Discover SketchUp-PCS edventures.com
Edventures!

Discover SketchUp


Available NOW!!

SketchUp is a 3D modeling program for applications like architecture, interior design, civil and mechanical engineering, film and video game design.  Being skilled in 3D modellng is a valuable skill set.

The ability to create and manipulate objects with precision is a key component to any 3D modeling program. The focus of this level is to create and display objects with precision. This allows for fast, and more accurate modelling.

Discover SketchUp LABCards (4 Levels) with 5 cards each level.  Printed on Xerox® NeverTear Paper and packaged in a poly-pocket sleeve for easy access and storage.

Each LABCard was formatted to include 2 project-based lessons, 2 challenges, and 1 final design project. Students earn 5 points for each card they successfully complete. Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level. By completing all four levels, students can earn up to 100 points! 

*1st Set of LABCards is 195.00.  Each additional set is ONLY $50.00.  

Grades: 4-8 Students: Up to 2 per set Contact Hours: 30+

Available as LABCards only.

LABCards are designed for  student-driven classrooms, after-school programs, or home learning environments, LABCards enable students to track their progress towards concept mastery with our LABCards point system! Each LABCard was formatted to include 2 step-by-step projects, 2 challenges and 1 final design project. Students earn 5 points for each card they successfully complete. Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level. By completing all four levels, students can earn up to 100 points! 

With the use of the PCS LABCards, educators can take advantage of a differentiated instruction model where challenging concepts are broken down so that students can quickly master skills and move at their own pace towards a final performance task design project. Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide students with immediate recognition of their accomplishments.

The LABCard approach is intended to provide educators with a tool that enables a more student-directed experience. Educators are more empowered to provide more facilitation, coaching and mentoring as students work independently, in their own fashion. Almost all learning environments including after-school programs, clubs, and a wide variety of classroom models, can be supported using the LABCard curriculum. 

PCS LABCards come in a pack of 25 cards, 5 cards in each level.  For every level there is one overview card and 4 project cards. The project cards are formatted to include 2 step-by-step projects, 2 challenges, and 1 final design project. 

Level I

  • Open, Hover/Tools and Shapes/Click-Click
  • Push/Pull, Save, Redo/Undo and Line
  • Move/Axis/Orbit and Color/Texture
  • Follow Me, Copy/Eraser and Warehouse

Level II

  • Color Translucent, Windows, Shift Lock/Arrow Lock
  • Copy - Radial and Linear Array, Offset
  • Arches/Doors, Closing Shapes
  • Multiple Displays

Level III

  • Exact Size, Component/Component Window
  • Group/Editing Group Component
  • Stickiness, Nested Components
  • Rotation Handles, Entity Info

Level IV

  • Keyboard Shortcuts, Download/Import Picture
  • Exploding Image, Edge Styles
  • 3D Text, Intersect Faces
  • Shift/Ctrl Select, Perspective/Parallel Projection

Each unit of PCS LABcards is aligned to Common Core State Standards (CCSS) and Next Generation Science Standards (NGSS) and are designed to help students build higher-level critical thinking and problem-solving skills. We also list 21st Century Skills and Habits of Mind that we've found to be critical to the success of generations of Edventures engineers. These habits and skills were developed to give students the tools they need to meet the challenges of living in a globalized world of constant learning and change.

Common Core

  • CCSS.MATH.CONTENT.4.G.A.1: Compose two-dimensional shapes or three-dimensional shapes to create a composite shape.
  • CCSS.MATH.CONTENT.7.RP.A.2: Recognize and draw shapes having specified attributes.
  • CCSS.ELA-LITERACY.RST.6-8.3: Recognize area as an attribute of plane figures.
  • CCSS.ELA-LITERACY.RST.6-8.7: Use information gained from illustrations and the words in a text to demonstrate understanding of the text.CCSS.MATH.CONTENT.K.G.B.5: Model shapes in the world by building shapes from components.CCSS.MATH.CONTENT.7.G.A.2: Draw (with technology) geometric shapes with given conditions.
  • CCSS.MATH.CONTENT.HSG.MG.A.3: Apply geometric methods to solve design problems (e.g., designing an object or structure to satisfy physical constraints).

Habits of Mind:   Striving for Accuracy   ·   Persisting   ·   Thinking and Communication with Clarity and Precision

Next Generation Science Standards

  • K-2 ETS 1-2.: Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
  • K-2 ETS 1-1.: Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
  • 3-5 ETS 1-2.: Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
  • 4-PS4-3.: Generate and compare multiple solutions that use patterns to transfer information.
  • MS-ETS1-2.: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • HS-ETS 1-2.: Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems.
  • HS-ETS 1-3.: Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs.
  • HS-ETS 1-4: Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions.

The Mastery-Based Point System

With the use of the PCS LABCards, educators can take advantage of a differentiated instruction model where challenging concepts are broken down so that students can quickly master skills and move at their own pace towards a final performance task design project. Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide students with immediate recognition of their accomplishments.

The LABCard approach is intended to provide educators with a tool that enables a more student-directed experience. Educators are more empowered to provide more facilitation, coaching and mentoring as students work independently, in their own fashion. Almost all learning environments including after-school programs, clubs, and a wide variety of classroom models, can be supported using the LABCard model.

Each unit of PCS Labcards is aligned to Common Core State Standards (CCSS) and Next Generation Science Standards (NGSS) and are designed to help students build higher-level critical thinking and problem-solving skills. We also list 21st Century Skills and Habits of Mind that we've found to be critical to the success of generations of Edventures engineers. These habits and skills were developed to give students the tools they need to meet the challenges of living in a globalized world of constant learning and change.

Engineering Design Process

Engineering design is all about the on-going process of planning, testing, and refining solutions, or the method of iteration. Learners typically begin by going about developing solution in one of two equally flawed ways. The first and most common is the "guess and check" or "trial and error" method.  Let's guess and see how close we get, then guess again, and again, and again, until the problem is solved.  Although students do tend to improve their estimation skills over time, this process can consume huge amounts of time and becomes highly inefficient. Other students take the opposite, purely analytical, approach, trying to work out a beautifully flawless solution on paper before ever testing it out.  This approach also becomes frustrating and ineffective, as students can never perfectly account for all the complexity and unpredictability of testing in the real world. The engineering design process guides students to a dynamic balance that involves both thoughtful planning and iterative testing, allowing them to create working solutions to any challenge.

Click image below to view PDF file.

Discover SketchUp Spec Sheet 

Request Proposal

Questions about the Discover SketchUp? Want to request a proposal for a purchase order? 
Our STEM experts are here to help! 

 
 
captcha