3 per kit
Contact Hours: 25+

Classroom Pack: 
The Discover Robotics & Programming Classroom Pack includes 16 individual kits, which are stored in a high-quality hardwood furniture case with rolling casters. Each kit, is meant to be used with 1-3 students, so the Classroom Pack can be utilized with groups of 16-48 students! In addition, the Classroom Pack comes with a special Robotics Challenge Guide for additional ideas and guidance when attempting local or national robotics competitions.

Grades: 6-8
Students: Up to 3 per kit
Contact Hours: 25+

Classroom Curriculum vs LAB Cards

Discover Robotics & Programming is an extremely versatile kit which can be used in a variety of educational environments. When choosing to purchase the kit, there are two options for curriculum which can be paired with the physical building manipulative: the Classroom Curriculum or the LABCards Curriculum.

If you are unsure which option is best for you, please feel free to contact one of our STEM experts for assistance!

Classroom Curriculum:

This option was developed specifically for classroom use, and therefore is called the Classroom Curriculum. In this bound book are projects, challenges and design activities suitable for students in grades 6-8. The Classroom version booklet, meant for 1-3 students, progresses through four different levels, each of which includes journaling components and a variety of assessment options for teachers to choose from.

Grades: 6-8
Students: Up to 3 per kit
Contact Hours: 25+

LABCards Curriculum:

This curriculum is unique in the fact that is can be utilized with younger students in grades 4-8, and is extremely student-driven. This option also comes with four different levels of cards, and each level includes 5 cards. With a total of 20 cards full of activities, challenges and design activities, the LABCards can be used in after-school programs or other educational settings that require curricular flexibility. Each set of LABCards can be used by individual students, or used in small groups to encourage collaborative skills.

Grades: 4-8
Students: Up to 3 per kit
Contact Hours: 25+

Materials Included LABCards
  • Computer science curriculum, printed on no-tear polymer
    • Discover Robotics & Programming I LABCards (20-card set)
    • Step-by-step building instructions for motor testing station and RiQ robot
    • Brain and Cortex User Guide
    • Expanding file folder for easy access and storage of all curriculum pages
  • Specialized PCS Robotic Controller, The Brain™
  • Bluetooth Dongle (Available in BLE for iPads or Classic for all computers and Android-based tablets)
  • USB Cable
  • Advanced Sensor Pack including 1 ultrasonic, 1 light, 2 touch, 2 infrared, 2 LEDs, and 5 sensor cables
  • 2 9V DC motors and 2 motor cables
  • Rechargable 11.1V LiPo battery and DC wall adapter
  • Advanced engineering manipulatives from fischertechnikTM
  • Compartmentalized Gratnell storage bin with lid
Materials Included Classroom
  • 1 bound Discover Robotics and Programming Student Manual
  • 1 bound Discover Robotics and Programming Instructor Manual
  • Specialized PCS Robotic Controller, The Brain™
  • Bluetooth Dongle
  • Available in BLE for iPads or Classic for all computers and Android-based tablets
  • USB Cable
  • Advanced Sensor Pack including 1 ultrasonic, 1 light, 2 touch, 2 infrared, 2 LEDs, and 5 sensor cables
  • 2 9V DC motors and 2 motor cables
  • Rechargable 11.1V LiPo battery and DC wall adapter
  • Advanced engineering manipulatives from fischertechnikTM 
  • Compartmentalized Gratnell storage bin with lid
Cortex/Brain

Cortex Programming Software Downloads

Windows
MAC OSX for iPad v3 and later
Android
iOS

Brain Controller Pack

The Brain robotic controller from PCS Edventures! offers students the opportunity to learn about robotics like never before. With quick processing power, wireless connectivity, and physical sensors, the Brain is used with the Cortex programming environment to create a comprehensive hands-on robotics education experience.

With physical hooks that are easily adaptable to LEGO and fischertechnik parts, students can build to their imagination’s content. Then, using the Cortex, students program desired movement and watch their creations come to life!

The advanced sensor pack allows robots to interact with the physical world and respond to received stimuli. New sensors include touch, infrared, optical, LED, and ultrasonic.  

LABCards Spec Sheet

Click image below to view PDF

Discover Robotics and Programming I LABCards Spec Sheet

Classroom Spec Sheet

Click image below to view PDF

Discover Robotics and Programming I Classroom Curriculum

Standards & Alignment LABCards

Next Generation Science Standards

  • MS-ETS1-1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4 Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

Common Core State Standards for Math

  • CCSS.Math.Practice.MP1 Make sense of problems and persevere in solving them.
  • CCSS.Math.Practice.MP5 Use appropriate tools strategically.
  • CCSS.Math.Practice.MP7 Look for and make use of structures.
  • CCSS.MATH.CONTENT.7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions.

Common Core State Standards for Language Arts

  • CCSS.ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
  • CCSS.ELA-LITERACY.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
  • CCSS.ELA-LITERACY.RST.6-8.7 Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table).

Habits of Mind:

16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment.

  • Applying Past Knowledge to New Situations
  • Managing Impulsivity
  • Persisting
  • Remaining Open to Continuous Learning
  • Striving for Accuracy
  • Thinking about Thinking (Metacognition)
  • Thinking Flexibly

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Communication and Collaboration
  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Information, Media and Technology Literacy
  • Initiative and Self-Direction
  • Productivity and Accountability
Standards & Alignment Classroom

International Society for Technology in Education Standards

  • Communication and Collaboration with a Digital Portfolio
  • Creativity and Innovation 
  • Critical Thinking, Problem Solving, and Decision Making
  • Research and Information Fluency

Next Generation Science Standards

  • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions. 
  • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem. 
  • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

Common Core State Standards for Math

  • MATH.CONTENT.6.SP.A.2 Understand that a set of data collected to answer a statistical question has a distribution which can be described by its center, spread, and overall shape. 
  • MATH.CONTENT.6.SP.A.3 Recognize that a measure of center for a numerical data set summarizes all of its values with a single number, while a measure of variation describes how its values vary with a single number. 
  • MATH.CONTENT.6.EE.A.2.C Evaluate expressions at specific values of their variables. Include expressions that arise from formulas used in real-world problems. Perform arithmetic operations, including those involving whole-number exponents, in the conventional order when there are no parentheses to specify a particular order (Order of Operations). 
  • MATH.CONTENT.7.G.A.2 Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions. 
  • MATH.CONTENT.7.G.B.4 Know the formulas for the area and circumference of a circle and use them to solve problems. 
  • MATH.CONTENT.7.G.B.6 Solve real-world and mathematical problems involving area, volume and surface area of two- and three-dimensional objects composed of triangles, quadrilaterals, polygons, cubes, and right prisms. 
  • MATH.CONTENT.8.G.A.4 Understand that a two-dimensional figure is similar to another if the second can be obtained from the first by a sequence of rotations, reflections, translations, and dilations; given two similar two-dimensional figures, describe a sequence that exhibits the similarity between them. 
  • MATH.CONTENT.8.SP.A.1 Construct and interpret scatter plots for bivariate measurement data to investigate patterns of association between two quantities. Describe patterns such as clustering, outliers, positive or negative association, linear association, and nonlinear association.

Common Core State Standards for Language Arts

  • ELA-LITERACY.WHST.6-8.1.B Support claim(s) with logical reasoning and relevant, accurate data and evidence that demonstrate an understanding of the topic or text, using credible sources. 
  • ELA-LITERACY.WHST.6-8.1.E Provide a concluding statement or section that follows from and supports the argument presented. 
  • ELA-LITERACY.WHST.6-8.2.D Use precise language and domain-specific vocabulary to inform about or explain the topic. • ELA-LITERACY.WHST.6-8.2.F Provide a concluding statement or section that follows from and supports the information or explanation presented. 
  • ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical task 
  • ELA-LITERACY.WHST.6-8.6 Use technology, including the Internet, to produce and publish writing and present the relationships between information and ideas clearly and efficiently. 
  • ELA-LITERACY.WHST.6-8.10 Write routinely over extended time frames (time for reflection and revision) and shorter time frames (a single sitting or a day or two) for a range of discipline-specific tasks, purposes, and audiences.
      Discover Robotics & Programming II (curriculum only)-PCS edventures.com Quick shop
      Discover Robotics & Programming II (curriculum only)-PCS edventures.com
      Edventures!

      Discover Robotics & Programming II (curriculum only)

      $ 195.00

      Description

      Same rockin’ little robot, 40 more hours of programming awesomeness. Using the software and building manipulatives included in Discover Robotics and Programming I, Discover Robotics and Programming II pushes students to take their skills to the next level. Students attach light, infrared, ultrasonic and touch sensors, integrate virtual sensors and advanced variables into their code and even create interactive control panels from the touch screen of a tablet. The Discover Robotics & Programming II curriculum has been expertly structured to foster creativity, ignite imagination and build technical literacy as students design solutions to robotic challenges. By utilizing a granular, student-driven approach, LABCards enable any learning environment to cater to students with different learning needs and speeds. As with all PCS Edventures developed curriculum, the overarching objective is to cultivate intrinsic motivation, deep conceptual foundations and a sense of intellectual empowerment.

      The LABCards series, Discover Robotics II is designed to be student-driven using project-based learning techniques that rapidly build skills using a combination of step-by-step projects and challenges. Using the PCS Edventures designed RiQ robot coupled with the interactive programming software Cortex, students of a variety of ages can be quickly building and programming their own robot.

      Grades: 6+
      Students: Up to 3 per set
      Contact Hours: 40+

      Pricing Options:

      • First set of LABCards: $195
      • Each additional set: $50

      Training:

      • Purchases of $500+ come with 30 minutes of free webinar training
      • Purchases of $1000+ come with 1 hour of free webinar training
      • Additional training available for purchase
      Recommended Settings

      Classrooms

      • Computer science unit
      • Tech ed curriculum
      • Station in open learning environment

      After-school programs and robotics labs
      Maker spaces
      Home learning

      How to Use Your LABCards

      Each LABCard includes two step-by-step projects, two challenges, and one design project. Each project introduces new programming skills by guiding students through step-by-step activities. Two engaging challenges give students the opportunity to apply this knowledge before testing their understanding in a design project. Key terms are listed at the end of each card for reference. Along the bottom are three questions to check for understanding. Use them in discussion, written reflection, or informal conversation to probe and deepen students’ understanding. At the end of every level, a final end design project challenges students to synthesize their learning with creativity and critical thinking.

      Why We LOVE Them!

      The LABCard approach is intended to provide educators with a tool that enables a student-directed experience.  Educators are empowered to provide facilitation, coaching and mentoring as students work independently, in their own fashion. Almost all learning environments including after-school programs, clubs and a wide variety of classroom models, can be supported using the LABCard curriculum.

      Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide students with immediate recognition of their accomplishments.  Students earn 5 points for each card they successfully complete.  Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level.  By completing all four levels, students can earn up to 100 points!

      Technical Requirements

      Technical Requirements:

      • One device per kit with Windows. OS X, iOS, or Android operating system.  Cortex is currently not compatible with Google Chromebooks.
      • All tablets require Internet connection to enable wireless communication via Bluetooth.
      • Note: Brown (level) Robotics II explores Cortex features for programming with virtual sensors.  Some of these features can be previewed on a laptop or desktop bot not all are compatible.  Because of this it is necessary to have tablet to fully complete that level. Students working on desktops or tablets can preview the virtual features and then move onto the next level.
        Curriculum Topics 

        Curriculum Content

        GREEN
        Level 5: Light Sensors and Touch Sensors

        • Calibrating Sensors
        • RANDOM and COMPARE Commands
        • SENSOR Commands
        • WAIT UNTIL Commands
        RED
        Level 6: Infrared and Ultrasonic Sensors
        • Line-following Robots
        • Logical Operations
        • Self-navigating Robots
        • Creating Variables

        BROWN
        Level 7: Virtual Sensors

        • Intro to Virtual Canvas
        • Sliders and Counters
        • Joystick and Accelerometer
        • Microphone Sensor and Toggle Switches

        BLACK
        Level 8: Advanced Logic and Procedure Commands

        • Flowchart Planning
        • ARITHMATIC Operations
        • Programming with Variables
        • Life-like Robots

         

        Standards & Alignment 

        To meet the needs of a variety of learning environments, LABCards are aligned to 21st Century Skills and Habits of Mind as well as national standards for math, language arts, science, engineering and technology.

         

        21st Century Skills: A set of widely-applicable abilities essential for success in the information age.

        • Creativity and Innovation
        • Critical Thinking and Problem Solving
        • Information, Media and Technology Literacy
        • Initiative and Self-Direction
        • Productivity and Accountability

         

        Habits of Mind: 16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment

        • Creating, Imagining, Innovating
        • Gathering Data with All Senses
        • Remaining Open to Continuous Learning
        • Responding with Wonderment and Awe
        • Striving for Accuracy
        • Taking Responsible Risks
        • Thinking about Thinking (Metacognition)

          • Common Core State Standards for Language Arts

            • CCSS.ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
            • CCSS.ELA-LITERACY.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
            • CCSS.ELA-LITERACY.RST.6-8.7 Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table).

            Common Core State Standards for Math

            • CCSS.MATH.CONTENT.6.EE.A.2 Write, read, and evaluate expressions in which letters stand for numbers.
            • CCSS.MATH.CONTENT.6.EE.B.6  Use variables to represent numbers and write expressions when solving a real-world or mathematical problem; understand that a variable can represent an unknown number, or, depending on the purpose at hand, any number in a specified set.
            • CCSS.MATH.CONTENT.6.EE.B.8 Write an inequality of the form x > c or x < c to represent a constraint or condition in a real-world or mathematical problem. Recognize that inequalities of the form x > c or x < c have infinitely many solutions; represent solutions of such inequalities on number line diagrams.
            • CCSS.MATH.CONTENT.6.RP.A.3.C Find a percent of a quantity as a rate per 100 (e.g., 30% of a quantity means 30/100 times the quantity); solve problems involving finding the whole, given a part and the percent.
            • CCSS.MATH.CONTENT.6.RP.A.3.D Use ratio reasoning to convert measurement units; manipulate and transform units appropriately when multiplying or dividing quantities.

            Next Generation Science Standards

              • MS-ETS1-1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
              • MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
              • MS-ETS1-3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
              • MS-ETS1-4  Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
           Spec Sheet

          Discover Robotics and Programming II Spec SheetDiscover Robotics and Programming II Spec Sheet

          Discover Robotics & Programming I (curriculum only)-PCS edventures.com Quick shop
          Discover Robotics & Programming I (curriculum only)-PCS edventures.com
          Edventures!

          Discover Robotics & Programming I (curriculum only)

          $ 195.00

          Description

          Robots rock! In this robotics series students develop a strong understanding of the world of robots and programming. As with all the LABCards series, the robotics set is designed to be student-driven using project-based learning techniques, which builds upon skills using a combination of step-by-step projects and challenges. Students begin by learning basic robotic construction concepts followed by an introduction to programming. By using the PCS Edventures designed RiQ robot coupled with the interactive programming software Cortex, students of a variety of ages can be quickly building and programming their own robot.

          While students work through the four set series, they learn about construction, programming, electric currents and polarity which creates a cross-curricular program that helps students to think beyond singular subject areas. In addition students are challenged to think use skills learned in projects to complete more difficult challenges, to develop 21st Century Skills like problem-solving as well as thinking critically and logically.

          Not only are the Robotics LABCards a perfect addition to the classroom, but they can easily be used in after-school programs, robotic clubs and more! Their flexible design for students allows instructors of many different learning environments teach the expansive and exciting nature of robotics. Get building, programming and innovating with the LABCard Robotic series!

          *1st Set of LABCards is 195.00.  Each additional set is ONLY $50.00.  

          Grades: 4-8
          Students: Up to 3 per set
          Contact Hours: 25+

          *Used with Discover Robotics & Programming Kit*

          Discover Robotics & Physics-PCS edventures.com Quick shop
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Discover Robotics & Physics-PCS edventures.com
          Edventures!

          Discover Robotics & Physics

          $ 549.00

          Description

          The study of energy and motion instantly becomes a favorite of students with this project-based learning series! By incorporating robotics with the expansive subject area of physics, The Discover Robotics and Physics kit uses experiential projects to instill real-life knowledge. The kit has been expertly structured to support essential problem-solving and collaborative skills while students seek solutions to challenges. Students move through the curriculum series by employing the iterative design process to formulate and develop a deep understanding of the subject area.

          By utilizing high-quality fishertechnik ® building manipulatives, any learning environment will have the ability to cater to students with different learning needs and speeds. As with all PCS Edventures developed curriculum, the overarching objective is to cultivate intrinsic motivation, deep conceptual foundations and a sense of intellectual empowerment--start the journey today with the Discover Robotics and Physics Kit!

          Grades: 4-8
          Students: 1-3 per kit
          Contact Hours: 25+
          Materials Included

          Single Kit

          • PCS Physics LABCards (4 Levels) w/poly-pocket sleeve for storage
          • Physics & Robotics build instructions
          • Advanced engineering building manipulatives from fishertechnik ®
          • Specialized PCS Robotic Controller - The Brain
          • The Brain & Cortex user guide
          • Compartmentalized Gratnell storage bin with lid

          Club Pack

          The Discover Robotics & Physics Club Pack comes with five (5) individual kits, each of which is suitable for 1-3 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 15 students, after-school programs, homeschool groups and more. Get your students programming with physics concepts today!

          Classroom Set

          The Discover Robotics & Physics Classroom Pack includes 16 individual kits, which are stored in a high-quality hardwood furniture unit with rolling casters. These furniture units are made specially to house these kits and are both beautiful and strong, designed for many years of use. Each kit, is meant to be used with 1-3 students, so the Classroom Pack can be utilized with groups of 16-48 students!

          Curriculum Options

          Available As LABCards Only

          LABCARDS
          In student-driven classrooms, after-school programs, or home learning environments, enable students to track their progress towards concept mastery with our LABCards point system! Each LABCard was formatted to include 2 project-based lessons, 2 challenges, and 1 final design project. Students earn 5 points for each card they successfully complete. Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level. By completing all four levels, students can earn up to 100 points! 

          With the use of the PCS LABCards, educators can take advantage of a differentiated instruction model where challenging concepts are broken down so that students can quickly master skills and move at their own pace towards a final performance task design project. Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide students with immediate recognition of their accomplishments.

          The LABCard approach is intended to provide educators with a tool that enables a more student-directed experience. Educators are more empowered to provide more facilitation, coaching and mentoring as students work independently, in their own fashion. Almost all learning environments including after-school programs, clubs, and a wide variety of classroom models, can be supported using the LABCard model. 

          Curriculum Topics

          Level 1

          • Air pressure
          • Force
          • Energy Transfer
          • The Brain and Cortex-simple motor commands
          Level II
          • Gravity
          • Potential Energy
          • Electricity
          • Advanced Motor Commands

          Level III

          • Impulse
          • Velocity
          • Acceleration
          • Collisions and elasticity and programming sensors
          Level IV
          • Torque
          • Degrees of freedom
          • Angular acceleration
          • Design optimization

          Standards & Alignment
          21st Century Skills
          • Creative Thinking  
          • Critical Thinking
          • Initiative
          • Productivity
          • Technology Literacy
          Habits of Mind
          • Persisting
          • Thinking flexibly
          • Applying past knowledge to new situations
          • Remaining open to continuous learning
          • Managing impulsivity
          • Creating, imagining, innovating
          • Taking responsible risks
          • Gathering data through all senses
          ISTE
          • Creativity and Innovation
          • Critical Thinking, Problem Solving, and Decision Making

          Common Core Standards

          • CCSS.Math.Practice.MP1 Make sense of problems and persevere in solving them.
          • CCSS.Math.Practice.MP4 Model with mathematics.
          • CCSS.Math.Practice.MP5 Use appropriate tools strategically.
          • CCSS.Math.Practice.MP7 Look for and make use of structure.
          • CCSS.ELA-Literacy.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
          • CCSS.ELA-Literacy.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
           
          NGSS
          • 4-PS3-1: Use evidence to construct an explanation relating the speed of an object to the energy of that object
          • 4-PS3-2: Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
          • 4-PS3-3: Ask questions and predict outcomes about the changes in energy that occur when objects collide.
          • 4-PS3-4: Apply scientific principles to design, test, and refine a device that converts energy from one form to another.
          • MS-PS2-2: Plan an investigation to provide evidence that the change in an object’s motion depends on the sum of the forces on the object and the mass of the object.
          • MS-PS3-2: Develop a model to describe that when the arrangement of objects interacting at a distance changes, different amounts of potential energy are stored in the system.
          • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
          • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
          • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
          • MS-ETS1-4: Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
          • MS-PS2-1: Apply Newton’s third law to design a solution to a problem involving the motion of two colliding objects.
          • MS-PS3-5: Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from that object.
           
          Spec Sheet
          Click image below to view PDF file.

          Discover Robotics and Physics Spec Sheet

          Discover Engineering-PCS edventures.com Quick shop
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Discover Engineering-PCS edventures.com
          Edventures!

          Discover Engineering

          $ 379.00

          Description

          Engineering is a dynamic and innovative field constantly seeking the brightest minds of the future, and the Discover Engineering Kit developed by PCS Edventures is designed to cultivate the young engineers of tomorrow. In order to prepare students for rapidly evolving technology, this kit combines the latest methods proven by research to get students excited about learning. While introducing the basic concepts of engineering, activities in the Discover Engineering Kit foster confidence, critical thinking and other important 21st century skills.

          In addition to using hands-on building manipulatives, Discover Engineering utilizes cutting-edge technology to engage students with a variety of learning styles. The 3D Interactive Build Curriculum (3DIC) allows users to move through build plans step-by-step at their own speed, and has the ability to highlight individual pieces for clarity. Compatible with any desktop computer or mobile device including tablets, the 3DIC transforms the way engineering can be taught with technology.

          Projects in the Discover Engineering Kit are diverse in content covering topics such as gear trains, power ratios and complex machines. It is designed to be fun and engaging for students while they construct models such as trebuchets, cart launchers, transmission models and more!  Each Discover Engineering kit, suitable for 1-4 students, is designed to meet the specific intellectual needs of students in grades 4-8 and be versatile for different educational environments and easy to utilize for educators.

          PCS understands that a product is only as valuable as its curriculum. That is why each Discover Engineering kit comes with an exciting, advanced curriculum that is available both in print and digitally in a PDF format.   

          Discover Engineering Curriculum Sample

          Grades: 4-8
          Students: Up to 6 per kit
          Contact Hours: 25+

          The 3DIC

          In addition to print and PDF formats, the newest curriculum is the 3DIC or 3D Interactive Curriculum. This innovative new program supplements the Discover Engineering kit and allows users to view project builds in an interactive 3D format. With various playback speeds, the ability to highlight individual pieces of each build, and step-by-step instruction, students can work at their own pace with clear instruction. Usable on any desktop computer or mobile device including tablets, 3DIC is excellent for a beginning engineering education.

          Materials Included
          • 642 fishertechnik™ Building Elements
          • Compartmentalized Storage Bin with Lid
          • Instructor Guide
          • Student Guide
          • 2 fishertechnik™ Building Skills Cards
          Club Pack

          The Discover Engineering Club Pack comes with five (5) individual kits, each of which is suitable for 1-4 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 20 students, after-school programs, homeschool groups and more. Get your students engineering today!

          Classroom Set

          The Discover Engineering Classroom Pack includes eight (8) individual kits, which are stored in a high-quality hardwood furniture unit with rolling casters. These furniture units are made specially to house these kits and are both beautiful and strong, designed for many years of use. Each kit, is meant to be used with 1-4 students, so the Classroom Pack can be utilized with groups of 16-64 students!

            Learning Objectives

            Engineering Learning Modules

            • Pulleys
            • Levers
            • Wheel & Axle
            • Power Transfer
            • Flexible Power Systems
            • Gear Trains
            • Worm Gears
            • Complex Machines
            • Speed Ratios
            • Power Ratios
            • Drive Train
            • Power Transfer
            Standards & Alignment

            Next Generation Science Standards

            • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.

            • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.

            • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.

            Common Core State Standards for Math and Language Arts
            • ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical task

            • CCSS.MATH.CONTENT.4.NF.A.2 Compare two fractions with different numerators and different denominators, e.g. by creating common denominators or numerators, or by comparing to a benchmark fraction such as 1/2.

            Spec Sheet

            Click image below to view PDF

            Discover Engineering Spec Sheet

            BrickLAB Core/Classroom Sets-PCS edventures.com Quick shop
            BrickLAB Core/Classroom Sets-PCS edventures.com
            BrickLAB Core/Classroom Sets-PCS edventures.com
            BrickLAB Core/Classroom Sets-PCS edventures.com
            BrickLAB Core/Classroom Sets-PCS edventures.com
            BrickLAB Core/Classroom Sets-PCS edventures.com
            BrickLAB Core/Classroom Sets-PCS edventures.com
            BrickLAB Core/Classroom Sets-PCS edventures.com
            BrickLAB Core/Classroom Sets-PCS edventures.com
            Edventures!

            BrickLAB Core/Classroom Sets

            $ 699.00

            Description

            Bring bricks to your classroom to engage students with exciting Project-Based Learning activities that make learning fun! BrickLAB Core was developed specifically for grades 1-6 and is aligned with variety of national standards to help strengthen Common Core skills like science, math, social studies and literacy (see Alignments tab for more information). Based on the Madeline Hunter Lesson Model, BrickLAB Classroom reinforces knowledge by teaching concepts repetitively in new ways to develop increased neural pathways in each learner's brain, therefore solidifying new concepts.

            With over 6,500 bricks, and a printed curriculum book for the instructor The BrickLAB Core set is a rich resource that brings the Common Core to life in your classroom and enables you to teach up to 30 students simultaneously. Improve student’s retention, engagement and test scores by incorporating bricks into the learning process.

            By using bricks to encourage hands-on thinking and creativity, students pursue a variety of exciting and diverse topics from habitats, spatial relationships, map building, storytelling and more. Why teach topics like science, math, social studies and literacy in a 2-Dimensional fashion when you can turn all of them into engaging 3-Dimensional projects? Make the change to experiential Project-Based Learning today with PCS Edventures BrickLAB Core set!

            Grades: 1-6 (One grade level per purchase, additional grades sold separately)
            Students: Up to 30
            Contact Hours: 12+
            • Supports 30 Students
            • 6,540 Building Bricks: 6 different sizes and 8 different colors
            • 45 Base Plates
            • 2-10 Gallon Sterilite Tubs
            • Curriculum Notebook complete with 12 Madeline Hunter style lesson plans: 3 in Math, Science, Social Studies, and Literacy.
            • Aligned to National and Common Core Standards
            • Non-consumable and Durable
            Curriculum Topics

             

            Alignments

            The BrickLAB Classroom set was developed by PCS Edventures to bring Common Core subjects to life for students, and to help teachers improve test scores. It is aligned with standards set by the following education associations: International Technology and Engineering Educators Association (ITEEA), National Council of Teachers of Mathematics (NCTM), National Council for the Social Studies (NCSS) and the National Council of Teachers of English (NCTE).

            The standards laid out by the ITEEA are concerned with technological literacy including how students develop an understanding of what technology is, how it affects the environment, its impact on the human race and the wide array of technologies used in industries today. In a technologically reliant society, the ITEEA stresses 21st Century understanding of the evolution of technology and how it has the ability to shape the future.

            The NCTM is a devoted association which developed one of the first rigorous set of standards which emphasizes college and career readiness in the 21st Century. The group realizes the effectiveness of a program is heavily reliant upon careful organization when assessing and teaching students mathematics, and has therefore set forth good practices for teachers, administrators and parents to create a powerful mathematics education.

            Focusing on the ten themes of social studies, the NCSS standards have laid out standards to support and teach these themes, which include: 1) culture; 2) time, continuity and change; 3) people, places and environments; 4) individual development and identity; 5) individuals, groups and institutions; 6) power, authority and governance; 7) production, distribution and consumption; 8) science, technology and society; 9) global connections; and 10) civic ideals and practices. The NCSS highlights the importance of what they call “civic competence” and how to instill it in future generations.

            Finally, the NCTE has developed a series of Guiding Visions in addition to their list of standards which help all students have the opportunity and resources to develop adequate language skills to be successful in life. The association believes that literacy growth begins before children start school and should be diversified with a mixture of activities beyond reading and writing. Their standards are meant to facilitate innovation and creativity which are essential to teaching and learning Language Arts.

            As evident, the standards used to develop BrickLAB Classroom are extensive and subject diverse. It is one of the most sophisticated and versatile educational tools which can be utilized at the elementary and middle school levels.

            Video

            Spec Sheet

            Click image below to view PDF file.

            BrickLAB Tech/ After-School Set-PCS edventures.com Quick shop
            BrickLAB Tech/ After-School Set-PCS edventures.com
            BrickLAB Tech/ After-School Set-PCS edventures.com
            BrickLAB Tech/ After-School Set-PCS edventures.com
            BrickLAB Tech/ After-School Set-PCS edventures.com
            BrickLAB Tech/ After-School Set-PCS edventures.com
            BrickLAB Tech/ After-School Set-PCS edventures.com
            BrickLAB Tech/ After-School Set-PCS edventures.com
            Edventures!

            BrickLAB Tech/ After-School Set

            $ 729.00

            Description

            BrickLAB Tech / After-school  Set

            Bricks naturally provide students of all ages a platform for creative and innovative thinking, which is why the BrickLAB Tech set is perfect for extracurricular programs which aim to instill a wide range of STEM skills! Bricks provide opportunities for authentic discovery and collaboration, which PCS Edventures has combined with 12 unique units to develop a variety of topics. Designed to correlate with the national standards from the ITEEA (International Technology and Engineering Educators Association), which promote technological literacy, this series develops a true understanding of what technology is and how it is useful in society. For more information about the ITEEA technological literacy standards and how BrickLAB aligns, check out the alignment tab!

            The BrickLAB Tech set is different from the Classroom version because it allows more variation between grade levels. Choose between grades levels however these levels are more for recommendation and can be used at the discretion of individual insturctors to accommodate different learning environments with a variety of student levels. Additionally, each kit comes with enough manipulatives to instruct up to 30 students at once!

            The BrickLAB Tech set is the perfect addition to any program seeking to add diversity! The primarily Project-Based Learning curriculum can be used in multiple ways to encourage student growth and creativity, or the bricks can be used in teacher-devised projects--the possibilities are endless with over 6,500 bricks on hand!

            Grades: K-4 (One grade level per purchase, additional grades sold separately) 
            Students: Up to 30
            Contact Hours: 24+

             

            Alignments

            In the foreword of their document Standards for Technological Literacy, the International Technology and Engineering Educators Association (ITEEA) describes the need for up and coming generations to have an understanding and appreciation of technology. The ITEEA wrote “we are a nation increasingly dependent on technology. Yet, in spite of this dependence, U.S. society is largely ignorant of the history and fundamental nature of the technology that sustains it. The result is a public that is disengaged from decisions that are helping share its technological future,” (2007). In response to this apparent need for technological literacy in today’s society, The PCS Edventures BrickLAB After-School set was developed specifically around the standards laid out by the ITEEA.

            The ITEEA began with a broad definition of what technology is: “technology is how people modify the natural world to suit their own purposes.” From there, they developed a set of age-appropriate standards, which outline what concepts should be instilled to develop a sense of technological understanding as students progress. Additionally, it is apparent that there is a vast difference between what technology education entails versus educational technology. Many schools utilize technology in education, but fail to dive into the origins of technology and how it developed with the human race and continues to evolve with us into the future.

            In response to this publication and its findings, PCS Edventures decided to develop a curriculum series which directly addressed the concerns laid out by the ITEEA. The BrickLAB Tech series starts with the scope of technology which leads to understanding the effects on the environment and the impact on society. From there, the series dives into various industries which utilize a variety of technologies such as engineering, energy, manufacturing, construction and more. With engaging Project-Based Learning activities, BrickLAB Tech instills a deep understanding of the world of technology!

            To read the entire ITEEA document about technological literacy:

            Standards for Technological Literacy: Content for the Study of Technology, Third Edition. (2007). Retrieved from http://www.iteea.org/TAA/PDFs/xstnd.pdf

             Spec Sheet

             

             

            Video
            BrickLAB STEM Foundations Set-PCS edventures.com Quick shop
            BrickLAB STEM Foundations Set-PCS edventures.com
            Edventures!

            BrickLAB STEM Foundations Set

            $ 749.00

            Description

            BrickLAB STEM Foundations is perfect for any educational environment as it was designed to be suitable for classrooms, after-school programs, home school groups and more. By utilizing hands-on projects to explore the foundations of construction engineering, communications, mathematics and physics, which can be purchased separately or as a bundle. Bricks are the perfect manipulative to inspire students in unimaginable ways, making any learning environment an authentic experience for students in grades 3-6.

            The projects in the curriculum were built upon Bloom’s Taxonomy to combine educational efficacy with fun, experiential activities. In each series, activities 1 and 2 build comprehensive knowledge, activity 3 provides analysis application and activity 4 wraps up with an evaluation synthesis coupled with an assessment journaling aspect. This series builds multiple neural pathways, to reinforce new concepts and challenge students to use these concepts in new ways. In addition, these engaging activities were developed with the ITEEA standards for technological literacy, which is growing in importance as a 21st Century Skill.

            BrickLAB STEM Foundations has been developed using modern research and 21st Century alignments to create a powerful teaching tool that is easy for instructors to start using immediately. Additionally, the STEM Foundations BrickLAB is the perfect starter kit for an instructor that may not know exactly how they want to integrate hands-on manipulatives into their current curriculum. Start experiential learning in your classroom today with BrickLAB STEM Foundations!

             

            Grades: 3-6
            Students: Up to 30
            Contact Hours: 52+

             

            Engineering

            Students become budding architects in this unit as they explore basic architectural elements like the post and lintel and cantilever. Understanding the basics is extremely important when designing structures, and history is also covered to show how long architecture has been used and why it is integral to the success of a society. Greek temples and Egyptian pyramids are studied for their structural finesse and ability to withstand time. Additionally, proper nomenclature is always used in PCS Edventures curriculum, so architectural terminology is introduced as new concepts are covered. Learn about why architecture continues to grow and develop not only as a science but as an art form with this unique construction engineering unit!

            Math

            By diving into manipulative-based concepts such as geometry and statistics, students are able to use their hands to get more involved with math! They explore cubes, circles, pi, tesselations, measurement and so much more in this interactive math-filled unit. Correct terminology is also reinforced to aid students with memory recall of math concepts. Whether students enjoy math, or struggle with grasping concepts, the STEM foundations math unit helps students of all abilities see math in a whole new light and mathematics becomes more hands-on than ever before with this engaging unit!

            Communications

            In an increasingly digital world, communication skills are more important than ever and have become a highly sought after 21st Century Skill. In this unit students must put their current communication skills to the test in order to improve them! Activities require students to follow specific instructions, communicate with precision and use technology to communicate with semaphore and braille systems. One can never have too much experience or practice in the communication arena, so this unit is a beneficial addition to any classroom!

            Physics

            Force and motion are studied in this unit by giving students the opportunity to experiment with the different types. Newton’s laws of motion, the work formula and the effects of friction are also studied with engaging, experiential activities that would make anyone want to become a physicist! Students are also challenged to examine and relate scientific topics to the world around them using scientific vocabulary, specific to the physical sciences. Get moving and shaking with this exciting unit!

            Alignments

            In the foreward of their document Standards for Technological Literacy, the International Technology and Engineering Educators Association (ITEEA) describes the need for up and coming generations to have an understanding and appreciation of technology. The ITEEA wrote “we are a nation increasingly dependent on technology. Yet, in spite of this dependence, U.S. society is largely ignorant of the history and fundamental nature of the technology that sustains it. The result is a public that is disengaged from decisions that are helping share its technological future,” (2007). In response to this apparent need for technological literacy in today’s society, The PCS Edventures BrickLAB STEM Foundations set was developed specifically around the standards laid out by the ITEEA.

            The ITEEA began with a broad definition of what technology is: “technology is how people modify the natural world to suit their own purposes.” From there, they developed a set of age-appropriate standards, which outline what concepts should be instilled to develop a sense of technological understanding as students progress. Additionally, it is apparent that there is a vast difference between what technology education entails versus educational technology. Many schools utilize technology in education, but fail to dive into the origins of technology and how it developed with the human race and continues to evolve with us into the future.

            In response to this publication and its findings, PCS Edventures decided to develop a curriculum series which directly addressed the concerns laid out by the ITEEA. The BrickLAB STEM Foundation series focuses on recent research which shows that many students learn best from experiential learning. Bricks are utilized to “provide opportunities for students to demonstrate their understanding of technology and its value to them and society,” (2007, 19). With engaging Project-Based Learning activities, BrickLAB STEM Foundations instills a deep understanding of the world of technology!

            To read the entire ITEEA document about technological literacy:

            Standards for Technological Literacy: Content for the Study of Technology, Third Edition. (2007). Retrieved from http://www.iteea.org/TAA/PDFs/xstnd.pdf

            What's Included
            • 6,540 Building Bricks: 6 Sizes and 8 Colors
            • 40 Base Plates
            • 2- 10 Gallon Sterilite Storage Tubs
            • 4 Softbound Activity Books: Math, Physics, Communication, Construction Engineering
            • Instructor's Guide
            Spec Sheet
            Click image below to view PDF file.

            BrickLAB STEM Foundations Spec Sheet