Discover Robotics & Physics

  • 599.00 USD
Phenomenal Physics!

The study of energy and motion instantly becomes a favorite of students with this project-based learning series! By incorporating robotics with the expansive subject area of physics, The Discover Robotics and Physics kit uses experiential projects to instill real-life knowledge. The kit has been expertly structured to support essential problem-solving and collaborative skills while students seek solutions to challenges. Students move through the curriculum series by employing the iterative design process to formulate and develop a deep understanding of the subject area.

By utilizing high-quality fishertechnik ® building manipulatives, any learning environment will have the ability to cater to students with different learning needs and speeds. As with all PCS Edventures developed curriculum, the overarching objective is to cultivate intrinsic motivation, deep conceptual foundations and a sense of intellectual empowerment - start the journey today with the Discover Robotics and Physics Kit!

Grades: 4-8
Students: Up to 3 per kit
Contact Hours: 25+

Subject Targets:

Physical Science, Technology, Robotics & Coding 

Recommended Settings:

  • Traditional classrooms
  • After school programs
  • Home learning
  • Makerspaces

Tech Requirements:

  • One device per kit with Windows, Os X, iOS or Android operating system. Cortex is currently not compatible with Google Chromebooks.
  • All tablets require Internet connection to enable wireless communication via Bluetooth.

LABCard Curriculum:

With the use of the PCS LABCards, educators can take advantage of a differentiated instruction model where challenging concepts are broken down so that students can quickly master skills and move at their own pace towards a final performance task design project.

How to Use Your LABCards:

Each LABCard includes two step-by-step projects, two challenges, and one design project. Each project introduces new programming skills by guiding students through step-by-step activities. Two engaging challenges give students the opportunity to apply this knowledge before testing their understanding in a design project. Key terms are listed at the end of each card for reference. Along the bottom are three questions to check for understanding. Use them in discussion, written reflection, or informal conversation to probe and deepen students’ understanding. At the end of every level, a final end design project challenges students to synthesize their learning with creativity and critical thinking.

Why We LOVE Them:

The LABCard approach is intended to provide educators with a tool that enables a student-directed experience. Educators are empowered to provide facilitation, coaching and mentoring as students work independently, in their own fashion. Almost all learning environments including after-school programs, clubs and a wide variety of classroom models, can be supported using the LABCard curriculum. Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide students with immediate recognition of their accomplishments. Students earn 5 points for each card they successfully complete. Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level. By completing all four levels, students can earn up to 100 points!

Training:

  • Half-hour free webinar training for purchases of $500+
  • One-hour free webinar training for purchases of $1000+
  • Inquire about additional training options

Curriculum Topics:

Discover Robotics & Physics includes Curriculum that is meant to be worked through in levels. Each level becomes progressively more challenging as students learn new concepts and build on previous knowledge.

YELLOW Level 1: PNEUMATIC VISES
  • Introduction to gas pressure and pneumatic forces
  • Introduction to energy transfer

ORANGE Level 2: RACERS

  • Deeper into types of energy and energy transformation
  • Introduction to the physics of motion (1D kinematics)

PURPLE Level 3: MARBLE LAUNCHERS

  • Deeper into kinematics, velocity, and acceleration
  • Introduction to the physics of collisions

BLUE Level 4: CATAPULTS

  • Integration of pneumatic forces and energy transformation
  • Deeper into kinematics with 2D motion
  • Focus on optimized engineering design

Complete Program Includes:

  • Intro Guide
  • Building Instruction Cards
  • LABCards (20-Card Set)
  • The BrainTM & Cortex user guide
    Expanding file folder
  • Specialized PCS Robotic Controller - The Brain
  • 9V DC motor and motor cable
  • Bluetooth Dongle (Available in BLE for iPads or Classic for all computers and Android tablets)
  • Rechargeable 11.1V LiPo battery and DC wall adapter
  • Touch sensor and sensor cable
  • USB Cable
  • BB Pellets (Small bag)
  • Ping Pong Ball
  • fishertechnik™ Building Elements

NOTE: Material amounts will vary based on Program purchase (Single Kit, Club Pack, Classroom Pack).


Single Kit:

The Single Kit is primed for small groups of eager learners looking to expand their STEM skills into robotics and physics.

Club Pack:

The Club Pack comes with five (5) individual kits, each of which is suitable for 1-3 students. To get most for your money, and your learning environment, choose the Club Pack! This bundle is perfect for small classrooms with up to 15 students, after-school programs, homeschool groups and more. Get your students programming with physics concepts today!

Classroom Pack:

The Classroom Pack includes 16 individual kits, which are stored in a high-quality hardwood furniture unit with rolling casters. These furniture units are made specially to house these kits and are both beautiful and strong, designed for many years of use. Each kit is meant to be used with 1-3 students, so the Classroom Pack can be utilized with up to 48 students.

Habits of Mind:

16 thinking habits developed by Art Costa and Bena Kallick to empower students to succeed in a 21st-century learning environment.

  • Persisting
  • Thinking flexibly
  • Applying past knowledge to new situations
  • Remaining open to continuous learning
  • Managing impulsivity
  • Creating, imagining, innovating
  • Taking responsible risks
  • Gathering data through all senses

21st Century Skills:

A set of widely-applicable abilities essential for success in the information age.

  • Creative Thinking
  • Critical Thinking
  • Initiative
  • Productivity
  • Technology Literacy

© 2018 Partnership for 21st Century Learning (P21), p21.org. All Rights Reserved. P21 was not involved in the production of this product and does not endorse it.

International Society for Technology in Education:

  • Creativity and Innovation
  • Critical Thinking, Problem Solving, and Decision Making

© 2018 International Society for Technology in Education (ISTE). All Rights Reserved. ISTE was not involved in the production of this product and does not endorse it.

Next Generation Science Standards:

  • 4-PS3-1: Use evidence to construct an explanation relating the speed of an object to the energy of that object
  • 4-PS3-2: Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
  • 4-PS3-3: Ask questions and predict outcomes about the changes in energy that occur when objects collide.
  • 4-PS3-4: Apply scientific principles to design, test, and refine a device that converts energy from one form to another.
  • MS-PS2-2: Plan an investigation to provide evidence that the change in an object’s motion depends on the sum of the forces on the object and the mass of the object.
  • MS-PS3-2: Develop a model to describe that when the arrangement of objects interacting at a distance changes, different amounts of potential energy are stored in the system.
  • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4: Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
  • MS-PS2-1: Apply Newton’s third law to design a solution to a problem involving the motion of two colliding objects.
  • MS-PS3-5: Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from that object.

NGSS is a registered trademark of Achieve. Neither Achieve nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.

Common Core Standards:

  • CCSS.Math.Practice.MP1 Make sense of problems and persevere in solving them.
  • CCSS.Math.Practice.MP4 Model with mathematics.
  • CCSS.Math.Practice.MP5 Use appropriate tools strategically.
  • CCSS.Math.Practice.MP7 Look for and make use of structure.
  • CCSS.ELA-Literacy.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
  • CCSS.ELA-Literacy.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

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